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#2 |
Спонсор Арены
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Еще чуток
Код:
<skill id="13339" levels="5" name="Enchant Heavy Armor Set + 6 (R-grade)"> <table name="#mpConsumePhysical">1 0.93 0.93</table> <table name="#regMpRunning">0 32 32 32 32</table> <table name="#addpDef">1 1 1.11 1.11 1.21</table> <table name="#addpDef2">1 1 1 1 1.1</table> <table name="#debuffResist">1 1 1 1 1.1</table> <table name="#power">0 0 0 0 10</table> <table name="#Rcpt">0 0 0 0 10</table> <table name="#CHA">0 0 0 0 1</table> <table name="#LUC">0 0 0 0 1</table> <set name="icon" value="icon.skill0231"/> <set name="magicLevel" value="1"/> <set name="operate_type" value="P"/> <for> <add stat="pDef" value="93"/> <add stat="regMp" value="32"> <or> <player standing="true"/> <player resting="true"/> </or> </add> <add stat="regMp" value="#regMpRunning"> <or> <player running="true"/> <player moving="true"/> </or> </add> <mul order="0x40" stat="mpConsumePhysical" value="#mpConsumePhysical"/> <mul order="0x80" stat="pDef" value="#addpDef"/> <mul order="0x30" stat="pDef" value="#addpDef2"/> <add stat="reflectDam" value="#power"/> <add stat="reflectBowDam" value="#power"/> <add stat="reflectPSkillDam" value="#power"/> <add stat="reflectMSkillDam" value="#power"/> <add order="0x10" stat="CHA" value="#CHA"/> <add order="0x10" stat="LUC" value="#LUC"/> <p_defence_trait name="sword" value="#Rcpt"/> <p_defence_trait name="dual" value="#Rcpt"/> <p_defence_trait name="blunt" value="#Rcpt"/> <p_defence_trait name="dagger" value="#Rcpt"/> <p_defence_trait name="pole" value="#Rcpt"/> <p_defence_trait name="fist" value="#Rcpt"/> <p_defence_trait name="bow" value="#Rcpt"/> <p_defence_trait name="crossbow" value="#Rcpt"/> <!--TODO: Сопротивление фиксированному урону -10%--> <!--TODO: Сопротивление отражения урона -10%--> <!--TODO: Дает шанс отразить отрицательный эффект.--> </for> </skill> <skill id="13340" levels="5" name="Enchant Light Armor Set + 6 (R-grade)"> <table name="#skillMastery">1 1.14 1.14</table> <table name="#absorb">0 4 4</table> <table name="#runSpd">0 0 7</table> <table name="#reuse">1 1 0.9</table> <table name="#addpDef2">1 1 1 1 1.1</table> <table name="#debuffResist">1 1 1 1 1.1</table> <table name="#power">0 0 0 0 10</table> <table name="#Rcpt">0 0 0 0 10</table> <table name="#CHA">0 0 0 0 1</table> <table name="#LUC">0 0 0 0 1</table> <set name="icon" value="icon.skill0233"/> <set name="magicLevel" value="1"/> <set name="operate_type" value="P"/> <for> <add stat="mDef" value="52"/> <add stat="pEvasRate" value="2"/> <add stat="regMp" value="8"/> <add stat="resist_abnormal_debuff" value="-10"/> <add stat="skillMastery" value="#skillMastery"/> <add stat="absorbDam" value="#absorb"/> <add stat="absorbBowDam" value="#absorb"/> <add stat="absorbPSkillDam" value="#absorb"/> <add stat="absorbMSkillDam" value="#absorb"/> <add stat="runSpd" value="#runSpd"/> <mul stat="mReuse" value="#reuse"/> <mul stat="pReuse" value="#reuse"/> <mul order="0x30" stat="pDef" value="#addpDef2"/> <add stat="reflectDam" value="#power"/> <add stat="reflectBowDam" value="#power"/> <add stat="reflectPSkillDam" value="#power"/> <add stat="reflectMSkillDam" value="#power"/> <add order="0x10" stat="CHA" value="#CHA"/> <add order="0x10" stat="LUC" value="#LUC"/> <p_defence_trait name="sword" value="#Rcpt"/> <p_defence_trait name="dual" value="#Rcpt"/> <p_defence_trait name="blunt" value="#Rcpt"/> <p_defence_trait name="dagger" value="#Rcpt"/> <p_defence_trait name="pole" value="#Rcpt"/> <p_defence_trait name="fist" value="#Rcpt"/> <p_defence_trait name="bow" value="#Rcpt"/> <p_defence_trait name="crossbow" value="#Rcpt"/> </for> </skill> <skill id="13341" levels="5" name="Enchant Robe Set + 6 (R-grade)"> <table name="#maxHp">0 4890 4890</table> <table name="#resist_abnormal_debuff">0 0 -11</table> <table name="#addpDef2">1 1 1 1 1.1</table> <table name="#power">0 0 0 0 10</table> <table name="#Rcpt">0 0 0 0 10</table> <table name="#CHA">0 0 0 0 1</table> <table name="#LUC">0 0 0 0 1</table> <set name="icon" value="icon.skill0234"/> <set name="magicLevel" value="1"/> <set name="operate_type" value="P"/> <for> <add stat="pDef" value="60"/> <mul stat="maxLoad" value="1.30"/> <add stat="maxHp" value="#maxHp"/> <add stat="regMp" value="8"/> <mul order="0x40" stat="mReuse" value="0.97"/> <mul stat="pReuse" value="0.97"/> <add stat="resist_abnormal_debuff" value="#resist_abnormal_debuff"/> <mul order="0x30" stat="pDef" value="#addpDef2"/> <add stat="reflectDam" value="#power"/> <add stat="reflectBowDam" value="#power"/> <add stat="reflectPSkillDam" value="#power"/> <add stat="reflectMSkillDam" value="#power"/> <add order="0x10" stat="CHA" value="#CHA"/> <add order="0x10" stat="LUC" value="#LUC"/> <p_defence_trait name="sword" value="#Rcpt"/> <p_defence_trait name="dual" value="#Rcpt"/> <p_defence_trait name="blunt" value="#Rcpt"/> <p_defence_trait name="dagger" value="#Rcpt"/> <p_defence_trait name="pole" value="#Rcpt"/> <p_defence_trait name="fist" value="#Rcpt"/> <p_defence_trait name="bow" value="#Rcpt"/> <p_defence_trait name="crossbow" value="#Rcpt"/> <!--TODO: шанс отмены магии -53%.--> </for> </skill> Код:
<!-- Glory: <mul stat="pDef" value="0.92"/> <mul stat="mDef" value="0.84"/> <sub stat="pEvasRate" value="4"/> --> Код:
<skill id="19007" levels="1" name="Clan Summon"> <set name="icon" value="icon.skill19007"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="15000"/> <set name="olympiad_use" value="false"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="isClanSkill" value="true"/> <set name="min_pledge_rank" value="VISCOUNT"/> <!-- Виконт --> <set name="target" value="TARGET_CLAN_ONLY"/> <set name="skillType" value="CALL"/> <set name="operate_type" value="A2"/> <set name="force_call" value="false"/> <set name="affect_range" value="-1"/> <set name="isReuseDelayPermanent" value="true"/> <set name="itemConsumeId" value="3031"/> <set name="itemConsumeCount" value="5"/> <set name="fameConsume" value="900"/> </skill> Код:
<skill id="19205" levels="1" name="Song of Archery"> <table name="#abnormal_time">30</table> <set name="icon" value="icon.skillsongofarchery"/> <set name="reuseDelay" value="300000"/> <set name="coolTime" value="300"/> <set name="hitTime" value="8000"/> <set name="mp_consume" value="140"/> <set name="magicLevel" value="101"/> <set name="target" value="TARGET_PARTY"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="1"/> <set name="itemConsumeId" value="3031"/> <set name="itemConsumeCount" value="5"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="effectPoint" value="714"/> <set name="affect_range" value="1200"/> <enchant_info type="1" name="Time"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#abnormal_time">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table> </enchant_tables> </enchant_info> <for> <effect> <p_defence_trait name="bow" value="-50"/> <p_defence_trait name="crossbow" value="-50"/> </effect> </for> </skill> <skill id="19206" levels="1" name="Sage\'s Dance"> <table name="#abnormal_time">30</table> <set name="icon" value="icon.skilldanceofwisdom"/> <set name="reuseDelay" value="300000"/> <set name="coolTime" value="300"/> <set name="hitTime" value="8000"/> <set name="mp_consume" value="140"/> <set name="target" value="TARGET_PARTY"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="1"/> <set name="itemConsumeId" value="3031"/> <set name="itemConsumeCount" value="5"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="effectPoint" value="714"/> <set name="affect_range" value="1200"/> <enchant_info type="1" name="Time"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#abnormal_time">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table> </enchant_tables> </enchant_info> <for> <effect> <mul stat="mDef" value="1.5"/> </effect> </for> </skill> Код:
<skill id="19407" levels="3" name="Essence of Mana"> <set name="icon" value="icon.skill11034"/> <set name="mp_consume" value="36"/> <table name="#S">1.3 1.4 1.5</table> <table name="#mCritRate">30 40 50</table> <set name="target" value="TARGET_SELF"/> <set name="operate_type" value="T"/> <for> <effect> <mul stat="mAtk" value="#S"/> <add stat="mCritRate" value="#mCritRate"/> <mul stat="pDef" value="#S"/> </effect> </for> </skill> Код:
<skill id="19408" levels="2" name="Embody Mana Armor"> <set name="icon" value="icon.skill11065"/> <set name="reuseDelay" value="5000"/> <set name="mp_consume" value="36"/> <table name="#pshie">90 95</table> <set name="abnormal_effect" value="MP_SHIELD"/> <set name="abnormal_type" value="mp_shield"/> <set name="target" value="TARGET_SELF"/> <set name="analog_skills" value="1556;11065"/> <set name="operate_type" value="T"/> <for> <effect name="AbsorbDamageToMp" interval="1" value="50"><!-- TO DOO 50 маны каждую сек--> <set order="0x10" stat="p_mp_shield" value="#pshie"/> <add order="0x40" stat="reflectDam" value="10"/> <add order="0x40" stat="reflectBowDam" value="10"/> <add order="0x40" stat="reflectPSkillDam" value="10"/> <add order="0x40" stat="reflectMSkillDam" value="10"/> </effect> </for> </skill> Код:
<skill id="23167" levels="1" name="Rosy Seduction"> <set name="icon" value="BranchSys2.icon.br_rosalia_rose_red_i00"/> <set name="castRange" value="900"/> <set name="hitTime" value="3000"/> <set name="olympiad_use" value="false"/> <set name="irreplaceable_buff" value="true"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="300"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="effectPoint" value="1"/> <set name="isReuseDelayPermanent" value="true"/> <set name="itemConsumeId" value="20904"/> <set name="itemConsumeCount" value="3"/> <set name="consume_item_from_master" value="true"/> <for> <effect> <mul stat="maxHp" value="1.2"/> <mul stat="maxMp" value="1.2"/> <add stat="runSpd" value="20"/> <add stat="resist_abnormal_debuff" value="-10"/> <triggers> <trigger id="23170" level="1" type="ON_START_EFFECT"/> </triggers> </effect> </for> </skill> Код:
<skill id="23168" levels="1" name="Art of Seduction"> <set name="icon" value="BranchSys2.icon.br_rosalia_rose_red_i00"/> <set name="reuseDelay" value="300000"/> <set name="castRange" value="900"/> <set name="hitTime" value="5000"/> <set name="olympiad_use" value="false"/> <set name="irreplaceable_buff" value="true"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1800"/> <set name="abnormal_level" value="2"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_PARTY"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="effectPoint" value="1"/> <set name="isReuseDelayPermanent" value="true"/> <set name="trait" value="ETC"/> <set name="itemConsumeId" value="20904"/> <set name="itemConsumeCount" value="10"/> <set name="consume_item_from_master" value="true"/> <for> <effect> <mul stat="maxHp" value="1.3"/> <mul stat="maxMp" value="1.3"/> <mul stat="maxCp" value="1.3"/> <mul stat="pDef" value="1.3"/> <mul stat="mDef" value="1.3"/> <add stat="runSpd" value="20"/> <mul stat="pAtk" value="1.1"/> <mul stat="mAtk" value="1.2"/> <mul stat="mpConsum" value="0.85"/> <mul stat="mpConsumePhysical" value="0.85"/> <mul stat="mpDanceConsume" value="0.85"/> <triggers> <trigger id="23169" level="1" type="ON_START_EFFECT"/> </triggers> </effect> </for> </skill> Код:
<skill id="23706" levels="4" name="Dark Fire"> <table name="#abnormal_time">20 20 20 20</table> <table name="#magicLevel">100 100 101 101</table> <table name="#power">20000 30000 40000 50000</table> <table name="#abnormal_lvl">1 2 3 4</table> <table name="#stats">0.75 0.65 0.5 0.4</table> <set name="icon" value="icon.skill4336_new"/> <set name="castRange" value="900"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="10"/> <set name="abnormal_level" value="#abnormal_lvl"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_type" value="all_attack_down"/> <set name="criticalRate" value="10"/> <set name="isIgnoreResists" value="true"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="operate_type" value="A2"/> <set name="power" value="#power"/> <set name="skillType" value="PDAM"/> <set name="target" value="TARGET_ONE"/> <for> <effect> <mul stat="pAtk" value="#stats"/> <mul stat="mAtk" value="#stats"/> </effect> </for> </skill> <skill id="23707" levels="4" name="Chaos Fire"> <table name="#Def">0.75 0.65 0.5 0.4</table> <set name="icon" value="icon.skill1443"/> <set name="reuseDelay" value="0"/> <set name="castRange" value="450"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="abnormal_time" value="20"/> <set name="abnormal_level" value="1"/> <set name="target" value="TARGET_ONE"/> <set name="abnormal_type" value="spa_disease_d"/> <set name="abnormal_effect" value="DOT_POISON"/> <set name="activateRate" value="10"/> <set name="power" value="550"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <for> <effect> <mul stat="pDef" value="#Def"/> <mul stat="mDef" value="#Def"/> </effect> </for> </skill> Код:
<skill id="23708" levels="4" name="Dark Breaker"> <table name="#abnormal_time">20 20 20 20</table> <table name="#magicLevel">100 100 101 101</table> <table name="#power">20000 30000 40000 50000</table> <table name="#abnormal_lvl">1 2 3 4</table> <table name="#stats">0.75 0.65 0.5 0.4</table> <set name="icon" value="icon.skill1443"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="450"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="abnormal_level" value="#abnormal_lvl"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_type" value="all_attack_down"/> <set name="activateRate" value="70"/> <set name="criticalRate" value="20"/> <set name="magicLevel" value="#magicLevel"/> <set name="operate_type" value="A2"/> <set name="skillType" value="PDAM"/> <set name="power" value="#power"/> <set name="target" value="TARGET_ONE"/> <for> <effect> <mul stat="pAtk" value="#stats"/> <mul stat="mAtk" value="#stats"/> </effect> </for> </skill> <skill id="23709" levels="4" name="Chaos Breaker"> <table name="#Def">0.75 0.65 0.5 0.4</table> <set name="icon" value="icon.skill1443"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="40"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="abnormal_time" value="20"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="spa_disease_d"/> <set name="abnormal_effect" value="DOT_POISON"/> <set name="activateRate" value="10"/> <set name="target" value="TARGET_ONE"/> <set name="power" value="550"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <for> <effect> <mul stat="pDef" value="#Def"/> <mul stat="mDef" value="#Def"/> </effect> </for> </skill> Код:
<skill id="30511" levels="7" name="Air Light"> <table name="#magicLevel">40 85 95 99 101 103 105</table> <table name="#abnormal_level">1 2 3 4 5 6 7</table> <table name="#pAtk">1.1 1.15 1.2 1.25 1.30 1.35 1.40</table> <table name="#resist">0 15 20 25 30 30 30 30</table> <table name="#pAtkSpd">1</table> <table name="#pDef">1</table> <table name="#mDef">1</table> <table name="#mp_consume">20 44 45 45 45 45 45</table> <set name="icon" value="icon.skill30511"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="hitCancelTime" value="500"/> <set name="abnormal_time" value="1800"/> <set name="abnormal_level" value="#abnormal_level"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <enchant_info type="1" name="Haste"> <table name="#pAtkSpd">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> <enchant_tables skill_level="5" enchant_levels="20"/> <enchant_tables skill_level="6" enchant_levels="20"/> <enchant_tables skill_level="7" enchant_levels="20"/> </enchant_info> <enchant_info type="2" name="Shield"> <table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> <enchant_tables skill_level="5" enchant_levels="20"/> <enchant_tables skill_level="6" enchant_levels="20"/> <enchant_tables skill_level="7" enchant_levels="20"/> </enchant_info> <enchant_info type="3" name="Magic Shield"> <table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> <enchant_tables skill_level="5" enchant_levels="20"/> <enchant_tables skill_level="6" enchant_levels="20"/> <enchant_tables skill_level="7" enchant_levels="20"/> </enchant_info> <for> <effect> <mul stat="pAtkSpd" value="#pAtkSpd"/> <mul stat="pDef" value="#pDef"/> <mul stat="mDef" value="#mDef"/> <mul stat="pAtk" value="#pAtk"/> <p_attack_trait name="knockdown" value="#resist"/> <p_attack_trait name="knockback" value="#resist"/> <p_attack_trait name="pull" value="#resist"/> <p_attack_trait name="airbind" value="#resist"/> </effect> </for> </skill>
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