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Старый 31.07.2016, 08:12   #3
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
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По умолчанию

--- Skills --- 31 07 16 - 3


Код:
<skill id="17857" levels="1" name="Apocalypse Crafting Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39360"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11">
				<item id="37981" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37982" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37983" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37984" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37985" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37986" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37987" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37988" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37989" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37990" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37991" min_count="1" max_count="1"/> <!--  --> 
			</group>
		</restoration>
	</skill>
	
	<skill id="17865" levels="1" name="Specter Crafting Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39352"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11">
				<item id="38012" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38013" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38014" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38015" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38016" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38017" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38018" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38019" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38020" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38021" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38022" min_count="1" max_count="1"/> <!--  --> 
			</group>
		</restoration>
	</skill>
	
	<skill id="17873" levels="1" name="Amaranthine Crafting Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39344"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11">
				<item id="38043" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38044" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38045" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38046" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38047" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38048" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38049" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38050" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38051" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38052" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38053" min_count="1" max_count="1"/> <!--  --> 
			</group>
		</restoration>
	</skill>
	
	
	<skill id="17883" levels="1" name="Daily Attendance Reward">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="27603"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="1.0">
				<item id="19448" min_count="1" max_count="1"/>	<!--Благословенный Свиток: Модифицировать Доспех (R)-->
			</group>
			<group chance="1.0">
				<item id="19447" min_count="1" max_count="1"/>	<!--Благословенный Свиток: Модифицировать Оружие (R)-->
			</group>
			<group chance="10.0">
				<item id="17371" min_count="1" max_count="1"/>	<!--Кристалл: Ранг R-->
			</group>
			<group chance="100.0">
				<item id="27593" min_count="1" max_count="10"/>	<!--Монета Праны-->
			</group>
			<group chance="10.0">
				<item id="19440" min_count="1" max_count="1"/>	<!--Самоцвет: Ранг R-->
			</group>
			<group chance="50.0">
				<item id="33518" min_count="1" max_count="1"/>	<!--Свиток Благ. Воскрешения-->
			</group>
			<group chance="50.0">
				<item id="33640" min_count="1" max_count="1"/>	<!--Свиток Благ. Телепорта-->
			</group>
			<group chance="1.0">
				<item id="37779" min_count="1" max_count="1"/>	<!--Свиток Благословения - Доспех R-->
			</group>
			<group chance="1.0">
				<item id="37780" min_count="1" max_count="1"/>	<!--Свиток Благословения - Доспех R95-->
			</group>
			<group chance="1.0">
				<item id="37781" min_count="1" max_count="1"/>	<!--Свиток Благословения - Доспех R99-->
			</group>
			<group chance="1.0">
				<item id="37770" min_count="1" max_count="1"/>	<!--Свиток Благословения - Оружие R-->
			</group>
			<group chance="1.0">
				<item id="37771" min_count="1" max_count="1"/>	<!--Свиток Благословения - Оружие R95-->
			</group>
			<group chance="1.0">
				<item id="37772" min_count="1" max_count="1"/>	<!--Свиток Благословения - Оружие R99-->
			</group>
			<group chance="10.0">
				<item id="27594" min_count="1" max_count="1"/>	<!--Свиток Ветра Мафр-->
			</group>
			<group chance="1.0">
				<item id="17527" min_count="1" max_count="1"/>	<!--Свиток: Модифицировать Доспех (R)-->
			</group>
			<group chance="1.0">
				<item id="17526" min_count="1" max_count="1"/>	<!--Свиток: Модифицировать Оружие (R)-->
			</group>
		</restoration>
	</skill>
	
	<skill id="17914" levels="1" name="Low-grade Love Potion">
		<set name="icon" value="icon.love_potion"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="15"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39476"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="instinct"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtk" value="1.1"/>
				<mul order="0x30" stat="mAtk" value="1.1"/>
				<mul order="0x30" stat="pAtkSpd" value="1.1"/>
				<mul order="0x30" stat="mAtkSpd" value="1.1"/>
			</effect>
		</for>
	</skill>
	<skill id="17915" levels="1" name="Love Potion">
		<set name="icon" value="icon.love_potion"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="15"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39477"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="instinct"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtk" value="1.2"/>
				<mul order="0x30" stat="mAtk" value="1.2"/>
				<mul order="0x30" stat="pAtkSpd" value="1.2"/>
				<mul order="0x30" stat="mAtkSpd" value="1.2"/>
			</effect>
		</for>
	</skill>
	<skill id="17916" levels="1" name="Mid-grade Love Potion">
		<set name="icon" value="icon.love_potion"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="15"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39478"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="instinct"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtk" value="1.3"/>
				<mul order="0x30" stat="mAtk" value="1.3"/>
				<mul order="0x30" stat="pAtkSpd" value="1.3"/>
				<mul order="0x30" stat="mAtkSpd" value="1.3"/>
			</effect>
		</for>
	</skill>
	<skill id="17917" levels="1" name="High-grade Love Potion">
		<set name="icon" value="icon.love_potion"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="15"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39479"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="instinct"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtk" value="1.4"/>
				<mul order="0x30" stat="mAtk" value="1.4"/>
				<mul order="0x30" stat="pAtkSpd" value="1.4"/>
				<mul order="0x30" stat="mAtkSpd" value="1.4"/>
			</effect>
		</for>
	</skill>
	<skill id="17918" levels="1" name="Cruel Love Potion">
		<set name="icon" value="icon.love_potion"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39480"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="instinct"/>
		<for>
			<effect>
				<triggers>
					<trigger id="18010" level="1" type="ON_EXIT_EFFECT" chance="50"/>
					<trigger id="18011" level="1" type="ON_EXIT_EFFECT" chance="50"/>
					<trigger id="18012" level="1" type="ON_EXIT_EFFECT" chance="40"/>
					<trigger id="18013" level="1" type="ON_EXIT_EFFECT" chance="40"/>
					<trigger id="18014" level="1" type="ON_EXIT_EFFECT" chance="30"/>
				</triggers>
			</effect>
		</for>
	</skill>
	<skill id="17919" levels="1" name="Super Elixir">
		<set name="icon" value="icon.super_elixir_potion"/>
		<set name="reuseDelay" value="120000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1902">
			<and>
				<player minLevel="85"/>
				<player max_level="105"/>
			</and>
		</cond>
		<for>
			<effect instant="true" name="RestoreHP" value="35">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="true"/>
			</effect>
			<effect instant="true" name="RestoreMP" value="20">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="true"/>
			</effect>
			<effect instant="true" name="RestoreCP" value="35">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="true"/>
			</effect>
		</for>
	</skill>
	
	<skill id="17975" levels="1" name="Talisman - Wind: Defense">
		<set name="icon" value="icon.r85_talisman_pd_up_active"/>
		<set name="reuseDelay" value="1200000"/>
		<set name="hitTime" value="1000"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="talisman"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<for>
			<effect>
				<mul order="0x30" stat="pDef" value="1.5"/>	<!--TODO: Check value.-->
				<mul order="0x30" stat="mDef" value="1.5"/> <!--TODO: Check value.-->
			</effect>
		</for>
	</skill>
	<skill id="17976" levels="1" name="Talisman - Wind: Debuff Resistance">
		<set name="icon" value="icon.r85_talisman_md_up_active"/>
		<set name="reuseDelay" value="1200000"/>
		<set name="hitTime" value="1000"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="talisman"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<for>
			<effect>
				<add order="0x40" stat="debuffResist" value="100"/>	<!--TODO: Check value.-->
			</effect>
		</for>
	</skill>
	
	<skill id="17993" levels="1" name="Scroll of Escape: Fairy Settlement">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="220728;72424;1200"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17994" levels="1" name="Scroll of Escape: Garden of Genesis">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="212920;115272;-880"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17995" levels="1" name="Scroll of Escape: Prison of Darkness">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="207560;86616;-1000"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17996" levels="1" name="Scroll of Escape: Fortuna">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="206856;89992;-1008"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17997" levels="1" name="Scroll of Escape: Isle of Souls">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="-95272;52008;-2032"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17998" levels="1" name="Scroll of Escape: Nornil's Cave">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="-85908;37151;-2048"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17999" levels="1" name="Scroll of Escape: Seal of Shilen">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="185912;20296;-3344"/>
		<set name="isHandler" value="true"/>
	</skill>
	
	<skill id="18000" levels="1" name="Scroll of Escape: The Cemetary">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="185912;20296;-3344"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18001" levels="1" name="Scroll of Escape: Guillotine Fortress">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="54792;137800;-2536"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18002" levels="1" name="Scroll of Escape: Orbis Temple">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="199384;85960;-208"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18003" levels="1" name="Scroll of Escape: Heine">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="11336;219048;-3536"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18004" levels="1" name="Scroll of Escape: Valley of Saints">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="65773;-71481;-3728"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18005" levels="1" name="Scroll of Escape: Forge of the Gods">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="169091;-116162;-2416"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18006" levels="1" name="Scroll of Escape: Ivory Tower">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="85176;16360;-3664"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18007" levels="1" name="Scroll of Escape: Secret Room">
		<set name="icon" value="icon.skill0000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="18008" levels="1" name="Scroll of Escape: The Cemetary">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="185912;20296;-3344"/>
		<set name="isHandler" value="true"/>
	</skill>
	
	<skill id="18098" levels="1" name="Scroll: 1,000 SP">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="200"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="40051"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="power" value="1000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SPHEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18099" levels="1" name="Scroll: 10,000 SP">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="200"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="40051"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="power" value="10000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SPHEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
	</skill>
	
	<skill id="18124" levels="1" name="Scroll of Escape: Pagan Temple">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1500"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="40328;-48344;-768"/>
		<set name="isHandler" value="true"/>
	</skill>
	
	<skill id="18126" levels="1" name="Freya's Frozen Scroll">
		<set name="icon" value="icon.freya_scroll"/>
		<set name="reuseDelay" value="600000"/>
		<set name="abnormal_time" value="600"/>
		<set name="abnormal_level" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="1"/>
				<add order="0x40" stat="sp_rate_multiplier" value="1"/>
				<mul order="0x30" stat="vitality_consume" value="1"/>
			</effect>
		</for>
	</skill>
	
	<skill id="18130" levels="1" name="Freya's Frozen Scroll">
		<set name="icon" value="icon.freya_scroll"/>
		<set name="reuseDelay" value="600000"/>
		<set name="abnormal_time" value="600"/>
		<set name="abnormal_level" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="1"/>
				<add order="0x40" stat="sp_rate_multiplier" value="1"/>
				<mul order="0x30" stat="vitality_consume" value="1"/>
			</effect>
		</for>
	</skill>
	
	<skill id="18259" levels="1" name="Twinkling Zodiac Agathion Pack (30-day)">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100.0">
				<item id="45536" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45554" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45542" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45563" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45560" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45539" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45551" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45545" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45569" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45557" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45566" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45548" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	<skill id="18503" levels="1" name="Blessed Zodiac Agathion Pack (30-day)">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="500"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="46369"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="46357" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46358" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46359" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46360" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46361" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46362" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46363" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46364" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46365" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46366" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46367" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46368" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	<skill id="18508" levels="1" name="Harp's Reward Box">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="46431"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11">
				<item id="36514" min_count="1" max_count="1"/> <!--Elcyum Crystal-->
			</group>
			<group chance="11">
				<item id="36515" min_count="1" max_count="1"/> <!--Elcyum-->
			</group>
			<group chance="11">
				<item id="19440" min_count="1" max_count="2"/> <!--Gemstone (R-grade)-->
			</group>
		</restoration>
	</skill>
	
	<skill id="18564" levels="2" name="Shadai's Jewelry Box">
		<table name="#icon">icon.etc_bm_jewelbox_main_i00 icon.etc_bm_jewelbox_shhadai</table>
		<set name="icon" value="#icon"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="500"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="26495"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="100">
				<item id="38932" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38933" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38934" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38935" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38936" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38937" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38938" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38939" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38940" min_count="1" max_count="1"/>
			</group>
			<group chance="10">
				<item id="26475" min_count="1" max_count="1"/>
			</group>
			<group chance="10">
				<item id="26494" min_count="1" max_count="1"/>
			</group>
			<!--NEW-->
			<group chance="100">
				<item id="26491" min_count="1" max_count="1"/> <!--VITAL-->
			</group>
			<group chance="100">
				<item id="26492" min_count="1" max_count="1"/> <!--GARNET-->
			</group>
			<group chance="100">
				<item id="26493" min_count="1" max_count="1"/> <!--TANZANITE-->
			</group>
			<group chance="100">
				<item id="26507" min_count="1" max_count="1"/> <!--Cat's Eye Chest-->
			</group>
			<group chance="100">
				<item id="26508" min_count="1" max_count="1"/> <!--Amethyst Chest-->
			</group>
		</restoration> 
	</skill>
	
	<skill id="18565" levels="5" name="Tanzanite - Barrier">
		<table name="#value">5000 10000 15000 30000 50000</table>
		<table name="#abnormal_time">5 5 10 10 15</table>
		<set name="icon" value="icon.etc_bm_jewel_tanzanite"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<for>
			<effect>
				<add order="0x40" stat="damage_block_count" value="#value"/>
			</effect>
		</for>
	</skill>
	
	<skill id="19007" levels="1" name="Clan Summon">
		<set name="icon" value="icon.skill19007"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="15000"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isClanSkill" value="true"/>
		<set name="min_pledge_rank" value="VISCOUNT"/> <!-- Виконт -->
		<set name="target" value="TARGET_CLAN_ONLY"/>
		<set name="skillType" value="CALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="force_call" value="true"/>
		<set name="skillRadius" value="-1"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="itemConsumeId" value="1785"/>
		<set name="itemConsumeCount" value="10"/>
		<set name="fameConsume" value="900"/>
	</skill>
	
	<skill id="21403" levels="1" name="Mysterious Elf Dye - Prevision">
		<set name="icon" value="icon.skill1907"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="200"/>
		<set name="abnormal_time" value="15"/>		
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<for>
			<effect>
				<add order="0x40" stat="runSpd" value="50"/>
				<add order="0x40" stat="pEvasRate" value="50"/>
				<add order="0x40" stat="pSkillEvasion" value="90"/>
				<add order="0x40" stat="mEvasRate" value="90"/>
			</effect>
		</for>
	</skill>
	
	<skill id="21479" levels="1" name="Three-headed Dragon Teleport - Town of Aden">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="11"/>
	</skill>
	<skill id="21480" levels="1" name="Three-headed Dragon Teleport - Town of Rune">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="14"/>
	</skill>
	<skill id="21481" levels="1" name="Three-headed Dragon Teleport - Town of Giran">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="3000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="9"/>
	</skill>
	
	<skill id="22054" levels="1" name="Vitality Maintaining Potion">
		<set name="icon" value="icon.skilltransform4"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="VP_UP"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="abnormal_type" value="vp_up"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect name="Vitality"/>
		</for>
	</skill>
	
	<skill id="22188" levels="1" name="Summon Big Wedding Cake">
		<!--  Automatically generated from The High Five: Part 4.5 client files.
		  Description: none
		  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
		  created 07-7-2011  19:19
		-->
		<set name="icon" value="icon.skill22188"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="3500"/>
		<set name="magicLevel" value="85"/>
		<set name="npcId" value="137"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="skillType" value="SUMMON"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="summonType" value="TREE"/>
		<set name="is_saveable_summon" value="false"/>	<!--TODO: Check.-->
	</skill>
	
	<skill id="22254" levels="1" name="Enhanced Power Shirt Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="23085" min_count="1" max_count="1" enchant_level="7"/> <!--Enhanced Power Shirt Pack-->
			</group>
		</restoration>
	</skill>
	
	<skill id="22500" levels="1" name="Blessed Three-headed Dragon's Egg">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="86400000"/>
		<set name="magicType" value="MAGIC"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<cond msgId="2292">
			<player agathion="1575"/>
		</cond>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="100.0">
				<item id="22649" min_count="1" max_count="1"/>	<!--Blessed Three-headed Dragon's Egg-->
			</group>
		</restoration>
	</skill>
	
	<skill id="22587" levels="4" name="Drop Rate Rune">
		<table name="#drop_chance_modifier">0.3 0.5 1 2</table>
		<table name="#adena_rate_multiplier">0.3 0.5 1 2</table>
		<table name="#spoil_chance_modifier">0.3 0.5 1 2</table>
		<set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/>
		<set name="magicLevel" value="1"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add stat="adena_rate_multiplier" order="0x40" value="#adena_rate_multiplier"/>
			<add stat="drop_chance_modifier" order="0x40" value="#drop_chance_modifier"/>
			<add stat="spoil_chance_modifier" order="0x40" value="#spoil_chance_modifier"/>
		</for>
	</skill>
	
	<skill id="22616" levels="1" name="Summon Big Wedding Cake">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="3500"/>
		<set name="magicLevel" value="85"/>
		<set name="npcId" value="137"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="skillType" value="SUMMON"/>
		<set name="target" value="TARGET_SELF"/>
	</skill>
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