Disarm
Код:
<skill id="485" levels="16" name="Disarm">
<table name="#activateRate">70</table>
<table name="#magicLevel">36 43 49 55 62 68 74 75 77 79 81 83 85 90 95 99</table>
<table name="#abnormal_time">5</table>
<table name="#hitTime">1000</table>
<table name="#coolTime">500</table>
<table name="#reuseDelay">60000</table>
<table name="#mp_consume">25 25 25 35 35 35 35 45 45 45 45 45 55 55 55 55</table>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="coolTime" value="#coolTime"/>
<set name="hitTime" value="#hitTime"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_effect" value="DOT_BLEEDING"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="disarm"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="levelModifier" value="1"/>
<set name="icon" value="icon.skill0485"/>
<set name="hitCancelTime" value="500"/>
<set name="activateRate" value="#activateRate"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="trait" value="DISARM"/>
<set name="saveVs" value="STR"/>
<for>
<effect name="Disarm">
<mul order="0x90" stat="pAtk" value="0.6"/>
</effect>
</for>
</skill>