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#3 |
Спонсор Арены
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--- Skills --- 31 07 16 - 3
Код:
<skill id="17857" levels="1" name="Apocalypse Crafting Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39360"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11"> <item id="37981" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37982" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37983" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37984" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37985" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37986" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37987" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37988" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37989" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37990" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37991" min_count="1" max_count="1"/> <!-- --> </group> </restoration> </skill> <skill id="17865" levels="1" name="Specter Crafting Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39352"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11"> <item id="38012" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38013" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38014" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38015" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38016" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38017" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38018" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38019" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38020" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38021" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38022" min_count="1" max_count="1"/> <!-- --> </group> </restoration> </skill> <skill id="17873" levels="1" name="Amaranthine Crafting Pack"> <set name="icon" value="icon.skill0000"/> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39344"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11"> <item id="38043" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38044" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38045" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38046" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38047" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38048" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38049" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38050" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38051" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38052" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38053" min_count="1" max_count="1"/> <!-- --> </group> </restoration> </skill> <skill id="17883" levels="1" name="Daily Attendance Reward"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="27603"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="1.0"> <item id="19448" min_count="1" max_count="1"/> <!--Благословенный Свиток: Модифицировать Доспех (R)--> </group> <group chance="1.0"> <item id="19447" min_count="1" max_count="1"/> <!--Благословенный Свиток: Модифицировать Оружие (R)--> </group> <group chance="10.0"> <item id="17371" min_count="1" max_count="1"/> <!--Кристалл: Ранг R--> </group> <group chance="100.0"> <item id="27593" min_count="1" max_count="10"/> <!--Монета Праны--> </group> <group chance="10.0"> <item id="19440" min_count="1" max_count="1"/> <!--Самоцвет: Ранг R--> </group> <group chance="50.0"> <item id="33518" min_count="1" max_count="1"/> <!--Свиток Благ. Воскрешения--> </group> <group chance="50.0"> <item id="33640" min_count="1" max_count="1"/> <!--Свиток Благ. Телепорта--> </group> <group chance="1.0"> <item id="37779" min_count="1" max_count="1"/> <!--Свиток Благословения - Доспех R--> </group> <group chance="1.0"> <item id="37780" min_count="1" max_count="1"/> <!--Свиток Благословения - Доспех R95--> </group> <group chance="1.0"> <item id="37781" min_count="1" max_count="1"/> <!--Свиток Благословения - Доспех R99--> </group> <group chance="1.0"> <item id="37770" min_count="1" max_count="1"/> <!--Свиток Благословения - Оружие R--> </group> <group chance="1.0"> <item id="37771" min_count="1" max_count="1"/> <!--Свиток Благословения - Оружие R95--> </group> <group chance="1.0"> <item id="37772" min_count="1" max_count="1"/> <!--Свиток Благословения - Оружие R99--> </group> <group chance="10.0"> <item id="27594" min_count="1" max_count="1"/> <!--Свиток Ветра Мафр--> </group> <group chance="1.0"> <item id="17527" min_count="1" max_count="1"/> <!--Свиток: Модифицировать Доспех (R)--> </group> <group chance="1.0"> <item id="17526" min_count="1" max_count="1"/> <!--Свиток: Модифицировать Оружие (R)--> </group> </restoration> </skill> <skill id="17914" levels="1" name="Low-grade Love Potion"> <set name="icon" value="icon.love_potion"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="100"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="15"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39476"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="instinct"/> <for> <effect> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="mAtk" value="1.1"/> <mul order="0x30" stat="pAtkSpd" value="1.1"/> <mul order="0x30" stat="mAtkSpd" value="1.1"/> </effect> </for> </skill> <skill id="17915" levels="1" name="Love Potion"> <set name="icon" value="icon.love_potion"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="100"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="15"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39477"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="instinct"/> <for> <effect> <mul order="0x30" stat="pAtk" value="1.2"/> <mul order="0x30" stat="mAtk" value="1.2"/> <mul order="0x30" stat="pAtkSpd" value="1.2"/> <mul order="0x30" stat="mAtkSpd" value="1.2"/> </effect> </for> </skill> <skill id="17916" levels="1" name="Mid-grade Love Potion"> <set name="icon" value="icon.love_potion"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="100"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="15"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39478"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="instinct"/> <for> <effect> <mul order="0x30" stat="pAtk" value="1.3"/> <mul order="0x30" stat="mAtk" value="1.3"/> <mul order="0x30" stat="pAtkSpd" value="1.3"/> <mul order="0x30" stat="mAtkSpd" value="1.3"/> </effect> </for> </skill> <skill id="17917" levels="1" name="High-grade Love Potion"> <set name="icon" value="icon.love_potion"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="100"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="15"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39479"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="instinct"/> <for> <effect> <mul order="0x30" stat="pAtk" value="1.4"/> <mul order="0x30" stat="mAtk" value="1.4"/> <mul order="0x30" stat="pAtkSpd" value="1.4"/> <mul order="0x30" stat="mAtkSpd" value="1.4"/> </effect> </for> </skill> <skill id="17918" levels="1" name="Cruel Love Potion"> <set name="icon" value="icon.love_potion"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="100"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39480"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="instinct"/> <for> <effect> <triggers> <trigger id="18010" level="1" type="ON_EXIT_EFFECT" chance="50"/> <trigger id="18011" level="1" type="ON_EXIT_EFFECT" chance="50"/> <trigger id="18012" level="1" type="ON_EXIT_EFFECT" chance="40"/> <trigger id="18013" level="1" type="ON_EXIT_EFFECT" chance="40"/> <trigger id="18014" level="1" type="ON_EXIT_EFFECT" chance="30"/> </triggers> </effect> </for> </skill> <skill id="17919" levels="1" name="Super Elixir"> <set name="icon" value="icon.super_elixir_potion"/> <set name="reuseDelay" value="120000"/> <set name="hitTime" value="100"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="85"/> <player max_level="105"/> </and> </cond> <for> <effect instant="true" name="RestoreHP" value="35"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> <effect instant="true" name="RestoreMP" value="20"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> <effect instant="true" name="RestoreCP" value="35"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> </for> </skill> <skill id="17975" levels="1" name="Talisman - Wind: Defense"> <set name="icon" value="icon.r85_talisman_pd_up_active"/> <set name="reuseDelay" value="1200000"/> <set name="hitTime" value="1000"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="talisman"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <for> <effect> <mul order="0x30" stat="pDef" value="1.5"/> <!--TODO: Check value.--> <mul order="0x30" stat="mDef" value="1.5"/> <!--TODO: Check value.--> </effect> </for> </skill> <skill id="17976" levels="1" name="Talisman - Wind: Debuff Resistance"> <set name="icon" value="icon.r85_talisman_md_up_active"/> <set name="reuseDelay" value="1200000"/> <set name="hitTime" value="1000"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="talisman"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <for> <effect> <add order="0x40" stat="debuffResist" value="100"/> <!--TODO: Check value.--> </effect> </for> </skill> <skill id="17993" levels="1" name="Scroll of Escape: Fairy Settlement"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="220728;72424;1200"/> <set name="isHandler" value="true"/> </skill> <skill id="17994" levels="1" name="Scroll of Escape: Garden of Genesis"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="212920;115272;-880"/> <set name="isHandler" value="true"/> </skill> <skill id="17995" levels="1" name="Scroll of Escape: Prison of Darkness"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="207560;86616;-1000"/> <set name="isHandler" value="true"/> </skill> <skill id="17996" levels="1" name="Scroll of Escape: Fortuna"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="206856;89992;-1008"/> <set name="isHandler" value="true"/> </skill> <skill id="17997" levels="1" name="Scroll of Escape: Isle of Souls"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="-95272;52008;-2032"/> <set name="isHandler" value="true"/> </skill> <skill id="17998" levels="1" name="Scroll of Escape: Nornil's Cave"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="-85908;37151;-2048"/> <set name="isHandler" value="true"/> </skill> <skill id="17999" levels="1" name="Scroll of Escape: Seal of Shilen"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="185912;20296;-3344"/> <set name="isHandler" value="true"/> </skill> <skill id="18000" levels="1" name="Scroll of Escape: The Cemetary"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="185912;20296;-3344"/> <set name="isHandler" value="true"/> </skill> <skill id="18001" levels="1" name="Scroll of Escape: Guillotine Fortress"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="54792;137800;-2536"/> <set name="isHandler" value="true"/> </skill> <skill id="18002" levels="1" name="Scroll of Escape: Orbis Temple"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="199384;85960;-208"/> <set name="isHandler" value="true"/> </skill> <skill id="18003" levels="1" name="Scroll of Escape: Heine"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="11336;219048;-3536"/> <set name="isHandler" value="true"/> </skill> <skill id="18004" levels="1" name="Scroll of Escape: Valley of Saints"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="65773;-71481;-3728"/> <set name="isHandler" value="true"/> </skill> <skill id="18005" levels="1" name="Scroll of Escape: Forge of the Gods"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="169091;-116162;-2416"/> <set name="isHandler" value="true"/> </skill> <skill id="18006" levels="1" name="Scroll of Escape: Ivory Tower"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="85176;16360;-3664"/> <set name="isHandler" value="true"/> </skill> <skill id="18007" levels="1" name="Scroll of Escape: Secret Room"> <set name="icon" value="icon.skill0000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operateType" value="OP_ACTIVE"/> </skill> <skill id="18008" levels="1" name="Scroll of Escape: The Cemetary"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="185912;20296;-3344"/> <set name="isHandler" value="true"/> </skill> <skill id="18098" levels="1" name="Scroll: 1,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="200"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="40051"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="1000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="18099" levels="1" name="Scroll: 10,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="200"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="40051"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="10000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="18124" levels="1" name="Scroll of Escape: Pagan Temple"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1500"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="40328;-48344;-768"/> <set name="isHandler" value="true"/> </skill> <skill id="18126" levels="1" name="Freya's Frozen Scroll"> <set name="icon" value="icon.freya_scroll"/> <set name="reuseDelay" value="600000"/> <set name="abnormal_time" value="600"/> <set name="abnormal_level" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="1"/> <add order="0x40" stat="sp_rate_multiplier" value="1"/> <mul order="0x30" stat="vitality_consume" value="1"/> </effect> </for> </skill> <skill id="18130" levels="1" name="Freya's Frozen Scroll"> <set name="icon" value="icon.freya_scroll"/> <set name="reuseDelay" value="600000"/> <set name="abnormal_time" value="600"/> <set name="abnormal_level" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="1"/> <add order="0x40" stat="sp_rate_multiplier" value="1"/> <mul order="0x30" stat="vitality_consume" value="1"/> </effect> </for> </skill> <skill id="18259" levels="1" name="Twinkling Zodiac Agathion Pack (30-day)"> <set name="icon" value="icon.skill0000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100.0"> <item id="45536" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45554" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45542" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45563" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45560" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45539" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45551" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45545" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45569" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45557" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45566" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45548" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="18503" levels="1" name="Blessed Zodiac Agathion Pack (30-day)"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="500"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="46369"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="46357" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46358" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46359" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46360" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46361" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46362" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46363" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46364" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46365" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46366" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46367" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46368" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="18508" levels="1" name="Harp's Reward Box"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="46431"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11"> <item id="36514" min_count="1" max_count="1"/> <!--Elcyum Crystal--> </group> <group chance="11"> <item id="36515" min_count="1" max_count="1"/> <!--Elcyum--> </group> <group chance="11"> <item id="19440" min_count="1" max_count="2"/> <!--Gemstone (R-grade)--> </group> </restoration> </skill> <skill id="18564" levels="2" name="Shadai's Jewelry Box"> <table name="#icon">icon.etc_bm_jewelbox_main_i00 icon.etc_bm_jewelbox_shhadai</table> <set name="icon" value="#icon"/> <set name="coolTime" value="500"/> <set name="hitTime" value="500"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="26495"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="38932" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="38933" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="38934" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="38935" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="38936" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="38937" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="38938" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="38939" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="38940" min_count="1" max_count="1"/> </group> <group chance="10"> <item id="26475" min_count="1" max_count="1"/> </group> <group chance="10"> <item id="26494" min_count="1" max_count="1"/> </group> <!--NEW--> <group chance="100"> <item id="26491" min_count="1" max_count="1"/> <!--VITAL--> </group> <group chance="100"> <item id="26492" min_count="1" max_count="1"/> <!--GARNET--> </group> <group chance="100"> <item id="26493" min_count="1" max_count="1"/> <!--TANZANITE--> </group> <group chance="100"> <item id="26507" min_count="1" max_count="1"/> <!--Cat's Eye Chest--> </group> <group chance="100"> <item id="26508" min_count="1" max_count="1"/> <!--Amethyst Chest--> </group> </restoration> </skill> <skill id="18565" levels="5" name="Tanzanite - Barrier"> <table name="#value">5000 10000 15000 30000 50000</table> <table name="#abnormal_time">5 5 10 10 15</table> <set name="icon" value="icon.etc_bm_jewel_tanzanite"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="isReuseDelayPermanent" value="true"/> <for> <effect> <add order="0x40" stat="damage_block_count" value="#value"/> </effect> </for> </skill> <skill id="19007" levels="1" name="Clan Summon"> <set name="icon" value="icon.skill19007"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="15000"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="isClanSkill" value="true"/> <set name="min_pledge_rank" value="VISCOUNT"/> <!-- Виконт --> <set name="target" value="TARGET_CLAN_ONLY"/> <set name="skillType" value="CALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="force_call" value="true"/> <set name="skillRadius" value="-1"/> <set name="isReuseDelayPermanent" value="true"/> <set name="itemConsumeId" value="1785"/> <set name="itemConsumeCount" value="10"/> <set name="fameConsume" value="900"/> </skill> <skill id="21403" levels="1" name="Mysterious Elf Dye - Prevision"> <set name="icon" value="icon.skill1907"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_time" value="15"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <for> <effect> <add order="0x40" stat="runSpd" value="50"/> <add order="0x40" stat="pEvasRate" value="50"/> <add order="0x40" stat="pSkillEvasion" value="90"/> <add order="0x40" stat="mEvasRate" value="90"/> </effect> </for> </skill> <skill id="21479" levels="1" name="Three-headed Dragon Teleport - Town of Aden"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="11"/> </skill> <skill id="21480" levels="1" name="Three-headed Dragon Teleport - Town of Rune"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="14"/> </skill> <skill id="21481" levels="1" name="Three-headed Dragon Teleport - Town of Giran"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="3000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="9"/> </skill> <skill id="22054" levels="1" name="Vitality Maintaining Potion"> <set name="icon" value="icon.skilltransform4"/> <set name="reuseDelay" value="1800000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="VP_UP"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="isPreservedOnDeath" value="true"/> <set name="abnormal_type" value="vp_up"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect name="Vitality"/> </for> </skill> <skill id="22188" levels="1" name="Summon Big Wedding Cake"> <!-- Automatically generated from The High Five: Part 4.5 client files. Description: none Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. created 07-7-2011 19:19 --> <set name="icon" value="icon.skill22188"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="3500"/> <set name="magicLevel" value="85"/> <set name="npcId" value="137"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="SUMMON"/> <set name="target" value="TARGET_SELF"/> <set name="summonType" value="TREE"/> <set name="is_saveable_summon" value="false"/> <!--TODO: Check.--> </skill> <skill id="22254" levels="1" name="Enhanced Power Shirt Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="23085" min_count="1" max_count="1" enchant_level="7"/> <!--Enhanced Power Shirt Pack--> </group> </restoration> </skill> <skill id="22500" levels="1" name="Blessed Three-headed Dragon's Egg"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="86400000"/> <set name="magicType" value="MAGIC"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <cond msgId="2292"> <player agathion="1575"/> </cond> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100.0"> <item id="22649" min_count="1" max_count="1"/> <!--Blessed Three-headed Dragon's Egg--> </group> </restoration> </skill> <skill id="22587" levels="4" name="Drop Rate Rune"> <table name="#drop_chance_modifier">0.3 0.5 1 2</table> <table name="#adena_rate_multiplier">0.3 0.5 1 2</table> <table name="#spoil_chance_modifier">0.3 0.5 1 2</table> <set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/> <set name="magicLevel" value="1"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add stat="adena_rate_multiplier" order="0x40" value="#adena_rate_multiplier"/> <add stat="drop_chance_modifier" order="0x40" value="#drop_chance_modifier"/> <add stat="spoil_chance_modifier" order="0x40" value="#spoil_chance_modifier"/> </for> </skill> <skill id="22616" levels="1" name="Summon Big Wedding Cake"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="3500"/> <set name="magicLevel" value="85"/> <set name="npcId" value="137"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="SUMMON"/> <set name="target" value="TARGET_SELF"/> </skill>
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