[13.09.17 21:20:58:529] INFO gameserver.GameServer: =================================================
[13.09.17 21:20:58:533] INFO gameserver.GameServer: Project Revision: ........ L2s [31560]
[13.09.17 21:20:58:533] INFO gameserver.GameServer: Build Revision: .......... 11631
[13.09.17 21:20:58:534] INFO gameserver.GameServer: Update: .................. Grand Crusade
[13.09.17 21:20:58:534] INFO gameserver.GameServer: Build date: .............. 2017.09.13 02:00
[13.09.17 21:20:58:534] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_141-b15 (Oracle Corporation)
[13.09.17 21:20:58:535] INFO gameserver.GameServer: =================================================
Код:
<skill id="11560" levels="2" name="Celestial Aegis">
<table name="#magicLevel">85 99</table>
<table name="#enabledHp">false</table>
<table name="#enabledMp">false</table>
<table name="#enabledCp">false</table>
<table name="#healHp">0</table>
<table name="#healMp">0</table>
<table name="#healCp">0</table>
<table name="#mp_consume">423 557</table>
<set name="icon" value="icon.skill11560"/>
<set name="reuseDelay" value="1800000"/>
<set name="coolTime" value="200"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="INVINCIBILITY"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="5"/>
<set name="abnormal_type" value="invincibility"/>
<set name="abnormal_cancel_on_action" value="true"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<table name="#target">TARGET_PARTY TARGET_CLAN_ONLY</table>
<set name="affect_range" value="1000"/>
<set name="target" value="#target"/>
<set name="skillType" value="BUFF"/>
<set name="isReuseDelayPermanent" value="true"/>
<set name="effectPoint" value="668"/>
<set name="operate_type" value="A2"/>
<set name="analog_skills" value="21;223;837;61;129;1427"/>
<enchant_info type="1" name="Major">
<table name="#enabledHp">true</table>
<table name="#healHp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table>
<enchant_tables skill_level="1" enchant_levels="20"/>
<enchant_tables skill_level="2" enchant_levels="20"/>
</enchant_info>
<enchant_info type="2" name="Recharge">
<table name="#enabledMp">true</table>
<table name="#healMp">532 570 607 644 681 718 756 793 830 867 904 942 979 1016 1053 1090 1128 1165 1202 1240</table>
<enchant_tables skill_level="1" enchant_levels="20"/>
<enchant_tables skill_level="2" enchant_levels="20"/>
</enchant_info>
<enchant_info type="3" name="Honor">
<table name="#enabledCp">true</table>
<table name="#healCp">2421 2590 2759 2928 3097 3265 3434 3603 3772 3941 4110 4279 4448 4617 4786 4955 5124 5293 5462 5631</table>
<enchant_tables skill_level="1" enchant_levels="20"/>
<enchant_tables skill_level="2" enchant_levels="20"/>
</enchant_info>
<enchant_info type="4" name="Power MP" available="false">
<enchant_tables skill_level="1" enchant_levels="30">
<table name="#mp_consume">557</table>
</enchant_tables>
<enchant_tables skill_level="2" enchant_levels="30"/>
</enchant_info>
<enchant_info type="5" name="Power CP" available="false">
<enchant_tables skill_level="1" enchant_levels="30">
<table name="#mp_consume">557</table>
</enchant_tables>
<enchant_tables skill_level="2" enchant_levels="30"/>
</enchant_info>
<for>
<effect enabled="#enabledHp" instant="true" name="RestoreHP" value="#healHp"/>
<effect enabled="#enabledMp" instant="true" name="RestoreMP" value="#healMp"/>
<effect enabled="#enabledCp" instant="true" name="RestoreCP" value="#healCp"/>
<effect name="Invulnerable">
<triggers>
<trigger id="20007" level="1" type="ON_FINISH_EFFECT"/>
</triggers>
</effect>
<effect name="p_block_debuff"/>
</for>
</skill>
Код:
<skill id="11758" levels="1" name="Celestial Protection">
<table name="#enabled">false</table>
<table name="#healHp">0</table>
<set name="icon" value="icon.skill11758"/>
<set name="reuseDelay" value="240000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="500"/>
<set name="mp_consume" value="17"/>
<set name="abnormal_effect" value="ULTIMATE_DEFENCE"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="invincibility"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_PARTY_ONE"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="analog_skills" value="1418"/>
<enchant_info type="1" name="Major">
<enchant_tables skill_level="1" enchant_levels="20">
<table name="#enabled">true</table>
<table name="#healHp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table>
</enchant_tables>
</enchant_info>
<for>
<effect enabled="#enabled" instant="true" name="RestoreHP" value="#healHp">
<def name="static_power" value="true"/>
</effect>
<effect name="Invulnerable">
<triggers>
<trigger id="20007" level="1" type="ON_FINISH_EFFECT"/>
</triggers>
</effect>
<effect name="p_block_debuff"/>
<effect name="HealBlock"/>
</for>
</skill>
<skill id="11759" levels="1" name="Celestial Party Protection">
<table name="#enabled">false</table>
<table name="#healHp">0</table>
<set name="icon" value="icon.skill11759"/>
<set name="reuseDelay" value="240000"/>
<set name="hitTime" value="500"/>
<set name="mp_consume" value="36"/>
<set name="abnormal_effect" value="ULTIMATE_DEFENCE"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="invincibility"/>
<set name="magicLevel" value="87"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_PARTY"/>
<set name="affect_range" value="1000"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="analog_skills" value="1418"/>
<enchant_info type="1" name="Major">
<enchant_tables skill_level="1" enchant_levels="20">
<table name="#enabled">true</table>
<table name="#healHp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table>
</enchant_tables>
</enchant_info>
<for>
<effect enabled="#enabled" instant="true" name="RestoreHP" value="#healHp">
<def name="static_power" value="true"/>
</effect>
<effect name="Invulnerable">
<triggers>
<trigger id="20007" level="1" type="ON_FINISH_EFFECT"/>
</triggers>
</effect>
<effect name="p_block_debuff"/>
<effect name="HealBlock"/>
</for>
</skill>
Код:
<skill id="20007" levels="1" name="Block Invincibility">
<set name="icon" value="icon.skill11560"/>
<set name="irreplaceable_buff" value="true"/>
<set name="abnormal_time" value="120"/>
<set name="abnormal_level" value="9"/>
<set name="abnormal_type" value="invincibility"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<set name="cancelable" value="false"/>
<for>
<effect>
<add stat="runSpd" value="5"/>
<add stat="regHp" value="10"/>
<add stat="regMp" value="10"/>
</effect>
</for>
</skill>