Так.. вроде готово
Код:
<skill id="19306" levels="1" name="Coin of Maphr">
<set name="icon" value="icon.skill19306"/>
<set name="reuseDelay" value="300000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="magicLevel" value="85"/>
<set name="target" value="TARGET_PARTY"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<ingridients>
<item id="57" count="7777"/>
</ingridients>
<for>
<effect>
<triggers>
<trigger id="19307" level="1" type="ON_EXIT_EFFECT" chance="50"/>
<trigger id="19308" level="1" type="ON_EXIT_EFFECT" chance="50"/>
</triggers>
</effect>
</for>
</skill>
<skill id="19307" levels="2" name="Lucky Coin: Attack">
<set name="icon" value="icon.skill19307"/>
<set name="target" value="TARGET_PARTY"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="affect_range" value="1000"/>
<set name="abnormal_time" value="60"/>
<for>
<effect name="p_block_buff_slot">
<mul stat="pAtk" value="1.07"/>
<mul stat="mAtk" value="1.14"/>
<mul stat="p_skill_power" value="1.05"/>
<mul stat="m_skill_power" value="1.05"/>
</effect>
</for>
</skill>
<skill id="19308" levels="1" name="Lucky Coin: Defense">
<set name="icon" value="icon.skill19308"/>
<set name="target" value="TARGET_PARTY"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="affect_range" value="1000"/>
<set name="abnormal_time" value="60"/>
<set name="abnormal_type" value="big_head"/>
<for>
<effect name="p_block_buff_slot">
<mul stat="mDef" value="1.1"/>
<mul stat="mDef" value="1.1"/>
</effect>
</for>
</skill>