[23:56:43] INFO =================================================
[23:56:43] INFO Project Revision: ........ L2s [14244]
[23:56:43] INFO Build Revision: .......... 4017
[23:56:43] INFO Update: .................. Epic Tale of Aden: Ertheia
[23:56:43] INFO Build date: .............. 2015.01.18 16:08
[23:56:43] INFO Compiler version: ........ 1.7.0_71-b14 (Oracle Corporation)
[23:56:43] INFO =================================================
Цитата:
<skill id="11350" levels="4" name="Arcane Rage">
<table name="#magicLevel">85 90 95 99</table>
<table name="#mp_consume">53 60 67 70</table>
<table name="#triggerLevel">1 2 3 4</table>
<table name="#power">188 202 215 227</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="reuseDelay" value="2400"/>
<set name="coolTime" value="300"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="2779"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="icon" value="icon.skill11350"/>
<set name="power" value="#power"/>
<set name="hitCancelTime" value="450"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<triggers>
<trigger id="11351" level="#triggerLevel" type="ON_FINISH_CAST" chance="90">
</trigger>
</triggers>
</skill>
<skill id="11351" levels="4" name="Arcane Link">
<table name="#magicLevel">85 90 95 99</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="900"/>
<set name="icon" value="icon.skill11351"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="summon_condition"/>
<table name="#rCrit">1.01 1.03 1.05 1.1</table>
<table name="#cmAtk">1.1 1.15 1.2 1.25</table>
<table name="#pAtk">1.01 1.03 1.05 1.1</table>
<set name="magicType" value="ITEM"/>
<set name="target" value="TARGET_SERVITORS"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isTrigger" value="true"/>
<for>
<effect>
<mul order="0x30" stat="basePCritRate" value="#rCrit"/>
<mul order="0x30" stat="mCritDamageStatic" value="#cmAtk"/>
<mul order="0x30" stat="pAtk" value="#pAtk"/>
</effect>
</for>
</skill>
<skill id="11353" levels="4" name="Elemental Rage">
<table name="#magicLevel">85 90 95 99</table>
<table name="#mp_consume">53 60 67 70</table>
<table name="#power">188 202 215 227</table>
<table name="#triggerLevel">1 2 3 4</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="reuseDelay" value="2400"/>
<set name="coolTime" value="300"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="2779"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="icon" value="icon.skill11353"/>
<set name="power" value="#power"/>
<set name="hitCancelTime" value="450"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="overHit" value="true"/>
<triggers>
<trigger id="11354" level="#triggerLevel" type="ON_FINISH_CAST" chance="90">
</trigger>
</triggers>
</skill>
<skill id="11354" levels="4" name="Elemental Link">
<!--
Гнев Слуги. Физ. Атк. +1%, Маг., шанс Крит. Атк. +10%, сила Крит. Атк. +1%.
Гнев Слуги. Физ. Атк. +3%, Маг., шанс Крит. Атк. +15%, сила Крит. Атк. +3%.
Гнев Слуги. Физ. Атк. +5%, Маг., шанс Крит. Атк. +20%, сила Крит. Атк. +5%.
Гнев Слуги. Физ. Атк. +10%, Маг., шанс Крит. Атк. +25%, сила Крит. Атк. +10%.
-->
<table name="#magicLevel">85 90 95 99</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="900"/>
<set name="icon" value="icon.skill11354"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="summon_condition"/>
<table name="#rCrit">1.01 1.03 1.05 1.1</table>
<table name="#cmAtk">1.1 1.15 1.2 1.25</table>
<table name="#pAtk">1.01 1.03 1.05 1.1</table>
<set name="magicType" value="ITEM"/>
<set name="target" value="TARGET_SERVITORS"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isTrigger" value="true"/>
<for>
<effect>
<mul order="0x30" stat="basePCritRate" value="#rCrit"/>
<mul order="0x30" stat="mCritDamageStatic" value="#cmAtk"/>
<mul order="0x30" stat="pAtk" value="#pAtk"/>
</effect>
</for>
</skill>
<skill id="11356" levels="4" name="Spectral Rage">
<table name="#magicLevel">85 90 95 99</table>
<table name="#mp_consume">53 60 67 70</table>
<table name="#power">188 202 215 227</table>
<table name="#triggerLevel">1 2 3 4</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="reuseDelay" value="2400"/>
<set name="coolTime" value="300"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="2779"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="icon" value="icon.skill11356"/>
<set name="power" value="#power"/>
<set name="hitCancelTime" value="450"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="overHit" value="true"/>
<triggers>
<trigger id="11357" level="#triggerLevel" type="ON_FINISH_CAST" chance="90">
</trigger>
</triggers>
</skill>
<skill id="11357" levels="4" name="Spectral Link">
<!--
Гнев Слуги. Физ. Атк. +1%, Маг., шанс Крит. Атк. +10%, сила Крит. Атк. +1%.
Гнев Слуги. Физ. Атк. +3%, Маг., шанс Крит. Атк. +15%, сила Крит. Атк. +3%.
Гнев Слуги. Физ. Атк. +5%, Маг., шанс Крит. Атк. +20%, сила Крит. Атк. +5%.
Гнев Слуги. Физ. Атк. +10%, Маг., шанс Крит. Атк. +25%, сила Крит. Атк. +10%.
-->
<table name="#magicLevel">85 90 95 99</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="900"/>
<set name="icon" value="icon.skill11357"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="summon_condition"/>
<table name="#rCrit">1.01 1.03 1.05 1.1</table>
<table name="#cmAtk">1.1 1.15 1.2 1.25</table>
<table name="#pAtk">1.01 1.03 1.05 1.1</table>
<set name="magicType" value="ITEM"/>
<set name="target" value="TARGET_SERVITORS"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isTrigger" value="true"/>
<for>
<effect>
<mul order="0x30" stat="basePCritRate" value="#rCrit"/>
<mul order="0x30" stat="mCritDamageStatic" value="#cmAtk"/>
<mul order="0x30" stat="pAtk" value="#pAtk"/>
</effect>
</for>
</skill>
|
шанс проверяли на офе, поэтому приблизительный.