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#1 |
Спонсор Арены
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![]()
[09:52:46] INFO =================================================
[09:52:46] INFO Project Revision: ........ L2s [21212] [09:52:46] INFO Build Revision: .......... 7649 [09:52:46] INFO Update: .................. Epic Tale of Aden: Underground [09:52:46] INFO Build date: .............. 2016.03.12 16:33 [09:52:46] INFO Compiler version: ........ 1.8.0_73-b02 (Oracle Corporation) [09:52:46] INFO ================================================= Всем привет. В общем такой вот релиз получился. Код:
<armor id="27678" name="Gran Kain\'s Necklace" add_name="Stage 1"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="NECKLACE"/> </equip> <for> <add stat="mDef" order="0x10" value="292"/> <add stat="maxMp" order="0x60" value="107"/> </for> <skills> <skill id="27634" level="1"/> </skills> </armor> <armor id="27679" name="Gran Kain\'s Necklace" add_name="Stage 2"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="NECKLACE"/> </equip> <for> <add stat="mDef" order="0x10" value="333"/> <add stat="maxMp" order="0x60" value="114"/> </for> <skills> <skill id="27635" level="2"/> </skills> </armor> <armor id="27680" name="Gran Kain\'s Necklace" add_name="Stage 3"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="NECKLACE"/> </equip> <for> <add stat="mDef" order="0x10" value="374"/> <add stat="maxMp" order="0x60" value="121"/> </for> <skills> <skill id="27636" level="3"/> </skills> </armor> <armor id="27681" name="Gran Kain\'s Necklace" add_name="Stage 4"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="NECKLACE"/> </equip> <for> <add stat="mDef" order="0x10" value="407"/> <add stat="maxMp" order="0x60" value="126"/> </for> <skills> <skill id="27637" level="4"/> </skills> </armor> <armor id="27682" name="Gran Kain\'s Necklace" add_name="Stage 5"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="NECKLACE"/> </equip> <for> <add stat="mDef" order="0x10" value="437"/> <add stat="maxMp" order="0x60" value="131"/> </for> <skills> <skill id="27638" level="5"/> </skills> </armor> <armor id="27683" name="Gran Kain\'s Necklace" add_name="Stage 6"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="NECKLACE"/> </equip> <for> <add stat="mDef" order="0x10" value="479"/> <add stat="maxMp" order="0x60" value="136"/> </for> <skills> <skill id="27639" level="6"/> </skills> </armor> <armor id="27684" name="Einhasad\'s Necklace" add_name="Stage 1"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="NECKLACE"/> </equip> <for> <add stat="mDef" order="0x10" value="292"/> <add stat="maxMp" order="0x60" value="107"/> </for> <skills> <skill id="27640" level="1"/> </skills> </armor> <armor id="27685" name="Einhasad\'s Necklace" add_name="Stage 2"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="NECKLACE"/> </equip> <for> <add stat="mDef" order="0x10" value="333"/> <add stat="maxMp" order="0x60" value="114"/> </for> <skills> <skill id="27641" level="2"/> </skills> </armor> <armor id="27686" name="Einhasad\'s Necklace" add_name="Stage 3"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="NECKLACE"/> </equip> <for> <add stat="mDef" order="0x10" value="374"/> <add stat="maxMp" order="0x60" value="121"/> </for> <skills> <skill id="27642" level="3"/> </skills> </armor> <armor id="27687" name="Einhasad\'s Necklace" add_name="Stage 4"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="NECKLACE"/> </equip> <for> <add stat="mDef" order="0x10" value="407"/> <add stat="maxMp" order="0x60" value="126"/> </for> <skills> <skill id="27643" level="4"/> </skills> </armor> <armor id="27688" name="Einhasad\'s Necklace" add_name="Stage 5"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="NECKLACE"/> </equip> <for> <add stat="mDef" order="0x10" value="437"/> <add stat="maxMp" order="0x60" value="131"/> </for> <skills> <skill id="27644" level="5"/> </skills> </armor> <armor id="27689" name="Einhasad\'s Necklace" add_name="Stage 6"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="NECKLACE"/> </equip> <for> <add stat="mDef" order="0x10" value="479"/> <add stat="maxMp" order="0x60" value="136"/> </for> <skills> <skill id="27645" level="6"/> </skills> </armor> <armor id="27690" name="Pa\'agrio\'s Earring" add_name="Stage 1"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_EAR"/> <slot id="LEFT_EAR"/> </equip> <for> <add stat="mDef" order="0x10" value="219"/> <add stat="maxMp" order="0x60" value="80"/> </for> <skills> <skill id="27646" level="1"/> </skills> </armor> <armor id="27691" name="Pa\'agrio\'s Earring" add_name="Stage 2"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_EAR"/> <slot id="LEFT_EAR"/> </equip> <for> <add stat="mDef" order="0x10" value="250"/> <add stat="maxMp" order="0x60" value="86"/> </for> <skills> <skill id="27647" level="2"/> </skills> </armor> <armor id="27692" name="Pa\'agrio\'s Earring" add_name="Stage 3"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_EAR"/> <slot id="LEFT_EAR"/> </equip> <for> <add stat="mDef" order="0x10" value="280"/> <add stat="maxMp" order="0x60" value="91"/> </for> <skills> <skill id="27648" level="3"/> </skills> </armor> <armor id="27693" name="Pa\'agrio\'s Earring" add_name="Stage 4"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_EAR"/> <slot id="LEFT_EAR"/> </equip> <for> <add stat="mDef" order="0x10" value="300"/> <add stat="maxMp" order="0x60" value="94"/> </for> <skills> <skill id="27649" level="4"/> </skills> </armor> <armor id="27694" name="Pa\'agrio\'s Earring" add_name="Stage 5"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_EAR"/> <slot id="LEFT_EAR"/> </equip> <for> <add stat="mDef" order="0x10" value="320"/> <add stat="maxMp" order="0x60" value="98"/> </for> <skills> <skill id="27650" level="5"/> </skills> </armor> <armor id="27695" name="Pa\'agrio\'s Earring" add_name="Stage 6"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_EAR"/> <slot id="LEFT_EAR"/> </equip> <for> <add stat="mDef" order="0x10" value="359"/> <add stat="maxMp" order="0x60" value="102"/> </for> <skills> <skill id="27651" level="6"/> </skills> </armor> <armor id="27696" name="Eva\'s Earring" add_name="Stage 1"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_EAR"/> <slot id="LEFT_EAR"/> </equip> <for> <add stat="mDef" order="0x10" value="219"/> <add stat="maxMp" order="0x60" value="80"/> </for> <skills> <skill id="27652" level="1"/> </skills> </armor> <armor id="27697" name="Eva\'s Earring" add_name="Stage 2"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_EAR"/> <slot id="LEFT_EAR"/> </equip> <for> <add stat="mDef" order="0x10" value="250"/> <add stat="maxMp" order="0x60" value="86"/> </for> <skills> <skill id="27653" level="2"/> </skills> </armor> <armor id="27698" name="Eva\'s Earring" add_name="Stage 3"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_EAR"/> <slot id="LEFT_EAR"/> </equip> <for> <add stat="mDef" order="0x10" value="280"/> <add stat="maxMp" order="0x60" value="91"/> </for> <skills> <skill id="27654" level="3"/> </skills> </armor> <armor id="27699" name="Eva\'s Earring" add_name="Stage 4"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_EAR"/> <slot id="LEFT_EAR"/> </equip> <for> <add stat="mDef" order="0x10" value="300"/> <add stat="maxMp" order="0x60" value="94"/> </for> <skills> <skill id="27655" level="4"/> </skills> </armor> Код:
<armor id="27700" name="Eva\'s Earring" add_name="Stage 5"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_EAR"/> <slot id="LEFT_EAR"/> </equip> <for> <add stat="mDef" order="0x10" value="320"/> <add stat="maxMp" order="0x60" value="98"/> </for> <skills> <skill id="27656" level="5"/> </skills> </armor> <armor id="27701" name="Eva\'s Earring" add_name="Stage 6"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_EAR"/> <slot id="LEFT_EAR"/> </equip> <for> <add stat="mDef" order="0x10" value="359"/> <add stat="maxMp" order="0x60" value="102"/> </for> <skills> <skill id="27657" level="6"/> </skills> </armor> <armor id="27702" name="Sayha\'s Ring" add_name="Stage 1"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <for> <add stat="mDef" order="0x10" value="146"/> <add stat="maxMp" order="0x60" value="53"/> </for> <skills> <skill id="27658" level="1"/> </skills> </armor> <armor id="27703" name="Sayha\'s Ring" add_name="Stage 2"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <for> <add stat="mDef" order="0x10" value="167"/> <add stat="maxMp" order="0x60" value="57"/> </for> <skills> <skill id="27659" level="2"/> </skills> </armor> <armor id="27704" name="Sayha\'s Ring" add_name="Stage 3"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <for> <add stat="mDef" order="0x10" value="187"/> <add stat="maxMp" order="0x60" value="60"/> </for> <skills> <skill id="27660" level="3"/> </skills> </armor> <armor id="27705" name="Sayha\'s Ring" add_name="Stage 4"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <for> <add stat="mDef" order="0x10" value="206"/> <add stat="maxMp" order="0x60" value="62"/> </for> <skills> <skill id="27661" level="4"/> </skills> </armor> <armor id="27706" name="Sayha\'s Ring" add_name="Stage 5"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <for> <add stat="mDef" order="0x10" value="225"/> <add stat="maxMp" order="0x60" value="64"/> </for> <skills> <skill id="27662" level="5"/> </skills> </armor> <armor id="27707" name="Sayha\'s Ring" add_name="Stage 6"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <for> <add stat="mDef" order="0x10" value="239"/> <add stat="maxMp" order="0x60" value="68"/> </for> <skills> <skill id="27663" level="6"/> </skills> </armor> <armor id="27708" name="Maphr\'s Ring" add_name="Stage 1"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <for> <add stat="mDef" order="0x10" value="146"/> <add stat="maxMp" order="0x60" value="53"/> </for> <skills> <skill id="27664" level="1"/> </skills> </armor> <armor id="27709" name="Maphr\'s Ring" add_name="Stage 2"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <for> <add stat="mDef" order="0x10" value="167"/> <add stat="maxMp" order="0x60" value="57"/> </for> <skills> <skill id="27665" level="2"/> </skills> </armor> <armor id="27710" name="Maphr\'s Ring" add_name="Stage 3"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <for> <add stat="mDef" order="0x10" value="187"/> <add stat="maxMp" order="0x60" value="60"/> </for> <skills> <skill id="27666" level="3"/> </skills> </armor> <armor id="27711" name="Maphr\'s Ring" add_name="Stage 4"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <for> <add stat="mDef" order="0x10" value="206"/> <add stat="maxMp" order="0x60" value="62"/> </for> <skills> <skill id="27667" level="4"/> </skills> </armor> <armor id="27712" name="Maphr\'s Ring" add_name="Stage 5"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <for> <add stat="mDef" order="0x10" value="225"/> <add stat="maxMp" order="0x60" value="64"/> </for> <skills> <skill id="27668" level="5"/> </skills> </armor> <armor id="27713" name="Maphr\'s Ring" add_name="Stage 6"> <set name="crystal_type" value="R"/> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <for> <add stat="mDef" order="0x10" value="239"/> <add stat="maxMp" order="0x60" value="68"/> </for> <skills> <skill id="27669" level="6"/> </skills> </armor>
__________________
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![]() |
![]() |
#2 |
Спонсор Арены
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![]()
Скилы:
Код:
<skill id="27634" levels="1" name="Gran Kain's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceUnholy" value="50"/> <add order="0x10" stat="CON" value="3"/> <add order="0x10" stat="MEN" value="3"/> <add order="0x10" stat="INT" value="3"/> <mul order="0x30" stat="mReuse" value="0.90"/> <mul order="0x30" stat="pReuse" value="0.90"/> <mul order="0x30" stat="musicReuse" value="0.90"/> <add order="0x40" stat="reflectDam" value="5"/> <add order="0x40" stat="reflectBowDam" value="5"/> <add order="0x40" stat="reflectPSkillDam" value="5"/> <add order="0x40" stat="reflectMSkillDam" value="5"/> <mul order="0x30" stat="pAtk" value="1.15"/> <mul order="0x30" stat="mAtk" value="1.1"/> <mul order="0x30" stat="maxHp" value="1.03"/> <mul order="0x30" stat="maxMp" value="1.05"/> <add order="0x40" stat="stunResist" value="25"/> <!--TODO: <add order="0x40" stat="hateResist" value="25"/>--> <add order="0x40" stat="airjokeResist" value="25"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="25"/>--> <add order="0x40" stat="disarmResist" value="15"/> <add order="0x40" stat="sleepResist" value="15"/> </for> </skill> <skill id="27635" levels="2" name="Gran Kain's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceUnholy" value="50"/> <add order="0x10" stat="CON" value="3"/> <add order="0x10" stat="MEN" value="3"/> <add order="0x10" stat="INT" value="3"/> <mul order="0x30" stat="mReuse" value="0.89"/> <mul order="0x30" stat="pReuse" value="0.89"/> <mul order="0x30" stat="musicReuse" value="0.89"/> <add order="0x40" stat="reflectDam" value="6"/> <add order="0x40" stat="reflectBowDam" value="6"/> <add order="0x40" stat="reflectPSkillDam" value="6"/> <add order="0x40" stat="reflectMSkillDam" value="6"/> <mul order="0x30" stat="pAtk" value="1.16"/> <mul order="0x30" stat="mAtk" value="1.11"/> <mul order="0x30" stat="maxHp" value="1.03"/> <mul order="0x30" stat="maxMp" value="1.05"/> <add order="0x40" stat="stunResist" value="26"/> <!--TODO: <add order="0x40" stat="hateResist" value="26"/>--> <add order="0x40" stat="airjokeResist" value="26"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="26"/>--> <add order="0x40" stat="disarmResist" value="16"/> <add order="0x40" stat="sleepResist" value="16"/> </for> </skill> <skill id="27636" levels="3" name="Gran Kain's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceUnholy" value="60"/> <add order="0x10" stat="CON" value="4"/> <add order="0x10" stat="MEN" value="4"/> <add order="0x10" stat="INT" value="4"/> <mul order="0x30" stat="mReuse" value="0.88"/> <mul order="0x30" stat="pReuse" value="0.88"/> <mul order="0x30" stat="musicReuse" value="0.88"/> <add order="0x40" stat="reflectDam" value="7"/> <add order="0x40" stat="reflectBowDam" value="7"/> <add order="0x40" stat="reflectPSkillDam" value="7"/> <add order="0x40" stat="reflectMSkillDam" value="7"/> <mul order="0x30" stat="pAtk" value="1.17"/> <mul order="0x30" stat="mAtk" value="1.12"/> <mul order="0x30" stat="maxHp" value="1.05"/> <mul order="0x30" stat="maxMp" value="1.07"/> <add order="0x40" stat="stunResist" value="27"/> <!--TODO: <add order="0x40" stat="hateResist" value="27"/>--> <add order="0x40" stat="airjokeResist" value="27"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="27"/>--> <add order="0x40" stat="disarmResist" value="17"/> <add order="0x40" stat="sleepResist" value="17"/> </for> </skill> <skill id="27637" levels="4" name="Gran Kain's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceUnholy" value="60"/> <add order="0x10" stat="CON" value="4"/> <add order="0x10" stat="MEN" value="4"/> <add order="0x10" stat="INT" value="4"/> <mul order="0x30" stat="mReuse" value="0.87"/> <mul order="0x30" stat="pReuse" value="0.87"/> <mul order="0x30" stat="musicReuse" value="0.87"/> <add order="0x40" stat="reflectDam" value="8"/> <add order="0x40" stat="reflectBowDam" value="8"/> <add order="0x40" stat="reflectPSkillDam" value="8"/> <add order="0x40" stat="reflectMSkillDam" value="8"/> <mul order="0x30" stat="pAtk" value="1.18"/> <mul order="0x30" stat="mAtk" value="1.13"/> <mul order="0x30" stat="maxHp" value="1.05"/> <mul order="0x30" stat="maxMp" value="1.07"/> <add order="0x40" stat="stunResist" value="28"/> <!--TODO: <add order="0x40" stat="hateResist" value="28"/>--> <add order="0x40" stat="airjokeResist" value="28"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="28"/>--> <add order="0x40" stat="disarmResist" value="18"/> <add order="0x40" stat="sleepResist" value="18"/> </for> </skill> <skill id="27638" levels="5" name="Gran Kain's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceUnholy" value="70"/> <add order="0x10" stat="CON" value="5"/> <add order="0x10" stat="MEN" value="5"/> <add order="0x10" stat="INT" value="5"/> <mul order="0x30" stat="mReuse" value="0.86"/> <mul order="0x30" stat="pReuse" value="0.86"/> <mul order="0x30" stat="musicReuse" value="0.86"/> <add order="0x40" stat="reflectDam" value="9"/> <add order="0x40" stat="reflectBowDam" value="9"/> <add order="0x40" stat="reflectPSkillDam" value="9"/> <add order="0x40" stat="reflectMSkillDam" value="9"/> <mul order="0x30" stat="pAtk" value="1.19"/> <mul order="0x30" stat="mAtk" value="1.14"/> <mul order="0x30" stat="maxHp" value="1.07"/> <mul order="0x30" stat="maxMp" value="1.1"/> <add order="0x40" stat="stunResist" value="29"/> <!--TODO: <add order="0x40" stat="hateResist" value="29"/>--> <add order="0x40" stat="airjokeResist" value="29"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="29"/>--> <add order="0x40" stat="disarmResist" value="19"/> <add order="0x40" stat="sleepResist" value="19"/> </for> </skill> <skill id="27639" levels="6" name="Gran Kain's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceUnholy" value="70"/> <add order="0x10" stat="CON" value="5"/> <add order="0x10" stat="MEN" value="5"/> <add order="0x10" stat="INT" value="5"/> <mul order="0x30" stat="mReuse" value="0.85"/> <mul order="0x30" stat="pReuse" value="0.85"/> <mul order="0x30" stat="musicReuse" value="0.85"/> <add order="0x40" stat="reflectDam" value="10"/> <add order="0x40" stat="reflectBowDam" value="10"/> <add order="0x40" stat="reflectPSkillDam" value="10"/> <add order="0x40" stat="reflectMSkillDam" value="10"/> <mul order="0x30" stat="pAtk" value="1.2"/> <mul order="0x30" stat="mAtk" value="1.15"/> <mul order="0x30" stat="maxHp" value="1.07"/> <mul order="0x30" stat="maxMp" value="1.1"/> <add order="0x40" stat="stunResist" value="30"/> <!--TODO: <add order="0x40" stat="hateResist" value="30"/>--> <add order="0x40" stat="airjokeResist" value="30"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="30"/>--> <add order="0x40" stat="disarmResist" value="20"/> <add order="0x40" stat="sleepResist" value="20"/> </for> </skill> <skill id="27640" levels="1" name="Einhasad's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceHoly" value="50"/> <add order="0x10" stat="CON" value="3"/> <add order="0x10" stat="MEN" value="3"/> <add order="0x10" stat="INT" value="3"/> <mul order="0x30" stat="mReuse" value="0.90"/> <mul order="0x30" stat="pReuse" value="0.90"/> <mul order="0x30" stat="musicReuse" value="0.90"/> <add order="0x40" stat="reflectDam" value="5"/> <add order="0x40" stat="reflectBowDam" value="5"/> <add order="0x40" stat="reflectPSkillDam" value="5"/> <add order="0x40" stat="reflectMSkillDam" value="5"/> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="mAtk" value="1.15"/> <mul order="0x30" stat="maxHp" value="1.03"/> <mul order="0x30" stat="maxMp" value="1.05"/> <add order="0x40" stat="stunResist" value="25"/> <!--TODO: <add order="0x40" stat="hateResist" value="25"/>--> <add order="0x40" stat="airjokeResist" value="15"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="15"/>--> <add order="0x40" stat="disarmResist" value="25"/> <add order="0x40" stat="sleepResist" value="25"/> </for> </skill> <skill id="27641" levels="2" name="Einhasad's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceHoly" value="50"/> <add order="0x10" stat="CON" value="3"/> <add order="0x10" stat="MEN" value="3"/> <add order="0x10" stat="INT" value="3"/> <mul order="0x30" stat="mReuse" value="0.89"/> <mul order="0x30" stat="pReuse" value="0.89"/> <mul order="0x30" stat="musicReuse" value="0.89"/> <add order="0x40" stat="reflectDam" value="6"/> <add order="0x40" stat="reflectBowDam" value="6"/> <add order="0x40" stat="reflectPSkillDam" value="6"/> <add order="0x40" stat="reflectMSkillDam" value="6"/> <mul order="0x30" stat="pAtk" value="1.11"/> <mul order="0x30" stat="mAtk" value="1.16"/> <mul order="0x30" stat="maxHp" value="1.03"/> <mul order="0x30" stat="maxMp" value="1.05"/> <add order="0x40" stat="stunResist" value="26"/> <!--TODO: <add order="0x40" stat="hateResist" value="26"/>--> <add order="0x40" stat="airjokeResist" value="16"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="16"/>--> <add order="0x40" stat="disarmResist" value="26"/> <add order="0x40" stat="sleepResist" value="26"/> </for> </skill> <skill id="27642" levels="3" name="Einhasad's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceHoly" value="60"/> <add order="0x10" stat="CON" value="4"/> <add order="0x10" stat="MEN" value="4"/> <add order="0x10" stat="INT" value="4"/> <mul order="0x30" stat="mReuse" value="0.88"/> <mul order="0x30" stat="pReuse" value="0.88"/> <mul order="0x30" stat="musicReuse" value="0.88"/> <add order="0x40" stat="reflectDam" value="7"/> <add order="0x40" stat="reflectBowDam" value="7"/> <add order="0x40" stat="reflectPSkillDam" value="7"/> <add order="0x40" stat="reflectMSkillDam" value="7"/> <mul order="0x30" stat="pAtk" value="1.12"/> <mul order="0x30" stat="mAtk" value="1.17"/> <mul order="0x30" stat="maxHp" value="1.05"/> <mul order="0x30" stat="maxMp" value="1.07"/> <add order="0x40" stat="stunResist" value="27"/> <!--TODO: <add order="0x40" stat="hateResist" value="27"/>--> <add order="0x40" stat="airjokeResist" value="17"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="17"/>--> <add order="0x40" stat="disarmResist" value="27"/> <add order="0x40" stat="sleepResist" value="27"/> </for> </skill> <skill id="27643" levels="4" name="Einhasad's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceHoly" value="60"/> <add order="0x10" stat="CON" value="4"/> <add order="0x10" stat="MEN" value="4"/> <add order="0x10" stat="INT" value="4"/> <mul order="0x30" stat="mReuse" value="0.87"/> <mul order="0x30" stat="pReuse" value="0.87"/> <mul order="0x30" stat="musicReuse" value="0.87"/> <add order="0x40" stat="reflectDam" value="8"/> <add order="0x40" stat="reflectBowDam" value="8"/> <add order="0x40" stat="reflectPSkillDam" value="8"/> <add order="0x40" stat="reflectMSkillDam" value="8"/> <mul order="0x30" stat="pAtk" value="1.13"/> <mul order="0x30" stat="mAtk" value="1.18"/> <mul order="0x30" stat="maxHp" value="1.05"/> <mul order="0x30" stat="maxMp" value="1.07"/> <add order="0x40" stat="stunResist" value="28"/> <!--TODO: <add order="0x40" stat="hateResist" value="28"/>--> <add order="0x40" stat="airjokeResist" value="18"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="18"/>--> <add order="0x40" stat="disarmResist" value="28"/> <add order="0x40" stat="sleepResist" value="28"/> </for> </skill> <skill id="27644" levels="5" name="Einhasad's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceHoly" value="70"/> <add order="0x10" stat="CON" value="5"/> <add order="0x10" stat="MEN" value="5"/> <add order="0x10" stat="INT" value="5"/> <mul order="0x30" stat="mReuse" value="0.86"/> <mul order="0x30" stat="pReuse" value="0.86"/> <mul order="0x30" stat="musicReuse" value="0.86"/> <add order="0x40" stat="reflectDam" value="9"/> <add order="0x40" stat="reflectBowDam" value="9"/> <add order="0x40" stat="reflectPSkillDam" value="9"/> <add order="0x40" stat="reflectMSkillDam" value="9"/> <mul order="0x30" stat="pAtk" value="1.14"/> <mul order="0x30" stat="mAtk" value="1.19"/> <mul order="0x30" stat="maxHp" value="1.07"/> <mul order="0x30" stat="maxMp" value="1.1"/> <add order="0x40" stat="stunResist" value="29"/> <!--TODO: <add order="0x40" stat="hateResist" value="29"/>--> <add order="0x40" stat="airjokeResist" value="19"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="19"/>--> <add order="0x40" stat="disarmResist" value="29"/> <add order="0x40" stat="sleepResist" value="29"/> </for> </skill> <skill id="27645" levels="6" name="Einhasad's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceHoly" value="70"/> <add order="0x10" stat="CON" value="5"/> <add order="0x10" stat="MEN" value="5"/> <add order="0x10" stat="INT" value="5"/> <mul order="0x30" stat="mReuse" value="0.85"/> <mul order="0x30" stat="pReuse" value="0.85"/> <mul order="0x30" stat="musicReuse" value="0.85"/> <add order="0x40" stat="reflectDam" value="10"/> <add order="0x40" stat="reflectBowDam" value="10"/> <add order="0x40" stat="reflectPSkillDam" value="10"/> <add order="0x40" stat="reflectMSkillDam" value="10"/> <mul order="0x30" stat="pAtk" value="1.15"/> <mul order="0x30" stat="mAtk" value="1.2"/> <mul order="0x30" stat="maxHp" value="1.07"/> <mul order="0x30" stat="maxMp" value="1.1"/> <add order="0x40" stat="stunResist" value="30"/> <!--TODO: <add order="0x40" stat="hateResist" value="30"/>--> <add order="0x40" stat="airjokeResist" value="20"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="20"/>--> <add order="0x40" stat="disarmResist" value="30"/> <add order="0x40" stat="sleepResist" value="30"/> </for> </skill> <skill id="27646" levels="1" name="Pa'agrio's Earring"> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceFire" value="50"/> <add order="0x10" stat="WIT" value="3"/> <add order="0x10" stat="DEX" value="3"/> <add order="0x10" stat="MEN" value="3"/> <add order="0x40" stat="absorbDam" value="5"/> <add order="0x40" stat="absorbBowDam" value="5"/> <add order="0x40" stat="absorbPSkillDam" value="5"/> <add order="0x40" stat="absorbMSkillDam" value="5"/> <mul order="0x30" stat="mpConsum" value="0.95"/> <mul order="0x30" stat="mpConsumePhysical" value="0.95"/> <mul order="0x30" stat="mpDanceConsume" value="0.95"/> <mul order="0x30" stat="pDef" value="1.15"/> <mul order="0x30" stat="mDef" value="1.1"/> <mul order="0x30" stat="hpEff" value="1.1"/> <add order="0x40" stat="healPower" value="80"/> <add order="0x40" stat="paralyzeResist" value="15"/> <!--TODO: add order="0x40" stat="bluffResist" value="15"/--> <add order="0x40" stat="mentalResist" value="15"/> <add order="0x40" stat="sleepResist" value="15"/> <add order="0x40" stat="airjokeResist" value="10"/> <add order="0x40" stat="mutateResist" value="10"/> </for> </skill> <skill id="27647" levels="2" name="Pa'agrio's Earring"> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceFire" value="50"/> <add order="0x10" stat="WIT" value="3"/> <add order="0x10" stat="DEX" value="3"/> <add order="0x10" stat="MEN" value="3"/> <add order="0x40" stat="absorbDam" value="5"/> <add order="0x40" stat="absorbBowDam" value="5"/> <add order="0x40" stat="absorbPSkillDam" value="5"/> <add order="0x40" stat="absorbMSkillDam" value="5"/> <mul order="0x30" stat="mpConsum" value="0.95"/> <mul order="0x30" stat="mpConsumePhysical" value="0.95"/> <mul order="0x30" stat="mpDanceConsume" value="0.95"/> <mul order="0x30" stat="pDef" value="1.15"/> <mul order="0x30" stat="mDef" value="1.1"/> <mul order="0x30" stat="hpEff" value="1.1"/> <add order="0x40" stat="healPower" value="88"/> <add order="0x40" stat="paralyzeResist" value="16"/> <!--TODO: add order="0x40" stat="bluffResist" value="16"/--> <add order="0x40" stat="mentalResist" value="16"/> <add order="0x40" stat="sleepResist" value="16"/> <add order="0x40" stat="airjokeResist" value="11"/> <add order="0x40" stat="mutateResist" value="11"/> </for> </skill> <skill id="27648" levels="3" name="Pa'agrio's Earring"> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceFire" value="60"/> <add order="0x10" stat="WIT" value="4"/> <add order="0x10" stat="DEX" value="4"/> <add order="0x10" stat="MEN" value="4"/> <add order="0x40" stat="absorbDam" value="6"/> <add order="0x40" stat="absorbBowDam" value="6"/> <add order="0x40" stat="absorbPSkillDam" value="6"/> <add order="0x40" stat="absorbMSkillDam" value="6"/> <mul order="0x30" stat="mpConsum" value="0.94"/> <mul order="0x30" stat="mpConsumePhysical" value="0.94"/> <mul order="0x30" stat="mpDanceConsume" value="0.94"/> <mul order="0x30" stat="pDef" value="1.16"/> <mul order="0x30" stat="mDef" value="1.11"/> <mul order="0x30" stat="hpEff" value="1.11"/> <add order="0x40" stat="healPower" value="96"/> <add order="0x40" stat="paralyzeResist" value="17"/> <!--TODO: add order="0x40" stat="bluffResist" value="17"/--> <add order="0x40" stat="mentalResist" value="17"/> <add order="0x40" stat="sleepResist" value="17"/> <add order="0x40" stat="airjokeResist" value="12"/> <add order="0x40" stat="mutateResist" value="12"/> </for> </skill> <skill id="27649" levels="4" name="Pa'agrio's Earring"> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceFire" value="30"/> <add order="0x10" stat="WIT" value="4"/> <add order="0x10" stat="DEX" value="4"/> <add order="0x10" stat="MEN" value="4"/> <add order="0x40" stat="absorbDam" value="6"/> <add order="0x40" stat="absorbBowDam" value="6"/> <add order="0x40" stat="absorbPSkillDam" value="6"/> <add order="0x40" stat="absorbMSkillDam" value="6"/> <mul order="0x30" stat="mpConsum" value="0.94"/> <mul order="0x30" stat="mpConsumePhysical" value="0.94"/> <mul order="0x30" stat="mpDanceConsume" value="0.94"/> <mul order="0x30" stat="pDef" value="1.16"/> <mul order="0x30" stat="mDef" value="1.11"/> <mul order="0x30" stat="hpEff" value="1.11"/> <add order="0x40" stat="healPower" value="104"/> <add order="0x40" stat="paralyzeResist" value="18"/> <!--TODO: add order="0x40" stat="bluffResist" value="18"/--> <add order="0x40" stat="mentalResist" value="18"/> <add order="0x40" stat="sleepResist" value="18"/> <add order="0x40" stat="airjokeResist" value="13"/> <add order="0x40" stat="mutateResist" value="13"/> </for> </skill> <skill id="27650" levels="5" name="Pa'agrio's Earring"> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceFire" value="70"/> <add order="0x10" stat="WIT" value="5"/> <add order="0x10" stat="DEX" value="5"/> <add order="0x10" stat="MEN" value="5"/> <add order="0x40" stat="absorbDam" value="7"/> <add order="0x40" stat="absorbBowDam" value="7"/> <add order="0x40" stat="absorbPSkillDam" value="7"/> <add order="0x40" stat="absorbMSkillDam" value="7"/> <mul order="0x30" stat="mpConsum" value="0.93"/> <mul order="0x30" stat="mpConsumePhysical" value="0.93"/> <mul order="0x30" stat="mpDanceConsume" value="0.93"/> <mul order="0x30" stat="pDef" value="1.17"/> <mul order="0x30" stat="mDef" value="1.12"/> <mul order="0x30" stat="hpEff" value="1.12"/> <add order="0x40" stat="healPower" value="108"/> <add order="0x40" stat="paralyzeResist" value="19"/> <!--TODO: add order="0x40" stat="bluffResist" value="19"/--> <add order="0x40" stat="mentalResist" value="19"/> <add order="0x40" stat="sleepResist" value="19"/> <add order="0x40" stat="airjokeResist" value="14"/> <add order="0x40" stat="mutateResist" value="14"/> </for> </skill> <skill id="27651" levels="6" name="Pa'agrio's Earring"> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceFire" value="70"/> <add order="0x10" stat="WIT" value="5"/> <add order="0x10" stat="DEX" value="5"/> <add order="0x10" stat="MEN" value="5"/> <add order="0x40" stat="absorbDam" value="7"/> <add order="0x40" stat="absorbBowDam" value="7"/> <add order="0x40" stat="absorbPSkillDam" value="7"/> <add order="0x40" stat="absorbMSkillDam" value="7"/> <mul order="0x30" stat="mpConsum" value="0.93"/> <mul order="0x30" stat="mpConsumePhysical" value="0.93"/> <mul order="0x30" stat="mpDanceConsume" value="0.93"/> <mul order="0x30" stat="pDef" value="1.17"/> <mul order="0x30" stat="mDef" value="1.12"/> <mul order="0x30" stat="hpEff" value="1.12"/> <add order="0x40" stat="healPower" value="112"/> <add order="0x40" stat="paralyzeResist" value="20"/> <!--TODO: add order="0x40" stat="bluffResist" value="20"/--> <add order="0x40" stat="mentalResist" value="20"/> <add order="0x40" stat="sleepResist" value="20"/> <add order="0x40" stat="airjokeResist" value="15"/> <add order="0x40" stat="mutateResist" value="15"/> </for> </skill> <skill id="27652" levels="1" name="Eva's Earring"> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceWater" value="50"/> <add order="0x10" stat="WIT" value="3"/> <add order="0x10" stat="DEX" value="3"/> <add order="0x10" stat="MEN" value="3"/> <add order="0x40" stat="absorbDam" value="5"/> <add order="0x40" stat="absorbBowDam" value="5"/> <add order="0x40" stat="absorbPSkillDam" value="5"/> <add order="0x40" stat="absorbMSkillDam" value="5"/> <mul order="0x30" stat="mpConsum" value="0.95"/> <mul order="0x30" stat="mpConsumePhysical" value="0.95"/> <mul order="0x30" stat="mpDanceConsume" value="0.95"/> <mul order="0x30" stat="pDef" value="1.1"/> <mul order="0x30" stat="mDef" value="1.15"/> <mul order="0x30" stat="hpEff" value="1.05"/> <add order="0x40" stat="healPower" value="160"/> <add order="0x40" stat="paralyzeResist" value="15"/> <!--TODO: add order="0x40" stat="bluffResist" value="15"/--> <add order="0x40" stat="mentalResist" value="10"/> <add order="0x40" stat="sleepResist" value="10"/> <add order="0x40" stat="airjokeResist" value="15"/> <add order="0x40" stat="mutateResist" value="10"/> </for> </skill> <skill id="27653" levels="2" name="Eva's Earring"> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceWater" value="50"/> <add order="0x10" stat="WIT" value="3"/> <add order="0x10" stat="DEX" value="3"/> <add order="0x10" stat="MEN" value="3"/> <add order="0x40" stat="absorbDam" value="5"/> <add order="0x40" stat="absorbBowDam" value="5"/> <add order="0x40" stat="absorbPSkillDam" value="5"/> <add order="0x40" stat="absorbMSkillDam" value="5"/> <mul order="0x30" stat="mpConsum" value="0.95"/> <mul order="0x30" stat="mpConsumePhysical" value="0.95"/> <mul order="0x30" stat="mpDanceConsume" value="0.95"/> <mul order="0x30" stat="pDef" value="1.1"/> <mul order="0x30" stat="mDef" value="1.15"/> <mul order="0x30" stat="hpEff" value="1.05"/> <add order="0x40" stat="healPower" value="168"/> <add order="0x40" stat="paralyzeResist" value="16"/> <!--TODO: add order="0x40" stat="bluffResist" value="16"/--> <add order="0x40" stat="mentalResist" value="11"/> <add order="0x40" stat="sleepResist" value="11"/> <add order="0x40" stat="airjokeResist" value="16"/> <add order="0x40" stat="mutateResist" value="11"/> </for> </skill> <skill id="27654" levels="3" name="Eva's Earring"> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceWater" value="60"/> <add order="0x10" stat="WIT" value="4"/> <add order="0x10" stat="DEX" value="4"/> <add order="0x10" stat="MEN" value="4"/> <add order="0x40" stat="absorbDam" value="6"/> <add order="0x40" stat="absorbBowDam" value="6"/> <add order="0x40" stat="absorbPSkillDam" value="6"/> <add order="0x40" stat="absorbMSkillDam" value="6"/> <mul order="0x30" stat="mpConsum" value="0.94"/> <mul order="0x30" stat="mpConsumePhysical" value="0.94"/> <mul order="0x30" stat="mpDanceConsume" value="0.94"/> <mul order="0x30" stat="pDef" value="1.11"/> <mul order="0x30" stat="mDef" value="1.16"/> <mul order="0x30" stat="hpEff" value="1.06"/> <add order="0x40" stat="healPower" value="176"/> <add order="0x40" stat="paralyzeResist" value="17"/> <!--TODO: add order="0x40" stat="bluffResist" value="17"/--> <add order="0x40" stat="mentalResist" value="12"/> <add order="0x40" stat="sleepResist" value="12"/> <add order="0x40" stat="airjokeResist" value="17"/> <add order="0x40" stat="mutateResist" value="12"/> </for> </skill> <skill id="27655" levels="4" name="Eva's Earring"> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceWater" value="30"/> <add order="0x10" stat="WIT" value="4"/> <add order="0x10" stat="DEX" value="4"/> <add order="0x10" stat="MEN" value="4"/> <add order="0x40" stat="absorbDam" value="6"/> <add order="0x40" stat="absorbBowDam" value="6"/> <add order="0x40" stat="absorbPSkillDam" value="6"/> <add order="0x40" stat="absorbMSkillDam" value="6"/> <mul order="0x30" stat="mpConsum" value="0.94"/> <mul order="0x30" stat="mpConsumePhysical" value="0.94"/> <mul order="0x30" stat="mpDanceConsume" value="0.94"/> <mul order="0x30" stat="pDef" value="1.11"/> <mul order="0x30" stat="mDef" value="1.16"/> <mul order="0x30" stat="hpEff" value="1.06"/> <add order="0x40" stat="healPower" value="184"/> <add order="0x40" stat="paralyzeResist" value="18"/> <!--TODO: add order="0x40" stat="bluffResist" value="18"/--> <add order="0x40" stat="mentalResist" value="13"/> <add order="0x40" stat="sleepResist" value="13"/> <add order="0x40" stat="airjokeResist" value="18"/> <add order="0x40" stat="mutateResist" value="13"/> </for> </skill> <skill id="27656" levels="5" name="Eva's Earring"> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceWater" value="70"/> <add order="0x10" stat="WIT" value="5"/> <add order="0x10" stat="DEX" value="5"/> <add order="0x10" stat="MEN" value="5"/> <add order="0x40" stat="absorbDam" value="7"/> <add order="0x40" stat="absorbBowDam" value="7"/> <add order="0x40" stat="absorbPSkillDam" value="7"/> <add order="0x40" stat="absorbMSkillDam" value="7"/> <mul order="0x30" stat="mpConsum" value="0.93"/> <mul order="0x30" stat="mpConsumePhysical" value="0.93"/> <mul order="0x30" stat="mpDanceConsume" value="0.93"/> <mul order="0x30" stat="pDef" value="1.12"/> <mul order="0x30" stat="mDef" value="1.17"/> <mul order="0x30" stat="hpEff" value="1.07"/> <add order="0x40" stat="healPower" value="188"/> <add order="0x40" stat="paralyzeResist" value="19"/> <!--TODO: add order="0x40" stat="bluffResist" value="19"/--> <add order="0x40" stat="mentalResist" value="14"/> <add order="0x40" stat="sleepResist" value="14"/> <add order="0x40" stat="airjokeResist" value="19"/> <add order="0x40" stat="mutateResist" value="14"/> </for> </skill> <skill id="27657" levels="6" name="Eva's Earring"> <set name="icon" value="icon.accessory_earring_of_lind_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceWater" value="70"/> <add order="0x10" stat="WIT" value="5"/> <add order="0x10" stat="DEX" value="5"/> <add order="0x10" stat="MEN" value="5"/> <add order="0x40" stat="absorbDam" value="7"/> <add order="0x40" stat="absorbBowDam" value="7"/> <add order="0x40" stat="absorbPSkillDam" value="7"/> <add order="0x40" stat="absorbMSkillDam" value="7"/> <mul order="0x30" stat="mpConsum" value="0.93"/> <mul order="0x30" stat="mpConsumePhysical" value="0.93"/> <mul order="0x30" stat="mpDanceConsume" value="0.93"/> <mul order="0x30" stat="pDef" value="1.12"/> <mul order="0x30" stat="mDef" value="1.17"/> <mul order="0x30" stat="hpEff" value="1.07"/> <add order="0x40" stat="healPower" value="192"/> <add order="0x40" stat="paralyzeResist" value="20"/> <!--TODO: add order="0x40" stat="bluffResist" value="20"/--> <add order="0x40" stat="mentalResist" value="15"/> <add order="0x40" stat="sleepResist" value="15"/> <add order="0x40" stat="airjokeResist" value="20"/> <add order="0x40" stat="mutateResist" value="15"/> </for> </skill> <skill id="27658" levels="1" name="Sayha's Ring"> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceWind" value="50"/> <add order="0x10" stat="CHA" value="3"/> <add order="0x10" stat="LUC" value="3"/> <mul order="0x30" stat="pCritDamage" value="1.2"/> <mul order="0x30" stat="pAtkSpd" value="1.06"/> <mul order="0x30" stat="mAtkSpd" value="1.06"/> <mul stat="pvpPhysDmgBonus" order="0x30" value="1.08"/> <mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.08"/> <mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.08"/> <mul stat="pvpPhysDefenceBonus" order="0x30" value="1.05"/> <mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.05"/> <mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.05"/> <mul order="0x30" stat="pCritDamageSkill" value="1.1"/> <mul order="0x30" stat="mCritRate" value="1.05"/> <add order="0x40" stat="stunResist" value="15"/> <add order="0x40" stat="pullResist" value="15"/> <add order="0x40" stat="knockBackResist" value="15"/> <add order="0x40" stat="knockDownResist" value="15"/> <add order="0x40" stat="rootResist" value="15"/> <!--TODO: add order="0x40" stat="CharmResist" value="10"/--> <!--TODO: add order="0x40" stat="FleshStoneResist" value="10"/--> </for> </skill> <skill id="27659" levels="2" name="Sayha's Ring"> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceWind" value="50"/> <add order="0x10" stat="CHA" value="3"/> <add order="0x10" stat="LUC" value="3"/> <mul order="0x30" stat="pCritDamage" value="1.2"/> <mul order="0x30" stat="pAtkSpd" value="1.06"/> <mul order="0x30" stat="mAtkSpd" value="1.06"/> <mul stat="pvpPhysDmgBonus" order="0x30" value="1.08"/> <mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.08"/> <mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.08"/> <mul stat="pvpPhysDefenceBonus" order="0x30" value="1.05"/> <mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.05"/> <mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.05"/> <mul order="0x30" stat="pCritDamageSkill" value="1.05"/> <mul order="0x30" stat="mCritRate" value="1.1"/> <add order="0x40" stat="stunResist" value="16"/> <add order="0x40" stat="pullResist" value="16"/> <add order="0x40" stat="knockBackResist" value="16"/> <add order="0x40" stat="knockDownResist" value="16"/> <add order="0x40" stat="rootResist" value="16"/> <!--TODO: add order="0x40" stat="CharmResist" value="11"/--> <!--TODO: add order="0x40" stat="FleshStoneResist" value="11"/--> </for> </skill> <skill id="27660" levels="3" name="Sayha's Ring"> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceWind" value="60"/> <add order="0x10" stat="CHA" value="4"/> <add order="0x10" stat="LUC" value="4"/> <mul order="0x30" stat="pCritDamage" value="1.21"/> <mul order="0x30" stat="pAtkSpd" value="1.07"/> <mul order="0x30" stat="mAtkSpd" value="1.07"/> <mul stat="pvpPhysDmgBonus" order="0x30" value="1.09"/> <mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.09"/> <mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.09"/> <mul stat="pvpPhysDefenceBonus" order="0x30" value="1.06"/> <mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.06"/> <mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.06"/> <mul order="0x30" stat="pCritDamageSkill" value="1.11"/> <mul order="0x30" stat="mCritRate" value="1.06"/> <add order="0x40" stat="stunResist" value="17"/> <add order="0x40" stat="pullResist" value="17"/> <add order="0x40" stat="knockBackResist" value="17"/> <add order="0x40" stat="knockDownResist" value="17"/> <add order="0x40" stat="rootResist" value="17"/> <!--TODO: add order="0x40" stat="CharmResist" value="12"/--> <!--TODO: add order="0x40" stat="FleshStoneResist" value="12"/--> </for> </skill> <skill id="27661" levels="4" name="Sayha's Ring"> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceWind" value="60"/> <add order="0x10" stat="CHA" value="4"/> <add order="0x10" stat="LUC" value="4"/> <mul order="0x30" stat="pCritDamage" value="1.2"/> <mul order="0x30" stat="pAtkSpd" value="1.06"/> <mul order="0x30" stat="mAtkSpd" value="1.06"/> <mul stat="pvpPhysDmgBonus" order="0x30" value="1.09"/> <mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.09"/> <mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.09"/> <mul stat="pvpPhysDefenceBonus" order="0x30" value="1.06"/> <mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.06"/> <mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.06"/> <mul order="0x30" stat="pCritDamageSkill" value="1.11"/> <mul order="0x30" stat="mCritRate" value="1.06"/> <add order="0x40" stat="stunResist" value="18"/> <add order="0x40" stat="pullResist" value="18"/> <add order="0x40" stat="knockBackResist" value="18"/> <add order="0x40" stat="knockDownResist" value="18"/> <add order="0x40" stat="rootResist" value="18"/> <!--TODO: add order="0x40" stat="CharmResist" value="13"/--> <!--TODO: add order="0x40" stat="FleshStoneResist" value="13"/--> </for> </skill> <skill id="27662" levels="5" name="Sayha's Ring"> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceWind" value="70"/> <add order="0x10" stat="CHA" value="5"/> <add order="0x10" stat="LUC" value="5"/> <mul order="0x30" stat="pCritDamage" value="1.2"/> <mul order="0x30" stat="pAtkSpd" value="1.06"/> <mul order="0x30" stat="mAtkSpd" value="1.06"/> <mul stat="pvpPhysDmgBonus" order="0x30" value="1.1"/> <mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.1"/> <mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.1"/> <mul stat="pvpPhysDefenceBonus" order="0x30" value="1.07"/> <mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.07"/> <mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.07"/> <mul order="0x30" stat="pCritDamageSkill" value="1.12"/> <mul order="0x30" stat="mCritRate" value="1.07"/> <add order="0x40" stat="stunResist" value="19"/> <add order="0x40" stat="pullResist" value="19"/> <add order="0x40" stat="knockBackResist" value="19"/> <add order="0x40" stat="knockDownResist" value="19"/> <add order="0x40" stat="rootResist" value="19"/> <!--TODO: add order="0x40" stat="CharmResist" value="14"/--> <!--TODO: add order="0x40" stat="FleshStoneResist" value="14"/--> </for> </skill> <skill id="27663" levels="6" name="Sayha's Ring"> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceWind" value="70"/> <add order="0x10" stat="CHA" value="5"/> <add order="0x10" stat="LUC" value="5"/> <mul order="0x30" stat="pCritDamage" value="1.2"/> <mul order="0x30" stat="pAtkSpd" value="1.06"/> <mul order="0x30" stat="mAtkSpd" value="1.06"/> <mul stat="pvpPhysDmgBonus" order="0x30" value="1.08"/> <mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.08"/> <mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.08"/> <mul stat="pvpPhysDefenceBonus" order="0x30" value="1.05"/> <mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.05"/> <mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.05"/> <mul order="0x30" stat="pCritDamageSkill" value="1.12"/> <mul order="0x30" stat="mCritRate" value="1.07"/> <add order="0x40" stat="stunResist" value="20"/> <add order="0x40" stat="pullResist" value="20"/> <add order="0x40" stat="knockBackResist" value="20"/> <add order="0x40" stat="knockDownResist" value="20"/> <add order="0x40" stat="rootResist" value="20"/> <!--TODO: add order="0x40" stat="CharmResist" value="15"/--> <!--TODO: add order="0x40" stat="FleshStoneResist" value="15"/--> </for> </skill> <skill id="27664" levels="1" name="Maphr's Ring"> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceEarth" value="50"/> <add order="0x10" stat="CHA" value="3"/> <add order="0x10" stat="LUC" value="3"/> <mul order="0x30" stat="pCritDamage" value="1.2"/> <mul order="0x30" stat="pAtkSpd" value="1.06"/> <mul order="0x30" stat="mAtkSpd" value="1.06"/> <mul stat="pvpPhysDmgBonus" order="0x30" value="1.05"/> <mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.05"/> <mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.05"/> <mul stat="pvpPhysDefenceBonus" order="0x30" value="1.08"/> <mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.08"/> <mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.08"/> <mul order="0x30" stat="pCritDamageSkill" value="1.05"/> <mul order="0x30" stat="mCritRate" value="1.1"/> <add order="0x40" stat="stunResist" value="15"/> <add order="0x40" stat="pullResist" value="10"/> <add order="0x40" stat="knockBackResist" value="10"/> <add order="0x40" stat="knockDownResist" value="10"/> <add order="0x40" stat="rootResist" value="10"/> <!--TODO: add order="0x40" stat="CharmResist" value="15"/--> <!--TODO: add order="0x40" stat="FleshStoneResist" value="15"/--> </for> </skill> <skill id="27665" levels="2" name="Maphr's Ring"> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceEarth" value="50"/> <add order="0x10" stat="CHA" value="3"/> <add order="0x10" stat="LUC" value="3"/> <mul order="0x30" stat="pCritDamage" value="1.2"/> <mul order="0x30" stat="pAtkSpd" value="1.06"/> <mul order="0x30" stat="mAtkSpd" value="1.06"/> <mul stat="pvpPhysDmgBonus" order="0x30" value="1.08"/> <mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.05"/> <mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.05"/> <mul stat="pvpPhysDefenceBonus" order="0x30" value="1.08"/> <mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.08"/> <mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.08"/> <mul order="0x30" stat="pCritDamageSkill" value="1.05"/> <mul order="0x30" stat="mCritRate" value="1.1"/> <add order="0x40" stat="stunResist" value="16"/> <add order="0x40" stat="pullResist" value="11"/> <add order="0x40" stat="knockBackResist" value="11"/> <add order="0x40" stat="knockDownResist" value="11"/> <add order="0x40" stat="rootResist" value="11"/> <!--TODO: add order="0x40" stat="CharmResist" value="16"/--> <!--TODO: add order="0x40" stat="FleshStoneResist" value="16"/--> </for> </skill> <skill id="27666" levels="3" name="Maphr's Ring"> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceEarth" value="60"/> <add order="0x10" stat="CHA" value="4"/> <add order="0x10" stat="LUC" value="4"/> <mul order="0x30" stat="pCritDamage" value="1.21"/> <mul order="0x30" stat="pAtkSpd" value="1.07"/> <mul order="0x30" stat="mAtkSpd" value="1.07"/> <mul stat="pvpPhysDmgBonus" order="0x30" value="1.06"/> <mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.06"/> <mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.06"/> <mul stat="pvpPhysDefenceBonus" order="0x30" value="1.09"/> <mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.09"/> <mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.09"/> <mul order="0x30" stat="pCritDamageSkill" value="1.06"/> <mul order="0x30" stat="mCritRate" value="1.11"/> <add order="0x40" stat="stunResist" value="17"/> <add order="0x40" stat="pullResist" value="12"/> <add order="0x40" stat="knockBackResist" value="12"/> <add order="0x40" stat="knockDownResist" value="12"/> <add order="0x40" stat="rootResist" value="12"/> <!--TODO: add order="0x40" stat="CharmResist" value="17"/--> <!--TODO: add order="0x40" stat="FleshStoneResist" value="17"/--> </for> </skill> <skill id="27667" levels="4" name="Maphr's Ring"> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceEarth" value="60"/> <add order="0x10" stat="CHA" value="4"/> <add order="0x10" stat="LUC" value="4"/> <mul order="0x30" stat="pCritDamage" value="1.2"/> <mul order="0x30" stat="pAtkSpd" value="1.06"/> <mul order="0x30" stat="mAtkSpd" value="1.06"/> <mul stat="pvpPhysDmgBonus" order="0x30" value="1.06"/> <mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.06"/> <mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.06"/> <mul stat="pvpPhysDefenceBonus" order="0x30" value="1.09"/> <mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.09"/> <mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.09"/> <mul order="0x30" stat="pCritDamageSkill" value="1.06"/> <mul order="0x30" stat="mCritRate" value="1.11"/> <add order="0x40" stat="stunResist" value="18"/> <add order="0x40" stat="pullResist" value="13"/> <add order="0x40" stat="knockBackResist" value="13"/> <add order="0x40" stat="knockDownResist" value="13"/> <add order="0x40" stat="rootResist" value="13"/> <!--TODO: add order="0x40" stat="CharmResist" value="18"/--> <!--TODO: add order="0x40" stat="FleshStoneResist" value="18"/--> </for> </skill> <skill id="27668" levels="5" name="Maphr's Ring"> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceEarth" value="70"/> <add order="0x10" stat="CHA" value="5"/> <add order="0x10" stat="LUC" value="5"/> <mul order="0x30" stat="pCritDamage" value="1.2"/> <mul order="0x30" stat="pAtkSpd" value="1.06"/> <mul order="0x30" stat="mAtkSpd" value="1.06"/> <mul stat="pvpPhysDmgBonus" order="0x30" value="1.07"/> <mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.07"/> <mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.07"/> <mul stat="pvpPhysDefenceBonus" order="0x30" value="1.1"/> <mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.1"/> <mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.1"/> <mul order="0x30" stat="pCritDamageSkill" value="1.07"/> <mul order="0x30" stat="mCritRate" value="1.12"/> <add order="0x40" stat="stunResist" value="19"/> <add order="0x40" stat="pullResist" value="14"/> <add order="0x40" stat="knockBackResist" value="14"/> <add order="0x40" stat="knockDownResist" value="14"/> <add order="0x40" stat="rootResist" value="14"/> <!--TODO: add order="0x40" stat="CharmResist" value="19"/--> <!--TODO: add order="0x40" stat="FleshStoneResist" value="19"/--> </for> </skill> <skill id="27669" levels="6" name="Maphr's Ring"> <set name="icon" value="icon.ring_earthworm_heart"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceEarth" value="70"/> <add order="0x10" stat="CHA" value="5"/> <add order="0x10" stat="LUC" value="5"/> <mul order="0x30" stat="pCritDamage" value="1.2"/> <mul order="0x30" stat="pAtkSpd" value="1.06"/> <mul order="0x30" stat="mAtkSpd" value="1.06"/> <mul stat="pvpPhysDmgBonus" order="0x30" value="1.07"/> <mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.07"/> <mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.07"/> <mul stat="pvpPhysDefenceBonus" order="0x30" value="1.1"/> <mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.1"/> <mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.1"/> <mul order="0x30" stat="pCritDamageSkill" value="1.07"/> <mul order="0x30" stat="mCritRate" value="1.12"/> <add order="0x40" stat="stunResist" value="20"/> <add order="0x40" stat="pullResist" value="15"/> <add order="0x40" stat="knockBackResist" value="15"/> <add order="0x40" stat="knockDownResist" value="15"/> <add order="0x40" stat="rootResist" value="15"/> <!--TODO: add order="0x40" stat="CharmResist" value="20"/--> <!--TODO: add order="0x40" stat="FleshStoneResist" value="20"/--> </for> </skill> - у скилов есть комменты. Это резисты к которым я не нашел методов в сборке. Их надо либо прописать либо создать. - у предметов нет стоимости и они не бьются на кристаллы. Какие должны быть значения по этим пунктам, я не знаю. Рецептам в recipes.xml надо добавить для корзины значения add_adena_rate="???". Какие? Хз, я свои добавил. В остальном все реализовано (то, что было в описании в клиенте).
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#3 | |
Модератор
Регистрация: 03.06.2012
Сообщений: 4,624
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Добавлено, спасибо!
TODO: Цитата:
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Техническая поддержка L2-Scripts Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts старый скайп тех поддержки обслуживаться не будет ! |
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#4 |
Спонсор Арены
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Не актуально. Можно закрыть.
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