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18.02.2018, 18:33 | #1 |
Спонсор Арены
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Фиксы от моей команды(FIXED)
[18.02.18 12:00:20:654] INFO gameserver.GameServer: =================================================
[18.02.18 12:00:20:659] INFO gameserver.GameServer: Project Revision: ........ L2s [33211] [18.02.18 12:00:20:659] INFO gameserver.GameServer: Build Revision: .......... 12584 [18.02.18 12:00:20:659] INFO gameserver.GameServer: Update: .................. Grand Crusade [18.02.18 12:00:20:660] INFO gameserver.GameServer: Build date: .............. 2018.01.29 19:55 [18.02.18 12:00:20:660] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_161-b12 (Oracle Corporation) [18.02.18 12:00:20:660] INFO gameserver.GameServer: ================================================= "Кровавый Шаг - исправил время нанесения урона кровотечением на 3 секунды (согласно всем кровотечениям которые существуют в игре)" Код:
<skill id="10508" levels="11" name="Blood Stab"> <table name="#elementPower">0</table> <table name="#element">none</table> <table name="#power">38880 40220 42910 45600 48300 50990 53680 56370 58210 60580 62960</table> <table name="#dot">-335 -393 -456 -491 -528 -605 -646 -668</table> <table name="#baseCritLethal">8 9 10 11 12 13 14 15</table> <table name="#magicLevel">85 86 88 90 92 94 96 98 101 103 105</table> <table name="#abnormal_level">1 2 3 4 5 6 7 8</table> <table name="#powerPvP">1</table> <table name="#mp_consume">59 60 62 64 66 68 71 73 75 77 79</table> <set name="icon" value="icon.skill10508"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="699"/> <set name="hitTime" value="829"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="DOT_BLEEDING"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_type" value="bleeding"/> <set name="magicLevel" value="#magicLevel"/> <set name="power" value="#power"/> <set name="criticalRate" value="10"/> <set name="elementPower" value="#elementPower"/> <set name="element" value="#element"/> <set name="behind" value="true"/> <set name="nextAction" value="attack"/> <set name="directHp" value="true"/> <set name="powerPvP" value="#powerPvP"/> <set name="operate_type" value="A2"/> <set name="overHit" value="true"/> <set name="onCrit" value="true"/> <set name="lethal1" value="#baseCritLethal"/> <set name="skillType" value="PDAM"/> <set name="blow" value="true"/> <set name="SSBoost" value="2.0"/> <set name="trait" value="BLEED"/> <set name="target" value="TARGET_ONE"/> <set name="analog_skills" value="409;321;30;190"/> <cond msgId="113"> <using kind="Dagger,Dual Dagger"/> </cond> <enchant_info type="1" name="Power"> <table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2</table> <enchant_tables skill_level="7" enchant_levels="20"/> <enchant_tables skill_level="8" enchant_levels="20"/> <enchant_tables skill_level="9" enchant_levels="20"/> <enchant_tables skill_level="10" enchant_levels="20"/> <enchant_tables skill_level="11" enchant_levels="20"/> </enchant_info> <enchant_info type="2" name="Duel"> <table name="#powerPvP" type="ADD">0.06 0.07 0.08 0.09 0.1 0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.19 0.2 0.21 0.22 0.23 0.24 0.25</table> <enchant_tables skill_level="7" enchant_levels="20"/> <enchant_tables skill_level="8" enchant_levels="20"/> <enchant_tables skill_level="9" enchant_levels="20"/> <enchant_tables skill_level="10" enchant_levels="20"/> <enchant_tables skill_level="11" enchant_levels="20"/> </enchant_info> <enchant_info type="3" name="Delete" available="false"> <enchant_tables skill_level="7" enchant_levels="30"> <table name="#mp_consume">73</table> </enchant_tables> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="4" name="Water Attack" available="false"> <table name="#element">water</table> <table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table> <table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table> <table name="#magicLevel">99</table> <enchant_tables skill_level="7" enchant_levels="30"> <table name="#mp_consume">73</table> </enchant_tables> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="5" name="Wind Attack" available="false"> <table name="#element">wind</table> <table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table> <table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table> <table name="#magicLevel">99</table> <enchant_tables skill_level="7" enchant_levels="30"> <table name="#mp_consume">73</table> </enchant_tables> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="6" name="Earth Attack" available="false"> <table name="#element">earth</table> <table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table> <table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table> <table name="#magicLevel">99</table> <enchant_tables skill_level="7" enchant_levels="30"> <table name="#mp_consume">73</table> </enchant_tables> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="7" name="Holy Attack" available="false"> <table name="#element">holy</table> <table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table> <table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table> <table name="#magicLevel">99</table> <enchant_tables skill_level="7" enchant_levels="30"> <table name="#mp_consume">73</table> </enchant_tables> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="8" name="Dark Attack" available="false"> <table name="#element">unholy</table> <table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table> <table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table> <table name="#magicLevel">99</table> <enchant_tables skill_level="7" enchant_levels="30"> <table name="#mp_consume">73</table> </enchant_tables> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="9" name="Recovery" available="false"> <enchant_tables skill_level="8" enchant_levels="10"> <table name="#magicLevel">99</table> </enchant_tables> </enchant_info> <!--TODO: Check. <triggers> <trigger id="10538" level="1" type="ON_FINISH_CAST" chance="10"/> </triggers>--> <for> <effect name="t_hp" interval="3" value="#dot"/> <mul stat="pvpPhysSkillDmgBonus" value="#powerPvP"/> </for> </skill> Код:
<skill id="19303" levels="7" name="Right Angle Reverse"> <table name="#mp_consume">80 85 90 95 100 105 110</table> <table name="#dot">-335 -393 -456 -491 -528 -605 -646 -668</table> <table name="#abnormal_level">1 2 3 4 5 6 7</table> <table name="#power">35530 41630 47730 52610 56030 58530 61030</table> <set name="icon" value="icon.skill19303"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="500"/> <set name="castRange" value="80"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="DOT_BLEEDING"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="power" value="#power"/> <set name="criticalRate" value="40"/> <set name="nextAction" value="attack"/> <set name="directHp" value="true"/> <set name="operate_type" value="A2"/> <set name="overHit" value="true"/> <set name="onCrit" value="true"/> <set name="lethal1" value="20"/> <set name="skillType" value="PDAM"/> <set name="blow" value="true"/> <set name="SSBoost" value="2.0"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="BLEED"/> <set name="fly_type" value="CHARGE"/> <set name="fly_radius" value="80"/> <set name="fly_animation_speed" value="333"/> <set name="fly_position_degree" value="270"/> <set name="applyMinRange" value="false"/> <set name="analog_skills" value="344"/> <cond msgId="113"> <using kind="Dagger,Dual Dagger"/> </cond> <for> <effect name="t_hp" interval="3" value="#dot"/> </for> </skill> Код:
<skill id="10705" levels="3" name="Easterly Wind Strike"> <table name="#mp_consume">67 68 70 73 75 77 80 82 84 86 88</table> <table name="#magicLevel">101 103 105</table> <table name="#abnormal_level">1 2 3</table> <table name="#power">56030 58530 61030</table> <set name="icon" value="icon.skill10705"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="300"/> <set name="hitTime" value="1500"/> <set name="castRange" value="80"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="PERFECT_STORM"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="activateRate" value="100"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="lethal1" value="25"/> <set name="criticalRate" value="40"/> <set name="operate_type" value="A2"/> <set name="nextAction" value="attack"/> <set name="SSBoost" value="2.0"/> <set name="blow" value="true"/> <set name="overHit" value="true"/> <set name="onCrit" value="true"/> <set name="fly_type" value="CHARGE"/> <set name="fly_radius" value="80"/> <set name="fly_animation_speed" value="333"/> <set name="fly_position_degree" value="90"/> <set name="applyMinRange" value="false"/> <cond msgId="113"> <using kind="Dagger,Dual Dagger"/> </cond> <for> <self_effect> <add stat="p_critical_damage_per" value="10"> <target direction="side"/> </add> <add stat="pCritRate" value="10"> <target direction="side"/> </add> <add stat="p_critical_damage_per" value="20"> <target direction="behind"/> </add> <add stat="pCritRate" value="20"> <target direction="behind"/> </add> </self_effect> <sub stat="runSpd" value="50"/> </for> </skill> Код:
<skill id="10537" levels="2" name="Block Magic"> <table name="#magicLevel">95 99</table> <table name="#abnormal_level">1 2</table> <set name="icon" value="icon.skill0129"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="100"/> <set name="castRange" value="500"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="1"/> <set name="abnormal_effect" value="SILENCE"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_type" value="silence"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MUTE"/> <set name="operate_type" value="A2"/> <set name="trait" value="DERANGEMENT"/> <set name="activateRate" value="15"/> <for> <effect name="Mute"/> <effect name="t_hp" interval="1" value="-100"> <mul order="0x40" stat="runSpd" value="0.9"/> </effect> </for> </skill> Код:
<skill id="19296" levels="8" name="Counter Flip"> <table name="#mp_consume">42 44 46 48 50 52 54 56</table> <set name="icon" value="icon.skill19296"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="100"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="#mp_consume"/> <table name="#chance"> 50 52 54 56 58 60 62 64 </table> <table name="#abnormal_level">1 2 3 4 5 6 7 8</table> <set name="abnormal_effect" value="KNOCKDOWN"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_time" value="5"/> <set name="abnormal_type" value="knockdown"/> <set name="activateRate" value="#chance"/> <set name="nextAction" value="attack"/> <set name="operate_type" value="A2"/> <set name="saveVs" value="CON"/> <set name="skillType" value="STUN"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="KNOCKDOWN"/> <cond msgId="113" addName="1"> <using kind="Dagger,Dual Dagger"/> </cond> <for> <effect name="KnockDown"> <def name="fly_radius" value="-100"/> </effect> </for> </skill>
__________________
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18.02.2018, 18:56 | #2 |
Спонсор Арены
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Дальше...
"Одержимость Жнеца Смерти - исправил OFFENSIVE_PHYSICAL_SKILL_USE на ON_FINISH_CAST (иначе оглушение срабатывало с любого навыка если выучить данное умение)" Код:
<skill id="10704" levels="3" name="Grim Reaper Possession"> <table name="#activateRate">100</table> <table name="#magicLevel">101 103 105</table> <table name="#mp_consume">145 150 155</table> <table name="#castRange">1300</table> <table name="#coolTime">500</table> <table name="#abnormal_time">3 4 5</table> <table name="#abnormal_level">1 2 3</table> <table name="#chance">60 70 80</table> <set name="icon" value="icon.skill10704"/> <set name="reuseDelay" value="60000"/> <set name="coolTime" value="#coolTime"/> <set name="castRange" value="#castRange"/> <set name="hitTime" value="500"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="magicLevel" value="#magicLevel"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_ONE"/> <set name="activateRate" value="#activateRate"/> <set name="itemConsumeId" value="1785"/> <set name="itemConsumeCount" value="2"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <cond msgId="113"> <using kind="Dagger,Dual Dagger"/> </cond> <enchant_info type="1" name="Distance"> <table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20</table> <table name="#castRange">1310 1320 1330 1340 1350 1360 1370 1380 1390 1400 1410 1420 1430 1440 1450 1460 1470 1480 1490 1500</table> <table name="#coolTime">1000</table> <enchant_tables skill_level="1" enchant_levels="20"/> <enchant_tables skill_level="2" enchant_levels="20"/> <enchant_tables skill_level="3" enchant_levels="20"/> </enchant_info> <for> <effect instant="true" name="ShadowStep"/> <self_effect> <add stat="p_critical_damage_per" value="100"/> </self_effect> </for> <triggers> <trigger id="10764" level="1" type="ON_FINISH_CAST" chance="#chance"/> </triggers> </skill> Код:
<skill id="19299" levels="7" name="Reverse Mana"> <table name="#mp_consume">90 98 106 112 118 124 130</table> <set name="icon" value="icon.skill19299"/> <set name="reuseDelay" value="7000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="2029"/> <set name="mp_consume" value="#mp_consume"/> <table name="#power">36840 43170 49500 54560 58100 60700 63290</table> <set name="power" value="#power"/> <set name="nextAction" value="attack"/> <set name="directHp" value="true"/> <set name="operate_type" value="A2"/> <set name="overHit" value="true"/> <set name="onCrit" value="true"/> <set name="lethal1" value="25"/> <set name="skillType" value="PDAM"/> <set name="blow" value="true"/> <set name="SSBoost" value="2.0"/> <set name="target" value="TARGET_ONE"/> <set name="analog_skills" value="344"/> <cond msgId="113"> <using kind="Dagger,Dual Dagger"/> </cond> <triggers> <trigger id="19300" level="1" type="ON_FINISH_CAST" chance="100"/> </triggers> </skill> Код:
<skill id="19305" levels="7" name="Shadow Reverse"> <table name="#mp_consume">90 98 106 112 118 124 130</table> <set name="icon" value="icon.skill19305"/> <set name="reuseDelay" value="8000"/> <set name="coolTime" value="500"/> <set name="castRange" value="120"/> <set name="hitTime" value="2029"/> <set name="mp_consume" value="#mp_consume"/> <table name="#power">38160 44710 51270 56510 60180 62870 65560</table> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="activateRate" value="100"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="isOffensive" value="true"/> <set name="analog_skills" value="344"/> <cond msgId="113"> <using kind="Dagger,Dual Dagger"/> </cond> <set name="power" value="#power"/> <for> <effect instant="true" name="ShadowStep"/> <effect> <sub stat="pAccCombat" value="5"/> </effect> </for> </skill> Код:
<skill id="19309" levels="7" name="Reverse Plunder"> <table name="#mp_consume">90 98 106 112 118 124 130</table> <set name="icon" value="icon.skill19309"/> <set name="reuseDelay" value="7000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="2029"/> <set name="effectPoint" value="337"/> <set name="mp_consume" value="#mp_consume"/> <table name="#power">36840 43170 49500 54560 58100 60700 63290</table> <set name="criticalRate" value="15"/> <set name="levelModifier" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="nextAction" value="attack"/> <set name="operate_type" value="A2"/> <set name="skillType" value="PDAM"/> <set name="target" value="TARGET_ONE"/> <set name="analog_skills" value="344"/> <cond msgId="113"> <using kind="Dagger, Dual Dagger"/> </cond> <for> <effect name="i_plunder"/> <effect name="i_p_attack" value="#power"/> </for> </skill> Код:
<skill id="19311" levels="3" name="Dwarven Flare Bluff"> <set name="icon" value="icon.skill0537"/> <set name="reuseDelay" value="30000"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="155"/> <set name="operate_type" value="A2"/> <set name="affect_range" value="40"/> <set name="skillType" value="PDAM"/> <set name="abnormal_time" value="3"/> <set name="target" value="TARGET_AREA"/> <set name="itemConsumeId" value="1785"/> <set name="itemConsumeCount" value="2"/> <cond msgId="113"> <using kind="Dagger, Dual Dagger"/> </cond> <for> <effect name="i_target_cancel" chance="100"/> <self_effect name="p_block_target"/> </for> </skill> Код:
<skill id="19298" levels="8" name="Flash Dagger"> <table name="#mp_consume">74 77 80 83 86 89 92 95</table> <set name="icon" value="icon.skill19298"/> <set name="reuseDelay" value="60000"/> <set name="coolTime" value="300"/> <set name="castRange" value="300"/> <set name="hitTime" value="1200"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_time" value="3"/> <set name="activateRate" value="100"/> <set name="affect_range" value="400"/> <set name="target" value="TARGET_AREA"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="reflectable" value="false"/> <set name="is_self_offensive" value="false"/> <cond msgId="113"> <using kind="Dagger, Dual Dagger"/> </cond> <for> <effect name="i_target_cancel" chance="100"/> <self_effect name="p_block_target"/> </for> </skill> Код:
<skill id="10653" levels="1" name="Shadow Evasion"> <table name="#pDef">1</table> <table name="#mDef">1</table> <set name="icon" value="icon.skill5242"/> <set name="reuseDelay" value="60000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="38"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="10"/> <set name="abnormal_type" value="avoid_skill_special"/> <set name="magicLevel" value="85"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <cond msgId="113"> <using kind="Dagger, Dual Dagger"/> </cond> <enchant_info type="1" name="Shield"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table> </enchant_tables> </enchant_info> <enchant_info type="2" name="Magic Shield"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table> </enchant_tables> </enchant_info> <for> <effect> <add stat="pSkillEvasion" value="50"/> <add stat="mEvasRate" value="50"/> <mul stat="pDef" value="#pDef"/> <mul stat="mDef" value="#mDef"/> </effect> <effect name="p_block_buff_slot"> <def name="abnormal_types" value="hide"/> </effect> <effect name="p_block_debuff"> <p_defence_trait name="hold" value="100"/> <p_defence_trait name="bleed" value="100"/> <p_defence_trait name="shock" value="100"/> <p_defence_trait name="poison" value="100"/> <p_defence_trait name="derangement" value="100"/> <p_defence_trait name="sleep" value="100"/> <p_defence_trait name="knockback" value="100"/> <p_defence_trait name="knockdown" value="100"/> <p_defence_trait name="airbind" value="100"/> <p_defence_trait name="paralyze" value="100"/> <p_defence_trait name="changebody" value="100"/> <p_defence_trait name="pull" value="100"/> <p_defence_trait name="deport" value="100"/> <p_defence_trait name="disarm" value="100"/> <p_defence_trait name="physical_blockade" value="100"/> </effect> </for> </skill> Код:
<skill id="19303" levels="7" name="Right Angle Reverse"> <table name="#power">35530 41630 47730 52610 56030 58530 61030</table> <table name="#magicLevel">85 90 95 99 101 103 105</table> <table name="#mp_consume">80 85 90 95 100 105 110</table> <table name="#dot">-393 -456 -491 -528 -605 -646 -668</table> <table name="#abnormal_level">1 2 3 4 5 6 7</table> <set name="icon" value="icon.skill19303"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="300"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="abnormal_effect" value="DOT_BLEEDING"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="criticalRate" value="40"/> <set name="power" value="#power"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="BLEED"/> <set name="overHit" value="true"/> <set name="onCrit" value="true"/> <set name="skillType" value="PDAM"/> <set name="blow" value="true"/> <set name="SSBoost" value="2.0"/> <set name="operate_type" value="A2"/> <set name="lethal1" value="20"/> <set name="nextAction" value="attack"/> <set name="directHp" value="true"/> <set name="fly_animation_speed" value="333"/> <set name="fly_position_degree" value="270"/> <set name="applyMinRange" value="false"/> <set name="analog_skills" value="344"/> <cond msgId="113"> <using kind="Dagger,Dual Dagger"/> </cond> <for> <effect name="t_hp" interval="3" value="#dot"/> </for> </skill> Код:
<skill id="10705" levels="3" name="Easterly Wind Strike"> <table name="#power">56030 58530 61030</table> <table name="#magicLevel">101 103 105</table> <table name="#mp_consume">84 86 88</table> <table name="#abnormal_level">1 2 3</table> <set name="icon" value="icon.skill10705"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="300"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="abnormal_effect" value="PERFECT_STORM"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="criticalRate" value="40"/> <set name="power" value="#power"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="BLEED"/> <set name="overHit" value="true"/> <set name="onCrit" value="true"/> <set name="skillType" value="PDAM"/> <set name="blow" value="true"/> <set name="SSBoost" value="2.0"/> <set name="operate_type" value="A2"/> <set name="lethal1" value="25"/> <set name="nextAction" value="attack"/> <set name="directHp" value="true"/> <set name="fly_animation_speed" value="333"/> <set name="fly_position_degree" value="90"/> <set name="applyMinRange" value="false"/> <set name="add_self_target" value="true"/> <cond msgId="113"> <using kind="Dagger,Dual Dagger"/> </cond> <triggers> <trigger id="19304" level="1" type="ON_FINISH_CAST"/> </triggers> <for> <sub stat="runSpd" value="50"/> </for> </skill> Код:
<skill id="19304" levels="1" name="Easterly Wind Strike"> <set name="icon" value="icon.skill10705"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="300"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="operate_type" value="A2"/> <for> <effect> <add stat="p_critical_damage_per" value="10"> <target direction="side"/> </add> <add stat="pCritRate" value="10"> <target direction="side"/> </add> <add stat="p_critical_damage_per" value="20"> <target direction="behind"/> </add> <add stat="pCritRate" value="20"> <target direction="behind"/> </add> </effect> </for> </skill> Код:
<skill id="19296" levels="8" name="Counter Flip"> <table name="#mp_consume">42 44 46 48 50 52 54 56</table> <set name="icon" value="icon.skill19296"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="100"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="#mp_consume"/> <table name="#chance"> 50 52 54 56 58 60 62 64 </table> <table name="#abnormal_level">1 2 3 4 5 6 7 8</table> <set name="abnormal_effect" value="KNOCKDOWN"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_time" value="5"/> <set name="abnormal_type" value="knockdown"/> <set name="activateRate" value="#chance"/> <set name="nextAction" value="attack"/> <set name="operate_type" value="A2"/> <set name="saveVs" value="CON"/> <set name="skillType" value="STUN"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="KNOCKDOWN"/> <cond msgId="113" addName="1"> <using kind="Dagger,Dual Dagger"/> </cond> <for> <effect name="KnockDown"> <def name="fly_radius" value="-200"/> </effect> </for> </skill> Код:
<skill id="10705" levels="3" name="Easterly Wind Strike"> <table name="#power">56030 58530 61030</table> <table name="#magicLevel">101 103 105</table> <table name="#mp_consume">84 86 88</table> <table name="#castRange">80</table> <set name="icon" value="icon.skill10705"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="300"/> <set name="castRange" value="#castRange"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="#mp_consume"/> <set name="power" value="#power"/> <set name="criticalRate" value="40"/> <set name="overHit" value="true"/> <set name="onCrit" value="true"/> <set name="blow" value="true"/> <set name="SSBoost" value="2.0"/> <set name="lethal1" value="25"/> <set name="directHp" value="true"/> <set name="lv_bonus_rate" value="20"/> <set name="abnormal_effect" value="SPEED_DOWN"/> <set name="abnormal_time" value="10"/> <set name="abnormal_type" value="speed_down"/> <set name="abnormal_level" value="1"/> <set name="magicLevel" value="#magicLevel"/> <set name="reflectable" value="false"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="nextAction" value="attack"/> <set name="fly_type" value="CHARGE"/> <set name="fly_radius" value="300"/> <set name="fly_animation_speed" value="333"/> <set name="fly_position_degree" value="90"/> <set name="applyMinRange" value="false"/> <cond msgId="113"> <using kind="Dagger,Dual Dagger"/> </cond> <triggers> <trigger id="19304" level="1" type="ON_FINISH_CAST"/> </triggers> <for> <effect> <sub order="0x50" stat="runSpd" value="50"/> </effect> </for> </skill> Код:
<skill id="19303" levels="7" name="Right Angle Reverse"> <table name="#power">35530 41630 47730 52610 56030 58530 61030</table> <table name="#magicLevel">85 90 95 99 101 103 105</table> <table name="#activateRate">100</table> <table name="#mp_consume">80 85 90 95 100 105 110</table> <table name="#dot">-393 -456 -491 -528 -605 -646 -668</table> <table name="#castRange">80</table> <set name="icon" value="icon.skill19303"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="300"/> <set name="castRange" value="#castRange"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="#mp_consume"/> <set name="power" value="#power"/> <set name="criticalRate" value="40"/> <set name="overHit" value="true"/> <set name="onCrit" value="true"/> <set name="blow" value="true"/> <set name="SSBoost" value="2.0"/> <set name="lethal1" value="20"/> <set name="directHp" value="true"/> <set name="lv_bonus_rate" value="20"/> <set name="abnormal_effect" value="DOT_BLEEDING"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="magicLevel" value="#magicLevel"/> <set name="activateRate" value="#activateRate"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="nextAction" value="attack"/> <set name="fly_type" value="CHARGE"/> <set name="fly_radius" value="300"/> <set name="fly_animation_speed" value="333"/> <set name="fly_position_degree" value="270"/> <set name="applyMinRange" value="false"/> <cond msgId="113"> <using kind="Dagger,Dual Dagger"/> </cond> <for> <effect name="t_hp" interval="3" value="#dot"/> </for> </skill> Из-за него умение не работало на РБ и тех мобов, у которых есть сопротивление к психическим атакам (не наносился урон и не накладывался дбаф). Код:
<skill id="30019" levels="11" name="Sayha\'s Word"> <table name="#magicLevel">85 87 89 91 93 95 97 98 101 103 105</table> <table name="#power">533 561 589 617 645 673 701 729</table> <table name="#effectPoint">1710 1790 1870 1950 2030 2110 2190 2270</table> <table name="#activateRate">60 65 70 75 80 85 90 95</table> <table name="#mp_consume">670 677 682 687 690 694 699 705 711 717 723</table> <set name="icon" value="icon.skill30019"/> <set name="reuseDelay" value="15000"/> <set name="coolTime" value="500"/> <set name="castRange" value="80"/> <set name="hitTime" value="5500"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="hitCancelTime" value="500"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="power" value="#power"/> <set name="effectPoint" value="#effectPoint"/> <set name="activateRate" value="#activateRate"/> <!--TODO: Check.--> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> <set name="percent_damage_if_target_debuff" value="1.10"/> <cond msgId="113"> <using kind="Sword, Blunt, Big Blunt"/> </cond> <enchant_info type="1" name="Power"> <table name="#power" type="MUL">1.01 1.014 1.018 1.022 1.026 1.028 1.033 1.036 1.04 1.044 1.048 1.051 1.055 1.059 1.062 1.066 1.07 1.074 1.077 1.081</table> <enchant_tables skill_level="7" enchant_levels="20"/> <enchant_tables skill_level="8" enchant_levels="20"/> <enchant_tables skill_level="9" enchant_levels="20"/> <enchant_tables skill_level="10" enchant_levels="20"/> <enchant_tables skill_level="11" enchant_levels="20"/> </enchant_info> <enchant_info type="2" name="Chance"> <table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20</table> <enchant_tables skill_level="7" enchant_levels="20"/> <enchant_tables skill_level="8" enchant_levels="20"/> <enchant_tables skill_level="9" enchant_levels="20"/> <enchant_tables skill_level="10" enchant_levels="20"/> <enchant_tables skill_level="11" enchant_levels="20"/> </enchant_info> <triggers> <trigger id="30002" level="3" type="ON_FINISH_CAST" chance="100"/> <!--TODO: Check chance.--> </triggers> <for> <effect> <mul stat="pAtkSpd" value="0.7"/> <mul stat="mAtkSpd" value="0.7"/> <sub stat="runSpd" value="180"/> </effect> </for> </skill> Код:
<skill id="19309" levels="7" name="Reverse Plunder"> <table name="#magicLevel">85 90 95 99 101 103 105</table> <table name="#power">36840 43170 49500 54560 58100 60700 63290</table> <table name="#baseCritLethal">15 16 17 18 19 20 21</table> <table name="#mp_consume">18 21 24 27 30 33 36</table> <set name="icon" value="icon.skill10700"/> <set name="reuseDelay" value="7000"/> <set name="coolTime" value="699"/> <set name="hitTime" value="1130"/> <set name="mp_consume" value="#mp_consume"/> <set name="criticalRate" value="15"/> <set name="effectPoint" value="337"/> <set name="magicLevel" value="#magicLevel"/> <set name="power" value="#power"/> <set name="magicType" value="SPECIAL"/> <set name="nextAction" value="attack"/> <set name="operate_type" value="A2"/> <set name="levelModifier" value="1"/> <set name="SSBoost" value="2.0"/> <set name="overHit" value="true"/> <set name="onCrit" value="true"/> <set name="blow" value="true"/> <set name="lethal1" value="#baseCritLethal"/> <set name="skillType" value="PDAM"/> <set name="target" value="TARGET_ONE"/> <set name="analog_skills" value="344"/> <cond msgId="113"> <using kind="Dagger, Dual Dagger"/> </cond> <for> <effect name="i_plunder"/> </for> </skill> Код:
<skill id="10700" levels="7" name="Wild Plunder"> <table name="#magicLevel">85 90 95 99 101 103 105</table> <table name="#power">11903 13957 15601 17244 21855 22921 23987</table> <table name="#defence_ignore_percent">1</table> <table name="#mp_consume">18 21 24 27 30 33 36</table> <set name="icon" value="icon.skill10700"/> <set name="reuseDelay" value="3000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1029"/> <set name="mp_consume" value="#mp_consume"/> <set name="criticalRate" value="15"/> <set name="effectPoint" value="337"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="SPECIAL"/> <set name="power" value="#power"/> <set name="nextAction" value="attack"/> <set name="operate_type" value="A2"/> <set name="levelModifier" value="1"/> <set name="skillType" value="PDAM"/> <set name="target" value="TARGET_MULTIFACE"/> <set name="affect_range" value="100"/> <set name="defence_ignore_percent" value="#defence_ignore_percent"/> <cond msgId="113"> <using kind="Dagger, Dual Dagger"/> </cond> <enchant_info type="1" name="Power"> <table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2</table> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> <enchant_tables skill_level="5" enchant_levels="20"/> <enchant_tables skill_level="6" enchant_levels="20"/> <enchant_tables skill_level="7" enchant_levels="20"/> </enchant_info> <enchant_info type="2" name="Break"> <table name="#defence_ignore_percent" type="ADD">1 1.6 2.2 2.8 3.4 4 4.6 5.2 5.8 6.4 7 7.6 8.2 8.8 9.4 10 10.6 11.2 11.8 12.4</table> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> <enchant_tables skill_level="5" enchant_levels="20"/> <enchant_tables skill_level="6" enchant_levels="20"/> <enchant_tables skill_level="7" enchant_levels="20"/> </enchant_info> <for> <effect name="i_plunder"/> </for> </skill> Код:
<etcitem id="47916" name="Nevit\'s Cloak of Light Box" add_name="30-day"> <set name="commissionable" value="false"/> <set name="sellable" value="false"/> <set name="icon" value="icon.bm_sayha_present"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="EXTRACTABLE"/> <capsuled_items> <capsuled_item id="47917" min_count="1" max_count="1" chance="100"/> </capsuled_items> </etcitem> <armor id="47917" name="Nevit\'s Cloak of Light" add_name="30-day"> <set name="commissionable" value="false"/> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="BranchSys2.Icon.7anni_cloack_i02"/> <set name="type" value="NONE"/> <set name="weight" value="220"/> <set name="durability" value="43200"/> <set name="temporal" value="true"/> <equip> <slot id="BACK"/> </equip> <skills> <skill id="13975" level="1"/> </skills> <for> <add stat="pDef" order="0x10" value="100"/> <add stat="mDef" order="0x10" value="80"/> </for> </armor> Код:
<skill id="13975" levels="1" name="Nevit??s Cloak of Light"> <set name="icon" value="BranchSys2.Icon.7anni_cloack_i02"/> <set name="operate_type" value="P"/> <for> <mul stat="pvePhysDefenceBonus" value="1.1"/> <mul stat="pvePhysSkillDefenceBonus" value="1.1"/> <mul stat="pveMagicSkillDefenceBonus" value="1.1"/> <mul stat="pvpPhysDefenceBonus" value="1.1"/> <mul stat="pvpPhysSkillDefenceBonus" value="1.1"/> <mul stat="pvpMagicSkillDefenceBonus" value="1.1"/> <add order="0x10" stat="INT" value="3"/> <add order="0x10" stat="DEX" value="3"/> <add order="0x10" stat="WIT" value="3"/> <add order="0x10" stat="MEN" value="3"/> <add order="0x10" stat="CON" value="3"/> <add order="0x10" stat="STR" value="3"/> </for> </skill>
__________________
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19.02.2018, 00:07 | #3 |
Датапакер L2-scripts
Регистрация: 01.02.2016
Сообщений: 944
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спасибо после проверки добавлю, закрыто
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19.02.2018, 11:41 | #4 |
Клиент Расширенка Crusade, + Classic 2.5 + svn + New GEO
Регистрация: 13.04.2012
Сообщений: 2,226
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20.02.2018, 02:29 | #5 |
Датапакер L2-scripts
Регистрация: 01.02.2016
Сообщений: 944
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добавил .
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