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Старый 31.07.2016, 08:10   #1
Scorpius
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По умолчанию --- Skills --- 31 07 16(CLOSED)

--- Skills --- 31 07 16


Код:
<skill id="1416" levels="8" name="Pa'agrio's Fist">
		<table name="#power">1.02 1.03 1.04 1.05 1.06 1.07 1.1 1.15</table>
		<table name="#power2">2 3 4 5 6 7 10 15</table>
		<table name="#magicLevel">79 85 90 95 99 101 103 105</table>
		<table name="#mp_consume">105 112 119 127 139 153 166 179</table>
		<table name="#hitTime">2500 2299 2099 1899 1700 1500 1299 1299</table>
		<table name="#abnormal_time">30</table>
		<table name="#pDef">1</table>
		<table name="#mDef">1</table>		
		<set name="icon" value="icon.skill1416"/>
		<set name="reuseDelay" value="10000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="#hitTime"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_level" value="2"/>
		<set name="abnormal_type" value="cp_up"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="magicType" value="MAGIC"/>
		<set name="affectLimit" value="50;100"/>
		<set name="hitCancelTime" value="500"/>
		<set name="effectPoint" value="800"/>
		<set name="target" value="TARGET_CLAN"/>
		<set name="skillRadius" value="900"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<enchant_info type="1" name="Time">
			<table name="#abnormal_time" type="ADD">1 2 3 4 5 6 7 8 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 19 20 20 21</table>
			<enchant_tables skill_level="6" enchant_levels="30"/>
			<enchant_tables skill_level="7" enchant_levels="30"/>
			<enchant_tables skill_level="8" enchant_levels="30"/>
		</enchant_info>
		<enchant_info type="2" name="Shield">
			<table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table>
			<enchant_tables skill_level="6" enchant_levels="30"/>
			<enchant_tables skill_level="7" enchant_levels="30"/>
			<enchant_tables skill_level="8" enchant_levels="30"/>
		</enchant_info>
		<enchant_info type="3" name="Magic Shield">
			<table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table>
			<enchant_tables skill_level="6" enchant_levels="30"/>
			<enchant_tables skill_level="7" enchant_levels="30"/>
			<enchant_tables skill_level="8" enchant_levels="30"/>
		</enchant_info>
		<for>
			<effect>
				<mul order="0x30" stat="maxCp" value="#power"/>
				<mul order="0x30" stat="mDef" value="#mDef"/>
				<mul order="0x30" stat="pDef" value="#pDef"/>
			</effect>
			<effect instant="true" name="RestoreCP" value="#power2">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="true"/>
			</effect>
		</for>
	</skill>
	
	
	<skill id="1904" levels="2" name="Unbind">
		<table name="#abnormal_time">10 12</table>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="200"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="race_human1"/>
		<set name="magicLevel" value="99"/>
		<set name="icon" value="icon.skill1904"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="skillType" value="BUFF"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="isNotAffectedByMute" value="true"/>
		<set name="canUseWhileAbnormal" value="true"/>
		<for>
			<effect name="DebuffImmunity"/>
			<effect instant="true" name="i_dispel_by_category">
				<def name="abnormal_category" value="slot_debuff"/>
				<def name="dispel_chance" value="100"/>
				<def name="max_count" value="-1"/>
			</effect>
		</for>
	</skill>
	
	<skill id="1979" levels="1" name="Dual - Light of Protection">
		<set name="icon" value="icon.dual_t_dmgdef"/>
		<set name="reuseDelay" value="20000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_time" value="15"/>	<!--TODO: Check abnormal time and effects.-->
		<set name="isTrigger" value="true"/>
		<for>
			<effect>
				<mul order="0x30" stat="pDef" value="1.4"/>
				<mul order="0x30" stat="mDef" value="1.4"/>
			</effect>
		</for>
	</skill>
	
	<skill id="30016" levels="4" name="Eye of the Storm">
		<table name="#mpConsum">1 0.5 0.5 0.5</table>
		<table name="#resist">0 0 90 90</table>
		<table name="#stunResist">0 0 0 90</table>
		<table name="#effectPoint">113 485 761 999</table>
		<table name="#abnormal_level">1 2 3 4</table>
		<table name="#magicLevel">40 76 85 105</table>
		<table name="#mAtk">1</table>
		<table name="#abnormal_time">30</table>
		<table name="#mp_consume">18 37 40 43</table>
		<set name="icon" value="icon.skill30016"/>
		<set name="reuseDelay" value="300000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1000"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="hitCancelTime" value="500"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_level" value="#abnormal_level"/>
		<!--TODO: <set name="abnormal_type" value=""/>-->
		<set name="magicLevel" value="#magicLevel"/>
		<set name="magicType" value="MAGIC"/>
		<set name="effectPoint" value="#effectPoint"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<enchant_info type="1" name="Time">
			<table name="#abnormal_time" type="ADD">1 2 3 4 5 6 7 8 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20</table>
			<enchant_tables skill_level="2" enchant_levels="30"/>
			<enchant_tables skill_level="3" enchant_levels="30"/>
			<enchant_tables skill_level="4" enchant_levels="30"/>
		</enchant_info>
		<enchant_info type="2" name="Empower">
			<table name="#mAtk">1.01 1.016 1.022 1.028 1.034 1.04 1.046 1.052 1.058 1.064 1.07 1.076 1.082 1.088 1.094 1.1 1.106 1.112 1.118 1.124 1.13 1.136 1.142 1.148 1.154 1.16 1.166 1.172 1.178 1.184</table>
			<enchant_tables skill_level="2" enchant_levels="30"/>
			<enchant_tables skill_level="3" enchant_levels="30"/>
			<enchant_tables skill_level="4" enchant_levels="30"/>
		</enchant_info>
		<for>
			<effect>
				<add order="0x40" stat="baseMCritRate" value="100"/>
				<mul order="0x30" stat="pDef" value="1.3"/>
				<mul order="0x30" stat="mDef" value="1.3"/>
				<mul order="0x30" stat="mpConsum" value="#mpConsum"/>
				<add order="0x40" stat="knockDownResist" value="#resist"/>
				<add order="0x40" stat="knockBackResist" value="#resist"/>
				<add order="0x40" stat="pullResist" value="#resist"/>
				<add order="0x40" stat="airjokeResist" value="#resist"/>
				<add order="0x40" stat="stunResist" value="#stunResist"/>
				<mul order="0x30" stat="mAtk" value="#mAtk"/>
				<!--TODO: Сопротивление агрессии +90.-->
			</effect>
		</for>
	</skill>
	<skill id="30017" levels="4" name="Squall">
		<table name="#mpConsume1">4 9 10 13</table>
		<table name="#mpConsume2">14 28 30 30</table>
		<table name="#magicLevel">40 76 85 101</table>
		<table name="#effectPoint">113 485 761 999</table>
		<table name="#dispelEnabled">false false true true</table>
		<table name="#runSpd">0 7 7 7</table>
		<table name="#triggerLevel">1 2 3</table>
		<table name="#DamRcp">0.85 0.85 0.85 0.8</table>
		<table name="#pDef">1</table>				
		<table name="#mDef">1</table>
		<table name="#mp_consume">18 37 40 43</table>
		<set name="icon" value="icon.skill30017"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1000"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="mpConsume1" value="#mpConsume1"/>
		<set name="mpConsume2" value="#mpConsume2"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="PERFECT_STORM"/>
		<set name="abnormal_time" value="600"/>
		<set name="abnormal_level" value="1"/>
		<!--TODO: <set name="abnormal_type" value=""/>-->
		<set name="hitCancelTime" value="500"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="magicType" value="MAGIC"/>
		<set name="effectPoint" value="#effectPoint"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<enchant_info type="1" name="Shield">
			<table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table>
			<enchant_tables skill_level="2" enchant_levels="30"/>
			<enchant_tables skill_level="3" enchant_levels="30"/>
			<enchant_tables skill_level="4" enchant_levels="30"/>
		</enchant_info>
		<enchant_info type="2" name="Magic Shield">
			<table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table>				
			<enchant_tables skill_level="2" enchant_levels="30"/>
			<enchant_tables skill_level="3" enchant_levels="30"/>
			<enchant_tables skill_level="4" enchant_levels="30"/>
		</enchant_info>
		<for>
			<effect>
				<mul order="0x30" stat="pCritDamRcpt" value="#DamRcp"/>
				<mul order="0x30" stat="mCritDamRcpt" value="#DamRcp"/>
				<add order="0x80" stat="runSpd" value="#runSpd"/>
				<mul order="0x30" stat="pDef" value="#pDef"/>
				<mul order="0x30" stat="mDef" value="#mDef"/>
				<triggers>
					<trigger id="30026" level="#triggerLevel" type="RECEIVE_DAMAGE" chance="25">
						<player damage="10;0"/>
					</trigger>
				</triggers>
			</effect>
			<effect enabled="#dispelEnabled" instant="true" name="i_dispel_by_category">
				<def name="abnormal_category" value="slot_debuff"/>
				<def name="dispel_chance" value="100"/>
				<def name="max_count" value="-1"/>
			</effect>
		</for>
	</skill>
	
	<skill id="6313" levels="1" name="Solina Bless">
		<set name="reuseDelay" value="500"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="500"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="STUN"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="pd_up_special"/>
		<set name="magicType" value="MAGIC"/>
		<set name="levelModifier" value="1"/>
		<set name="icon" value="icon.skill0000"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="saveVs" value="CON"/>
		<for>
			<effect>
				<mul order="0x30" stat="pSkillPower" value="1.2"/>
				<mul order="0x30" stat="pCritDamage" value="1.2"/>
				<mul order="0x30" stat="pCritRate" value="1.2"/>
			</effect>
		</for>
	</skill>
	
	<skill id="8900" levels="1" name="Dragon Fighter">
		<set name="icon" value="icon.skill5860"/>
		<set name="magicLevel" value="85"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.3"/>
			<mul order="0x30" stat="pvpPhysDmgBonus" value="1.3"/>
			<mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.3"/>
			<mul order="0x30" stat="maxHp" value="1.3"/>
			<mul order="0x30" stat="maxCp" value="1.3"/>
			<mul order="0x30" stat="maxMp" value="1.3"/>
			<mul order="0x30" stat="pAtkSpd" value="1.3"/>
			<add order="0x40" stat="basePCritRate" value="100"/>
			<mul order="0x30" stat="pCritDamageSkill" value="1.3"/>
			<mul order="0x30" stat="pSkillPower" value="1.3"/>
			<effect>
				<mul order="0x30" stat="pAtk" value="2">
					<target race="Dragons"/>
				</mul>
			</effect>
		</for>
	</skill>
	<skill id="8901" levels="1" name="Dragon Knight">
		<set name="icon" value="icon.skill5861"/>
		<set name="magicLevel" value="85"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.5"/>
			<mul order="0x30" stat="pvpPhysDmgBonus" value="1.5"/>
			<mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.5"/>
			<mul order="0x30" stat="maxHp" value="2"/>
			<mul order="0x30" stat="maxCp" value="2"/>
			<mul order="0x30" stat="maxMp" value="2"/>
			<mul order="0x30" stat="pAtkSpd" value="2"/>
			<add order="0x40" stat="basePCritRate" value="500"/>
			<mul order="0x30" stat="pCritDamageSkill" value="1.5"/>
			<mul order="0x30" stat="pSkillPower" value="1.5"/>
			<effect>
				<mul order="0x30" stat="pAtk" value="4">
					<target race="Dragons"/>
				</mul>
			</effect>
		</for>
	</skill>
	<skill id="8902" levels="1" name="Dragon Mage">
		<set name="icon" value="icon.skill5860"/>
		<set name="magicLevel" value="85"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.3"/>
			<mul order="0x30" stat="pvpPhysDmgBonus" value="1.3"/>
			<mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.3"/>
			<mul order="0x30" stat="maxHp" value="1.3"/>
			<mul order="0x30" stat="maxCp" value="1.3"/>
			<mul order="0x30" stat="maxMp" value="1.3"/>
			<mul order="0x30" stat="mAtkSpd" value="1.3"/>
			<add order="0x40" stat="baseMCritRate" value="100"/>
			<mul order="0x30" stat="mSkillPower" value="1.5"/>
			<effect>
				<mul order="0x30" stat="mAtk" value="2">
					<target race="Dragons"/>
				</mul>
			</effect>
		</for>
	</skill>
	<skill id="8903" levels="1" name="Dragon Wizard">
		<set name="icon" value="icon.skill5861"/>
		<set name="magicLevel" value="85"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.5"/>
			<mul order="0x30" stat="pvpPhysDmgBonus" value="1.5"/>
			<mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.5"/>
			<mul order="0x30" stat="maxHp" value="2"/>
			<mul order="0x30" stat="maxCp" value="2"/>
			<mul order="0x30" stat="maxMp" value="2"/>
			<mul order="0x30" stat="mAtkSpd" value="2"/>
			<add order="0x40" stat="baseMCritRate" value="500"/>
			<mul order="0x30" stat="mSkillPower" value="1.5"/>
			<mul order="0x30" stat="mCritRate" value="1.5"/>
			<effect>
				<mul order="0x30" stat="mAtk" value="4">
					<target race="Dragons"/>
				</mul>
			</effect>
		</for>
	</skill>
	
	<skill id="9174" levels="1" name="Scroll: 5,000 SP">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="3000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="17184"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="power" value="5000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SPHEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="9175" levels="1" name="Scroll: 10,000 SP">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="3000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="17185"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="power" value="10000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SPHEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
	</skill>
	
	<skill id="9389" levels="1" name="Soul Crystal Pack (R-grade)">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="27494"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11">
				<item id="46565" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="46566" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="46567" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="46568" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="46569" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	<skill id="9394" levels="1" name="Elixir Pack (R-grade)">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="2000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<set name="itemConsumeId" value="23762"/>
		<set name="itemConsumeCount" value="1"/>
		<restoration level="1">
			<group chance="70.0">
				<item id="37099" min_count="4" max_count="4"/>
			</group>
			<group chance="70.0">
				<item id="37097" min_count="1" max_count="1"/>
			</group>
			<group chance="70.0">
				<item id="37098" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	<skill id="9406" levels="1" name="Ingredient and Hardener Pouch (R-grade)">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="2000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="34861"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="9555" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9553" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9554" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9552" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9557" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9556" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="17527" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="17526" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="36563" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="36562" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="36564" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	
	<skill id="9420" levels="1" name="Dimension Traveler's Blue Box">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="34930"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="100">
				<item id="36543" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="36538" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9549" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9548" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9546" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9551" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9550" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="36533" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	<skill id="9421" levels="1" name="Dimension Traveler's Red Box">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="34931"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="100">
				<item id="36543" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9555" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9553" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9554" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9552" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9557" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9556" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="36544" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="36539" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="36534" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="36538" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="36533" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	<skill id="9422" levels="1" name="Dimension Traveler's Golden Box">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="34932"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="100">
				<item id="36543" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9555" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9553" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9554" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9552" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9557" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9556" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="36544" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="36539" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="36534" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="36538" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="17527" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="17526" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="36533" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	<skill id="9435" levels="1" name="Lv. 5 Legendary Dye Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="16.667">
				<item id="23066" min_count="1" max_count="1"/>
			</group>
			<group chance="16.667">
				<item id="23067" min_count="1" max_count="1"/>
			</group>
			<group chance="16.667">
				<item id="23068" min_count="1" max_count="1"/>
			</group>
			<group chance="16.667">
				<item id="23069" min_count="1" max_count="1"/>
			</group>
			<group chance="16.667">
				<item id="23070" min_count="1" max_count="1"/>
			</group>
			<group chance="16.667">
				<item id="23071" min_count="1" max_count="1"/>
			</group>	
		</restoration>
	</skill>
	
	<skill id="9476" levels="1" name="Rebel's Supply Box">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="35549"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="35357" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35355" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35356" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35353" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35349" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35339" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35345" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35344" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35346" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35347" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35351" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35348" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35340" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35352" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35341" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35342" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35354" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35350" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35338" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35351" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35343" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35477" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35457" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35456" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35461" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35455" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35473" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35460" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35463" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35470" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35471" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35472" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35469" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35468" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35481" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35454" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35464" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35479" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35451" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35476" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35459" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35452" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35465" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35466" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35480" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35478" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35458" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35474" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35462" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35475" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35467" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35453" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="36557" min_count="9" max_count="9"/>
			</group>
			<group chance="100">
				<item id="36559" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="36558" min_count="4" max_count="4"/>
			</group>
			<group chance="100">
				<item id="36552" min_count="9" max_count="9"/>
			</group>
			<group chance="100">
				<item id="36554" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="36553" min_count="4" max_count="4"/>
			</group>
			<group chance="100">
				<item id="36547" min_count="9" max_count="9"/>
			</group>
			<group chance="100">
				<item id="36549" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="36548" min_count="4" max_count="4"/>
			</group>
			<group chance="100">
				<item id="35333" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35332" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35337" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35331" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35336" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35330" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35327" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35335" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35328" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35334" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35329" min_count="2" max_count="2"/>
			</group>
		</restoration>
	</skill>
	<skill id="9477" levels="1" name="Aku's Supply Box">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="35549"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="35357" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35355" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35356" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35353" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35349" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35339" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35345" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35344" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35346" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35347" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35351" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35348" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35340" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35352" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35341" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35342" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35354" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35350" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35338" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35351" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35343" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35477" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35457" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35456" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35461" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35455" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35473" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35460" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35463" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35470" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35471" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35472" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35469" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35468" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35481" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35454" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35464" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35479" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35451" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35476" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35459" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35452" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35465" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35466" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35480" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35478" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35458" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35474" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35462" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35475" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35467" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="35453" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="36557" min_count="9" max_count="9"/>
			</group>
			<group chance="100">
				<item id="36559" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="36558" min_count="4" max_count="4"/>
			</group>
			<group chance="100">
				<item id="36552" min_count="9" max_count="9"/>
			</group>
			<group chance="100">
				<item id="36554" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="36553" min_count="4" max_count="4"/>
			</group>
			<group chance="100">
				<item id="36547" min_count="9" max_count="9"/>
			</group>
			<group chance="100">
				<item id="36549" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="36548" min_count="4" max_count="4"/>
			</group>
			<group chance="100">
				<item id="35333" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35332" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35337" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35331" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35336" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35330" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35327" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35335" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35328" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35334" min_count="2" max_count="2"/>
			</group>
			<group chance="100">
				<item id="35329" min_count="2" max_count="2"/>
			</group>
		</restoration>
	</skill>
	
	
	<skill id="9704" levels="1" name="Kaliel's Energy Box">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="36152"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="33.33">
				<item id="36186" min_count="1" max_count="1"/>
			</group>
			<group chance="33.33">
				<item id="36185" min_count="1" max_count="1"/>
			</group>
			<group chance="33.34">
				<item id="36184" min_count="1" max_count="1"/>
			</group>
			<group chance="33.34">
				<item id="26348" min_count="1" max_count="1"/>
			</group>
			<group chance="33.34">
				<item id="27586" min_count="1" max_count="1"/>
			</group>
			<group chance="33.34">
				<item id="27587" min_count="1" max_count="1"/>
			</group>
			<group chance="33.34">
				<item id="27588" min_count="1" max_count="1"/>
			</group>
			<group chance="33.34">
				<item id="36165" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	<skill id="10252" levels="10" name="Superior Dual Weapon Mastery">
		<table name="#pAtk">1689 1958 2270 2555 2895 3071 3258 3457 3667 3890</table>
		<table name="#magicLevel">85 90 95 99 100 102 104</table>
		<set name="icon" value="icon.skill10252"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<set name="analog_skills" value="293;144"/>
		<enchant_info type="1" name="Power" available="false">
			<enchant_tables skill_level="1" enchant_levels="30"/>
		</enchant_info>
		<for>
			<add order="0x10" stat="STR" value="2"/>
			<mul order="0x30" stat="pAtk" value="1.3">
				<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
			</mul>
			<add order="0x80" stat="pAtk" value="#pAtk">
				<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
			</add>
			<add order="0x40" stat="pAccCombat" value="8">
				<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
			</add>
			<mul order="0x30" stat="pAtkSpd" value="1.25">
				<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
			</mul>
		</for>
	</skill>
	
	<skill id="10300" levels="6" name="Last Attack">
		<table name="#magicLevel">90 95 99</table>
		<table name="#power">52746 59601 65085 69414 73352 77290</table>
		<table name="#targetHp">10</table>
		<table name="#mp_consume">276 297 315 333 351 369</table>
		<set name="icon" value="icon.skill10300"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1690"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="power" value="#power"/>
		<set name="skillType" value="PDAM"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="lethal2" value="100"/>
		<cond msgId="113" addName="1">
			<and>
				<!--TODO <target percentHP="#targetHp"/>-->
				<target percentHP="10"/>
				<target type="MONSTER"/>
			</and>
			<using kind="Sword, Big Sword, Blunt, Big Blunt, Pole, Dual Fist, Dual Blunt, Dual Sword"/>
		</cond>
		<enchant_info type="1" name="Penalty">
			<table name="#targetHp" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
			<enchant_tables skill_level="2" enchant_levels="30"/>
			<enchant_tables skill_level="3" enchant_levels="30"/>
			<enchant_tables skill_level="4" enchant_levels="30"/>
			<enchant_tables skill_level="5" enchant_levels="30"/>
			<enchant_tables skill_level="6" enchant_levels="30"/>
		</enchant_info>
		<enchant_info type="2" name="Delete" available="false">
			<enchant_tables skill_level="2" enchant_levels="30">
				<table name="#mp_consume">315</table>
			</enchant_tables>
			<enchant_tables skill_level="3" enchant_levels="30">
				<table name="#targetHp">11 12 13 14 15 16 17 18 19 20</table>
			</enchant_tables>
		</enchant_info>
	</skill>
	
	<skill id="10319" levels="3" name="Duelist's Fury">
		<table name="#pvpPhysDmgBonus">1.2 1.25 1.3</table>
		<set name="icon" value="icon.skll10319"/>
		<set name="reuseDelay" value="300000"/>
		<set name="hitTime" value="300"/>
		<!--TODO: <set name="abnormal_type" value=""/>-->
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="1"/>
		<set name="magicLevel" value="90"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect>
				<mul order="0x30" stat="pvpPhysSkillDmgBonus" value="#pvpPhysDmgBonus"/>
				<mul order="0x30" stat="pvpPhysDmgBonus" value="#pvpPhysDmgBonus"/>
				<add order="0x40" stat="runSpd" value="66"/>
				<add order="0x40" stat="debuffResist" value="90"/>	<!--TODO: Check value.-->
			</effect>
		</for>
	</skill>
__________________
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Scorpius вне форума  
Старый 31.07.2016, 08:11   #2
Scorpius
Спонсор Арены
 
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По умолчанию

--- Skills --- 31 07 16 - 2


Код:
<skill id="11093" levels="1" name="Crystal Form">
		<table name="#hp">177</table>
		<table name="#mp">49</table>
		<table name="#cp">0</table>
		<set name="icon" value="icon.skill11093"/>
		<set name="reuseDelay" value="300000"/>
		<set name="coolTime" value="200"/>
		<set name="hitTime" value="500"/>
		<set name="mp_consume" value="73"/>
		<set name="abnormal_effect" value="ULTIMATE_DEFENCE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_type" value="abnormal_invincibility"/>
		<set name="analog_skills" value="837"/>
		<set name="canUseWhileAbnormal" value="true"/>
		<set name="magicLevel" value="97"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="skillType" value="BUFF"/>
		<set name="target" value="TARGET_SELF"/>
		<enchant_info type="1" name="Major">
			<enchant_tables skill_level="1" enchant_levels="30">
				<table name="#hp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table>
			</enchant_tables>
		</enchant_info>
		<enchant_info type="2" name="Recharge">
			<enchant_tables skill_level="1" enchant_levels="30">
				<table name="#mp">532 570 607 644 681 718 756 793 830 867 904 942 979 1016 1053 1090 1128 1165 1202 1240</table>
			</enchant_tables>
		</enchant_info>
		<enchant_info type="3" name="Honor">
			<enchant_tables skill_level="1" enchant_levels="30">
				<table name="#cp">2421 2590 2759 2928 3097 3265 3434 3603 3772 3941 4110 4279 4448 4617 4786 4955 5124 5293 5462 5631</table>
			</enchant_tables>
		</enchant_info>
		<for>
			<effect instant="true" name="RestoreHP" value="#hp">
				<def name="static_power" value="true"/>
			</effect>
			<effect instant="true" name="RestoreMP" value="#mp">
				<def name="static_power" value="true"/>
			</effect>
			<effect instant="true" name="RestoreCP" value="#cp">
				<def name="static_power" value="true"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="poison"/>
				<def name="max_abnormal_level" value="9"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="root_magically"/>
				<def name="max_abnormal_level" value="9"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="root_physically"/>
				<def name="max_abnormal_level" value="9"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="bleeding"/>
				<def name="max_abnormal_level" value="9"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="stun"/>
				<def name="max_abnormal_level" value="9"/>
			</effect>
			<effect name="Invulnerable" cancel_on_action="false"/>
		</for>
	</skill>
	
	<skill id="11763" levels="1" name="Radiant Purge">
		<table name="#healHp">0</table>
		<set name="icon" value="icon.skill11763"/>
		<set name="reuseDelay" value="3000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="1500"/>
		<set name="mp_consume" value="35"/>
		<set name="magicLevel" value="95"/>
		<set name="magicType" value="MAGIC"/>
		<set name="effectPoint" value="653"/>
		<set name="target" value="TARGET_PARTY_ONE"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="analog_skills" value="1012;1409"/>
		<enchant_info type="1" name="Major">
			<enchant_tables skill_level="1" enchant_levels="30">
				<table name="#healHp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table>
			</enchant_tables>
		</enchant_info>
		<for>
			<effect instant="true" name="RestoreHP" value="#healHp">
				<def name="static_power" value="true"/>
			</effect>
			<effect instant="true" name="i_dispel_by_category">
				<def name="abnormal_category" value="slot_debuff"/>
				<def name="dispel_chance" value="100"/>
				<def name="max_count" value="10"/>
			</effect>
		</for>
	</skill>
	
	<skill id="11770" levels="1" name="Dissolve">
		<set name="icon" value="icon.skill11770"/>
		<set name="reuseDelay" value="300000"/>
		<set name="hitTime" value="500"/>
		<set name="mp_consume" value="10"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="magicLevel" value="97"/>
		<set name="magicType" value="MAGIC"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="speed_up_special"/>
		<set name="analog_skills" value="1075;1273;1034"/>
		<enchant_info type="1" name="Shield">
			<enchant_tables skill_level="1" enchant_levels="20">
				<table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table>
			</enchant_tables>
		</enchant_info>
		<enchant_info type="2" name="Magic Shield">
			<enchant_tables skill_level="1" enchant_levels="20">
				<table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table>
			</enchant_tables>
		</enchant_info>
		<for>
			<self_effect>
				<add order="0x40" stat="runSpd" value="100"/>
			</self_effect>
		</for>
		<triggers>
			<trigger id="11835" level="1" type="ON_FINISH_CAST" chance="100"/>
		</triggers>
	</skill>
	
	<skill id="17204" levels="1" name="Scroll: 100,000 SP">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="3000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="17276"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="power" value="100000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SPHEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
	</skill>
	
	<skill id="17262" levels="1" name="Leona's Gift">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="37823"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100.0">
				<item id="17445" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17411" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17338" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17387" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17392" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17386" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17441" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17407" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17391" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17431" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17397" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17438" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17404" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17439" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17405" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17440" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17406" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17437" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17403" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17436" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17402" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17711" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17714" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17712" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17710" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17713" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17709" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17385" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17432" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17398" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17382" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17444" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17410" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17390" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17383" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17433" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17399" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="19440" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17434" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17400" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="3936" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="37781" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="37772" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="36389" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="36386" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17446" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17412" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17389" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17442" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17408" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17430" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17396" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17443" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17409" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17435" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17435" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17401" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="17384" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	<skill id="17270" levels="1" name="Scroll: 1,000,000,000 SP">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1000"/>
		<set name="hitTime" value="200"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="37904"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="power" value="1000000000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SPHEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
	</skill>
	
	<skill id="17634" levels="1" name="Virgo Agathion Teleport: Town of Aden">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="11"/>
	</skill>
	<skill id="17635" levels="1" name="Capricorn Agathion Teleport: Town of Aden">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="11"/>
	</skill>
	<skill id="17636" levels="1" name="Libra Agathion Teleport: Town of Aden">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="11"/>
	</skill>
	<skill id="17637" levels="1" name="Aries Agathion Teleport: Town of Aden">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="11"/>
	</skill>
	<skill id="17638" levels="1" name="Taurus Agathion Teleport: Town of Aden">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="11"/>
	</skill>
	<skill id="17639" levels="1" name="Leo Agathion Teleport: Town of Aden">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="11"/>
	</skill>
	<skill id="17640" levels="1" name="Gemini Agathion Teleport: Town of Aden">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="11"/>
	</skill>
	<skill id="17641" levels="1" name="Scorpio Agathion Teleport: Town of Aden">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="11"/>
	</skill>
	<skill id="17642" levels="1" name="Aquarius Agathion Teleport: Town of Aden">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="11"/>
	</skill>
	<skill id="17643" levels="1" name="Pisces Agathion Teleport: Town of Aden">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="11"/>
	</skill>
	<skill id="17644" levels="1" name="Sagittarius Agathion Teleport: Town of Aden">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="11"/>
	</skill>
	<skill id="17645" levels="1" name="Cancer Agathion Teleport: Town of Aden">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="11"/>
	</skill>
	<skill id="17646" levels="1" name="Virgo Agathion Teleport: Town of Rune">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="14"/>
	</skill>
	<skill id="17647" levels="1" name="Capricorn Agathion Teleport: Town of Rune">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="14"/>
	</skill>
	<skill id="17648" levels="1" name="Libra Agathion Teleport: Town of Rune">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="14"/>
	</skill>
	<skill id="17649" levels="1" name="Aries Agathion Teleport: Town of Rune">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="14"/>
	</skill>
	<skill id="17650" levels="1" name="Taurus Agathion Teleport: Town of Rune">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="14"/>
	</skill>
	<skill id="17651" levels="1" name="Leo Agathion Teleport: Town of Rune">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="14"/>
	</skill>
	<skill id="17652" levels="1" name="Gemini Agathion Teleport: Town of Rune">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="14"/>
	</skill>
	<skill id="17653" levels="1" name="Scorpio Agathion Teleport: Town of Rune">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="14"/>
	</skill>
	<skill id="17654" levels="1" name="Aquarius Agathion Teleport: Town of Rune">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="14"/>
	</skill>
	<skill id="17655" levels="1" name="Pisces Agathion Teleport: Town of Rune">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="14"/>
	</skill>
	<skill id="17656" levels="1" name="Sagittarius Agathion Teleport: Town of Rune">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="14"/>
	</skill>
	<skill id="17657" levels="1" name="Cancer Agathion Teleport: Town of Rune">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="14"/>
	</skill>
	<skill id="17658" levels="1" name="Virgo Agathion Teleport: Town of Giran">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="9"/>
	</skill>
	<skill id="17659" levels="1" name="Capricorn Agathion Teleport: Town of Giran">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="9"/>
	</skill>
	<skill id="17660" levels="1" name="Libra Agathion Teleport: Town of Giran">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="9"/>
	</skill>
	<skill id="17661" levels="1" name="Aries Agathion Teleport: Town of Giran">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="9"/>
	</skill>
	<skill id="17662" levels="1" name="Taurus Agathion Teleport: Town of Giran">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="9"/>
	</skill>
	<skill id="17663" levels="1" name="Leo Agathion Teleport: Town of Giran">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="9"/>
	</skill>
	<skill id="17664" levels="1" name="Gemini Agathion Teleport: Town of Giran">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="9"/>
	</skill>
	<skill id="17665" levels="1" name="Scorpio Agathion Teleport: Town of Giran">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="9"/>
	</skill>
	<skill id="17666" levels="1" name="Aquarius Agathion Teleport: Town of Giran">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="9"/>
	</skill>
	<skill id="17667" levels="1" name="Pisces Agathion Teleport: Town of Giran">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="9"/>
	</skill>
	<skill id="17668" levels="1" name="Sagittarius Agathion Teleport: Town of Giran">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="9"/>
	</skill>
	<skill id="17669" levels="1" name="Cancer Agathion Teleport: Town of Giran">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="9"/>
	</skill>
	<skill id="17670" levels="1" name="Virgo Agathion Teleport: Heine">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="13"/>
	</skill>
	<skill id="17671" levels="1" name="Capricorn Agathion Teleport: Heine">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="13"/>
	</skill>
	<skill id="17672" levels="1" name="Libra Agathion Teleport: Heine">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="13"/>
	</skill>
	<skill id="17673" levels="1" name="Aries Agathion Teleport: Heine">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="13"/>
	</skill>
	<skill id="17674" levels="1" name="Taurus Agathion Teleport: Heine">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="13"/>
	</skill>
	<skill id="17675" levels="1" name="Leo Agathion Teleport: Heine">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="13"/>
	</skill>
	<skill id="17676" levels="1" name="Gemini Agathion Teleport: Heine">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="13"/>
	</skill>
	<skill id="17677" levels="1" name="Scorpio Agathion Teleport: Heine">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="13"/>
	</skill>
	<skill id="17678" levels="1" name="Aquarius Agathion Teleport: Heine">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="13"/>
	</skill>
	<skill id="17679" levels="1" name="Pisces Agathion Teleport: Heine">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="13"/>
	</skill>
	<skill id="17680" levels="1" name="Sagittarius Agathion Teleport: Heine">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="13"/>
	</skill>
	<skill id="17681" levels="1" name="Cancer Agathion Teleport: Heine">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="13"/>
	</skill>
	
	<skill id="17702" levels="5" name="Jewel: Quick Recovery">
		<table name="#RestoreHPPower">1500 3000 6000 8000 13000</table>
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="30000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="magicType" value="SPECIAL"/>	<!--TODO: Check this.-->
		<set name="useSS" value="false"/>	<!--TODO: Check this.-->
		<set name="isSkillTimePermanent" value="true"/>	<!--TODO: Check this.-->
		<set name="isReuseDelayPermanent" value="true"/>	<!--TODO: Check this.-->
		<for>
			<effect instant="true" name="RestoreHP" value="#RestoreHPPower">
				<def name="cp_including" value="true"/>
				<def name="ignore_bonuses" value="true"/>	<!--TODO: Check this.-->
				<def name="static_power" value="true"/>	<!--TODO: Check this.-->
			</effect>
		</for>
	</skill>
	
	<skill id="17824" levels="1" name="La Vie En Rose's Jewelry Box">
		<set name="icon" value="icon.etc_bm_jewelbox_main_i00"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="38941"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11.111">
				<item id="38932" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="38933" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="38934" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="38935" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="38936" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="38937" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="38938" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="38939" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="38940" min_count="1" max_count="1"/>
			</group>
		</restoration> 
	</skill>
__________________
http://forum.l2-scripts.ru/image.php?type=sigpic&userid=947&dateline=1423019797
Scorpius вне форума  
Старый 31.07.2016, 08:12   #3
Scorpius
Спонсор Арены
 
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По умолчанию

--- Skills --- 31 07 16 - 3


Код:
<skill id="17857" levels="1" name="Apocalypse Crafting Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39360"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11">
				<item id="37981" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37982" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37983" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37984" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37985" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37986" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37987" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37988" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37989" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37990" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37991" min_count="1" max_count="1"/> <!--  --> 
			</group>
		</restoration>
	</skill>
	
	<skill id="17865" levels="1" name="Specter Crafting Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39352"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11">
				<item id="38012" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38013" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38014" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38015" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38016" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38017" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38018" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38019" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38020" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38021" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38022" min_count="1" max_count="1"/> <!--  --> 
			</group>
		</restoration>
	</skill>
	
	<skill id="17873" levels="1" name="Amaranthine Crafting Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39344"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11">
				<item id="38043" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38044" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38045" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38046" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38047" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38048" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38049" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38050" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38051" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38052" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38053" min_count="1" max_count="1"/> <!--  --> 
			</group>
		</restoration>
	</skill>
	
	
	<skill id="17883" levels="1" name="Daily Attendance Reward">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="27603"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="1.0">
				<item id="19448" min_count="1" max_count="1"/>	<!--Благословенный Свиток: Модифицировать Доспех (R)-->
			</group>
			<group chance="1.0">
				<item id="19447" min_count="1" max_count="1"/>	<!--Благословенный Свиток: Модифицировать Оружие (R)-->
			</group>
			<group chance="10.0">
				<item id="17371" min_count="1" max_count="1"/>	<!--Кристалл: Ранг R-->
			</group>
			<group chance="100.0">
				<item id="27593" min_count="1" max_count="10"/>	<!--Монета Праны-->
			</group>
			<group chance="10.0">
				<item id="19440" min_count="1" max_count="1"/>	<!--Самоцвет: Ранг R-->
			</group>
			<group chance="50.0">
				<item id="33518" min_count="1" max_count="1"/>	<!--Свиток Благ. Воскрешения-->
			</group>
			<group chance="50.0">
				<item id="33640" min_count="1" max_count="1"/>	<!--Свиток Благ. Телепорта-->
			</group>
			<group chance="1.0">
				<item id="37779" min_count="1" max_count="1"/>	<!--Свиток Благословения - Доспех R-->
			</group>
			<group chance="1.0">
				<item id="37780" min_count="1" max_count="1"/>	<!--Свиток Благословения - Доспех R95-->
			</group>
			<group chance="1.0">
				<item id="37781" min_count="1" max_count="1"/>	<!--Свиток Благословения - Доспех R99-->
			</group>
			<group chance="1.0">
				<item id="37770" min_count="1" max_count="1"/>	<!--Свиток Благословения - Оружие R-->
			</group>
			<group chance="1.0">
				<item id="37771" min_count="1" max_count="1"/>	<!--Свиток Благословения - Оружие R95-->
			</group>
			<group chance="1.0">
				<item id="37772" min_count="1" max_count="1"/>	<!--Свиток Благословения - Оружие R99-->
			</group>
			<group chance="10.0">
				<item id="27594" min_count="1" max_count="1"/>	<!--Свиток Ветра Мафр-->
			</group>
			<group chance="1.0">
				<item id="17527" min_count="1" max_count="1"/>	<!--Свиток: Модифицировать Доспех (R)-->
			</group>
			<group chance="1.0">
				<item id="17526" min_count="1" max_count="1"/>	<!--Свиток: Модифицировать Оружие (R)-->
			</group>
		</restoration>
	</skill>
	
	<skill id="17914" levels="1" name="Low-grade Love Potion">
		<set name="icon" value="icon.love_potion"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="15"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39476"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="instinct"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtk" value="1.1"/>
				<mul order="0x30" stat="mAtk" value="1.1"/>
				<mul order="0x30" stat="pAtkSpd" value="1.1"/>
				<mul order="0x30" stat="mAtkSpd" value="1.1"/>
			</effect>
		</for>
	</skill>
	<skill id="17915" levels="1" name="Love Potion">
		<set name="icon" value="icon.love_potion"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="15"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39477"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="instinct"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtk" value="1.2"/>
				<mul order="0x30" stat="mAtk" value="1.2"/>
				<mul order="0x30" stat="pAtkSpd" value="1.2"/>
				<mul order="0x30" stat="mAtkSpd" value="1.2"/>
			</effect>
		</for>
	</skill>
	<skill id="17916" levels="1" name="Mid-grade Love Potion">
		<set name="icon" value="icon.love_potion"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="15"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39478"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="instinct"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtk" value="1.3"/>
				<mul order="0x30" stat="mAtk" value="1.3"/>
				<mul order="0x30" stat="pAtkSpd" value="1.3"/>
				<mul order="0x30" stat="mAtkSpd" value="1.3"/>
			</effect>
		</for>
	</skill>
	<skill id="17917" levels="1" name="High-grade Love Potion">
		<set name="icon" value="icon.love_potion"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="15"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39479"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="instinct"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtk" value="1.4"/>
				<mul order="0x30" stat="mAtk" value="1.4"/>
				<mul order="0x30" stat="pAtkSpd" value="1.4"/>
				<mul order="0x30" stat="mAtkSpd" value="1.4"/>
			</effect>
		</for>
	</skill>
	<skill id="17918" levels="1" name="Cruel Love Potion">
		<set name="icon" value="icon.love_potion"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39480"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="instinct"/>
		<for>
			<effect>
				<triggers>
					<trigger id="18010" level="1" type="ON_EXIT_EFFECT" chance="50"/>
					<trigger id="18011" level="1" type="ON_EXIT_EFFECT" chance="50"/>
					<trigger id="18012" level="1" type="ON_EXIT_EFFECT" chance="40"/>
					<trigger id="18013" level="1" type="ON_EXIT_EFFECT" chance="40"/>
					<trigger id="18014" level="1" type="ON_EXIT_EFFECT" chance="30"/>
				</triggers>
			</effect>
		</for>
	</skill>
	<skill id="17919" levels="1" name="Super Elixir">
		<set name="icon" value="icon.super_elixir_potion"/>
		<set name="reuseDelay" value="120000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1902">
			<and>
				<player minLevel="85"/>
				<player max_level="105"/>
			</and>
		</cond>
		<for>
			<effect instant="true" name="RestoreHP" value="35">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="true"/>
			</effect>
			<effect instant="true" name="RestoreMP" value="20">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="true"/>
			</effect>
			<effect instant="true" name="RestoreCP" value="35">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="true"/>
			</effect>
		</for>
	</skill>
	
	<skill id="17975" levels="1" name="Talisman - Wind: Defense">
		<set name="icon" value="icon.r85_talisman_pd_up_active"/>
		<set name="reuseDelay" value="1200000"/>
		<set name="hitTime" value="1000"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="talisman"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<for>
			<effect>
				<mul order="0x30" stat="pDef" value="1.5"/>	<!--TODO: Check value.-->
				<mul order="0x30" stat="mDef" value="1.5"/> <!--TODO: Check value.-->
			</effect>
		</for>
	</skill>
	<skill id="17976" levels="1" name="Talisman - Wind: Debuff Resistance">
		<set name="icon" value="icon.r85_talisman_md_up_active"/>
		<set name="reuseDelay" value="1200000"/>
		<set name="hitTime" value="1000"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="talisman"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<for>
			<effect>
				<add order="0x40" stat="debuffResist" value="100"/>	<!--TODO: Check value.-->
			</effect>
		</for>
	</skill>
	
	<skill id="17993" levels="1" name="Scroll of Escape: Fairy Settlement">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="220728;72424;1200"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17994" levels="1" name="Scroll of Escape: Garden of Genesis">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="212920;115272;-880"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17995" levels="1" name="Scroll of Escape: Prison of Darkness">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="207560;86616;-1000"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17996" levels="1" name="Scroll of Escape: Fortuna">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="206856;89992;-1008"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17997" levels="1" name="Scroll of Escape: Isle of Souls">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="-95272;52008;-2032"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17998" levels="1" name="Scroll of Escape: Nornil's Cave">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="-85908;37151;-2048"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17999" levels="1" name="Scroll of Escape: Seal of Shilen">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="185912;20296;-3344"/>
		<set name="isHandler" value="true"/>
	</skill>
	
	<skill id="18000" levels="1" name="Scroll of Escape: The Cemetary">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="185912;20296;-3344"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18001" levels="1" name="Scroll of Escape: Guillotine Fortress">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="54792;137800;-2536"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18002" levels="1" name="Scroll of Escape: Orbis Temple">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="199384;85960;-208"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18003" levels="1" name="Scroll of Escape: Heine">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="11336;219048;-3536"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18004" levels="1" name="Scroll of Escape: Valley of Saints">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="65773;-71481;-3728"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18005" levels="1" name="Scroll of Escape: Forge of the Gods">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="169091;-116162;-2416"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18006" levels="1" name="Scroll of Escape: Ivory Tower">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="85176;16360;-3664"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18007" levels="1" name="Scroll of Escape: Secret Room">
		<set name="icon" value="icon.skill0000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="18008" levels="1" name="Scroll of Escape: The Cemetary">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="185912;20296;-3344"/>
		<set name="isHandler" value="true"/>
	</skill>
	
	<skill id="18098" levels="1" name="Scroll: 1,000 SP">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="200"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="40051"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="power" value="1000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SPHEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18099" levels="1" name="Scroll: 10,000 SP">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="200"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="40051"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="power" value="10000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SPHEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
	</skill>
	
	<skill id="18124" levels="1" name="Scroll of Escape: Pagan Temple">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1500"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="40328;-48344;-768"/>
		<set name="isHandler" value="true"/>
	</skill>
	
	<skill id="18126" levels="1" name="Freya's Frozen Scroll">
		<set name="icon" value="icon.freya_scroll"/>
		<set name="reuseDelay" value="600000"/>
		<set name="abnormal_time" value="600"/>
		<set name="abnormal_level" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="1"/>
				<add order="0x40" stat="sp_rate_multiplier" value="1"/>
				<mul order="0x30" stat="vitality_consume" value="1"/>
			</effect>
		</for>
	</skill>
	
	<skill id="18130" levels="1" name="Freya's Frozen Scroll">
		<set name="icon" value="icon.freya_scroll"/>
		<set name="reuseDelay" value="600000"/>
		<set name="abnormal_time" value="600"/>
		<set name="abnormal_level" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="1"/>
				<add order="0x40" stat="sp_rate_multiplier" value="1"/>
				<mul order="0x30" stat="vitality_consume" value="1"/>
			</effect>
		</for>
	</skill>
	
	<skill id="18259" levels="1" name="Twinkling Zodiac Agathion Pack (30-day)">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100.0">
				<item id="45536" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45554" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45542" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45563" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45560" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45539" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45551" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45545" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45569" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45557" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45566" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45548" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	<skill id="18503" levels="1" name="Blessed Zodiac Agathion Pack (30-day)">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="500"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="46369"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="46357" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46358" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46359" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46360" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46361" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46362" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46363" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46364" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46365" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46366" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46367" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46368" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	<skill id="18508" levels="1" name="Harp's Reward Box">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="46431"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11">
				<item id="36514" min_count="1" max_count="1"/> <!--Elcyum Crystal-->
			</group>
			<group chance="11">
				<item id="36515" min_count="1" max_count="1"/> <!--Elcyum-->
			</group>
			<group chance="11">
				<item id="19440" min_count="1" max_count="2"/> <!--Gemstone (R-grade)-->
			</group>
		</restoration>
	</skill>
	
	<skill id="18564" levels="2" name="Shadai's Jewelry Box">
		<table name="#icon">icon.etc_bm_jewelbox_main_i00 icon.etc_bm_jewelbox_shhadai</table>
		<set name="icon" value="#icon"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="500"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="26495"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="100">
				<item id="38932" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38933" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38934" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38935" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38936" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38937" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38938" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38939" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38940" min_count="1" max_count="1"/>
			</group>
			<group chance="10">
				<item id="26475" min_count="1" max_count="1"/>
			</group>
			<group chance="10">
				<item id="26494" min_count="1" max_count="1"/>
			</group>
			<!--NEW-->
			<group chance="100">
				<item id="26491" min_count="1" max_count="1"/> <!--VITAL-->
			</group>
			<group chance="100">
				<item id="26492" min_count="1" max_count="1"/> <!--GARNET-->
			</group>
			<group chance="100">
				<item id="26493" min_count="1" max_count="1"/> <!--TANZANITE-->
			</group>
			<group chance="100">
				<item id="26507" min_count="1" max_count="1"/> <!--Cat's Eye Chest-->
			</group>
			<group chance="100">
				<item id="26508" min_count="1" max_count="1"/> <!--Amethyst Chest-->
			</group>
		</restoration> 
	</skill>
	
	<skill id="18565" levels="5" name="Tanzanite - Barrier">
		<table name="#value">5000 10000 15000 30000 50000</table>
		<table name="#abnormal_time">5 5 10 10 15</table>
		<set name="icon" value="icon.etc_bm_jewel_tanzanite"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<for>
			<effect>
				<add order="0x40" stat="damage_block_count" value="#value"/>
			</effect>
		</for>
	</skill>
	
	<skill id="19007" levels="1" name="Clan Summon">
		<set name="icon" value="icon.skill19007"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="15000"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isClanSkill" value="true"/>
		<set name="min_pledge_rank" value="VISCOUNT"/> <!-- Виконт -->
		<set name="target" value="TARGET_CLAN_ONLY"/>
		<set name="skillType" value="CALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="force_call" value="true"/>
		<set name="skillRadius" value="-1"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="itemConsumeId" value="1785"/>
		<set name="itemConsumeCount" value="10"/>
		<set name="fameConsume" value="900"/>
	</skill>
	
	<skill id="21403" levels="1" name="Mysterious Elf Dye - Prevision">
		<set name="icon" value="icon.skill1907"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="200"/>
		<set name="abnormal_time" value="15"/>		
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<for>
			<effect>
				<add order="0x40" stat="runSpd" value="50"/>
				<add order="0x40" stat="pEvasRate" value="50"/>
				<add order="0x40" stat="pSkillEvasion" value="90"/>
				<add order="0x40" stat="mEvasRate" value="90"/>
			</effect>
		</for>
	</skill>
	
	<skill id="21479" levels="1" name="Three-headed Dragon Teleport - Town of Aden">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="11"/>
	</skill>
	<skill id="21480" levels="1" name="Three-headed Dragon Teleport - Town of Rune">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="14"/>
	</skill>
	<skill id="21481" levels="1" name="Three-headed Dragon Teleport - Town of Giran">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="3000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="9"/>
	</skill>
	
	<skill id="22054" levels="1" name="Vitality Maintaining Potion">
		<set name="icon" value="icon.skilltransform4"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="VP_UP"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="abnormal_type" value="vp_up"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect name="Vitality"/>
		</for>
	</skill>
	
	<skill id="22188" levels="1" name="Summon Big Wedding Cake">
		<!--  Automatically generated from The High Five: Part 4.5 client files.
		  Description: none
		  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
		  created 07-7-2011  19:19
		-->
		<set name="icon" value="icon.skill22188"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="3500"/>
		<set name="magicLevel" value="85"/>
		<set name="npcId" value="137"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="skillType" value="SUMMON"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="summonType" value="TREE"/>
		<set name="is_saveable_summon" value="false"/>	<!--TODO: Check.-->
	</skill>
	
	<skill id="22254" levels="1" name="Enhanced Power Shirt Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="23085" min_count="1" max_count="1" enchant_level="7"/> <!--Enhanced Power Shirt Pack-->
			</group>
		</restoration>
	</skill>
	
	<skill id="22500" levels="1" name="Blessed Three-headed Dragon's Egg">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="86400000"/>
		<set name="magicType" value="MAGIC"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<cond msgId="2292">
			<player agathion="1575"/>
		</cond>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="100.0">
				<item id="22649" min_count="1" max_count="1"/>	<!--Blessed Three-headed Dragon's Egg-->
			</group>
		</restoration>
	</skill>
	
	<skill id="22587" levels="4" name="Drop Rate Rune">
		<table name="#drop_chance_modifier">0.3 0.5 1 2</table>
		<table name="#adena_rate_multiplier">0.3 0.5 1 2</table>
		<table name="#spoil_chance_modifier">0.3 0.5 1 2</table>
		<set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/>
		<set name="magicLevel" value="1"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add stat="adena_rate_multiplier" order="0x40" value="#adena_rate_multiplier"/>
			<add stat="drop_chance_modifier" order="0x40" value="#drop_chance_modifier"/>
			<add stat="spoil_chance_modifier" order="0x40" value="#spoil_chance_modifier"/>
		</for>
	</skill>
	
	<skill id="22616" levels="1" name="Summon Big Wedding Cake">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="3500"/>
		<set name="magicLevel" value="85"/>
		<set name="npcId" value="137"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="skillType" value="SUMMON"/>
		<set name="target" value="TARGET_SELF"/>
	</skill>
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Scorpius вне форума  
Старый 31.07.2016, 08:13   #4
Scorpius
Спонсор Арены
 
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По умолчанию

--- Skills --- 31 07 16 - 4


Код:
<skill id="22715" levels="1" name="Heavenly Treasure Chest">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<set name="itemConsumeId" value="23377"/>
		<set name="itemConsumeCount" value="1"/>
		<restoration level="1">
			<group chance="11.0">
				<item id="19448" min_count="1" max_count="1"/>
			</group>
			<group chance="11.0">
				<item id="19447" min_count="1" max_count="1"/>
			</group>
			<group chance="5.0">
				<item id="23344" min_count="1" max_count="1"/>
			</group>
			<group chance="5.0">
				<item id="23342" min_count="1" max_count="1"/>
			</group>
			<group chance="70.0">
				<item id="18565" min_count="1" max_count="1"/>
			</group>
			<group chance="70.0">
				<item id="18566" min_count="1" max_count="1"/>
			</group>
			<group chance="20.0">
				<item id="34941" min_count="1" max_count="1"/>
			</group>
			<group chance="50.0">
				<item id="23066" min_count="1" max_count="1"/>
			</group>
			<group chance="50.0">
				<item id="23067" min_count="1" max_count="1"/>
			</group>
			<group chance="50.0">
				<item id="23068" min_count="1" max_count="1"/>
			</group>
			<group chance="50.0">
				<item id="23069" min_count="1" max_count="1"/>
			</group>
			<group chance="50.0">
				<item id="23070" min_count="1" max_count="1"/>
			</group>
			<group chance="50.0">
				<item id="23071" min_count="1" max_count="1"/>
			</group>
			<group chance="10.0">
				<item id="34688" min_count="1" max_count="1"/>
			</group>
			<group chance="10.0">
				<item id="34689" min_count="1" max_count="1"/>
			</group>
			<group chance="10.0">
				<item id="34690" min_count="1" max_count="1"/>
			</group>
			<group chance="10.0">
				<item id="34679" min_count="1" max_count="1"/>
			</group>
			<group chance="10.0">
				<item id="34680" min_count="1" max_count="1"/>
			</group>
			<group chance="10.0">
				<item id="34681" min_count="1" max_count="1"/>
			</group>
			<group chance="15.0">
				<item id="34940" min_count="1" max_count="1"/>
			</group>
			<group chance="0.5">
				<item id="23345" min_count="1" max_count="1"/>
			</group>
			<group chance="0.5">
				<item id="23343" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	<skill id="22926" levels="1" name="Top-grade Drop Rate Rune">
		<table name="#adena_rate_multiplier">2</table>
		<table name="#drop_chance_modifier">2</table>
		<table name="#spoil_chance_modifier">2</table>
		<set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/>
		<set name="magicLevel" value="1"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add stat="adena_rate_multiplier" order="0x40" value="#adena_rate_multiplier"/>
			<add stat="drop_chance_modifier" order="0x40" value="#drop_chance_modifier"/>
			<add stat="spoil_chance_modifier" order="0x40" value="#spoil_chance_modifier"/>
		</for>
	</skill>
	
	<skill id="22929" levels="1" name="Horn Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_attack"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isPreservedOnDeath" value="true"/>
		<for>
			<effect name="p_block_buff_slot">
				<def name="abnormal_types" value="improve_pa_pd_up;pa_up;pd_up;improve_ma_md_up;md_up;ma_up"/>
				<mul order="0x30" stat="pDef" value="1.15"/>
				<mul order="0x30" stat="pAtk" value="1.17"/>
				<mul order="0x30" stat="mAtk" value="1.79"/>
				<mul order="0x30" stat="mDef" value="1.30"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="improve_pa_pd_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="pa_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="pd_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="improve_ma_md_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="md_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="ma_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
		</for>
	</skill>
	<skill id="22930" levels="2" name="Drum Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="22931" levels="1" name="Drum Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_defence"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isPreservedOnDeath" value="true"/>
		<for>
			<effect name="p_block_buff_slot">
				<def name="abnormal_types" value="multi_buff;counter_critical"/>
				<mul order="0x30" stat="maxMp" value="1.2"/>
				<mul order="0x30" stat="regHp" value="1.2"/>
				<add order="0x40" stat="baseMCritRate" value="20"/>
				<mul order="0x30" stat="pCritDamage" value="1.2"/>
				<mul order="0x30" stat="pAtk" value="1.1"/>
				<mul order="0x30" stat="pDef" value="1.2"/>
				<mul order="0x30" stat="pAtkSpd" value="1.2"/>
				<mul order="0x30" stat="mAtkSpd" value="1.2"/>
				<mul order="0x30" stat="mAtk" value="1.2"/>
				<mul order="0x30" stat="mDef" value="1.2"/>
				<mul order="0x30" stat="runSpd" value="0.85"/>
				<add order="0x40" stat="debuffResist" value="10"/>
				<mul order="0x30" stat="pCritDamRcpt" value="0.7"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="multi_buff"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="counter_critical"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
		</for>
	</skill>
	<skill id="22932" levels="2" name="Lute Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="22933" levels="1" name="Lute Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_move"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isPreservedOnDeath" value="true"/>
		<for>
			<effect name="p_block_buff_slot">
				<def name="abnormal_types" value="improve_vampiric_haste;attack_time_down;vampiric_attack;casting_time_down"/>
				<mul order="0x30" stat="pAtkSpd" value="1.34"/>
				<mul order="0x30" stat="mAtkSpd" value="1.31"/>
				<add order="0x40" stat="absorbDam" value="9"/>
				<add order="0x40" stat="absorbBowDam" value="9"/>
				<add order="0x40" stat="absorbPSkillDam" value="9"/>
				<add order="0x40" stat="absorbMSkillDam" value="9"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="improve_vampiric_haste"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="attack_time_down"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="vampiric_attack"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="casting_time_down"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
		</for>
	</skill>
	<skill id="22934" levels="2" name="Pipe Organ Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="22935" levels="1" name="Pipe Organ Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_condition"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isPreservedOnDeath" value="true"/>
		<for>
			<effect name="p_block_buff_slot">
				<def name="abnormal_types" value="improve_hp_mp_up;max_hp_up;max_mp_up;hp_regen_up"/>
				<mul order="0x30" stat="maxHp" value="1.37"/>
				<mul order="0x30" stat="maxMp" value="1.37"/>
				<mul order="0x30" stat="maxCp" value="1.37"/>
				<mul order="0x30" stat="regHp" value="1.20"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="improve_hp_mp_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="max_hp_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="max_mp_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="hp_regen_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
		</for>
	</skill>
	
	
	<skill id="22936" levels="2" name="Guitar Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="22937" levels="1" name="Guitar Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_critical"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isPreservedOnDeath" value="true"/>
		<for>
			<effect name="p_block_buff_slot">
				<def name="abnormal_types" value="improve_crt_rate_dmg_up;critical_prob_up;critical_dmg_up;cheap_magic;magic_critical_up"/>
				<add order="0x40" stat="pCritRate" value="32"/>
				<mul order="0x30" stat="pCritDamage" value="1.35"/>
				<add order="0x40" stat="baseMCritRate" value="20"/>
				<mul order="0x30" stat="mpConsum" value="0.9"/>
				<mul order="0x30" stat="mpConsumePhysical" value="0.8"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="improve_crt_rate_dmg_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="critical_prob_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="critical_dmg_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="cheap_magic"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="magic_critical_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
		</for>
	</skill>
	<skill id="22938" levels="2" name="Harp Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="22939" levels="1" name="Harp Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_hitavoid"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isPreservedOnDeath" value="true"/>
		<for>
			<effect name="p_block_buff_slot">
				<def name="abnormal_types" value="improve_hit_defence_crt_rate_up;hit_up;t_crt_dmg_down;improve_speed_avoid_up;speed_up;avoid_up"/>
				<add order="0x40" stat="pAccCombat" value="5"/>
				<add order="0x40" stat="pEvasRate" value="5"/>
				<add order="0x40" stat="mEvasRate" value="5"/>
				<add order="0x40" stat="runSpd" value="34"/>
				<mul order="0x30" stat="pCritDamRcpt" value="0.70"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="improve_hit_defence_crt_rate_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="hit_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="t_crt_dmg_down"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="improve_speed_avoid_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="speed_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="avoid_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
		</for>
	</skill>
	
	<skill id="23017" levels="1" name="Winter Holiday Festival">
		<!--
		      Description: Max HP, MP and CP are increased; P. Def., Movement Speed, P. Atk., and M. Atk. are increased; MP consumption for skills is decreased. Effect 1.
		-->
		<set name="icon" value="BranchSys.icon.br_xmas_reward_buff_i00"/>
		<set name="castRange" value="400"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="br_event_buf1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="cancelable" value="false"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x40" stat="maxHp" value="691"/>
				<add order="0x40" stat="maxMp" value="186"/>
				<add order="0x40" stat="maxCp" value="256"/>
				<mul order="0x30" stat="pDef" value="1.19"/>
				<add order="0x40" stat="runSpd" value="20"/>
				<mul order="0x30" stat="pAtk" value="1.1"/>
				<mul order="0x30" stat="mAtk" value="1.15"/>
				<mul order="0x30" stat="mDef" value="1.19"/>
				<mul order="0x30" stat="mpConsum" value="0.84"/>
				<mul order="0x30" stat="mpConsumePhysical" value="0.84"/>
				<mul order="0x30" stat="mpDanceConsume" value="0.84"/>
			</effect>
		</for>
	</skill>
	
	<skill id="23448" levels="1" name="Blessed Three-headed Dragon's Egg">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="1000"/>
		<set name="hitTime" value="2700"/>
		<set name="reuseDelay" value="86400000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="50">
				<item id="23765" min_count="1" max_count="1"/>
			</group>
			<group chance="50">
				<item id="22648" min_count="1" max_count="1"/>
			</group>
			<group chance="30">
				<item id="22647" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26395" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26396" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26397" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26398" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26399" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26400" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26401" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26402" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26403" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26404" min_count="1" max_count="1"/>
			</group>
			<group chance="50">
				<item id="23763" min_count="1" max_count="1"/>
			</group>
			<group chance="50">
				<item id="17206" min_count="1" max_count="1"/>
			</group>
			<group chance="60">
				<item id="21244" min_count="1" max_count="1"/>
			</group>
			<group chance="60">
				<item id="21240" min_count="1" max_count="1"/>
			</group>
			<group chance="60">
				<item id="40231" min_count="1" max_count="1"/>
			</group>
			<group chance="70">
				<item id="22628" min_count="1" max_count="1"/>
			</group>
			<group chance="50">
				<item id="22627" min_count="1" max_count="1"/>
			</group>
			<group chance="10">
				<item id="46337" min_count="1" max_count="1"/>
			</group>
			<group chance="10">
				<item id="23233" min_count="1" max_count="1"/>
			</group>
			<group chance="10">
				<item id="46395" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="35569" min_count="1" max_count="1"/>
			</group>
			<group chance="70">
				<item id="27579" min_count="1" max_count="1"/>
			</group>
			<group chance="50">
				<item id="27578" min_count="1" max_count="1"/>
			</group>
			<group chance="70">
				<item id="27580" min_count="1" max_count="1"/>
			</group>
			<group chance="20">
				<item id="35569" min_count="1" max_count="1"/>
			</group>
			<group chance="10">
				<item id="35567" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	<skill id="27376" levels="1" name="Campfire's Warmth">
		<set name="icon" value="icon.skill27378"/>
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="1"/>
		<set name="reuseDelay" value="5000"/>
		<set name="magicLevel" value="101"/>
		<set name="magicType" value="MAGIC"/>
		<set name="skillRadius" value="900"/>
		<set name="target" value="TARGET_PARTY"/>
		<set name="skillType" value="HEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect>
				<add order="0x40" stat="absorbDam" value="5"/>
				<add order="0x40" stat="absorbBowDam" value="5"/>
				<add order="0x40" stat="absorbPSkillDam" value="5"/>
				<add order="0x40" stat="absorbMSkillDam" value="5"/>
				<add order="0x40" stat="pvePhysSkillDmgBonus" value="1.1"/>
				<add order="0x40" stat="pveMagicSkillDmgBonus" value="1.1"/>
				<add order="0x40" stat="pvePhysDmgBonus" value="1.1"/>
				<mul order="0x30" stat="mReuse" value="0.90"/>
				<mul order="0x30" stat="pReuse" value="0.90"/>
				<mul order="0x30" stat="musicReuse" value="0.90"/>
			</effect>
		</for>
	</skill>
	<skill id="27377" levels="1" name="Summon Campfire">
		<set name="icon" value="BranchSys.icon.br_kotatsu_i00"/>
		<set name="reuseDelay" value="600000"/>
		<set name="coolTime" value="2000"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="5000"/>
		<set name="magicLevel" value="101"/>
		<set name="magicType" value="MAGIC"/>
		<set name="lifeTime" value="600"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SUMMON"/>		
		<set name="summonType" value="TREE"/>
		<set name="is_saveable_summon" value="false"/>	<!--TODO: Check.-->
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="npcId" value="148"/>
	</skill>
	<skill id="27378" levels="1" name="Warmth of Kotatsu">
		<set name="icon" value="icon.skill27378"/>
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="1"/>
		<set name="reuseDelay" value="5000"/>
		<set name="magicLevel" value="101"/>
		<set name="magicType" value="MAGIC"/>
		<set name="skillRadius" value="900"/>
		<set name="target" value="TARGET_PARTY"/>
		<set name="skillType" value="HEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect>
				<add order="0x40" stat="runSpd" value="20"/>
				<mul order="0x30" stat="mpConsumePhysical" value="0.8"/>
				<mul order="0x30" stat="mpConsum" value="0.9"/>
				<mul order="0x30" stat="pvePhysDefenceBonus" value="1.1"/>
				<mul order="0x30" stat="pvePhysSkillDefenceBonus" value="1.1"/>
				<mul order="0x30" stat="pveMagicSkillDefenceBonus" value="1.1"/>
			</effect>
		</for>
	</skill>
	<skill id="27379" levels="1" name="Summon Warm Kotatsu">
		<set name="icon" value="BranchSys.icon.br_kotatsu_i00"/>
		<set name="reuseDelay" value="600000"/>
		<set name="coolTime" value="2000"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="5000"/>
		<set name="magicLevel" value="101"/>
		<set name="magicType" value="MAGIC"/>
		<set name="lifeTime" value="600"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SUMMON"/>	
		<set name="summonType" value="TREE"/>
		<set name="is_saveable_summon" value="false"/>	<!--TODO: Check.-->
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="npcId" value="127"/>
	</skill>
	
	
	<skill id="27570" levels="1" name="Pendant Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="27498"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11">
				<item id="35901" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35902" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35903" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35904" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35905" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35906" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35907" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35908" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35909" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35910" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35911" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35912" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35913" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35914" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	<skill id="27595" levels="1" name="Lv. 4 Jewel Bundle">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="38873" min_count="1" max_count="1"/>	<!--Jewel Bundle Obsidian 4 lvl-->
				<item id="38878" min_count="1" max_count="1"/>	<!--Jewel Bundle Opal 4 lvl-->
			</group>
			<group chance="100">
				<item id="38883" min_count="1" max_count="1"/>	<!--Jewel Bundle Emerald 4 lvl-->
				<item id="38893" min_count="1" max_count="1"/>	<!--Jewel Bundle Diamond 4 lvl-->
			</group>
			<group chance="100">
				<item id="38873" min_count="1" max_count="1"/>	<!--Jewel Bundle Obsidian 4 lvl-->
				<item id="38883" min_count="1" max_count="1"/>	<!--Jewel Bundle Emerald 4 lvl-->
			</group>
			<group chance="100">
				<item id="38878" min_count="1" max_count="1"/>	<!--Jewel Bundle Opal 4 lvl-->
				<item id="38893" min_count="1" max_count="1"/>	<!--Jewel Bundle Diamond 4 lvl-->
			</group>
		</restoration>
	</skill>
	
	<skill id="27615" levels="1" name="Maphr's Wind Scroll">
		<set name="icon" value="icon.freya_scroll"/>
		<set name="reuseDelay" value="60000"/>
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="vp_up"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="2"/>
				<add order="0x40" stat="sp_rate_multiplier" value="2"/>
				<mul order="0x30" stat="vitality_consume" value="2"/>
			</effect>
		</for>
	</skill>
	
	<skill id="27634" levels="1" name="Gran Kain's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceUnholy" value="50"/>
			<add order="0x10" stat="CON" value="3"/>
			<add order="0x10" stat="STR" value="3"/>
			<add order="0x10" stat="INT" value="3"/>
			<mul order="0x30" stat="mReuse" value="0.90"/>
			<mul order="0x30" stat="pReuse" value="0.90"/>
			<mul order="0x30" stat="musicReuse" value="0.90"/>
			<add order="0x40" stat="reflectDam" value="5"/>
			<add order="0x40" stat="reflectBowDam" value="5"/>
			<add order="0x40" stat="reflectPSkillDam" value="5"/>
			<add order="0x40" stat="reflectMSkillDam" value="5"/>
			<mul order="0x30" stat="pAtk" value="1.15"/>
			<mul order="0x30" stat="mAtk" value="1.1"/>
			<mul order="0x30" stat="maxHp" value="1.03"/>
			<mul order="0x30" stat="maxMp" value="1.05"/>
			<add order="0x40" stat="stunResist" value="25"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="25"/>-->
			<add order="0x40" stat="airjokeResist" value="25"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="25"/>-->
			<add order="0x40" stat="disarmResist" value="15"/>
			<add order="0x40" stat="sleepResist" value="15"/>
		</for>
	</skill>
	<skill id="27635" levels="2" name="Gran Kain's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceUnholy" value="50"/>
			<add order="0x10" stat="CON" value="3"/>
			<add order="0x10" stat="STR" value="3"/>
			<add order="0x10" stat="INT" value="3"/>
			<mul order="0x30" stat="mReuse" value="0.89"/>
			<mul order="0x30" stat="pReuse" value="0.89"/>
			<mul order="0x30" stat="musicReuse" value="0.89"/>
			<add order="0x40" stat="reflectDam" value="6"/>
			<add order="0x40" stat="reflectBowDam" value="6"/>
			<add order="0x40" stat="reflectPSkillDam" value="6"/>
			<add order="0x40" stat="reflectMSkillDam" value="6"/>
			<mul order="0x30" stat="pAtk" value="1.16"/>
			<mul order="0x30" stat="mAtk" value="1.11"/>
			<mul order="0x30" stat="maxHp" value="1.03"/>
			<mul order="0x30" stat="maxMp" value="1.05"/>
			<add order="0x40" stat="stunResist" value="26"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="26"/>-->
			<add order="0x40" stat="airjokeResist" value="26"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="26"/>-->
			<add order="0x40" stat="disarmResist" value="16"/>
			<add order="0x40" stat="sleepResist" value="16"/>
		</for>
	</skill>
	<skill id="27636" levels="3" name="Gran Kain's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceUnholy" value="60"/>
			<add order="0x10" stat="CON" value="4"/>
			<add order="0x10" stat="STR" value="4"/>
			<add order="0x10" stat="INT" value="4"/>
			<mul order="0x30" stat="mReuse" value="0.88"/>
			<mul order="0x30" stat="pReuse" value="0.88"/>
			<mul order="0x30" stat="musicReuse" value="0.88"/>
			<add order="0x40" stat="reflectDam" value="7"/>
			<add order="0x40" stat="reflectBowDam" value="7"/>
			<add order="0x40" stat="reflectPSkillDam" value="7"/>
			<add order="0x40" stat="reflectMSkillDam" value="7"/>
			<mul order="0x30" stat="pAtk" value="1.17"/>
			<mul order="0x30" stat="mAtk" value="1.12"/>
			<mul order="0x30" stat="maxHp" value="1.05"/>
			<mul order="0x30" stat="maxMp" value="1.07"/>
			<add order="0x40" stat="stunResist" value="27"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="27"/>-->
			<add order="0x40" stat="airjokeResist" value="27"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="27"/>-->
			<add order="0x40" stat="disarmResist" value="17"/>
			<add order="0x40" stat="sleepResist" value="17"/>
		</for>
	</skill>
	<skill id="27637" levels="4" name="Gran Kain's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceUnholy" value="60"/>
			<add order="0x10" stat="CON" value="4"/>
			<add order="0x10" stat="STR" value="4"/>
			<add order="0x10" stat="INT" value="4"/>
			<mul order="0x30" stat="mReuse" value="0.87"/>
			<mul order="0x30" stat="pReuse" value="0.87"/>
			<mul order="0x30" stat="musicReuse" value="0.87"/>
			<add order="0x40" stat="reflectDam" value="8"/>
			<add order="0x40" stat="reflectBowDam" value="8"/>
			<add order="0x40" stat="reflectPSkillDam" value="8"/>
			<add order="0x40" stat="reflectMSkillDam" value="8"/>
			<mul order="0x30" stat="pAtk" value="1.18"/>
			<mul order="0x30" stat="mAtk" value="1.13"/>
			<mul order="0x30" stat="maxHp" value="1.05"/>
			<mul order="0x30" stat="maxMp" value="1.07"/>
			<add order="0x40" stat="stunResist" value="28"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="28"/>-->
			<add order="0x40" stat="airjokeResist" value="28"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="28"/>-->
			<add order="0x40" stat="disarmResist" value="18"/>
			<add order="0x40" stat="sleepResist" value="18"/>
		</for>
	</skill>
	<skill id="27638" levels="5" name="Gran Kain's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceUnholy" value="70"/>
			<add order="0x10" stat="CON" value="5"/>
			<add order="0x10" stat="STR" value="5"/>
			<add order="0x10" stat="INT" value="5"/>
			<mul order="0x30" stat="mReuse" value="0.86"/>
			<mul order="0x30" stat="pReuse" value="0.86"/>
			<mul order="0x30" stat="musicReuse" value="0.86"/>
			<add order="0x40" stat="reflectDam" value="9"/>
			<add order="0x40" stat="reflectBowDam" value="9"/>
			<add order="0x40" stat="reflectPSkillDam" value="9"/>
			<add order="0x40" stat="reflectMSkillDam" value="9"/>
			<mul order="0x30" stat="pAtk" value="1.19"/>
			<mul order="0x30" stat="mAtk" value="1.14"/>
			<mul order="0x30" stat="maxHp" value="1.07"/>
			<mul order="0x30" stat="maxMp" value="1.1"/>
			<add order="0x40" stat="stunResist" value="29"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="29"/>-->
			<add order="0x40" stat="airjokeResist" value="29"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="29"/>-->
			<add order="0x40" stat="disarmResist" value="19"/>
			<add order="0x40" stat="sleepResist" value="19"/>
		</for>
	</skill>
	<skill id="27639" levels="6" name="Gran Kain's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceUnholy" value="70"/>
			<add order="0x10" stat="CON" value="5"/>
			<add order="0x10" stat="STR" value="5"/>
			<add order="0x10" stat="INT" value="5"/>
			<mul order="0x30" stat="mReuse" value="0.85"/>
			<mul order="0x30" stat="pReuse" value="0.85"/>
			<mul order="0x30" stat="musicReuse" value="0.85"/>
			<add order="0x40" stat="reflectDam" value="10"/>
			<add order="0x40" stat="reflectBowDam" value="10"/>
			<add order="0x40" stat="reflectPSkillDam" value="10"/>
			<add order="0x40" stat="reflectMSkillDam" value="10"/>
			<mul order="0x30" stat="pAtk" value="1.2"/>
			<mul order="0x30" stat="mAtk" value="1.15"/>
			<mul order="0x30" stat="maxHp" value="1.07"/>
			<mul order="0x30" stat="maxMp" value="1.1"/>
			<add order="0x40" stat="stunResist" value="30"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="30"/>-->
			<add order="0x40" stat="airjokeResist" value="30"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="30"/>-->
			<add order="0x40" stat="disarmResist" value="20"/>
			<add order="0x40" stat="sleepResist" value="20"/>
		</for>
	</skill>
	<skill id="27640" levels="1" name="Einhasad's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceHoly" value="50"/>
			<add order="0x10" stat="CON" value="3"/>
			<add order="0x10" stat="STR" value="3"/>
			<add order="0x10" stat="INT" value="3"/>
			<mul order="0x30" stat="mReuse" value="0.90"/>
			<mul order="0x30" stat="pReuse" value="0.90"/>
			<mul order="0x30" stat="musicReuse" value="0.90"/>
			<add order="0x40" stat="reflectDam" value="5"/>
			<add order="0x40" stat="reflectBowDam" value="5"/>
			<add order="0x40" stat="reflectPSkillDam" value="5"/>
			<add order="0x40" stat="reflectMSkillDam" value="5"/>
			<mul order="0x30" stat="pAtk" value="1.1"/>
			<mul order="0x30" stat="mAtk" value="1.15"/>
			<mul order="0x30" stat="maxHp" value="1.03"/>
			<mul order="0x30" stat="maxMp" value="1.05"/>
			<add order="0x40" stat="stunResist" value="25"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="25"/>-->
			<add order="0x40" stat="airjokeResist" value="15"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="15"/>-->
			<add order="0x40" stat="disarmResist" value="25"/>
			<add order="0x40" stat="sleepResist" value="25"/>
		</for>
	</skill>
	<skill id="27641" levels="2" name="Einhasad's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceHoly" value="50"/>
			<add order="0x10" stat="CON" value="3"/>
			<add order="0x10" stat="STR" value="3"/>
			<add order="0x10" stat="INT" value="3"/>
			<mul order="0x30" stat="mReuse" value="0.89"/>
			<mul order="0x30" stat="pReuse" value="0.89"/>
			<mul order="0x30" stat="musicReuse" value="0.89"/>
			<add order="0x40" stat="reflectDam" value="6"/>
			<add order="0x40" stat="reflectBowDam" value="6"/>
			<add order="0x40" stat="reflectPSkillDam" value="6"/>
			<add order="0x40" stat="reflectMSkillDam" value="6"/>
			<mul order="0x30" stat="pAtk" value="1.11"/>
			<mul order="0x30" stat="mAtk" value="1.16"/>
			<mul order="0x30" stat="maxHp" value="1.03"/>
			<mul order="0x30" stat="maxMp" value="1.05"/>
			<add order="0x40" stat="stunResist" value="26"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="26"/>-->
			<add order="0x40" stat="airjokeResist" value="16"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="16"/>-->
			<add order="0x40" stat="disarmResist" value="26"/>
			<add order="0x40" stat="sleepResist" value="26"/>
		</for>
	</skill>
	<skill id="27642" levels="3" name="Einhasad's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceHoly" value="60"/>
			<add order="0x10" stat="CON" value="4"/>
			<add order="0x10" stat="STR" value="4"/>
			<add order="0x10" stat="INT" value="4"/>
			<mul order="0x30" stat="mReuse" value="0.88"/>
			<mul order="0x30" stat="pReuse" value="0.88"/>
			<mul order="0x30" stat="musicReuse" value="0.88"/>
			<add order="0x40" stat="reflectDam" value="7"/>
			<add order="0x40" stat="reflectBowDam" value="7"/>
			<add order="0x40" stat="reflectPSkillDam" value="7"/>
			<add order="0x40" stat="reflectMSkillDam" value="7"/>
			<mul order="0x30" stat="pAtk" value="1.12"/>
			<mul order="0x30" stat="mAtk" value="1.17"/>
			<mul order="0x30" stat="maxHp" value="1.05"/>
			<mul order="0x30" stat="maxMp" value="1.07"/>
			<add order="0x40" stat="stunResist" value="27"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="27"/>-->
			<add order="0x40" stat="airjokeResist" value="17"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="17"/>-->
			<add order="0x40" stat="disarmResist" value="27"/>
			<add order="0x40" stat="sleepResist" value="27"/>
		</for>
	</skill>
	<skill id="27643" levels="4" name="Einhasad's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceHoly" value="60"/>
			<add order="0x10" stat="CON" value="4"/>
			<add order="0x10" stat="STR" value="4"/>
			<add order="0x10" stat="INT" value="4"/>
			<mul order="0x30" stat="mReuse" value="0.87"/>
			<mul order="0x30" stat="pReuse" value="0.87"/>
			<mul order="0x30" stat="musicReuse" value="0.87"/>
			<add order="0x40" stat="reflectDam" value="8"/>
			<add order="0x40" stat="reflectBowDam" value="8"/>
			<add order="0x40" stat="reflectPSkillDam" value="8"/>
			<add order="0x40" stat="reflectMSkillDam" value="8"/>
			<mul order="0x30" stat="pAtk" value="1.13"/>
			<mul order="0x30" stat="mAtk" value="1.18"/>
			<mul order="0x30" stat="maxHp" value="1.05"/>
			<mul order="0x30" stat="maxMp" value="1.07"/>
			<add order="0x40" stat="stunResist" value="28"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="28"/>-->
			<add order="0x40" stat="airjokeResist" value="18"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="18"/>-->
			<add order="0x40" stat="disarmResist" value="28"/>
			<add order="0x40" stat="sleepResist" value="28"/>
		</for>
	</skill>
	<skill id="27644" levels="5" name="Einhasad's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceHoly" value="70"/>
			<add order="0x10" stat="CON" value="5"/>
			<add order="0x10" stat="STR" value="5"/>
			<add order="0x10" stat="INT" value="5"/>
			<mul order="0x30" stat="mReuse" value="0.86"/>
			<mul order="0x30" stat="pReuse" value="0.86"/>
			<mul order="0x30" stat="musicReuse" value="0.86"/>
			<add order="0x40" stat="reflectDam" value="9"/>
			<add order="0x40" stat="reflectBowDam" value="9"/>
			<add order="0x40" stat="reflectPSkillDam" value="9"/>
			<add order="0x40" stat="reflectMSkillDam" value="9"/>
			<mul order="0x30" stat="pAtk" value="1.14"/>
			<mul order="0x30" stat="mAtk" value="1.19"/>
			<mul order="0x30" stat="maxHp" value="1.07"/>
			<mul order="0x30" stat="maxMp" value="1.1"/>
			<add order="0x40" stat="stunResist" value="29"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="29"/>-->
			<add order="0x40" stat="airjokeResist" value="19"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="19"/>-->
			<add order="0x40" stat="disarmResist" value="29"/>
			<add order="0x40" stat="sleepResist" value="29"/>
		</for>
	</skill>
	<skill id="27645" levels="6" name="Einhasad's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceHoly" value="70"/>
			<add order="0x10" stat="CON" value="5"/>
			<add order="0x10" stat="STR" value="5"/>
			<add order="0x10" stat="INT" value="5"/>
			<mul order="0x30" stat="mReuse" value="0.85"/>
			<mul order="0x30" stat="pReuse" value="0.85"/>
			<mul order="0x30" stat="musicReuse" value="0.85"/>
			<add order="0x40" stat="reflectDam" value="10"/>
			<add order="0x40" stat="reflectBowDam" value="10"/>
			<add order="0x40" stat="reflectPSkillDam" value="10"/>
			<add order="0x40" stat="reflectMSkillDam" value="10"/>
			<mul order="0x30" stat="pAtk" value="1.15"/>
			<mul order="0x30" stat="mAtk" value="1.2"/>
			<mul order="0x30" stat="maxHp" value="1.07"/>
			<mul order="0x30" stat="maxMp" value="1.1"/>
			<add order="0x40" stat="stunResist" value="30"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="30"/>-->
			<add order="0x40" stat="airjokeResist" value="20"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="20"/>-->
			<add order="0x40" stat="disarmResist" value="30"/>
			<add order="0x40" stat="sleepResist" value="30"/>
		</for>
	</skill>
	
	<skill id="27673" levels="1" name="+7 Shiny Elemental Shirt Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="37718" min_count="1" max_count="1" enchant_level="7"/>	<!--Сияющая Футболка Эйнхасад-->
			</group>
		</restoration>
	</skill>
	<skill id="27674" levels="1" name="+7 Physical Reflect Shirt Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="46193" min_count="1" max_count="1" enchant_level="7"/>	<!--Футболка Отражения Атаки-->
			</group>
		</restoration>
	</skill>
	<skill id="27675" levels="1" name="+7 Magical Reflect Shirt Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="46194" min_count="1" max_count="1" enchant_level="7"/>	<!--Футболка Отражения Магии-->
			</group>
		</restoration>
	</skill>
	<skill id="27676" levels="1" name="+7 Pa'agrio's Shirt Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="34623" min_count="1" max_count="1" enchant_level="7"/>	<!--Pa'agrio's Shirt Pack-->
			</group>
		</restoration>
	</skill>
	<skill id="27677" levels="1" name="+7 Sayha's Shirt Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="34624" min_count="1" max_count="1" enchant_level="7"/>	<!--Sayha's Shirt Pack-->
			</group>
		</restoration>
	</skill>
	<skill id="27678" levels="1" name="+7 Eva's Shirt Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="34625" min_count="1" max_count="1" enchant_level="7"/>	<!--Eva's Shirt Pack-->
			</group>
		</restoration>
	</skill>
	<skill id="27679" levels="1" name="+7 Maphr's Shirt Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="34626" min_count="1" max_count="1" enchant_level="7"/>	<!--Maphr's Shirt Pack-->
			</group>
		</restoration>
	</skill>
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Scorpius вне форума  
Старый 02.08.2016, 01:40   #5
Evil_dnk
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Регистрация: 03.04.2015
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Внесено. спасибо
Evil_dnk вне форума  
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