--- Skills --- 31 07 16 - 4
Код:
<skill id="22715" levels="1" name="Heavenly Treasure Chest">
<set name="icon" value="icon.skill0000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RESTORATION"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<set name="itemConsumeId" value="23377"/>
<set name="itemConsumeCount" value="1"/>
<restoration level="1">
<group chance="11.0">
<item id="19448" min_count="1" max_count="1"/>
</group>
<group chance="11.0">
<item id="19447" min_count="1" max_count="1"/>
</group>
<group chance="5.0">
<item id="23344" min_count="1" max_count="1"/>
</group>
<group chance="5.0">
<item id="23342" min_count="1" max_count="1"/>
</group>
<group chance="70.0">
<item id="18565" min_count="1" max_count="1"/>
</group>
<group chance="70.0">
<item id="18566" min_count="1" max_count="1"/>
</group>
<group chance="20.0">
<item id="34941" min_count="1" max_count="1"/>
</group>
<group chance="50.0">
<item id="23066" min_count="1" max_count="1"/>
</group>
<group chance="50.0">
<item id="23067" min_count="1" max_count="1"/>
</group>
<group chance="50.0">
<item id="23068" min_count="1" max_count="1"/>
</group>
<group chance="50.0">
<item id="23069" min_count="1" max_count="1"/>
</group>
<group chance="50.0">
<item id="23070" min_count="1" max_count="1"/>
</group>
<group chance="50.0">
<item id="23071" min_count="1" max_count="1"/>
</group>
<group chance="10.0">
<item id="34688" min_count="1" max_count="1"/>
</group>
<group chance="10.0">
<item id="34689" min_count="1" max_count="1"/>
</group>
<group chance="10.0">
<item id="34690" min_count="1" max_count="1"/>
</group>
<group chance="10.0">
<item id="34679" min_count="1" max_count="1"/>
</group>
<group chance="10.0">
<item id="34680" min_count="1" max_count="1"/>
</group>
<group chance="10.0">
<item id="34681" min_count="1" max_count="1"/>
</group>
<group chance="15.0">
<item id="34940" min_count="1" max_count="1"/>
</group>
<group chance="0.5">
<item id="23345" min_count="1" max_count="1"/>
</group>
<group chance="0.5">
<item id="23343" min_count="1" max_count="1"/>
</group>
</restoration>
</skill>
<skill id="22926" levels="1" name="Top-grade Drop Rate Rune">
<table name="#adena_rate_multiplier">2</table>
<table name="#drop_chance_modifier">2</table>
<table name="#spoil_chance_modifier">2</table>
<set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="magicLevel" value="1"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add stat="adena_rate_multiplier" order="0x40" value="#adena_rate_multiplier"/>
<add stat="drop_chance_modifier" order="0x40" value="#drop_chance_modifier"/>
<add stat="spoil_chance_modifier" order="0x40" value="#spoil_chance_modifier"/>
</for>
</skill>
<skill id="22929" levels="1" name="Horn Melody - Heavenly Cocktail">
<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
<set name="abnormal_time" value="3600"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_attack"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="hitCancelTime" value="500"/>
<set name="isPreservedOnDeath" value="true"/>
<for>
<effect name="p_block_buff_slot">
<def name="abnormal_types" value="improve_pa_pd_up;pa_up;pd_up;improve_ma_md_up;md_up;ma_up"/>
<mul order="0x30" stat="pDef" value="1.15"/>
<mul order="0x30" stat="pAtk" value="1.17"/>
<mul order="0x30" stat="mAtk" value="1.79"/>
<mul order="0x30" stat="mDef" value="1.30"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="improve_pa_pd_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="pa_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="pd_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="improve_ma_md_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="md_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="ma_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
</for>
</skill>
<skill id="22930" levels="2" name="Drum Melody - Heavenly Cocktail">
<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTDONE"/>
<set name="operateType" value="OP_ACTIVE"/>
</skill>
<skill id="22931" levels="1" name="Drum Melody - Heavenly Cocktail">
<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
<set name="abnormal_time" value="3600"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_defence"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="hitCancelTime" value="500"/>
<set name="isPreservedOnDeath" value="true"/>
<for>
<effect name="p_block_buff_slot">
<def name="abnormal_types" value="multi_buff;counter_critical"/>
<mul order="0x30" stat="maxMp" value="1.2"/>
<mul order="0x30" stat="regHp" value="1.2"/>
<add order="0x40" stat="baseMCritRate" value="20"/>
<mul order="0x30" stat="pCritDamage" value="1.2"/>
<mul order="0x30" stat="pAtk" value="1.1"/>
<mul order="0x30" stat="pDef" value="1.2"/>
<mul order="0x30" stat="pAtkSpd" value="1.2"/>
<mul order="0x30" stat="mAtkSpd" value="1.2"/>
<mul order="0x30" stat="mAtk" value="1.2"/>
<mul order="0x30" stat="mDef" value="1.2"/>
<mul order="0x30" stat="runSpd" value="0.85"/>
<add order="0x40" stat="debuffResist" value="10"/>
<mul order="0x30" stat="pCritDamRcpt" value="0.7"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="multi_buff"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="counter_critical"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
</for>
</skill>
<skill id="22932" levels="2" name="Lute Melody - Heavenly Cocktail">
<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTDONE"/>
<set name="operateType" value="OP_ACTIVE"/>
</skill>
<skill id="22933" levels="1" name="Lute Melody - Heavenly Cocktail">
<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
<set name="abnormal_time" value="3600"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_move"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="hitCancelTime" value="500"/>
<set name="isPreservedOnDeath" value="true"/>
<for>
<effect name="p_block_buff_slot">
<def name="abnormal_types" value="improve_vampiric_haste;attack_time_down;vampiric_attack;casting_time_down"/>
<mul order="0x30" stat="pAtkSpd" value="1.34"/>
<mul order="0x30" stat="mAtkSpd" value="1.31"/>
<add order="0x40" stat="absorbDam" value="9"/>
<add order="0x40" stat="absorbBowDam" value="9"/>
<add order="0x40" stat="absorbPSkillDam" value="9"/>
<add order="0x40" stat="absorbMSkillDam" value="9"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="improve_vampiric_haste"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="attack_time_down"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="vampiric_attack"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="casting_time_down"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
</for>
</skill>
<skill id="22934" levels="2" name="Pipe Organ Melody - Heavenly Cocktail">
<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTDONE"/>
<set name="operateType" value="OP_ACTIVE"/>
</skill>
<skill id="22935" levels="1" name="Pipe Organ Melody - Heavenly Cocktail">
<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
<set name="abnormal_time" value="3600"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_condition"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="hitCancelTime" value="500"/>
<set name="isPreservedOnDeath" value="true"/>
<for>
<effect name="p_block_buff_slot">
<def name="abnormal_types" value="improve_hp_mp_up;max_hp_up;max_mp_up;hp_regen_up"/>
<mul order="0x30" stat="maxHp" value="1.37"/>
<mul order="0x30" stat="maxMp" value="1.37"/>
<mul order="0x30" stat="maxCp" value="1.37"/>
<mul order="0x30" stat="regHp" value="1.20"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="improve_hp_mp_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="max_hp_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="max_mp_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="hp_regen_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
</for>
</skill>
<skill id="22936" levels="2" name="Guitar Melody - Heavenly Cocktail">
<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTDONE"/>
<set name="operateType" value="OP_ACTIVE"/>
</skill>
<skill id="22937" levels="1" name="Guitar Melody - Heavenly Cocktail">
<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
<set name="abnormal_time" value="3600"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_critical"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="hitCancelTime" value="500"/>
<set name="isPreservedOnDeath" value="true"/>
<for>
<effect name="p_block_buff_slot">
<def name="abnormal_types" value="improve_crt_rate_dmg_up;critical_prob_up;critical_dmg_up;cheap_magic;magic_critical_up"/>
<add order="0x40" stat="pCritRate" value="32"/>
<mul order="0x30" stat="pCritDamage" value="1.35"/>
<add order="0x40" stat="baseMCritRate" value="20"/>
<mul order="0x30" stat="mpConsum" value="0.9"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.8"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="improve_crt_rate_dmg_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="critical_prob_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="critical_dmg_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="cheap_magic"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="magic_critical_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
</for>
</skill>
<skill id="22938" levels="2" name="Harp Melody - Heavenly Cocktail">
<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTDONE"/>
<set name="operateType" value="OP_ACTIVE"/>
</skill>
<skill id="22939" levels="1" name="Harp Melody - Heavenly Cocktail">
<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
<set name="abnormal_time" value="3600"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_hitavoid"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="hitCancelTime" value="500"/>
<set name="isPreservedOnDeath" value="true"/>
<for>
<effect name="p_block_buff_slot">
<def name="abnormal_types" value="improve_hit_defence_crt_rate_up;hit_up;t_crt_dmg_down;improve_speed_avoid_up;speed_up;avoid_up"/>
<add order="0x40" stat="pAccCombat" value="5"/>
<add order="0x40" stat="pEvasRate" value="5"/>
<add order="0x40" stat="mEvasRate" value="5"/>
<add order="0x40" stat="runSpd" value="34"/>
<mul order="0x30" stat="pCritDamRcpt" value="0.70"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="improve_hit_defence_crt_rate_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="hit_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="t_crt_dmg_down"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="improve_speed_avoid_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="speed_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="avoid_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
</for>
</skill>
<skill id="23017" levels="1" name="Winter Holiday Festival">
<!--
Description: Max HP, MP and CP are increased; P. Def., Movement Speed, P. Atk., and M. Atk. are increased; MP consumption for skills is decreased. Effect 1.
-->
<set name="icon" value="BranchSys.icon.br_xmas_reward_buff_i00"/>
<set name="castRange" value="400"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="3600"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="br_event_buf1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="cancelable" value="false"/>
<set name="isPreservedOnDeath" value="true"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<add order="0x40" stat="maxHp" value="691"/>
<add order="0x40" stat="maxMp" value="186"/>
<add order="0x40" stat="maxCp" value="256"/>
<mul order="0x30" stat="pDef" value="1.19"/>
<add order="0x40" stat="runSpd" value="20"/>
<mul order="0x30" stat="pAtk" value="1.1"/>
<mul order="0x30" stat="mAtk" value="1.15"/>
<mul order="0x30" stat="mDef" value="1.19"/>
<mul order="0x30" stat="mpConsum" value="0.84"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.84"/>
<mul order="0x30" stat="mpDanceConsume" value="0.84"/>
</effect>
</for>
</skill>
<skill id="23448" levels="1" name="Blessed Three-headed Dragon's Egg">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="1000"/>
<set name="hitTime" value="2700"/>
<set name="reuseDelay" value="86400000"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RESTORATION"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="isReuseDelayPermanent" value="true"/>
<set name="isHandler" value="true"/>
<restoration level="1">
<group chance="50">
<item id="23765" min_count="1" max_count="1"/>
</group>
<group chance="50">
<item id="22648" min_count="1" max_count="1"/>
</group>
<group chance="30">
<item id="22647" min_count="1" max_count="1"/>
</group>
<group chance="5">
<item id="26395" min_count="1" max_count="1"/>
</group>
<group chance="5">
<item id="26396" min_count="1" max_count="1"/>
</group>
<group chance="5">
<item id="26397" min_count="1" max_count="1"/>
</group>
<group chance="5">
<item id="26398" min_count="1" max_count="1"/>
</group>
<group chance="5">
<item id="26399" min_count="1" max_count="1"/>
</group>
<group chance="5">
<item id="26400" min_count="1" max_count="1"/>
</group>
<group chance="5">
<item id="26401" min_count="1" max_count="1"/>
</group>
<group chance="5">
<item id="26402" min_count="1" max_count="1"/>
</group>
<group chance="5">
<item id="26403" min_count="1" max_count="1"/>
</group>
<group chance="5">
<item id="26404" min_count="1" max_count="1"/>
</group>
<group chance="50">
<item id="23763" min_count="1" max_count="1"/>
</group>
<group chance="50">
<item id="17206" min_count="1" max_count="1"/>
</group>
<group chance="60">
<item id="21244" min_count="1" max_count="1"/>
</group>
<group chance="60">
<item id="21240" min_count="1" max_count="1"/>
</group>
<group chance="60">
<item id="40231" min_count="1" max_count="1"/>
</group>
<group chance="70">
<item id="22628" min_count="1" max_count="1"/>
</group>
<group chance="50">
<item id="22627" min_count="1" max_count="1"/>
</group>
<group chance="10">
<item id="46337" min_count="1" max_count="1"/>
</group>
<group chance="10">
<item id="23233" min_count="1" max_count="1"/>
</group>
<group chance="10">
<item id="46395" min_count="1" max_count="1"/>
</group>
<group chance="5">
<item id="35569" min_count="1" max_count="1"/>
</group>
<group chance="70">
<item id="27579" min_count="1" max_count="1"/>
</group>
<group chance="50">
<item id="27578" min_count="1" max_count="1"/>
</group>
<group chance="70">
<item id="27580" min_count="1" max_count="1"/>
</group>
<group chance="20">
<item id="35569" min_count="1" max_count="1"/>
</group>
<group chance="10">
<item id="35567" min_count="1" max_count="1"/>
</group>
</restoration>
</skill>
<skill id="27376" levels="1" name="Campfire's Warmth">
<set name="icon" value="icon.skill27378"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="1"/>
<set name="reuseDelay" value="5000"/>
<set name="magicLevel" value="101"/>
<set name="magicType" value="MAGIC"/>
<set name="skillRadius" value="900"/>
<set name="target" value="TARGET_PARTY"/>
<set name="skillType" value="HEAL"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect>
<add order="0x40" stat="absorbDam" value="5"/>
<add order="0x40" stat="absorbBowDam" value="5"/>
<add order="0x40" stat="absorbPSkillDam" value="5"/>
<add order="0x40" stat="absorbMSkillDam" value="5"/>
<add order="0x40" stat="pvePhysSkillDmgBonus" value="1.1"/>
<add order="0x40" stat="pveMagicSkillDmgBonus" value="1.1"/>
<add order="0x40" stat="pvePhysDmgBonus" value="1.1"/>
<mul order="0x30" stat="mReuse" value="0.90"/>
<mul order="0x30" stat="pReuse" value="0.90"/>
<mul order="0x30" stat="musicReuse" value="0.90"/>
</effect>
</for>
</skill>
<skill id="27377" levels="1" name="Summon Campfire">
<set name="icon" value="BranchSys.icon.br_kotatsu_i00"/>
<set name="reuseDelay" value="600000"/>
<set name="coolTime" value="2000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="5000"/>
<set name="magicLevel" value="101"/>
<set name="magicType" value="MAGIC"/>
<set name="lifeTime" value="600"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="SUMMON"/>
<set name="summonType" value="TREE"/>
<set name="is_saveable_summon" value="false"/> <!--TODO: Check.-->
<set name="operateType" value="OP_ACTIVE"/>
<set name="npcId" value="148"/>
</skill>
<skill id="27378" levels="1" name="Warmth of Kotatsu">
<set name="icon" value="icon.skill27378"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="1"/>
<set name="reuseDelay" value="5000"/>
<set name="magicLevel" value="101"/>
<set name="magicType" value="MAGIC"/>
<set name="skillRadius" value="900"/>
<set name="target" value="TARGET_PARTY"/>
<set name="skillType" value="HEAL"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect>
<add order="0x40" stat="runSpd" value="20"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.8"/>
<mul order="0x30" stat="mpConsum" value="0.9"/>
<mul order="0x30" stat="pvePhysDefenceBonus" value="1.1"/>
<mul order="0x30" stat="pvePhysSkillDefenceBonus" value="1.1"/>
<mul order="0x30" stat="pveMagicSkillDefenceBonus" value="1.1"/>
</effect>
</for>
</skill>
<skill id="27379" levels="1" name="Summon Warm Kotatsu">
<set name="icon" value="BranchSys.icon.br_kotatsu_i00"/>
<set name="reuseDelay" value="600000"/>
<set name="coolTime" value="2000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="5000"/>
<set name="magicLevel" value="101"/>
<set name="magicType" value="MAGIC"/>
<set name="lifeTime" value="600"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="SUMMON"/>
<set name="summonType" value="TREE"/>
<set name="is_saveable_summon" value="false"/> <!--TODO: Check.-->
<set name="operateType" value="OP_ACTIVE"/>
<set name="npcId" value="127"/>
</skill>
<skill id="27570" levels="1" name="Pendant Pack">
<set name="icon" value="icon.skill0000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="27498"/>
<set name="itemConsumeCount" value="1"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RESTORATION"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<restoration level="1">
<group chance="11">
<item id="35901" min_count="1" max_count="1"/>
</group>
<group chance="11">
<item id="35902" min_count="1" max_count="1"/>
</group>
<group chance="11">
<item id="35903" min_count="1" max_count="1"/>
</group>
<group chance="11">
<item id="35904" min_count="1" max_count="1"/>
</group>
<group chance="11">
<item id="35905" min_count="1" max_count="1"/>
</group>
<group chance="11">
<item id="35906" min_count="1" max_count="1"/>
</group>
<group chance="11">
<item id="35907" min_count="1" max_count="1"/>
</group>
<group chance="11">
<item id="35908" min_count="1" max_count="1"/>
</group>
<group chance="11">
<item id="35909" min_count="1" max_count="1"/>
</group>
<group chance="11">
<item id="35910" min_count="1" max_count="1"/>
</group>
<group chance="11">
<item id="35911" min_count="1" max_count="1"/>
</group>
<group chance="11">
<item id="35912" min_count="1" max_count="1"/>
</group>
<group chance="11">
<item id="35913" min_count="1" max_count="1"/>
</group>
<group chance="11">
<item id="35914" min_count="1" max_count="1"/>
</group>
</restoration>
</skill>
<skill id="27595" levels="1" name="Lv. 4 Jewel Bundle">
<set name="icon" value="icon.skill0000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RESTORATION"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<restoration level="1">
<group chance="100">
<item id="38873" min_count="1" max_count="1"/> <!--Jewel Bundle Obsidian 4 lvl-->
<item id="38878" min_count="1" max_count="1"/> <!--Jewel Bundle Opal 4 lvl-->
</group>
<group chance="100">
<item id="38883" min_count="1" max_count="1"/> <!--Jewel Bundle Emerald 4 lvl-->
<item id="38893" min_count="1" max_count="1"/> <!--Jewel Bundle Diamond 4 lvl-->
</group>
<group chance="100">
<item id="38873" min_count="1" max_count="1"/> <!--Jewel Bundle Obsidian 4 lvl-->
<item id="38883" min_count="1" max_count="1"/> <!--Jewel Bundle Emerald 4 lvl-->
</group>
<group chance="100">
<item id="38878" min_count="1" max_count="1"/> <!--Jewel Bundle Opal 4 lvl-->
<item id="38893" min_count="1" max_count="1"/> <!--Jewel Bundle Diamond 4 lvl-->
</group>
</restoration>
</skill>
<skill id="27615" levels="1" name="Maphr's Wind Scroll">
<set name="icon" value="icon.freya_scroll"/>
<set name="reuseDelay" value="60000"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="vp_up"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect>
<add order="0x40" stat="exp_rate_multiplier" value="2"/>
<add order="0x40" stat="sp_rate_multiplier" value="2"/>
<mul order="0x30" stat="vitality_consume" value="2"/>
</effect>
</for>
</skill>
<skill id="27634" levels="1" name="Gran Kain's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceUnholy" value="50"/>
<add order="0x10" stat="CON" value="3"/>
<add order="0x10" stat="STR" value="3"/>
<add order="0x10" stat="INT" value="3"/>
<mul order="0x30" stat="mReuse" value="0.90"/>
<mul order="0x30" stat="pReuse" value="0.90"/>
<mul order="0x30" stat="musicReuse" value="0.90"/>
<add order="0x40" stat="reflectDam" value="5"/>
<add order="0x40" stat="reflectBowDam" value="5"/>
<add order="0x40" stat="reflectPSkillDam" value="5"/>
<add order="0x40" stat="reflectMSkillDam" value="5"/>
<mul order="0x30" stat="pAtk" value="1.15"/>
<mul order="0x30" stat="mAtk" value="1.1"/>
<mul order="0x30" stat="maxHp" value="1.03"/>
<mul order="0x30" stat="maxMp" value="1.05"/>
<add order="0x40" stat="stunResist" value="25"/>
<!--TODO: <add order="0x40" stat="hateResist" value="25"/>-->
<add order="0x40" stat="airjokeResist" value="25"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="25"/>-->
<add order="0x40" stat="disarmResist" value="15"/>
<add order="0x40" stat="sleepResist" value="15"/>
</for>
</skill>
<skill id="27635" levels="2" name="Gran Kain's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceUnholy" value="50"/>
<add order="0x10" stat="CON" value="3"/>
<add order="0x10" stat="STR" value="3"/>
<add order="0x10" stat="INT" value="3"/>
<mul order="0x30" stat="mReuse" value="0.89"/>
<mul order="0x30" stat="pReuse" value="0.89"/>
<mul order="0x30" stat="musicReuse" value="0.89"/>
<add order="0x40" stat="reflectDam" value="6"/>
<add order="0x40" stat="reflectBowDam" value="6"/>
<add order="0x40" stat="reflectPSkillDam" value="6"/>
<add order="0x40" stat="reflectMSkillDam" value="6"/>
<mul order="0x30" stat="pAtk" value="1.16"/>
<mul order="0x30" stat="mAtk" value="1.11"/>
<mul order="0x30" stat="maxHp" value="1.03"/>
<mul order="0x30" stat="maxMp" value="1.05"/>
<add order="0x40" stat="stunResist" value="26"/>
<!--TODO: <add order="0x40" stat="hateResist" value="26"/>-->
<add order="0x40" stat="airjokeResist" value="26"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="26"/>-->
<add order="0x40" stat="disarmResist" value="16"/>
<add order="0x40" stat="sleepResist" value="16"/>
</for>
</skill>
<skill id="27636" levels="3" name="Gran Kain's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceUnholy" value="60"/>
<add order="0x10" stat="CON" value="4"/>
<add order="0x10" stat="STR" value="4"/>
<add order="0x10" stat="INT" value="4"/>
<mul order="0x30" stat="mReuse" value="0.88"/>
<mul order="0x30" stat="pReuse" value="0.88"/>
<mul order="0x30" stat="musicReuse" value="0.88"/>
<add order="0x40" stat="reflectDam" value="7"/>
<add order="0x40" stat="reflectBowDam" value="7"/>
<add order="0x40" stat="reflectPSkillDam" value="7"/>
<add order="0x40" stat="reflectMSkillDam" value="7"/>
<mul order="0x30" stat="pAtk" value="1.17"/>
<mul order="0x30" stat="mAtk" value="1.12"/>
<mul order="0x30" stat="maxHp" value="1.05"/>
<mul order="0x30" stat="maxMp" value="1.07"/>
<add order="0x40" stat="stunResist" value="27"/>
<!--TODO: <add order="0x40" stat="hateResist" value="27"/>-->
<add order="0x40" stat="airjokeResist" value="27"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="27"/>-->
<add order="0x40" stat="disarmResist" value="17"/>
<add order="0x40" stat="sleepResist" value="17"/>
</for>
</skill>
<skill id="27637" levels="4" name="Gran Kain's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceUnholy" value="60"/>
<add order="0x10" stat="CON" value="4"/>
<add order="0x10" stat="STR" value="4"/>
<add order="0x10" stat="INT" value="4"/>
<mul order="0x30" stat="mReuse" value="0.87"/>
<mul order="0x30" stat="pReuse" value="0.87"/>
<mul order="0x30" stat="musicReuse" value="0.87"/>
<add order="0x40" stat="reflectDam" value="8"/>
<add order="0x40" stat="reflectBowDam" value="8"/>
<add order="0x40" stat="reflectPSkillDam" value="8"/>
<add order="0x40" stat="reflectMSkillDam" value="8"/>
<mul order="0x30" stat="pAtk" value="1.18"/>
<mul order="0x30" stat="mAtk" value="1.13"/>
<mul order="0x30" stat="maxHp" value="1.05"/>
<mul order="0x30" stat="maxMp" value="1.07"/>
<add order="0x40" stat="stunResist" value="28"/>
<!--TODO: <add order="0x40" stat="hateResist" value="28"/>-->
<add order="0x40" stat="airjokeResist" value="28"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="28"/>-->
<add order="0x40" stat="disarmResist" value="18"/>
<add order="0x40" stat="sleepResist" value="18"/>
</for>
</skill>
<skill id="27638" levels="5" name="Gran Kain's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceUnholy" value="70"/>
<add order="0x10" stat="CON" value="5"/>
<add order="0x10" stat="STR" value="5"/>
<add order="0x10" stat="INT" value="5"/>
<mul order="0x30" stat="mReuse" value="0.86"/>
<mul order="0x30" stat="pReuse" value="0.86"/>
<mul order="0x30" stat="musicReuse" value="0.86"/>
<add order="0x40" stat="reflectDam" value="9"/>
<add order="0x40" stat="reflectBowDam" value="9"/>
<add order="0x40" stat="reflectPSkillDam" value="9"/>
<add order="0x40" stat="reflectMSkillDam" value="9"/>
<mul order="0x30" stat="pAtk" value="1.19"/>
<mul order="0x30" stat="mAtk" value="1.14"/>
<mul order="0x30" stat="maxHp" value="1.07"/>
<mul order="0x30" stat="maxMp" value="1.1"/>
<add order="0x40" stat="stunResist" value="29"/>
<!--TODO: <add order="0x40" stat="hateResist" value="29"/>-->
<add order="0x40" stat="airjokeResist" value="29"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="29"/>-->
<add order="0x40" stat="disarmResist" value="19"/>
<add order="0x40" stat="sleepResist" value="19"/>
</for>
</skill>
<skill id="27639" levels="6" name="Gran Kain's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceUnholy" value="70"/>
<add order="0x10" stat="CON" value="5"/>
<add order="0x10" stat="STR" value="5"/>
<add order="0x10" stat="INT" value="5"/>
<mul order="0x30" stat="mReuse" value="0.85"/>
<mul order="0x30" stat="pReuse" value="0.85"/>
<mul order="0x30" stat="musicReuse" value="0.85"/>
<add order="0x40" stat="reflectDam" value="10"/>
<add order="0x40" stat="reflectBowDam" value="10"/>
<add order="0x40" stat="reflectPSkillDam" value="10"/>
<add order="0x40" stat="reflectMSkillDam" value="10"/>
<mul order="0x30" stat="pAtk" value="1.2"/>
<mul order="0x30" stat="mAtk" value="1.15"/>
<mul order="0x30" stat="maxHp" value="1.07"/>
<mul order="0x30" stat="maxMp" value="1.1"/>
<add order="0x40" stat="stunResist" value="30"/>
<!--TODO: <add order="0x40" stat="hateResist" value="30"/>-->
<add order="0x40" stat="airjokeResist" value="30"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="30"/>-->
<add order="0x40" stat="disarmResist" value="20"/>
<add order="0x40" stat="sleepResist" value="20"/>
</for>
</skill>
<skill id="27640" levels="1" name="Einhasad's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceHoly" value="50"/>
<add order="0x10" stat="CON" value="3"/>
<add order="0x10" stat="STR" value="3"/>
<add order="0x10" stat="INT" value="3"/>
<mul order="0x30" stat="mReuse" value="0.90"/>
<mul order="0x30" stat="pReuse" value="0.90"/>
<mul order="0x30" stat="musicReuse" value="0.90"/>
<add order="0x40" stat="reflectDam" value="5"/>
<add order="0x40" stat="reflectBowDam" value="5"/>
<add order="0x40" stat="reflectPSkillDam" value="5"/>
<add order="0x40" stat="reflectMSkillDam" value="5"/>
<mul order="0x30" stat="pAtk" value="1.1"/>
<mul order="0x30" stat="mAtk" value="1.15"/>
<mul order="0x30" stat="maxHp" value="1.03"/>
<mul order="0x30" stat="maxMp" value="1.05"/>
<add order="0x40" stat="stunResist" value="25"/>
<!--TODO: <add order="0x40" stat="hateResist" value="25"/>-->
<add order="0x40" stat="airjokeResist" value="15"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="15"/>-->
<add order="0x40" stat="disarmResist" value="25"/>
<add order="0x40" stat="sleepResist" value="25"/>
</for>
</skill>
<skill id="27641" levels="2" name="Einhasad's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceHoly" value="50"/>
<add order="0x10" stat="CON" value="3"/>
<add order="0x10" stat="STR" value="3"/>
<add order="0x10" stat="INT" value="3"/>
<mul order="0x30" stat="mReuse" value="0.89"/>
<mul order="0x30" stat="pReuse" value="0.89"/>
<mul order="0x30" stat="musicReuse" value="0.89"/>
<add order="0x40" stat="reflectDam" value="6"/>
<add order="0x40" stat="reflectBowDam" value="6"/>
<add order="0x40" stat="reflectPSkillDam" value="6"/>
<add order="0x40" stat="reflectMSkillDam" value="6"/>
<mul order="0x30" stat="pAtk" value="1.11"/>
<mul order="0x30" stat="mAtk" value="1.16"/>
<mul order="0x30" stat="maxHp" value="1.03"/>
<mul order="0x30" stat="maxMp" value="1.05"/>
<add order="0x40" stat="stunResist" value="26"/>
<!--TODO: <add order="0x40" stat="hateResist" value="26"/>-->
<add order="0x40" stat="airjokeResist" value="16"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="16"/>-->
<add order="0x40" stat="disarmResist" value="26"/>
<add order="0x40" stat="sleepResist" value="26"/>
</for>
</skill>
<skill id="27642" levels="3" name="Einhasad's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceHoly" value="60"/>
<add order="0x10" stat="CON" value="4"/>
<add order="0x10" stat="STR" value="4"/>
<add order="0x10" stat="INT" value="4"/>
<mul order="0x30" stat="mReuse" value="0.88"/>
<mul order="0x30" stat="pReuse" value="0.88"/>
<mul order="0x30" stat="musicReuse" value="0.88"/>
<add order="0x40" stat="reflectDam" value="7"/>
<add order="0x40" stat="reflectBowDam" value="7"/>
<add order="0x40" stat="reflectPSkillDam" value="7"/>
<add order="0x40" stat="reflectMSkillDam" value="7"/>
<mul order="0x30" stat="pAtk" value="1.12"/>
<mul order="0x30" stat="mAtk" value="1.17"/>
<mul order="0x30" stat="maxHp" value="1.05"/>
<mul order="0x30" stat="maxMp" value="1.07"/>
<add order="0x40" stat="stunResist" value="27"/>
<!--TODO: <add order="0x40" stat="hateResist" value="27"/>-->
<add order="0x40" stat="airjokeResist" value="17"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="17"/>-->
<add order="0x40" stat="disarmResist" value="27"/>
<add order="0x40" stat="sleepResist" value="27"/>
</for>
</skill>
<skill id="27643" levels="4" name="Einhasad's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceHoly" value="60"/>
<add order="0x10" stat="CON" value="4"/>
<add order="0x10" stat="STR" value="4"/>
<add order="0x10" stat="INT" value="4"/>
<mul order="0x30" stat="mReuse" value="0.87"/>
<mul order="0x30" stat="pReuse" value="0.87"/>
<mul order="0x30" stat="musicReuse" value="0.87"/>
<add order="0x40" stat="reflectDam" value="8"/>
<add order="0x40" stat="reflectBowDam" value="8"/>
<add order="0x40" stat="reflectPSkillDam" value="8"/>
<add order="0x40" stat="reflectMSkillDam" value="8"/>
<mul order="0x30" stat="pAtk" value="1.13"/>
<mul order="0x30" stat="mAtk" value="1.18"/>
<mul order="0x30" stat="maxHp" value="1.05"/>
<mul order="0x30" stat="maxMp" value="1.07"/>
<add order="0x40" stat="stunResist" value="28"/>
<!--TODO: <add order="0x40" stat="hateResist" value="28"/>-->
<add order="0x40" stat="airjokeResist" value="18"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="18"/>-->
<add order="0x40" stat="disarmResist" value="28"/>
<add order="0x40" stat="sleepResist" value="28"/>
</for>
</skill>
<skill id="27644" levels="5" name="Einhasad's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceHoly" value="70"/>
<add order="0x10" stat="CON" value="5"/>
<add order="0x10" stat="STR" value="5"/>
<add order="0x10" stat="INT" value="5"/>
<mul order="0x30" stat="mReuse" value="0.86"/>
<mul order="0x30" stat="pReuse" value="0.86"/>
<mul order="0x30" stat="musicReuse" value="0.86"/>
<add order="0x40" stat="reflectDam" value="9"/>
<add order="0x40" stat="reflectBowDam" value="9"/>
<add order="0x40" stat="reflectPSkillDam" value="9"/>
<add order="0x40" stat="reflectMSkillDam" value="9"/>
<mul order="0x30" stat="pAtk" value="1.14"/>
<mul order="0x30" stat="mAtk" value="1.19"/>
<mul order="0x30" stat="maxHp" value="1.07"/>
<mul order="0x30" stat="maxMp" value="1.1"/>
<add order="0x40" stat="stunResist" value="29"/>
<!--TODO: <add order="0x40" stat="hateResist" value="29"/>-->
<add order="0x40" stat="airjokeResist" value="19"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="19"/>-->
<add order="0x40" stat="disarmResist" value="29"/>
<add order="0x40" stat="sleepResist" value="29"/>
</for>
</skill>
<skill id="27645" levels="6" name="Einhasad's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceHoly" value="70"/>
<add order="0x10" stat="CON" value="5"/>
<add order="0x10" stat="STR" value="5"/>
<add order="0x10" stat="INT" value="5"/>
<mul order="0x30" stat="mReuse" value="0.85"/>
<mul order="0x30" stat="pReuse" value="0.85"/>
<mul order="0x30" stat="musicReuse" value="0.85"/>
<add order="0x40" stat="reflectDam" value="10"/>
<add order="0x40" stat="reflectBowDam" value="10"/>
<add order="0x40" stat="reflectPSkillDam" value="10"/>
<add order="0x40" stat="reflectMSkillDam" value="10"/>
<mul order="0x30" stat="pAtk" value="1.15"/>
<mul order="0x30" stat="mAtk" value="1.2"/>
<mul order="0x30" stat="maxHp" value="1.07"/>
<mul order="0x30" stat="maxMp" value="1.1"/>
<add order="0x40" stat="stunResist" value="30"/>
<!--TODO: <add order="0x40" stat="hateResist" value="30"/>-->
<add order="0x40" stat="airjokeResist" value="20"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="20"/>-->
<add order="0x40" stat="disarmResist" value="30"/>
<add order="0x40" stat="sleepResist" value="30"/>
</for>
</skill>
<skill id="27673" levels="1" name="+7 Shiny Elemental Shirt Pack">
<set name="icon" value="icon.skill0000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RESTORATION"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<restoration level="1">
<group chance="100">
<item id="37718" min_count="1" max_count="1" enchant_level="7"/> <!--Сияющая Футболка Эйнхасад-->
</group>
</restoration>
</skill>
<skill id="27674" levels="1" name="+7 Physical Reflect Shirt Pack">
<set name="icon" value="icon.skill0000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RESTORATION"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<restoration level="1">
<group chance="100">
<item id="46193" min_count="1" max_count="1" enchant_level="7"/> <!--Футболка Отражения Атаки-->
</group>
</restoration>
</skill>
<skill id="27675" levels="1" name="+7 Magical Reflect Shirt Pack">
<set name="icon" value="icon.skill0000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RESTORATION"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<restoration level="1">
<group chance="100">
<item id="46194" min_count="1" max_count="1" enchant_level="7"/> <!--Футболка Отражения Магии-->
</group>
</restoration>
</skill>
<skill id="27676" levels="1" name="+7 Pa'agrio's Shirt Pack">
<set name="icon" value="icon.skill0000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RESTORATION"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<restoration level="1">
<group chance="100">
<item id="34623" min_count="1" max_count="1" enchant_level="7"/> <!--Pa'agrio's Shirt Pack-->
</group>
</restoration>
</skill>
<skill id="27677" levels="1" name="+7 Sayha's Shirt Pack">
<set name="icon" value="icon.skill0000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RESTORATION"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<restoration level="1">
<group chance="100">
<item id="34624" min_count="1" max_count="1" enchant_level="7"/> <!--Sayha's Shirt Pack-->
</group>
</restoration>
</skill>
<skill id="27678" levels="1" name="+7 Eva's Shirt Pack">
<set name="icon" value="icon.skill0000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RESTORATION"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<restoration level="1">
<group chance="100">
<item id="34625" min_count="1" max_count="1" enchant_level="7"/> <!--Eva's Shirt Pack-->
</group>
</restoration>
</skill>
<skill id="27679" levels="1" name="+7 Maphr's Shirt Pack">
<set name="icon" value="icon.skill0000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RESTORATION"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<restoration level="1">
<group chance="100">
<item id="34626" min_count="1" max_count="1" enchant_level="7"/> <!--Maphr's Shirt Pack-->
</group>
</restoration>
</skill>