Bug report moved to the new portal: Mmore.club
Detailed info: L2-scripts.com
Skype: Urchika

Our portfolio of solved reports: High Five
Our portfolio of solved reports: GOD
Our portfolio of solved reports: Classic

This forum is closed and open for viewing our work on bug reports for a long time. Thank you all !


Закрытая тема
 
Опции темы Опции просмотра
Старый 08.06.2017, 16:39   #1
la2baium
Classic 2.0 + GEO
 
Регистрация: 14.04.2017
Сообщений: 147
По умолчанию Пассивные скилы Эпик бижутерии(ФИКС)(FIXED)

[08.06.17 12:53:01:411] INFO gameserver.GameServer: =================================================
[08.06.17 12:53:01:419] INFO gameserver.GameServer: Project Revision: ........ L2s [24120]
[08.06.17 12:53:01:419] INFO gameserver.GameServer: Build Revision: .......... 10806
[08.06.17 12:53:01:419] INFO gameserver.GameServer: Update: .................. Classic: Saviors
[08.06.17 12:53:01:419] INFO gameserver.GameServer: Build date: .............. 2017.06.02 23:53
[08.06.17 12:53:01:419] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_131-b11 (Oracle Corporation)
[08.06.17 12:53:01:419] INFO gameserver.GameServer: =================================================

не работали защиты от эфектов удержания сна кровотечения и т.д.
кольцо баюма
Код HTML:
    <armor id="49580" name="Baium\'s Ring">
        <set name="crystal_type" value="NONE"/>
        <set name="icon" value="icon.accessory_ring_of_baium_i00"/>
        <set name="price" value="0"/>
        <set name="type" value="NONE"/>
        <set name="weight" value="150"/>
        <equip>
            <slot id="RIGHT_FINGER"/>
            <slot id="LEFT_FINGER"/>
        </equip>
        <skills>
            <skill id="3561" level="1"/>
        </skills>
        <for>
            <add stat="mDef" order="0x10" value="32"/>
            <add stat="maxMp" order="0x60" value="9"/>
        </for>
    </armor>
    <armor id="49581" name="Reinforced Baium\'s Ring">
        <set name="crystal_type" value="NONE"/>
        <set name="icon" value="icon.accessory_ring_of_baium_i02"/>
        <set name="price" value="0"/>
        <set name="type" value="NONE"/>
        <set name="weight" value="150"/>
        <equip>
            <slot id="RIGHT_FINGER"/>
            <slot id="LEFT_FINGER"/>
        </equip>
        <skills>
            <skill id="3561" level="2"/>
        </skills>
        <for>
            <add stat="mDef" order="0x10" value="40"/>
            <add stat="maxMp" order="0x60" value="15"/>
        </for>
    </armor>
    <armor id="49582" name="Refined Baium\'s Ring">
        <set name="crystal_type" value="NONE"/>
        <set name="icon" value="icon.accessory_ring_of_baium_i03"/>
        <set name="price" value="0"/>
        <set name="type" value="NONE"/>
        <set name="weight" value="150"/>
        <equip>
            <slot id="RIGHT_FINGER"/>
            <slot id="LEFT_FINGER"/>
        </equip>
        <skills>
            <skill id="3561" level="3"/>
        </skills>
        <for>
            <add stat="mDef" order="0x10" value="48"/>
            <add stat="maxMp" order="0x60" value="21"/>
        </for>
    </armor>
пассивные скилы
Код HTML:
<skill id="3560" levels="3" name="Orfen\'s Earring">
        <table name="#icon">icon.accessory_earring_of_orfen_i00 icon.accessory_earring_of_orfen_i02 icon.accessory_earring_of_orfen_i03</table>
        <table name="#rootResist">10 15 20</table>
        <table name="#rootPower">10 15 20</table>
        <table name="#mentalResist">5 10 15</table>
        <table name="#mentalPower">5 10 15</table>
        <table name="#hpEff">1.02 1.04 1.06</table>
        <table name="#mpConsum">0.98 0.97 0.95</table>
        <table name="#absorbDamMp">0 0 3</table>
        <set name="icon" value="#icon"/>
        <set name="magicLevel" value="75"/>
        <set name="operate_type" value="P"/>
        <for>
            <add stat="rootResist" value="#rootResist"/>
            <add stat="rootPower" value="#rootPower"/>
            <add stat="mentalResist" value="#mentalResist"/>
            <add stat="mentalPower" value="#mentalPower"/>
            <mul stat="hpEff" value="#hpEff"/>
            <mul stat="mpConsum" value="#mpConsum"/>
            <mul stat="mpConsumePhysical" value="#mpConsum"/>
            <mul stat="mpDanceConsume" value="#mpConsum"/>
            <add stat="absorbDamMp" value="#absorbDamMp"/>
        </for>
    </skill>
    <skill id="3561" levels="3" name="Baium\'s Ring">
        <table name="#icon">icon.accessory_ring_of_baium_i00 icon.accessory_ring_of_baium_i02 icon.accessory_ring_of_baium_i03</table>
        <table name="#bleedResist">5 10 15</table>
        <table name="#bleedPower">5 10 15</table>
        <table name="#stunResist">10 15 20</table>
        <table name="#stunPower">10 15 20</table>
        <table name="#pAtkSpd">1.02 1.03 1.04</table>
        <table name="#mAtkSpd">1.02 1.03 1.04</table>
        <table name="#p_critical_damage_per">1 1 1.15</table>
        <table name="#p_magic_critical_dmg_per">1 1 1.10</table>
        <table name="#pSkillPower">1.02 1.04 1.06 </table>
        <table name="#mSkillPower">1.02 1.04 1.06 </table>
        <set name="icon" value="#icon"/>
        <set name="magicLevel" value="75"/>
        <set name="operate_type" value="P"/>
        <for>
            <add stat="bleedResist" value="#bleedResist"/>
            <add stat="bleedPower" value="#bleedPower"/>
            <add stat="stunResist" value="#stunResist"/>
            <add stat="stunPower" value="#stunPower"/>
            <mul stat="pAtkSpd" value="#pAtkSpd"/>
            <mul stat="mAtkSpd" value="#mAtkSpd"/>
            <mul stat="p_skill_power" value="#pSkillPower"/>
            <mul stat="mSkillPower" value="#mSkillPower"/>
            <mul stat="p_critical_damage_per" value="#p_critical_damage_per"/>
            <mul stat="p_magic_critical_dmg_per" value="#p_magic_critical_dmg_per"/>
        </for>
    </skill>
    <skill id="3562" levels="3" name="Queen Ant\'s Ring">
        <table name="#icon">icon.accessory_ring_of_queen_ant_i00 icon.accessory_ring_of_queen_ant_i02 icon.accessory_ring_of_queen_ant_i03</table>
        <table name="#poisonResist">10 15 20</table>
        <table name="#poisonPower">10 15 20</table>
        <table name="#pAccCombat">1 2 3</table>
        <table name="#mAccCombat">1 2 3</table>
        <table name="#pAtk">1.04 1.06 1.07</table>
        <table name="#mAtk">1.04 1.06 1.07</table>
        <table name="#p_critical_damage_per">1 1 1.10</table>
        <table name="#p_magic_critical_dmg_per">1 1 1.05</table>
        <set name="icon" value="#icon"/>
        <set name="magicLevel" value="75"/>
        <set name="operate_type" value="P"/>
        <for>
            <add stat="poisonResist" value="#poisonResist"/>
            <add stat="poisonPower" value="#poisonPower"/>
            <add stat="pAccCombat" value="#pAccCombat"/>
            <add stat="mAccCombat" value="#mAccCombat"/>
            <mul stat="pAtk" value="#pAtk"/>
            <mul stat="mAtk" value="#mAtk"/>
            <mul stat="p_critical_damage_per" value="#p_critical_damage_per"/>
            <mul stat="p_magic_critical_dmg_per" value="#p_magic_critical_dmg_per"/>
        </for>
    </skill>
    <skill id="3563" levels="3" name="Ring of Core">
        <table name="#icon">icon.accessory_ring_of_core_i00 icon.accessory_ring_of_core_i02 icon.accessory_ring_of_core_i03</table>
        <table name="#mentalResist">10 15 20</table>
        <table name="#mentalPower">10 15 20</table>
        <table name="#pEvasRate">1 2 3</table>
        <table name="#mEvasRate">1 2 3</table>
        <table name="#receive_p_damage_power">0.98 0.96 0.94</table>
        <table name="#receive_m_damage_power">0.98 0.96 0.94</table>
        <set name="icon" value="#icon"/>
        <set name="magicLevel" value="75"/>
        <set name="operate_type" value="P"/>
        <for>
            <add stat="mentalResist" value="#mentalResist"/>
            <add stat="mentalPower" value="#mentalPower"/>
            <add stat="pEvasRate" value="#pEvasRate"/>
            <add stat="mEvasRate" value="#mEvasRate"/>
            <mul stat="receive_p_damage_power" value="#receive_p_damage_power"/>
            <mul stat="receive_m_damage_power" value="#receive_m_damage_power"/>
        </for>
    </skill>
la2baium вне форума  
Старый 18.06.2017, 12:04   #2
Datapack
Датапакер L2-scripts
 
Регистрация: 01.02.2016
Сообщений: 944
По умолчанию

Исправлено
Datapack вне форума  
Закрытая тема


Ваши права в разделе
Вы не можете создавать новые темы
Вы не можете отвечать в темах
Вы не можете прикреплять вложения
Вы не можете редактировать свои сообщения

BB коды Вкл.
Смайлы Вкл.
[IMG] код Вкл.
HTML код Выкл.

Быстрый переход


Часовой пояс GMT +4, время: 17:30.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd. Перевод: zCarot