Привет, помоему этот
Код:
<skill id="5008" levels="5" name="Frintezza Heal Music">
<!--
Last modify: 12.01.2010
Description:
Lvl 1: Frintezza\'s Concert Hall Melody (Music that makes you feel oh so good inside).
Lvl 2: Frintezza\'s Rampaging Opus en masse (Consecutive Dash + Portrait Replay Performance).
Lvl 3: Frintezza Power Encore (Attack/Speed Performance).
Lvl 4: Mournful Chorale Prelude (Instantly decreases the effect of HP regeneration magic).
Lvl 5: Hypnotic Mazurka (Instantly immobilizes the target by making it dance involuntarily).
-->
<table name="#icon">icon.skill0000 icon.skill0000 icon.skill0000 icon.skill5008_plague icon.skill5008_psycho</table>
<table name="#dispel_max_count">0 0 0 0 20</table>
<table name="#enabled1">true false false false false</table>
<table name="#enabled2">false true false false false</table>
<table name="#enabled3">false false true false false</table>
<table name="#enabled4">false false false true false</table>
<table name="#enabled5">false false false false true</table>
<table name="#rate">-1 -1 -1 80 50</table>
<table name="#saveVs">NONE NONE NONE MEN MEN</table>
<table name="#levelModifier">0 0 0 1 1</table>
<table name="#abnormal_type">none none ultimate_buff heal_effect_down stun</table>
<table name="#abnormal_level">0 0 1 1 1</table>
<table name="#abnormal_time">0 0 5 5 5</table>
<table name="#abnormal_effect">NONE NONE NONE NONE DANCE_ROOT</table>
<table name="#ride_state">NONE;STRIDER;WYVERN;WOLF NONE NONE NONE;STRIDER;WYVERN;WOLF NONE;STRIDER;WYVERN;WOLF</table>
<set name="icon" value="#icon"/>
<set name="ride_state" value="#ride_state"/>
<set name="abnormal_effect" value="#abnormal_effect"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_type" value="#abnormal_type"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="MAGIC"/>
<set name="levelModifier" value="#levelModifier"/>
<set name="activateRate" value="#rate"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="trait" value="DERANGEMENT"/>
<set name="saveVs" value="#saveVs"/>
<for>
<effect instant="true" enabled="#enabled1" name="RestoreHP" value="1">
<def name="percent" value="true"/>
</effect>
<!--TODO: <effect enabled="#enabled2">
<add order="0x40" stat="runSpd" value="66"/>
</effect>-->
<effect enabled="#enabled3">
<mul order="0x30" stat="pAtkSpd" value="1.2"/>
<mul order="0x30" stat="mAtkSpd" value="1.2"/>
<mul order="0x30" stat="pAtk" value="1.2"/>
<mul order="0x30" stat="mAtk" value="1.2"/>
<mul order="0x30" stat="runSpd" value="1.2"/>
</effect>
<effect enabled="#enabled4">
<mul order="0x30" stat="hpEff" value="0.5"/>
</effect>
<effect enabled="#enabled5" name="Stun"/>
<effect instant="true" enabled="#enabled5" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_buff"/>
<def name="dispel_chance" value="10"/>
<def name="max_count" value="#dispel_max_count"/>
</effect>
</for>
</skill>