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06.06.2017, 10:39 | #1 |
Classic 2.0 + GEO
Регистрация: 14.04.2017
Сообщений: 147
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Рыбные рагу(ФИКС)(NO BUG)
[06.06.17 11:53:54:502] INFO gameserver.GameServer: =================================================
[06.06.17 11:53:54:505] INFO gameserver.GameServer: Project Revision: ........ L2s [24120] [06.06.17 11:53:54:506] INFO gameserver.GameServer: Build Revision: .......... 10806 [06.06.17 11:53:54:506] INFO gameserver.GameServer: Update: .................. Classic: Saviors [06.06.17 11:53:54:506] INFO gameserver.GameServer: Build date: .............. 2017.06.02 23:53 [06.06.17 11:53:54:506] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_131-b11 (Oracle Corporation) [06.06.17 11:53:54:506] INFO gameserver.GameServer: ================================================= Не должен использоваться одновременно баф рагу и обычный. Код HTML:
<skill id="39047" levels="1" name="Fish Stew: Might"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="pa_up"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <mul stat="pAtk" value="1.08"/> </effect> <effect name="i_dispel_by_slot"> <def name="abnormal_type" value="pa_up"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="39048" levels="1" name="Fish Stew: Shield"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="pd_up"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <mul stat="pDef" value="1.08"/> </effect> <effect name="i_dispel_by_slot"> <def name="abnormal_type" value="pd_up"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="39049" levels="1" name="Fish Stew: Magic Barrier"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="md_up"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <mul stat="mDef" value="1.23"/> </effect> <effect name="i_dispel_by_slot"> <def name="abnormal_type" value="md_up"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="39050" levels="1" name="Fish Stew: Vampiric Rage"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="vampiric_attack"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add stat="absorbDam" value="6"/> </effect> <effect name="i_dispel_by_slot"> <def name="abnormal_type" value="vampiric_attack"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="39051" levels="1" name="Fish Stew: Empower"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="ma_up"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <mul stat="mAtk" value="1.55"/> </effect> <effect name="i_dispel_by_slot"> <def name="abnormal_type" value="ma_up"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> Последний раз редактировалось la2baium; 06.06.2017 в 23:06. |
06.06.2017, 11:34 | #2 |
Датапакер L2-scripts
Регистрация: 01.02.2016
Сообщений: 944
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откуда сведения что не должен?
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06.06.2017, 23:02 | #3 |
Датапакер L2-scripts
Регистрация: 01.02.2016
Сообщений: 944
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и номер ревизии пишите, на свежей ревизии бафы не работают одновременно
Последний раз редактировалось Datapack; 06.06.2017 в 23:07. |
06.06.2017, 23:08 | #4 |
Classic 2.0 + GEO
Регистрация: 14.04.2017
Сообщений: 147
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Два эмпауера это 125% матаки как то много вроде.
Да и рагу это по сути аналог свитков на баф. |