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Старый 24.05.2015, 21:48   #1
Scorpius
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Лампочка Прошу рассмотреть (скилы)(FIXED)

Набор скилов, которые я сам исправлял, есть костыли (в ваших обновах до сих пор многих релизов нет, которые я давал).


Код:
<skill id="11177" levels="4" name="Aqua Crash">
		<table name="#magicLevel">85 90 95 99</table>
		<table name="#power">193 195 197 199</table>
		<set name="reuseDelay" value="0"/>
		<set name="coolTime" value="300"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="2279"/>
		<set name="mp_consume" value="37"/>
		<set name="activateRate" value="50"/>
		<set name="abnormal_time" value="5"/>
		<set name="icon" value="icon.skill10879"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="magicType" value="MAGIC"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="overHit" value="true"/>
		<set name="power" value="#power"/>
		<set name="saveVs" value="MEN"/>
		<set name="skillType" value="MDAM"/>
		<set name="target" value="TARGET_ONE"/>
		<for>
			<effect>
				<mul order="0x30" stat="runSpd" value="0.7"/>
				<mul order="0x30" stat="pAtkSpd" value="0.7"/>
				<mul order="0x30" stat="mAtkSpd" value="0.7"/>
				<triggers>
					<trigger id="11178" level="1" type="ON_FINISH_EFFECT"/>
				</triggers>
			</effect>
		</for>
	</skill>
	<skill id="11178" levels="1" name="Aqua Crash - Speed Decrease">
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="FROZEN_PILLAR"/>
		<set name="abnormal_time" value="3"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="freezing"/>
		<set name="magicLevel" value="99"/>
		<set name="activateRate" value="50"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="levelModifier" value="1"/>
		<set name="icon" value="icon.skill11178"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="cancelable" value="false"/>
		<set name="saveVs" value="MEN"/>
		<for>
			<effect name="Paralyze"/>
		</for>
	</skill>
Код:
<skill id="13326" levels="1" name="Octavis' Earring">
		<!--Anais Увеличивает защиту от Земли на 30, сопротивление удерживающим и усыпляющим атакам на 40.-->
		<set name="magicLevel" value="85"/>
		<set name="icon" value="icon.octavis_earring_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceEarth" value="30"/>
			<add order="0x40" stat="rootResist" value="40"/>
			<add order="0x40" stat="sleepResist" value="40"/>
			<add order="0x40" stat="rootPower" value="40"/>
			<add order="0x40" stat="sleepPower" value="40"/>
		</for>
	</skill>
Код:
<skill id="18182" levels="1" name="Alien Nano Supplement">
		<set name="reuseDelay" value="1000"/>
		<set name="hitTime" value="100"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="itemConsumeId" value="45375"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<triggers>
					<trigger id="18183" level="1" type="ON_EXIT_EFFECT" chance="70"/>
					<trigger id="18184" level="1" type="ON_EXIT_EFFECT" chance="50"/>
					<trigger id="18185" level="1" type="ON_EXIT_EFFECT" chance="60"/>
					<trigger id="18186" level="1" type="ON_EXIT_EFFECT" chance="70"/>
					<trigger id="18187" level="1" type="ON_EXIT_EFFECT" chance="50"/>
					<trigger id="18188" level="1" type="ON_EXIT_EFFECT" chance="60"/>
					<trigger id="18189" level="1" type="ON_EXIT_EFFECT" chance="40"/>
					<trigger id="18190" level="1" type="ON_EXIT_EFFECT" chance="40"/>
				</triggers>
			</effect>
		</for>
	</skill>
	<skill id="18183" levels="1" name="Alien Nano Supplement: STR">
		<set name="reuseDelay" value="1000"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="STR" value="6"/>
			</effect>
		</for>
	</skill>
	<skill id="18184" levels="1" name="Alien Nano Supplement: DEX">
		<set name="reuseDelay" value="1000"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="DEX" value="6"/>
			</effect>
		</for>
	</skill>
	<skill id="18185" levels="1" name="Alien Nano Supplement: CON">
		<set name="reuseDelay" value="1000"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="CON" value="6"/>
			</effect>
		</for>
	</skill>
	<skill id="18186" levels="1" name="Alien Nano Supplement: INT">
		<set name="reuseDelay" value="1000"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="INT" value="6"/>
			</effect>
		</for>
	</skill>
	<skill id="18187" levels="1" name="Alien Nano Supplement: WIT">
		<set name="reuseDelay" value="1000"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="WIT" value="6"/>
			</effect>
		</for>
	</skill>
	<skill id="18188" levels="1" name="Alien Nano Supplement: MEN">
		<set name="reuseDelay" value="1000"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="MEN" value="6"/>
			</effect>
		</for>
	</skill>
	<skill id="18189" levels="1" name="Alien Nano Supplement: LUC">
		<set name="reuseDelay" value="1000"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="LUC" value="6"/>
			</effect>
		</for>
	</skill>
	<skill id="18190" levels="1" name="Alien Nano Supplement: CHA">
		<set name="reuseDelay" value="1000"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="CHA" value="6"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="22940" levels="1" name="Vitality Recovery Potion">
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="VP_UP"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="abnormal_type" value="vp_up"/>

		<set name="magicType" value="SPECIAL"/>
		<set name="icon" value="BranchSys2.br_essence_rose_i00"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect name="Vitality"/>
		</for>
	</skill>
	<skill id="22941" levels="1" name="Warrior's Quick CP Potion">
		<set name="icon" value="icon.skill0001"/>
		<set name="itemConsumeId" value="23766"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect instant="true" name="RestoreCP" value="350"/>
		</for>
	</skill>
Код:
<skill id="22996" levels="1" name="Golden Crate">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="23855"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11.111">
				<item id="23784" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23783" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="18566" min_count="3" max_count="3"/>
			</group>
			<group chance="11.111">
				<item id="36972" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36973" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36974" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36975" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36976" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36977" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="19440" min_count="40" max_count="40"/>
			</group>
			<group chance="11.111">
				<item id="35563" min_count="8" max_count="8"/>
			</group>
			<group chance="11.111">
				<item id="35569" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="35568" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="35566" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="35567" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36186" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36185" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36184" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="35562" min_count="20" max_count="20"/>
			</group>
		</restoration>
	</skill>
	<skill id="22997" levels="1" name="Silver Crate">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="23856"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11.111">
				<item id="19448" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="19447" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="34954" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36970" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36969" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36968" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36967" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36966" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36971" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36159" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36160" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36161" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36162" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36164" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36163" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="34940" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23647" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23646" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	<skill id="22998" levels="1" name="Bronze Crate">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="23857"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11.111">
				<item id="21707" min_count="3" max_count="3"/>
			</group>
			<group chance="11.111">
				<item id="18566" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23346" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="34661" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="34662" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="34663" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="34664" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="34665" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="34666" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23439" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23376" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23374" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23372" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="22515" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23441" min_count="1" max_count="3"/>
			</group>
			<group chance="11.111">
				<item id="23440" min_count="1" max_count="3"/>
			</group>
			<group chance="11.111">
				<item id="23760" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23087" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="20577" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
Код:
<skill id="30017" levels="3" name="Squall">
		<table name="#mpConsume1">4 9 10</table>
		<table name="#mpConsume2">14 28 30</table>
		<table name="#magicLevel">40 76 85</table>
		<table name="#effectPoint">113 485 761</table>
		<table name="#dispelEnabled">false false true</table>
		<table name="#runSpd">0 7 7</table>
		<table name="#triggerLevel">1 2 3</table>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1000"/>
		<set name="mpConsume1" value="#mpConsume1"/>
		<set name="mpConsume2" value="#mpConsume2"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="PERFECT_STORM"/>
		<set name="abnormal_time" value="600"/>
		<set name="abnormal_level" value="1"/>
		<!--TODO: <set name="abnormal_type" value=""/>-->
		<set name="hitCancelTime" value="500"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="magicType" value="MAGIC"/>
		<set name="effectPoint" value="#effectPoint"/>
		<set name="icon" value="icon.skill30017"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect>
				<mul order="0x30" stat="pCritDamRcpt" value="0.85"/>
				<add order="0x80" stat="runSpd" value="#runSpd"/>
				<triggers>
					<trigger id="30026" level="#triggerLevel" type="RECEIVE_DAMAGE" chance="25">
						<player damage="10;0"/>
					</trigger>
				</triggers>
			</effect>
			<effect enabled="#dispelEnabled" instant="true" name="i_dispel_by_category">
				<def name="abnormal_category" value="slot_debuff"/>
				<def name="dispel_chance" value="100"/>
				<def name="max_count" value="-1"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="30020" levels="1" name="Sayha's Fury">
		<set name="reuseDelay" value="300000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1000"/>
		<set name="mp_consume" value="40"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="RED_SPEED_UP"/>
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="1"/>
		<!--TODO: <set name="abnormal_type" value=""/>-->
		<set name="hitCancelTime" value="500"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="MAGIC"/>
		<set name="effectPoint" value="761"/>
		<set name="icon" value="icon.skill30020"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="113">
			<using kind="Sword, Blunt, Big Blunt"/>
		</cond>
		<for>
			<effect>
				<mul order="0x30" stat="pCritDamRcpt" value="0.5"/>
				<add order="0x80" stat="runSpd" value="70"/>
				<triggers>
					<trigger id="30027" level="1" type="RECEIVE_DAMAGE" chance="25">
						<player damage="10;0"/>
					</trigger>
				</triggers>
			</effect>
			<!--TODO: Накладывает Клеймо Шторма Ур. 4.-->
		</for>
	</skill>
Код:
<skill id="30005" levels="4" name="Storm Sign">
		<set name="icon" value="icon.skill30027"/>
		<set name="abnormal_effect" value="STIGMA_STORM"/>
		<set name="abnormal_time" value="5"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="stigma_storm"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="icon" value="icon.skill30027"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="trait" value="DERANGEMENT"/>
		<set name="saveVs" value="MEN"/>
		<for>
			<effect>
				<mul order="0x30" stat="mDef" value="0.5"/>
				<sub order="0x40" stat="runSpd" value="100"/>
			</effect>
		</for>
	</skill>


Вообще рекомендую проверить все значения связанные с <mul order="0x30" stat="pCritDamRcpt" value="х.х"/>, так как многие бафы дают уязвимости к критике, вместо защиты.
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