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#1 |
Спонсор Арены
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Набор скилов, которые я сам исправлял, есть костыли (в ваших обновах до сих пор многих релизов нет, которые я давал).
Код:
<skill id="11177" levels="4" name="Aqua Crash"> <table name="#magicLevel">85 90 95 99</table> <table name="#power">193 195 197 199</table> <set name="reuseDelay" value="0"/> <set name="coolTime" value="300"/> <set name="castRange" value="1100"/> <set name="hitTime" value="2279"/> <set name="mp_consume" value="37"/> <set name="activateRate" value="50"/> <set name="abnormal_time" value="5"/> <set name="icon" value="icon.skill10879"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="operateType" value="OP_ACTIVE"/> <set name="overHit" value="true"/> <set name="power" value="#power"/> <set name="saveVs" value="MEN"/> <set name="skillType" value="MDAM"/> <set name="target" value="TARGET_ONE"/> <for> <effect> <mul order="0x30" stat="runSpd" value="0.7"/> <mul order="0x30" stat="pAtkSpd" value="0.7"/> <mul order="0x30" stat="mAtkSpd" value="0.7"/> <triggers> <trigger id="11178" level="1" type="ON_FINISH_EFFECT"/> </triggers> </effect> </for> </skill> <skill id="11178" levels="1" name="Aqua Crash - Speed Decrease"> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="FROZEN_PILLAR"/> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="freezing"/> <set name="magicLevel" value="99"/> <set name="activateRate" value="50"/> <set name="magicType" value="SPECIAL"/> <set name="levelModifier" value="1"/> <set name="icon" value="icon.skill11178"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="cancelable" value="false"/> <set name="saveVs" value="MEN"/> <for> <effect name="Paralyze"/> </for> </skill> Код:
<skill id="13326" levels="1" name="Octavis' Earring"> <!--Anais Увеличивает защиту от Земли на 30, сопротивление удерживающим и усыпляющим атакам на 40.--> <set name="magicLevel" value="85"/> <set name="icon" value="icon.octavis_earring_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceEarth" value="30"/> <add order="0x40" stat="rootResist" value="40"/> <add order="0x40" stat="sleepResist" value="40"/> <add order="0x40" stat="rootPower" value="40"/> <add order="0x40" stat="sleepPower" value="40"/> </for> </skill> Код:
<skill id="18182" levels="1" name="Alien Nano Supplement"> <set name="reuseDelay" value="1000"/> <set name="hitTime" value="100"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="itemConsumeId" value="45375"/> <set name="itemConsumeCount" value="1"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <triggers> <trigger id="18183" level="1" type="ON_EXIT_EFFECT" chance="70"/> <trigger id="18184" level="1" type="ON_EXIT_EFFECT" chance="50"/> <trigger id="18185" level="1" type="ON_EXIT_EFFECT" chance="60"/> <trigger id="18186" level="1" type="ON_EXIT_EFFECT" chance="70"/> <trigger id="18187" level="1" type="ON_EXIT_EFFECT" chance="50"/> <trigger id="18188" level="1" type="ON_EXIT_EFFECT" chance="60"/> <trigger id="18189" level="1" type="ON_EXIT_EFFECT" chance="40"/> <trigger id="18190" level="1" type="ON_EXIT_EFFECT" chance="40"/> </triggers> </effect> </for> </skill> <skill id="18183" levels="1" name="Alien Nano Supplement: STR"> <set name="reuseDelay" value="1000"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="STR" value="6"/> </effect> </for> </skill> <skill id="18184" levels="1" name="Alien Nano Supplement: DEX"> <set name="reuseDelay" value="1000"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="DEX" value="6"/> </effect> </for> </skill> <skill id="18185" levels="1" name="Alien Nano Supplement: CON"> <set name="reuseDelay" value="1000"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="CON" value="6"/> </effect> </for> </skill> <skill id="18186" levels="1" name="Alien Nano Supplement: INT"> <set name="reuseDelay" value="1000"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="INT" value="6"/> </effect> </for> </skill> <skill id="18187" levels="1" name="Alien Nano Supplement: WIT"> <set name="reuseDelay" value="1000"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="WIT" value="6"/> </effect> </for> </skill> <skill id="18188" levels="1" name="Alien Nano Supplement: MEN"> <set name="reuseDelay" value="1000"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="MEN" value="6"/> </effect> </for> </skill> <skill id="18189" levels="1" name="Alien Nano Supplement: LUC"> <set name="reuseDelay" value="1000"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="LUC" value="6"/> </effect> </for> </skill> <skill id="18190" levels="1" name="Alien Nano Supplement: CHA"> <set name="reuseDelay" value="1000"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="CHA" value="6"/> </effect> </for> </skill> Код:
<skill id="22940" levels="1" name="Vitality Recovery Potion"> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="VP_UP"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="isPreservedOnDeath" value="true"/> <set name="abnormal_type" value="vp_up"/> <set name="magicType" value="SPECIAL"/> <set name="icon" value="BranchSys2.br_essence_rose_i00"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect name="Vitality"/> </for> </skill> <skill id="22941" levels="1" name="Warrior's Quick CP Potion"> <set name="icon" value="icon.skill0001"/> <set name="itemConsumeId" value="23766"/> <set name="itemConsumeCount" value="1"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HEAL"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect instant="true" name="RestoreCP" value="350"/> </for> </skill> Код:
<skill id="22996" levels="1" name="Golden Crate"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="23855"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11.111"> <item id="23784" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23783" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="18566" min_count="3" max_count="3"/> </group> <group chance="11.111"> <item id="36972" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36973" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36974" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36975" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36976" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36977" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="19440" min_count="40" max_count="40"/> </group> <group chance="11.111"> <item id="35563" min_count="8" max_count="8"/> </group> <group chance="11.111"> <item id="35569" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="35568" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="35566" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="35567" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36186" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36185" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36184" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="35562" min_count="20" max_count="20"/> </group> </restoration> </skill> <skill id="22997" levels="1" name="Silver Crate"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="23856"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11.111"> <item id="19448" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="19447" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="34954" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36970" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36969" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36968" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36967" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36966" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36971" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36159" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36160" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36161" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36162" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36164" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36163" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="34940" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23647" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23646" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="22998" levels="1" name="Bronze Crate"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="23857"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11.111"> <item id="21707" min_count="3" max_count="3"/> </group> <group chance="11.111"> <item id="18566" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23346" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="34661" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="34662" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="34663" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="34664" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="34665" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="34666" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23439" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23376" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23374" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23372" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="22515" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23441" min_count="1" max_count="3"/> </group> <group chance="11.111"> <item id="23440" min_count="1" max_count="3"/> </group> <group chance="11.111"> <item id="23760" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23087" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="20577" min_count="1" max_count="1"/> </group> </restoration> </skill> Код:
<skill id="30017" levels="3" name="Squall"> <table name="#mpConsume1">4 9 10</table> <table name="#mpConsume2">14 28 30</table> <table name="#magicLevel">40 76 85</table> <table name="#effectPoint">113 485 761</table> <table name="#dispelEnabled">false false true</table> <table name="#runSpd">0 7 7</table> <table name="#triggerLevel">1 2 3</table> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1000"/> <set name="mpConsume1" value="#mpConsume1"/> <set name="mpConsume2" value="#mpConsume2"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="PERFECT_STORM"/> <set name="abnormal_time" value="600"/> <set name="abnormal_level" value="1"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="hitCancelTime" value="500"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="effectPoint" value="#effectPoint"/> <set name="icon" value="icon.skill30017"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect> <mul order="0x30" stat="pCritDamRcpt" value="0.85"/> <add order="0x80" stat="runSpd" value="#runSpd"/> <triggers> <trigger id="30026" level="#triggerLevel" type="RECEIVE_DAMAGE" chance="25"> <player damage="10;0"/> </trigger> </triggers> </effect> <effect enabled="#dispelEnabled" instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> </for> </skill> Код:
<skill id="30020" levels="1" name="Sayha's Fury"> <set name="reuseDelay" value="300000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="40"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="RED_SPEED_UP"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="hitCancelTime" value="500"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="effectPoint" value="761"/> <set name="icon" value="icon.skill30020"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="113"> <using kind="Sword, Blunt, Big Blunt"/> </cond> <for> <effect> <mul order="0x30" stat="pCritDamRcpt" value="0.5"/> <add order="0x80" stat="runSpd" value="70"/> <triggers> <trigger id="30027" level="1" type="RECEIVE_DAMAGE" chance="25"> <player damage="10;0"/> </trigger> </triggers> </effect> <!--TODO: Накладывает Клеймо Шторма Ур. 4.--> </for> </skill> Код:
<skill id="30005" levels="4" name="Storm Sign"> <set name="icon" value="icon.skill30027"/> <set name="abnormal_effect" value="STIGMA_STORM"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stigma_storm"/> <set name="magicType" value="SPECIAL"/> <set name="icon" value="icon.skill30027"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="trait" value="DERANGEMENT"/> <set name="saveVs" value="MEN"/> <for> <effect> <mul order="0x30" stat="mDef" value="0.5"/> <sub order="0x40" stat="runSpd" value="100"/> </effect> </for> </skill> Вообще рекомендую проверить все значения связанные с <mul order="0x30" stat="pCritDamRcpt" value="х.х"/>, так как многие бафы дают уязвимости к критике, вместо защиты.
__________________
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#2 |
Датапакер
Регистрация: 03.04.2015
Сообщений: 707
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Проверил, внес исправления.
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#3 |
Спонсор Арены
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Еще, пожалуйста.
Код:
<skill id="9240" levels="2" name="XP Rune I (Lv. 1-85)"> <set name="magicLevel" value="1"/> <set name="icon" value="br_cashtex.skill.br_cash_rune_of_exp_buff_1"/> <table name="#power">1 2</table> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="exp_rate_multiplier" value="#power"/> <add order="0x40" stat="sp_rate_multiplier" value="#power"/> </for> </skill> Код:
<skill id="10523" levels="6" name="Poisoned"> <table name="#magicLevel">85 87 90 93 96 99</table> <table name="#abnormal_level">1 2 3 4 5 6</table> <table name="#power">687 700 721 742 762 783</table> <table name="#runSpd">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды --> <table name="#pAtk">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды --> <table name="#sDef">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды --> <table name="#pmDef">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды --> <set name="mp_consume" value="1"/> <set name="abnormal_effect" value="DOT_POISON"/> <set name="abnormal_time" value="2"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_type" value="poison"/> <set name="activateRate" value="100"/> <set name="magicLevel" value="#magicLevel"/> <set name="icon" value="icon.skill1167"/> <set name="target" value="TARGET_AURA"/> <set name="saveVs" value="CON"/> <set name="skillType" value="DEBUFF"/> <set name="trait" value="POISON"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillRadius" value="200"/> <for> <effect name="Poison" interval="1" value="#power"> <mul order="0x30" stat="pAtk" value="#pAtk"/> <mul order="0x30" stat="runSpd" value="#runSpd"/> <mul order="0x30" stat="sDef" value="#sDef"/> <mul order="0x30" stat="pDef" value="#pmDef"/> <mul order="0x30" stat="mDef" value="#pmDef"/> </effect> </for> </skill> Код:
<skill id="10760" levels="8" name="Tornado Shot"> <table name="#element">none</table> <table name="#elementPower">0</table> <table name="#magicLevel">85 86 88 90 92 94 96 98</table> <table name="#powerPvP">0</table> <table name="#power">20814 21546 23011 24476 25941 27906 28871 30336</table> <table name="#mp_consume">98 100 103 107 110 114 117 121</table> <set name="reuseDelay" value="7000"/> <set name="coolTime" value="349"/> <set name="castRange" value="1100"/> <set name="hitTime" value="2200"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="icon" value="icon.skill10760"/> <set name="criticalRate" value="15"/> <set name="activateRate" value="45"/> <set name="elementsPower" value="#elementPower"/> <set name="elements" value="#element"/> <set name="operateType" value="OP_ACTIVE"/> <set name="overHit" value="true"/> <set name="powerPvP" value="#powerPvP"/> <set name="power" value="#power"/> <set name="SSBoost" value="2.0"/> <set name="skillType" value="PDAM"/> <set name="skillRadius" value="400"/> <set name="target" value="TARGET_MULTIFACE"/> <set name="analog_skills" value="19;507"/> <cond msgId="113"> <using kind="Crossbow, Bow"/> </cond> <enchant type="1" levels="10" group="7" name="Cost"> <table name="#magicLevel">99</table> <table name="#mp_consume">113 106 99 91 84 77 70 62 55 48</table> </enchant> <enchant type="2" name="Duel"> <table name="#powerPvP">31801 32534 33266 33998 34731 35463 36196 36928 37661 38393</table> <table name="#magicLevel">99</table> </enchant> <enchant type="3" name="Fire Attack"> <table name="#element">fire</table> <table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table> <table name="#magicLevel">99</table> </enchant> <enchant type="4" name="Water Attack"> <table name="#element">water</table> <table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table> <table name="#magicLevel">99</table> </enchant> <enchant type="5" name="Wind Attack"> <table name="#element">wind</table> <table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table> <table name="#magicLevel">99</table> </enchant> <enchant type="6" name="Earth Attack"> <table name="#element">earth</table> <table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table> <table name="#magicLevel">99</table> </enchant> <enchant type="7" name="Holy Attack"> <table name="#element">Holy</table> <table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table> <table name="#magicLevel">99</table> </enchant> <enchant type="8" name="Dark Attack"> <table name="#element">unholy</table> <table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table> <table name="#magicLevel">99</table> </enchant> </skill> Код:
<skill id="10779" levels="4" name="Quick Fire"> <table name="#abnormal_time">30</table> <table name="#magicLevel">85 90 95 99</table> <table name="#pAtkSpd">1.20 1.30 1.40 1.50</table> <table name="#reuseDelay">120000</table> <table name="#mp_consume">39 42 46 48</table> <table name="#rootPower">0</table> <table name="#stunPower">0</table> <set name="reuseDelay" value="#reuseDelay"/> <set name="coolTime" value="200"/> <set name="hitTime" value="800"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="REAL_TARGET"/> <set name="abnormal_level" value="4"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_type" value="snipe"/> <set name="analog_skills" value="490;99"/> <set name="icon" value="icon.skill10779"/> <set name="magicLevel" value="#magicLevel"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <enchant type="1" levels="10" group="7" name="Cost"> <table name="#mp_consume">42 40 38 36 34 32 30 28 26 24</table> <table name="#magicLevel">99</table> </enchant> <enchant type="2" name="Stun"> <table name="#stunPower">1 2 3 4 5 6 7 8 9 10</table> </enchant> <enchant type="3" name="Root"> <table name="#rootPower">1 2 3 4 5 6 7 8 9 10</table> </enchant> <enchant type="4" name="Time"> <table name="#abnormal_time">31 32 33 34 35 36 37 38 39 40</table> <table name="#magicLevel">99</table> </enchant> <for> <effect> <mul order="0x30" stat="pAtkSpd" value="#pAtkSpd"/> <using kind="Bow, Crossbow"/> </effect> </for> </skill> Код:
<skill id="10780" levels="6" name="Slow Shot"> <table name="#activateRate">77</table> <table name="#magicLevel">85 86 89 92 95 98</table> <table name="#pwr">9338 9670 10669 11667 12666 13664</table> <table name="#reuseDelay">30000</table> <table name="#mp_consume">94 96 101 106 111 116</table> <set name="reuseDelay" value="#reuseDelay"/> <set name="coolTime" value="349"/> <set name="castRange" value="1100"/> <set name="hitTime" value="2099"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_level" value="3"/> <set name="abnormal_time" value="10"/> <set name="abnormal_type" value="speed_down"/> <set name="activateRate" value="#activateRate"/> <set name="analog_skills" value="354"/> <set name="icon" value="icon.skill10780"/> <set name="levelModifier" value="1"/> <set name="magicLevel" value="#magicLevel"/> <set name="nextAction" value="attack"/> <set name="operateType" value="OP_ACTIVE"/> <set name="power" value="#pwr"/> <set name="skillType" value="PDAM"/> <set name="target" value="TARGET_ONE"/> <cond msgId="113"> <using kind="Crossbow, Bow"/> </cond> <enchant type="1" levels="10" group="7" name="Cost"> <table name="#magicLevel">99</table> <table name="#mp_consume">109 102 95 88 81 74 67 60 53 46</table> </enchant> <enchant type="2" name="chance"> <table name="#activateRate">78 79 80 81 82 83 84 85 86 87</table> <table name="#magicLevel">99</table> </enchant> <!--<enchant type="9" name="Recycle"> <table name="#magicLevel">99</table> <table name="#reuseDelay">29000 28000 27000 26000 25000 24000 23000 22000 21000 21000</table> </enchant>--> <for> <effect> <sub order="0x40" stat="runSpd" value="70"/> </effect> </for> </skill> Код:
<skill id="10781" levels="1" name="Phoenix Arrow"> <table name="#mp_consume">1067</table> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="castRange" value="1100"/> <set name="hitTime" value="7500"/> <set name="mp_consume" value="#mp_consume"/> <set name="elements" value="fire"/> <set name="icon" value="icon.skill10781"/> <set name="magicLevel" value="95"/> <set name="magicType" value="ITEM"/> <set name="operateType" value="OP_ACTIVE"/> <set name="power" value="45215"/> <set name="skillRadius" value="180"/> <set name="skillType" value="PDAM"/> <set name="target" value="TARGET_GROUND"/> <enchant type="1" levels="10" group="7" name="Cost"> <table name="#magicLevel">99</table> <table name="#mp_consume">1000 970 930 880 850 830 800 770 730 700</table> </enchant> <enchant type="9" name="Recycle"> <table name="#magicLevel">99</table> <table name="#reuseDelay">29000 28000 27000 26000 25000 24000 23000 22000 21000 21000</table> </enchant> <cond msgId="113"> <using kind="Crossbow, Bow"/> </cond> </skill> Код:
<skill id="11502" levels="1" name="Superior Robe Mastery"> <table name="#maxHp">4636</table> <table name="#pDef">1033</table> <table name="#magicLevel">85</table> <set name="magicLevel" value="#magicLevel"/> <set name="icon" value="icon.skill11252"/> <set name="operateType" value="OP_PASSIVE"/> <set name="analog_skills" value="229;234;235;251"/> <enchant type="1" levels="10" group="7" name="Power"> <table name="#maxHp">4636 4636 4636 4636 4636 4636 4636 4636 4636 4636</table> <table name="#pDef">1063 1093 1123 1153 1183 1213 1243 1273 1303 1335</table> <table name="#magicLevel">99</table> </enchant> <for> <add order="0x40" stat="maxHp" value="#maxHp"> <using armor="Magic"/> </add> <add order="0x40" stat="pDef" value="#pDef"> <using armor="Magic"/> </add> </for> </skill> <skill id="11503" levels="1" name="Superior Light Armor Mastery"> <table name="#maxHp">4636</table> <table name="#pDef">1040</table> <table name="#regMp">1.25</table> <table name="#magicLevel">85</table> <set name="magicLevel" value="#magicLevel"/> <set name="icon" value="icon.skill10254"/> <set name="operateType" value="OP_PASSIVE"/> <set name="analog_skills" value="229;227;233;236;252;258;465"/> <enchant type="1" levels="10" group="7" name="Power"> <table name="#maxHp">4636 4636 4636 4636 4636 4636 4636 4636 4636 4636</table> <table name="#pDef">1070 1100 1130 1160 1190 1220 1250 1280 1310 1344</table> <table name="#regMp">1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25</table> <table name="#magicLevel">99</table> </enchant> <for> <add order="0x40" stat="maxHp" value="#maxHp"> <using armor="Light"/> </add> <add order="0x40" stat="pDef" value="#pDef"> <using armor="Light"/> </add> <mul order="0x30" stat="regMp" value="#regMp"> <using armor="Light"/> </mul> </for> </skill> <skill id="11504" levels="1" name="Superior Heavy Armor Mastery"> <table name="#maxHp">4636</table> <table name="#pDef">1194</table> <table name="#magicLevel">85</table> <set name="magicLevel" value="#magicLevel"/> <set name="icon" value="icon.skill10002"/> <set name="operateType" value="OP_PASSIVE"/> <set name="analog_skills" value="229;231;232;253;259"/> <enchant type="1" levels="10" group="7" name="Power"> <table name="#maxHp">4636 4636 4636 4636 4636 4636 4636 4636 4636 4636</table> <table name="#pDef">1229 1264 1299 1334 1369 1404 1439 1474 1509 1545</table> <table name="#magicLevel">99</table> </enchant> <for> <add order="0x40" stat="maxHp" value="#maxHp"> <using armor="Heavy"/> </add> <add order="0x40" stat="pDef" value="#pDef"> <using armor="Heavy"/> </add> </for> </skill> Код:
<skill id="11595" levels="1" name="Knight's Frenzied Harmony"> <table name="#mp_consume">140</table> <table name="#reuseDelay">2000</table> <set name="reuseDelay" value="#reuseDelay"/> <set name="coolTime" value="300"/> <set name="hitTime" value="699"/> <set name="mp_consume" value="#mp_consume"/> <set name="castRange" value="900"/> <set name="abnormal_time" value="2520"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <set name="magicLevel" value="85"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="icon" value="icon.skill11596"/> <set name="target" value="TARGET_CLAN_ONE"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="effectPoint" value="514"/> <set name="analog_skills" value="1243;1389;1283;1391;264;271;1589;1590"/> <for> <effect name="p_block_buff_slot"> <def name="abnormal_types" value="song_of_earth;song_of_life;song_of_water;song_of_wind;song_of_hunter;song_of_vitality;song_of_vengeance;song_of_renewal;song_of_champion;song_of_meditation;song_of_warding;song_of_windstorm;song_of_purification;wispering_of_battle;dance_of_berserker;dance_of_bladestorm;dance_of_concentration;dance_of_fire;dance_of_fury;dance_of_inspiration;dance_of_mystic;dance_of_siren;dance_of_vampire;dance_of_warrior;motion_of_defence;berserker;improve_shield_rate_defence_up;shield_prob_up;shield_defence_up;pa_pd_up"/> <mul order="0x30" stat="pAtk" value="1.12"/> <mul order="0x30" stat="pDef" value="1.45"/> <mul order="0x30" stat="sDef" value="1.5"/> <mul order="0x30" stat="rShld" value="1.3"/> <mul order="0x30" stat="pCritDamage" value="1.35"/> <add order="0x40" stat="pCritRate" value="100"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="song_of_earth"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="song_of_life"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="song_of_water"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="song_of_wind"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="song_of_hunter"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="song_of_vitality"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="song_of_vengeance"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="song_of_renewal"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="song_of_champion"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="song_of_meditation"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="song_of_warding"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="song_of_windstorm"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="song_of_purification"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="wispering_of_battle"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="dance_of_berserker"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="dance_of_bladestorm"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="dance_of_concentration"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="dance_of_fire"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="dance_of_fury"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="dance_of_inspiration"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="dance_of_mystic"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="dance_of_siren"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="dance_of_vampire"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="dance_of_warrior"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="motion_of_defence"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="berserker"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_shield_rate_defence_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="shield_prob_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="shield_defence_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="pa_pd_up"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> Код:
<skill id="13532" levels="1" name="Enhanced Istina' Necklace (Warrior)"> <set name="icon" value="icon.istina_necklace_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtk" value="1.02"/> <mul order="0x30" stat="mpConsumePhysical" value="0.95"/> <add order="0x40" stat="reflectDam" value="5"/> <add order="0x40" stat="reflectBowDam" value="5"/> <add order="0x40" stat="reflectPSkillDam" value="5"/> <add order="0x40" stat="reflectMSkillDam" value="5"/> </for> </skill> Код:
<skill id="13535" levels="1" name="Enhanced Octavis' Necklace (Wizard)"> <set name="icon" value="icon.octavis_necklace_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="mAtk" value="1.03"/> <mul order="0x30" stat="mpConsumePhysical" value="0.95"/> <add order="0x40" stat="reflectDam" value="5"/> <add order="0x40" stat="reflectBowDam" value="5"/> <add order="0x40" stat="reflectPSkillDam" value="5"/> <add order="0x40" stat="reflectMSkillDam" value="5"/> </for> </skill> <skill id="13536" levels="1" name="Enhanced Istina' Ring (Wizard)"> <set name="icon" value="icon.istina_ring_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="mAtkSpd" value="1.03"/> <mul order="0x30" stat="mCritRate" value="1.10"/> <mul order="0x30" stat="mCritDamage" value="1.10"/> </for> </skill> Код:
<skill id="13538" levels="1" name="Enhanced Istina' Necklace (Wizard)"> <set name="icon" value="icon.istina_necklace_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="mAtk" value="1.05"/> <mul order="0x30" stat="mReuse" value="0.90"/> <add order="0x40" stat="reflectDam" value="5"/> <add order="0x40" stat="reflectBowDam" value="5"/> <add order="0x40" stat="reflectPSkillDam" value="5"/> <add order="0x40" stat="reflectMSkillDam" value="5"/> </for> </skill> <skill id="13539" levels="1" name="Baium's Soul Ring"> <set name="icon" value="icon.accessory_ring_of_baium_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x40" stat="stunResist" value="25"/> <mul order="0x40" stat="rootResist" value="25"/> <mul order="0x40" stat="mentalResist" value="25"/> <mul order="0x40" stat="stunPower" value="25"/> <mul order="0x40" stat="rootPower" value="25"/> <mul order="0x40" stat="mentalPower" value="25"/> <mul order="0x30" stat="pCritDamage" value="1.15"/> <mul order="0x30" stat="mCritDamage" value="1.15"/> <mul order="0x30" stat="pAtkSpd" value="1.05"/> <mul order="0x30" stat="mAtkSpd" value="1.05"/> <add order="0x40" stat="pAccCombat" value="4"/> <add order="0x40" stat="mAccCombat" value="4"/> </for> </skill> <skill id="13540" levels="1" name="Frintezza's Soul Necklace"> <set name="icon" value="icon.accessory_necklace_of_frintessa_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="sleepResist" value="20"/> <add order="0x40" stat="poisonResist" value="20"/> <add order="0x40" stat="bleedResist" value="20"/> <add order="0x40" stat="paralyzeResist" value="20"/> <add order="0x40" stat="stunResist" value="20"/> <add order="0x40" stat="sleepPower" value="20"/> <add order="0x40" stat="poisonPower" value="20"/> <add order="0x40" stat="bleedPower" value="20"/> <add order="0x40" stat="paralyzePower" value="20"/> <add order="0x40" stat="stunPower" value="20"/> <add order="0x40" stat="reflectDam" value="5"/> <add order="0x40" stat="reflectBowDam" value="5"/> <add order="0x40" stat="reflectPSkillDam" value="5"/> <add order="0x40" stat="reflectMSkillDam" value="5"/> <add order="0x40" stat="runSpd" value="5"/> <mul order="0x30" stat="mReuse" value="0.90"/> <mul order="0x30" stat="pReuse" value="0.90"/> <mul order="0x30" stat="musicReuse" value="0.90"/> </for> </skill> Код:
<skill id="14708" levels="1" name="Istina"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillboss"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14709" levels="1" name="Istina"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillboss"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14710" levels="1" name="Raid Boss (Lv. 97)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14711" levels="1" name="Raid Boss (Lv. 97)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14712" levels="1" name="Raid Boss (Lv. 96)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14713" levels="1" name="Raid Boss (Lv. 96)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14714" levels="1" name="Raid Boss (Lv. 98)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14715" levels="1" name="Raid Boss (Lv. 98)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14716" levels="1" name="Raid Boss (Lv. 98)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14717" levels="1" name="Trasken"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillboss"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14718" levels="1" name="Raid Boss (Lv. 92)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14719" levels="1" name="Raid Boss (Lv. 95)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14720" levels="1" name="Raid Boss (Lv. 88)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14721" levels="1" name="Raid Boss (Lv. 94)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14722" levels="1" name="Raid Boss (Lv. 98)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14723" levels="1" name="Raid Boss (Lv. 94)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14724" levels="1" name="Raid Boss (Lv. 43)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14725" levels="1" name="Raid Boss (Lv. 43)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14726" levels="1" name="Octavis"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillboss"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14727" levels="1" name="Balok"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillboss"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14728" levels="1" name="Raid Boss (Lv. 97)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14729" levels="1" name="Raid Boss (Lv. 92)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14730" levels="1" name="Raid Boss (Lv. 94)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14731" levels="1" name="Raid Boss (Lv. 95)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14732" levels="1" name="Raid Boss (Lv. 96)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14733" levels="1" name="Raid Boss (Lv. 93)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14734" levels="1" name="Raid Boss (Lv. 96)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14735" levels="1" name="Raid Boss (Lv. 96)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> Код:
<skill id="14747" levels="1" name="Raid Boss (Lv. 88)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14748" levels="1" name="Raid Boss (Lv. 98)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14749" levels="1" name="Raid Boss (Lv. 97)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14750" levels="1" name="Raid Boss (Lv. 97)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14751" levels="1" name="Raid Boss (Lv. 97)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14752" levels="1" name="Raid Boss (Lv. 97)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14753" levels="1" name="Raid Boss (Lv. 97)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14754" levels="1" name="Raid Boss (Lv. 97)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14755" levels="1" name="Raid Boss (Lv. 97)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14756" levels="1" name="Raid Boss (Lv. 97)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14757" levels="1" name="Raid Boss (Lv. 97)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14758" levels="1" name="Raid Boss (Lv. 59)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14759" levels="1" name="Raid Boss (Lv. 62)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14760" levels="1" name="Raid Boss (Lv. 66)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14761" levels="1" name="Raid Boss (Lv. 70)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14762" levels="1" name="Raid Boss (Lv. 72)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14763" levels="1" name="Raid Boss (Lv. 75)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14764" levels="1" name="Raid Boss (Lv. 75)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> Код:
<skill id="14768" levels="1" name="Raid Boss (Lv. 85)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14769" levels="1" name="Raid Boss (Lv. 99)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14770" levels="1" name="Raid Boss (Lv. 75)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14771" levels="1" name="Raid Boss (Lv. 29)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14772" levels="1" name="Raid Boss (Lv. 39)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14773" levels="1" name="Raid Boss (Lv. 49)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14774" levels="1" name="Raid Boss (Lv. 59)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14775" levels="1" name="Raid Boss (Lv. 69)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14776" levels="1" name="Raid Boss (Lv. 78)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14777" levels="1" name="Raid Boss (Lv. 81)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="14778" levels="1" name="Raid Boss (Lv. 83)"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> Код:
<skill id="15626" levels="1" name="Raid Boss (Lv. 86)"> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="15627" levels="1" name="Raid Boss (Lv. 93)"> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="15628" levels="1" name="Raid Boss (Lv. 95)"> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> Код:
<skill id="15633" levels="1" name="Raid Boss (Lv. 99)"> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="15634" levels="1" name="Raid Boss (Lv. 99)"> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="15635" levels="1" name="Raid Boss (Lv. 99)"> <set name="icon" value="icon.skillraid"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HARDCODED"/> <set name="operateType" value="OP_PASSIVE"/> </skill> Код:
<skill id="17393" levels="1" name="Lady's Hairpin: STR"> <set name="icon" value="icon.accessory_hairpin_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x10" stat="STR" value="3"/> </for> </skill> <skill id="17394" levels="1" name="Lady's Hairpin: DEX"> <set name="icon" value="icon.accessory_hairpin_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x10" stat="DEX" value="3"/> </for> </skill> <skill id="17395" levels="1" name="Lady's Hairpin: CON"> <set name="icon" value="icon.accessory_hairpin_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x10" stat="CON" value="3"/> </for> </skill> <skill id="17396" levels="1" name="Lady's Hairpin: MEN"> <set name="icon" value="icon.accessory_hairpin_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x10" stat="MEN" value="3"/> </for> </skill> <skill id="17397" levels="1" name="Lady's Hairpin: INT"> <set name="icon" value="icon.accessory_hairpin_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x10" stat="INT" value="3"/> </for> </skill> <skill id="17398" levels="1" name="Lady's Hairpin: WIT"> <set name="icon" value="icon.accessory_hairpin_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x10" stat="WIT" value="3"/> </for> </skill> Код:
<skill id="22916" levels="1" name="Ninja's Hide"> <set name="reuseDelay" value="3600000"/> <set name="icon" value="BranchSys3.icon1.g_co_ninja_u"/> <set name="ride_state" value="NONE"/> <set name="abnormal_effect" value="STEALTH"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stealth"/> <set name="icon" value="icon.skill0411"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect name="SilentMove" value="1" cancel_on_action="true"> <mul order="0x30" stat="runSpd" value="0.9"/> </effect> </for> </skill> Код:
<skill id="30505" levels="7" name="Pressure Punch"> <table name="#power">17266 19164 21530 24475 28150 32755 38563</table> <table name="#magicLevel">87 89 91 93 95 97 99</table> <table name="#mp_consume">149 150 151 151 152 153 155</table> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="2000"/> <set name="abnormal_effect" value="KNOCKDOWN"/> <set name="abnormal_time" value="2"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="knockdown"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE"/> <set name="levelModifier" value="2"/> <set name="icon" value="icon.skill30505"/> <set name="power" value="#power"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_AURA"/> <set name="skillRadius" value="150"/> <set name="skillType" value="PDAM"/> <set name="operateType" value="OP_ACTIVE"/> <set name="nextAction" value="attack"/> <set name="saveVs" value="CON"/> <set name="trait" value="KNOCKDOWN"/> <cond msgId="113"> <using kind="Dual Fist"/> </cond> <for> <effect name="KnockDown"> <def name="fly_radius" value="-150"/> </effect> </for> </skill> Код:
<skill id="30506" levels="11" name="Distant Kick"> <table name="#power">5164 5518 5890 19693 21581 23953 26909 30589 35181 40936 48195</table> <table name="#magicLevel">79 81 81 85 87 89 91 93 95 97 99</table> <table name="#mp_consume">141 143 146 147 149 150 151 151 152 153 155</table> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="1000"/> <set name="castRange" value="80"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="KNOCKDOWN"/> <set name="abnormal_time" value="2"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="knockdown"/> <set name="ride_state" value="NONE"/> <set name="levelModifier" value="2"/> <set name="icon" value="icon.skill30506"/> <set name="power" value="#power"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_MULTIFACE"/> <set name="skillType" value="PDAM"/> <set name="operateType" value="OP_ACTIVE"/> <set name="nextAction" value="attack"/> <set name="saveVs" value="CON"/> <set name="trait" value="KNOCKDOWN"/> <cond msgId="113"> <using kind="Dual Fist"/> </cond> <for> <effect name="KnockDown"> <def name="fly_radius" value="200"/> <!--TODO: Check.--> </effect> </for> </skill> Код:
<skill id="30517" levels="8" name="Heavy Hand"> <table name="#magicLevel">85 87 89 91 93 95 97 99</table> <table name="#activateRate">50 52 54 56 58 60 62 65</table> <!--TODO: Check.--> <table name="#mp_consume">73 74 75 75 75 76 76 77</table> <set name="reuseDelay" value="60000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="#mp_consume"/> <set name="hitCancelTime" value="500"/> <set name="magicLevel" value="#magicLevel"/> <set name="activateRate" value="#activateRate"/> <set name="abnormal_effect" value="GREAT_GRAVITY"/> <set name="abnormal_time" value="10"/> <!--TODO: Check.--> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="root_physically"/> <set name="icon" value="icon.skill30517"/> <set name="target" value="TARGET_AURA"/> <set name="skillRadius" value="400"/> <set name="skillType" value="DEBUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="trait" value="HOLD"/> <set name="saveVs" value="CON"/> <set name="levelModifier" value="2"/> <cond msgId="113"> <using kind="Dual Fist"/> </cond> <for> <effect name="Root"/> <effect name="TeleportBlock"/> </for> </skill>
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#4 |
Клиент Erthea до 1 июня.
Регистрация: 10.04.2015
Сообщений: 30
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Hi send skills Warped Space to fix
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#5 |
Спонсор Арены
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