Surrender to Holy
Код:
<skill id="1524" levels="42" name="Surrender to Holy">
<table name="#effectPoint">243 285 331 379 418 457 495 532 549 566 582 597 611 624 635 646 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655</table>
<table name="#activateRate">80</table>
<table name="#magicLevel">44 48 52 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mp_consume">39 39 41 42 43 44 44 46 47 48 49 49 51 52 53 54 55 56 57 58 59 60 61 62 63 64 64 66 67 67 68 69 69 70 71 72 73 73 73 74 74 75</table>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="750"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="3"/>
<set name="abnormal_type" value="armor_holy"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="levelModifier" value="2"/>
<set name="icon" value="icon.skill1524"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="#effectPoint"/>
<set name="activateRate" value="#activateRate"/>
<set name="elements" value="holy"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="MEN"/>
<for>
<effect>
<sub order="0x40" stat="defenceHoly" value="25"/>
<add order="0x40" stat="defenceUnholy" value="12"/>
<mul order="0x30" stat="mDef" value="0.9"/>
</effect>
</for>
</skill>