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#2 | |
Спонсор Арены
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![]() Цитата:
Код:
<etcitem id="26509" name="Summon Scroll: Pomona" add_name="Event"> <set name="commissionable" value="false"/> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_star_scroll_baekisung"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <skills> <skill id="27444" level="1"/> <!--Summon Scroll: Pomona--> </skills> <cond msgId="1508"> <player olympiad="false"/> </cond> </etcitem> Код:
<skill id="27444" levels="1" name="Summon Scroll: Pomona"> <set name="icon" value="icon.etc_star_scroll_baekisung"/> <set name="reuseDelay" value="15000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1800"/> <set name="abnormal_level" value="2"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="37523"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="cancelable" value="false"/> <set name="buff_slot_type" value="2"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="1.1"/> <mul order="0x30" stat="maxHp" value="1.30"/> <mul order="0x30" stat="maxMp" value="1.30"/> <mul order="0x30" stat="maxCp" value="1.30"/> <mul order="0x30" stat="pAtk" value="1.10"/> <mul order="0x30" stat="mAtk" value="1.20"/> <mul order="0x30" stat="pDef" value="1.30"/> <mul order="0x30" stat="mDef" value="1.30"/> <add order="0x40" stat="runSpd" value="20"/> <mul order="0x30" stat="mpConsum" value="0.85"/> <mul order="0x30" stat="mpConsumePhysical" value="0.85"/> <mul order="0x30" stat="mpDanceConsume" value="0.85"/> </effect> </for> </skill> Код:
<etcitem id="40231" name="Freya\'s Frozen Scroll" add_name="Event"> <set name="commissionable" value="false"/> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.freya_scroll"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="handler" value="SkillsReduce"/> <skills> <skill id="18126" level="1"/> </skills> </etcitem> Код:
<skill id="18126" levels="1" name="Freya's Frozen Scroll"> <set name="icon" value="icon.freya_scroll"/> <set name="reuseDelay" value="600000"/> <set name="abnormal_time" value="600"/> <set name="abnormal_level" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="1"/> <add order="0x40" stat="sp_rate_multiplier" value="1"/> <mul order="0x30" stat="vitality_consume" value="1"/> </effect> </for> </skill> Код:
<etcitem id="40056" name="Mysterious Wind Scroll"> <set name="commissionable" value="false"/> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.ev_charge_scroll"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="handler" value="SkillsReduce"/> <set name="type" value="SCROLL"/> <skills> <skill id="17898" level="1"/> </skills> <cond msgId="1508"> <player olympiad="false"/> </cond> </etcitem> Код:
<skill id="17898" levels="1" name="Wondrous Wind Scroll"> <set name="icon" value="icon.ev_charge_scroll"/> <set name="reuseDelay" value="10000"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <mul order="0x30" stat="maxHp" value="1.3"/> <mul order="0x30" stat="maxCp" value="1.3"/> <mul order="0x30" stat="maxMp" value="1.3"/> <mul order="0x30" stat="pDef" value="1.3"/> <mul order="0x30" stat="mDef" value="1.3"/> <mul order="0x30" stat="mAtk" value="1.2"/> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="mReuse" value="0.90"/> <mul order="0x30" stat="pReuse" value="0.90"/> <add order="0x40" stat="defenceWind" value="20"/> <add order="0x40" stat="attackWind" value="20"/> </effect> </for> </skill>
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