03.10.2015, 09:48 | #1 | |
Спонсор Арены
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Mark of ....(FIXED)
Не верная реализация скилов Mark (саммонер)
Код:
<skill id="11259" levels="11" name="Mark of Weakness"> <table name="#abnormal_level">1 2 3 4 5 6 7 8</table> <table name="#DOT">85 89 93 97 101 105 109 113 117 121 125</table> <table name="#magicLevel">85 87 89 91 93 95 97 99 101 103 105</table> <table name="#power">85 89 93 97 101 105 109 113 117 121 125</table> <table name="#mp_consume">54 58 62 66 70 74 78 82 86 90 94</table> <table name="#activateRate">60</table> <set name="icon" value="icon.skill11259"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="1200"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="DOT_POISON"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_time" value="10"/> <set name="abnormal_type" value="mark_debuf_b"/> <set name="activateRate" value="#activateRate"/> <set name="levelModifier" value="1"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="operateType" value="OP_ACTIVE"/> <set name="provoke" value="true"/> <set name="saveVs" value="CON"/> <set name="skillType" value="POISON"/> <set name="target" value="TARGET_ONE"/> <enchant_info type="1" name="Power"> <table name="#power" type="MUL">1.01 1.014 1.018 1.022 1.026 1.028 1.033 1.036 1.04 1.044 1.048 1.051 1.055 1.059 1.062 1.066 1.07 1.074 1.077 1.081 1.085 1.089 1.092 1.095 1.099 1.103 1.107 1.111 1.114 1.12</table> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> <enchant_tables skill_level="9" enchant_levels="30"/> <enchant_tables skill_level="10" enchant_levels="30"/> <enchant_tables skill_level="11" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Chance"> <table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> <enchant_tables skill_level="9" enchant_levels="30"/> <enchant_tables skill_level="10" enchant_levels="30"/> <enchant_tables skill_level="11" enchant_levels="30"/> </enchant_info> <enchant_info type="3" name="Delete" available="false"> <enchant_tables skill_level="7" enchant_levels="30"> <table name="#mp_consume">82</table> </enchant_tables> <enchant_tables skill_level="8" enchant_levels="30"> </enchant_tables> </enchant_info> <enchant_info type="9" name="Recovery" available="false"> <enchant_tables skill_level="8" enchant_levels="10"> <table name="#DOT">295 297 299 301 303 304 306 308 310 311</table> </enchant_tables> </enchant_info> <for> <effect name="DamOverTime" interval="1" value="#DOT" has_combo="true"> <mul order="0x30" stat="pDef" value="0.7"/> <mul order="0x30" stat="mDef" value="0.7"/> </effect> </for> </skill> <skill id="11260" levels="8" name="Mark of Void"> <table name="#abnormal_level">1 2 3 4 5 6 7 8</table> <table name="#DOT">85 91 97 103 109 117 121 125</table> <table name="#magicLevel">85 88 91 94 97 101 103 105</table> <table name="#power">85 91 97 103 109 117 121 125</table> <table name="#healHp">1 2 3 4 5</table> <!--TODO FIND--> <table name="#healMp">1 2 3 4 5</table> <!--TODO FIND--> <table name="#mp_consume">54 60 66 72 78</table> <table name="#activateRate">65</table> <set name="icon" value="icon.skill11260"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="300"/> <set name="castRange" value="900"/> <set name="hitTime" value="1490"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="DOT_POISON"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_time" value="10"/> <set name="abnormal_type" value="mark_debuf_a"/> <set name="activateRate" value="#activateRate"/> <set name="analog_skills" value="1168"/> <set name="power" value="#power"/> <set name="levelModifier" value="1"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="CON"/> <set name="skillType" value="MDAM"/> <set name="target" value="TARGET_ONE"/> <enchant_info type="1" name="Power"> <table name="#DOT" type="MUL">1.01 1.014 1.018 1.022 1.026 1.028 1.033 1.036 1.04 1.044 1.048 1.051 1.055 1.059 1.062 1.066 1.07 1.074 1.077 1.081 1.085 1.089 1.092 1.095 1.099 1.103 1.107 1.111 1.114 1.12</table> <enchant_tables skill_level="4" enchant_levels="30"/> <enchant_tables skill_level="5" enchant_levels="30"/> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Chance"> <table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table><table name="#activateRate">80</table> <enchant_tables skill_level="4" enchant_levels="30"/> <enchant_tables skill_level="5" enchant_levels="30"/> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="3" name="Delete" available="false"> <enchant_tables skill_level="4" enchant_levels="30"> <table name="#mp_consume">82</table> </enchant_tables> <enchant_tables skill_level="5" enchant_levels="30"> <table name="#mp_consume">82</table> </enchant_tables> </enchant_info> <enchant_info type="9" name="Recovery" available="false"> <enchant_tables skill_level="5" enchant_levels="10"> <table name="#DOT">369 372 374 376 378 381 383 385 387 389</table> <table name="#magicLevel">99</table> <table name="#mp_consume">82</table> </enchant_tables> </enchant_info> <for> <effect name="DamOverTime" interval="1" value="#DOT"/> <self_effect instant="true" name="RestoreHP" value="#healHp"> <def name="static_power" value="true"/> <def name="percent" value="true"/> </self_effect> <self_effect instant="true" name="RestoreMP" value="#healMp"> <def name="percent" value="true"/> <def name="static_power" value="true"/> </self_effect> </for> </skill> <skill id="11261" levels="9" name="Mark of Plague"> <table name="#abnormal_level">1 2 3 4 5 6</table> <table name="#activateRate">80 81 82 83 84 85 </table> <table name="#DOT">85 89 93 97 101 105 109 113 117 121 125</table> <table name="#power">85 89 93 97 101 105 109 113 117 121 125</table> <table name="#gainHp">0.95 0.90 0.85 0.80 0.75 0.70</table> <table name="#magicLevel">85 87 90 93 96 99 101 103 105</table> <table name="#mp_consume">54 58 64 70 76 82 88 94 100</table> <set name="icon" value="icon.skill11261"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="DOT_POISON"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_time" value="10"/> <set name="abnormal_type" value="mark_debuf_c"/> <set name="activateRate" value="#activateRate"/> <set name="analog_skills" value="1384;1385;1383"/> <set name="levelModifier" value="1"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="operateType" value="OP_ACTIVE"/> <set name="provoke" value="true"/> <set name="saveVs" value="CON"/> <set name="skillType" value="POISON"/> <set name="target" value="TARGET_ONE"/> <enchant_info type="1" name="Power"> <table name="#DOT" type="MUL">1.01 1.014 1.018 1.022 1.026 1.028 1.033 1.036 1.04 1.044 1.048 1.051 1.055 1.059 1.062 1.066 1.07 1.074 1.077 1.081 1.085 1.089 1.092 1.095 1.099 1.103 1.107 1.111 1.114 1.12</table> <enchant_tables skill_level="5" enchant_levels="30"/> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> <enchant_tables skill_level="9" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Chance"> <table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table> <enchant_tables skill_level="5" enchant_levels="30"/> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> <enchant_tables skill_level="9" enchant_levels="30"/> </enchant_info> <enchant_info type="3" name="Delete" available="false"> <enchant_tables skill_level="5" enchant_levels="30"> <table name="#mp_consume">82</table> </enchant_tables> <enchant_tables skill_level="6" enchant_levels="30"> </enchant_tables> </enchant_info> <enchant_info type="9" name="Recovery" available="false"> <enchant_tables skill_level="6" enchant_levels="10"> <table name="#DOT">406 409 411 414 416 419 421 423 426 428</table> </enchant_tables> </enchant_info> <for> <effect name="DamOverTime" interval="1" value="#DOT"> <mul order="0x30" stat="hpEff" value="#gainHp"/> </effect> </for> </skill> <skill id="11262" levels="9" name="Mark of Trick"> <table name="#abnormal_level">1 2 3 4 5 6</table> <table name="#activateRate"> 80 81 82 83 84 85 </table> <table name="#DOT">85 89 93 97 101 105 109 113 117 121 125</table> <table name="#power">85 89 93 97 101 105 109 113 117 121 125</table> <table name="#magicLevel">85 86 89 92 95 98 101 103 105</table> <table name="#mp_consume">54 56 62 68 74 80 86 92 98</table> <set name="icon" value="icon.skill11262"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="DOT_POISON"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_time" value="10"/> <set name="abnormal_type" value="mark_debuf_d"/> <set name="activateRate" value="#activateRate"/> <set name="analog_skills" value="1206;1386"/> <set name="levelModifier" value="1"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="operateType" value="OP_ACTIVE"/> <set name="provoke" value="true"/> <set name="saveVs" value="CON"/> <set name="skillType" value="POISON"/> <set name="target" value="TARGET_ONE"/> <enchant_info type="1" name="Power"> <table name="#DOT" type="MUL">1.01 1.014 1.018 1.022 1.026 1.028 1.033 1.036 1.04 1.044 1.048 1.051 1.055 1.059 1.062 1.066 1.07 1.074 1.077 1.081 1.085 1.089 1.092 1.095 1.099 1.103 1.107 1.111 1.114 1.12</table> <enchant_tables skill_level="5" enchant_levels="30"/> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> <enchant_tables skill_level="9" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Chance"> <table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table> <enchant_tables skill_level="5" enchant_levels="30"/> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> <enchant_tables skill_level="9" enchant_levels="30"/> </enchant_info> <enchant_info type="3" name="Delete" available="false"> <enchant_tables skill_level="5" enchant_levels="30"> <table name="#mp_consume">82</table> </enchant_tables> <enchant_tables skill_level="6" enchant_levels="30"> <table name="#mp_consume">82</table> </enchant_tables> </enchant_info> <enchant_info type="9" name="Recovery" available="false"> <enchant_tables skill_level="6" enchant_levels="10"> <table name="#DOT">332 334 336 338 340 342 344 346 348 350</table> <table name="#magicLevel">99</table> <table name="#mp_consume">82</table> </enchant_tables> </enchant_info> <for> <effect name="DamOverTime" interval="1" value="#DOT"/> <!-- TODO Дополнительно препятствует врагу использовать умения. На офе не позволяет наложить на себя положительный эффект, например Истхина не может наложить на себя Щит отражения --> </for> </skill> https://l2wiki.com/Mark_of_Weakness_...pectral_Master Цитата:
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