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Спонсор Арены
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Набор скилов, которые я сам исправлял, есть костыли (в ваших обновах до сих пор многих релизов нет, которые я давал).
Код:
<skill id="11177" levels="4" name="Aqua Crash"> <table name="#magicLevel">85 90 95 99</table> <table name="#power">193 195 197 199</table> <set name="reuseDelay" value="0"/> <set name="coolTime" value="300"/> <set name="castRange" value="1100"/> <set name="hitTime" value="2279"/> <set name="mp_consume" value="37"/> <set name="activateRate" value="50"/> <set name="abnormal_time" value="5"/> <set name="icon" value="icon.skill10879"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="operateType" value="OP_ACTIVE"/> <set name="overHit" value="true"/> <set name="power" value="#power"/> <set name="saveVs" value="MEN"/> <set name="skillType" value="MDAM"/> <set name="target" value="TARGET_ONE"/> <for> <effect> <mul order="0x30" stat="runSpd" value="0.7"/> <mul order="0x30" stat="pAtkSpd" value="0.7"/> <mul order="0x30" stat="mAtkSpd" value="0.7"/> <triggers> <trigger id="11178" level="1" type="ON_FINISH_EFFECT"/> </triggers> </effect> </for> </skill> <skill id="11178" levels="1" name="Aqua Crash - Speed Decrease"> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="FROZEN_PILLAR"/> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="freezing"/> <set name="magicLevel" value="99"/> <set name="activateRate" value="50"/> <set name="magicType" value="SPECIAL"/> <set name="levelModifier" value="1"/> <set name="icon" value="icon.skill11178"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="cancelable" value="false"/> <set name="saveVs" value="MEN"/> <for> <effect name="Paralyze"/> </for> </skill> Код:
<skill id="13326" levels="1" name="Octavis' Earring"> <!--Anais Увеличивает защиту от Земли на 30, сопротивление удерживающим и усыпляющим атакам на 40.--> <set name="magicLevel" value="85"/> <set name="icon" value="icon.octavis_earring_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceEarth" value="30"/> <add order="0x40" stat="rootResist" value="40"/> <add order="0x40" stat="sleepResist" value="40"/> <add order="0x40" stat="rootPower" value="40"/> <add order="0x40" stat="sleepPower" value="40"/> </for> </skill> Код:
<skill id="18182" levels="1" name="Alien Nano Supplement"> <set name="reuseDelay" value="1000"/> <set name="hitTime" value="100"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="itemConsumeId" value="45375"/> <set name="itemConsumeCount" value="1"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <triggers> <trigger id="18183" level="1" type="ON_EXIT_EFFECT" chance="70"/> <trigger id="18184" level="1" type="ON_EXIT_EFFECT" chance="50"/> <trigger id="18185" level="1" type="ON_EXIT_EFFECT" chance="60"/> <trigger id="18186" level="1" type="ON_EXIT_EFFECT" chance="70"/> <trigger id="18187" level="1" type="ON_EXIT_EFFECT" chance="50"/> <trigger id="18188" level="1" type="ON_EXIT_EFFECT" chance="60"/> <trigger id="18189" level="1" type="ON_EXIT_EFFECT" chance="40"/> <trigger id="18190" level="1" type="ON_EXIT_EFFECT" chance="40"/> </triggers> </effect> </for> </skill> <skill id="18183" levels="1" name="Alien Nano Supplement: STR"> <set name="reuseDelay" value="1000"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="STR" value="6"/> </effect> </for> </skill> <skill id="18184" levels="1" name="Alien Nano Supplement: DEX"> <set name="reuseDelay" value="1000"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="DEX" value="6"/> </effect> </for> </skill> <skill id="18185" levels="1" name="Alien Nano Supplement: CON"> <set name="reuseDelay" value="1000"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="CON" value="6"/> </effect> </for> </skill> <skill id="18186" levels="1" name="Alien Nano Supplement: INT"> <set name="reuseDelay" value="1000"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="INT" value="6"/> </effect> </for> </skill> <skill id="18187" levels="1" name="Alien Nano Supplement: WIT"> <set name="reuseDelay" value="1000"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="WIT" value="6"/> </effect> </for> </skill> <skill id="18188" levels="1" name="Alien Nano Supplement: MEN"> <set name="reuseDelay" value="1000"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="MEN" value="6"/> </effect> </for> </skill> <skill id="18189" levels="1" name="Alien Nano Supplement: LUC"> <set name="reuseDelay" value="1000"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="LUC" value="6"/> </effect> </for> </skill> <skill id="18190" levels="1" name="Alien Nano Supplement: CHA"> <set name="reuseDelay" value="1000"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="CHA" value="6"/> </effect> </for> </skill> Код:
<skill id="22940" levels="1" name="Vitality Recovery Potion"> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="VP_UP"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="isPreservedOnDeath" value="true"/> <set name="abnormal_type" value="vp_up"/> <set name="magicType" value="SPECIAL"/> <set name="icon" value="BranchSys2.br_essence_rose_i00"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect name="Vitality"/> </for> </skill> <skill id="22941" levels="1" name="Warrior's Quick CP Potion"> <set name="icon" value="icon.skill0001"/> <set name="itemConsumeId" value="23766"/> <set name="itemConsumeCount" value="1"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HEAL"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect instant="true" name="RestoreCP" value="350"/> </for> </skill> Код:
<skill id="22996" levels="1" name="Golden Crate"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="23855"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11.111"> <item id="23784" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23783" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="18566" min_count="3" max_count="3"/> </group> <group chance="11.111"> <item id="36972" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36973" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36974" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36975" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36976" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36977" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="19440" min_count="40" max_count="40"/> </group> <group chance="11.111"> <item id="35563" min_count="8" max_count="8"/> </group> <group chance="11.111"> <item id="35569" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="35568" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="35566" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="35567" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36186" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36185" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36184" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="35562" min_count="20" max_count="20"/> </group> </restoration> </skill> <skill id="22997" levels="1" name="Silver Crate"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="23856"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11.111"> <item id="19448" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="19447" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="34954" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36970" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36969" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36968" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36967" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36966" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36971" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36159" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36160" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36161" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36162" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36164" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="36163" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="34940" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23647" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23646" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="22998" levels="1" name="Bronze Crate"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="23857"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11.111"> <item id="21707" min_count="3" max_count="3"/> </group> <group chance="11.111"> <item id="18566" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23346" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="34661" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="34662" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="34663" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="34664" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="34665" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="34666" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23439" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23376" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23374" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23372" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="22515" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23441" min_count="1" max_count="3"/> </group> <group chance="11.111"> <item id="23440" min_count="1" max_count="3"/> </group> <group chance="11.111"> <item id="23760" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="23087" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="20577" min_count="1" max_count="1"/> </group> </restoration> </skill> Код:
<skill id="30017" levels="3" name="Squall"> <table name="#mpConsume1">4 9 10</table> <table name="#mpConsume2">14 28 30</table> <table name="#magicLevel">40 76 85</table> <table name="#effectPoint">113 485 761</table> <table name="#dispelEnabled">false false true</table> <table name="#runSpd">0 7 7</table> <table name="#triggerLevel">1 2 3</table> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1000"/> <set name="mpConsume1" value="#mpConsume1"/> <set name="mpConsume2" value="#mpConsume2"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="PERFECT_STORM"/> <set name="abnormal_time" value="600"/> <set name="abnormal_level" value="1"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="hitCancelTime" value="500"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="effectPoint" value="#effectPoint"/> <set name="icon" value="icon.skill30017"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect> <mul order="0x30" stat="pCritDamRcpt" value="0.85"/> <add order="0x80" stat="runSpd" value="#runSpd"/> <triggers> <trigger id="30026" level="#triggerLevel" type="RECEIVE_DAMAGE" chance="25"> <player damage="10;0"/> </trigger> </triggers> </effect> <effect enabled="#dispelEnabled" instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> </for> </skill> Код:
<skill id="30020" levels="1" name="Sayha's Fury"> <set name="reuseDelay" value="300000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="40"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="RED_SPEED_UP"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="hitCancelTime" value="500"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="effectPoint" value="761"/> <set name="icon" value="icon.skill30020"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="113"> <using kind="Sword, Blunt, Big Blunt"/> </cond> <for> <effect> <mul order="0x30" stat="pCritDamRcpt" value="0.5"/> <add order="0x80" stat="runSpd" value="70"/> <triggers> <trigger id="30027" level="1" type="RECEIVE_DAMAGE" chance="25"> <player damage="10;0"/> </trigger> </triggers> </effect> <!--TODO: Накладывает Клеймо Шторма Ур. 4.--> </for> </skill> Код:
<skill id="30005" levels="4" name="Storm Sign"> <set name="icon" value="icon.skill30027"/> <set name="abnormal_effect" value="STIGMA_STORM"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stigma_storm"/> <set name="magicType" value="SPECIAL"/> <set name="icon" value="icon.skill30027"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="trait" value="DERANGEMENT"/> <set name="saveVs" value="MEN"/> <for> <effect> <mul order="0x30" stat="mDef" value="0.5"/> <sub order="0x40" stat="runSpd" value="100"/> </effect> </for> </skill> Вообще рекомендую проверить все значения связанные с <mul order="0x30" stat="pCritDamRcpt" value="х.х"/>, так как многие бафы дают уязвимости к критике, вместо защиты.
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