[18.02.18 12:00:20:654] INFO gameserver.GameServer: =================================================
[18.02.18 12:00:20:659] INFO gameserver.GameServer: Project Revision: ........ L2s [33211]
[18.02.18 12:00:20:659] INFO gameserver.GameServer: Build Revision: .......... 12584
[18.02.18 12:00:20:659] INFO gameserver.GameServer: Update: .................. Grand Crusade
[18.02.18 12:00:20:660] INFO gameserver.GameServer: Build date: .............. 2018.01.29 19:55
[18.02.18 12:00:20:660] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_161-b12 (Oracle Corporation)
[18.02.18 12:00:20:660] INFO gameserver.GameServer: =================================================
"Кровавый Шаг - исправил время нанесения урона кровотечением на 3 секунды (согласно всем кровотечениям которые существуют в игре)"
Код:
<skill id="10508" levels="11" name="Blood Stab">
<table name="#elementPower">0</table>
<table name="#element">none</table>
<table name="#power">38880 40220 42910 45600 48300 50990 53680 56370 58210 60580 62960</table>
<table name="#dot">-335 -393 -456 -491 -528 -605 -646 -668</table>
<table name="#baseCritLethal">8 9 10 11 12 13 14 15</table>
<table name="#magicLevel">85 86 88 90 92 94 96 98 101 103 105</table>
<table name="#abnormal_level">1 2 3 4 5 6 7 8</table>
<table name="#powerPvP">1</table>
<table name="#mp_consume">59 60 62 64 66 68 71 73 75 77 79</table>
<set name="icon" value="icon.skill10508"/>
<set name="reuseDelay" value="5000"/>
<set name="coolTime" value="699"/>
<set name="hitTime" value="829"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="DOT_BLEEDING"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_type" value="bleeding"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="power" value="#power"/>
<set name="criticalRate" value="10"/>
<set name="elementPower" value="#elementPower"/>
<set name="element" value="#element"/>
<set name="behind" value="true"/>
<set name="nextAction" value="attack"/>
<set name="directHp" value="true"/>
<set name="powerPvP" value="#powerPvP"/>
<set name="operate_type" value="A2"/>
<set name="overHit" value="true"/>
<set name="onCrit" value="true"/>
<set name="lethal1" value="#baseCritLethal"/>
<set name="skillType" value="PDAM"/>
<set name="blow" value="true"/>
<set name="SSBoost" value="2.0"/>
<set name="trait" value="BLEED"/>
<set name="target" value="TARGET_ONE"/>
<set name="analog_skills" value="409;321;30;190"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<enchant_info type="1" name="Power">
<table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2</table>
<enchant_tables skill_level="7" enchant_levels="20"/>
<enchant_tables skill_level="8" enchant_levels="20"/>
<enchant_tables skill_level="9" enchant_levels="20"/>
<enchant_tables skill_level="10" enchant_levels="20"/>
<enchant_tables skill_level="11" enchant_levels="20"/>
</enchant_info>
<enchant_info type="2" name="Duel">
<table name="#powerPvP" type="ADD">0.06 0.07 0.08 0.09 0.1 0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.19 0.2 0.21 0.22 0.23 0.24 0.25</table>
<enchant_tables skill_level="7" enchant_levels="20"/>
<enchant_tables skill_level="8" enchant_levels="20"/>
<enchant_tables skill_level="9" enchant_levels="20"/>
<enchant_tables skill_level="10" enchant_levels="20"/>
<enchant_tables skill_level="11" enchant_levels="20"/>
</enchant_info>
<enchant_info type="3" name="Delete" available="false">
<enchant_tables skill_level="7" enchant_levels="30">
<table name="#mp_consume">73</table>
</enchant_tables>
<enchant_tables skill_level="8" enchant_levels="30"/>
</enchant_info>
<enchant_info type="4" name="Water Attack" available="false">
<table name="#element">water</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table>
<table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table>
<table name="#magicLevel">99</table>
<enchant_tables skill_level="7" enchant_levels="30">
<table name="#mp_consume">73</table>
</enchant_tables>
<enchant_tables skill_level="8" enchant_levels="30"/>
</enchant_info>
<enchant_info type="5" name="Wind Attack" available="false">
<table name="#element">wind</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table>
<table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table>
<table name="#magicLevel">99</table>
<enchant_tables skill_level="7" enchant_levels="30">
<table name="#mp_consume">73</table>
</enchant_tables>
<enchant_tables skill_level="8" enchant_levels="30"/>
</enchant_info>
<enchant_info type="6" name="Earth Attack" available="false">
<table name="#element">earth</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table>
<table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table>
<table name="#magicLevel">99</table>
<enchant_tables skill_level="7" enchant_levels="30">
<table name="#mp_consume">73</table>
</enchant_tables>
<enchant_tables skill_level="8" enchant_levels="30"/>
</enchant_info>
<enchant_info type="7" name="Holy Attack" available="false">
<table name="#element">holy</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table>
<table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table>
<table name="#magicLevel">99</table>
<enchant_tables skill_level="7" enchant_levels="30">
<table name="#mp_consume">73</table>
</enchant_tables>
<enchant_tables skill_level="8" enchant_levels="30"/>
</enchant_info>
<enchant_info type="8" name="Dark Attack" available="false">
<table name="#element">unholy</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table>
<table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table>
<table name="#magicLevel">99</table>
<enchant_tables skill_level="7" enchant_levels="30">
<table name="#mp_consume">73</table>
</enchant_tables>
<enchant_tables skill_level="8" enchant_levels="30"/>
</enchant_info>
<enchant_info type="9" name="Recovery" available="false">
<enchant_tables skill_level="8" enchant_levels="10">
<table name="#magicLevel">99</table>
</enchant_tables>
</enchant_info>
<!--TODO: Check.
<triggers>
<trigger id="10538" level="1" type="ON_FINISH_CAST" chance="10"/>
</triggers>-->
<for>
<effect name="t_hp" interval="3" value="#dot"/>
<mul stat="pvpPhysSkillDmgBonus" value="#powerPvP"/>
</for>
</skill>
"Удар с Разворота Справа - Убрал блокировку кровотечения (конфликтовало с Кровавым Шагом), добавил запрет на использование умения если не одеты кинжалы / парные кинжалы, исправил время нанесения урона кровотечением на 3 секунды (согласно всем кровотечениям которые существуют в игре), добавил аналоговый скил 2 профы (не удалялся после изучения навыка перерождения), убрал блок на минимальный радиус."
Код:
<skill id="19303" levels="7" name="Right Angle Reverse">
<table name="#mp_consume">80 85 90 95 100 105 110</table>
<table name="#dot">-335 -393 -456 -491 -528 -605 -646 -668</table>
<table name="#abnormal_level">1 2 3 4 5 6 7</table>
<table name="#power">35530 41630 47730 52610 56030 58530 61030</table>
<set name="icon" value="icon.skill19303"/>
<set name="reuseDelay" value="5000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="80"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="DOT_BLEEDING"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="power" value="#power"/>
<set name="criticalRate" value="40"/>
<set name="nextAction" value="attack"/>
<set name="directHp" value="true"/>
<set name="operate_type" value="A2"/>
<set name="overHit" value="true"/>
<set name="onCrit" value="true"/>
<set name="lethal1" value="20"/>
<set name="skillType" value="PDAM"/>
<set name="blow" value="true"/>
<set name="SSBoost" value="2.0"/>
<set name="target" value="TARGET_ONE"/>
<set name="trait" value="BLEED"/>
<set name="fly_type" value="CHARGE"/>
<set name="fly_radius" value="80"/>
<set name="fly_animation_speed" value="333"/>
<set name="fly_position_degree" value="270"/>
<set name="applyMinRange" value="false"/>
<set name="analog_skills" value="344"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect name="t_hp" interval="3" value="#dot"/>
</for>
</skill>
"Удар Восточного Ветра - Смещал вправо, теперь смещает влево как в описании, добавил шанс активации (иначе не работает снижение скорости на противнике), изменил эффект навыка (был эффект от FACEOFF), убрал минимальный радиус умения."
Код:
<skill id="10705" levels="3" name="Easterly Wind Strike">
<table name="#mp_consume">67 68 70 73 75 77 80 82 84 86 88</table>
<table name="#magicLevel">101 103 105</table>
<table name="#abnormal_level">1 2 3</table>
<table name="#power">56030 58530 61030</table>
<set name="icon" value="icon.skill10705"/>
<set name="reuseDelay" value="5000"/>
<set name="coolTime" value="300"/>
<set name="hitTime" value="1500"/>
<set name="castRange" value="80"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="PERFECT_STORM"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="activateRate" value="100"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="lethal1" value="25"/>
<set name="criticalRate" value="40"/>
<set name="operate_type" value="A2"/>
<set name="nextAction" value="attack"/>
<set name="SSBoost" value="2.0"/>
<set name="blow" value="true"/>
<set name="overHit" value="true"/>
<set name="onCrit" value="true"/>
<set name="fly_type" value="CHARGE"/>
<set name="fly_radius" value="80"/>
<set name="fly_animation_speed" value="333"/>
<set name="fly_position_degree" value="90"/>
<set name="applyMinRange" value="false"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<self_effect>
<add stat="p_critical_damage_per" value="10">
<target direction="side"/>
</add>
<add stat="pCritRate" value="10">
<target direction="side"/>
</add>
<add stat="p_critical_damage_per" value="20">
<target direction="behind"/>
</add>
<add stat="pCritRate" value="20">
<target direction="behind"/>
</add>
</self_effect>
<sub stat="runSpd" value="50"/>
</for>
</skill>
"Яд Скорпиона (пассивка) - изменил свойство яда, за 1 использование снимал только 50 хп с маленьким шансом прохождения."
Код:
<skill id="10537" levels="2" name="Block Magic">
<table name="#magicLevel">95 99</table>
<table name="#abnormal_level">1 2</table>
<set name="icon" value="icon.skill0129"/>
<set name="reuseDelay" value="5000"/>
<set name="coolTime" value="100"/>
<set name="castRange" value="500"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="1"/>
<set name="abnormal_effect" value="SILENCE"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_type" value="silence"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MUTE"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="DERANGEMENT"/>
<set name="activateRate" value="15"/>
<for>
<effect name="Mute"/>
<effect name="t_hp" interval="1" value="-100">
<mul order="0x40" stat="runSpd" value="0.9"/>
</effect>
</for>
</skill>
"Контратакующий выпад - изменил чтобы противник перекидывался через персонажа а не отталкивался (согласно описанию)"
Код:
<skill id="19296" levels="8" name="Counter Flip">
<table name="#mp_consume">42 44 46 48 50 52 54 56</table>
<set name="icon" value="icon.skill19296"/>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="100"/>
<set name="hitTime" value="100"/>
<set name="mp_consume" value="#mp_consume"/>
<table name="#chance"> 50 52 54 56 58 60 62 64 </table>
<table name="#abnormal_level">1 2 3 4 5 6 7 8</table>
<set name="abnormal_effect" value="KNOCKDOWN"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_type" value="knockdown"/>
<set name="activateRate" value="#chance"/>
<set name="nextAction" value="attack"/>
<set name="operate_type" value="A2"/>
<set name="saveVs" value="CON"/>
<set name="skillType" value="STUN"/>
<set name="target" value="TARGET_ONE"/>
<set name="trait" value="KNOCKDOWN"/>
<cond msgId="113" addName="1">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect name="KnockDown">
<def name="fly_radius" value="-100"/>
</effect>
</for>
</skill>