18.01.2017, 23:44 | #1 |
Classic 2.5 + GEO
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Drop Loot's Priority (FIXED)
[16.01.17 17:09:34:053] INFO gameserver.GameServer: =================================================
[16.01.17 17:09:34:053] INFO gameserver.GameServer: Project Revision: ........ L2s [21011] [16.01.17 17:09:34:053] INFO gameserver.GameServer: Build Revision: .......... 9582 [16.01.17 17:09:34:053] INFO gameserver.GameServer: Update: .................. Classic 1.0 [16.01.17 17:09:34:053] INFO gameserver.GameServer: Build date: .............. 2017.01.06 22:42 [16.01.17 17:09:34:053] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_111-b14 (Oracle Corporation) Well, I came here to report an error that happens in the priority of loot In the official l2 and so many other private ones that follow the official files and PTS the priority of lootear the drops of mob is given to those who gave more damage in the mob, but here in the server this with priority in who gave more total damage (even if it has passed Of the amount of life of the mob) Example of how it is officially: Wolf with 100 HP Player A has dealt 95 damage to the wolf with only 5 HP remaining Player B dealt 150 damage to the same wolf, 5 of the damage was in the remaining life and 145 of the damage was left over the HP of the wolf. In this case player A has the priority of looting the drops of the wolf, as it has caused more damage to the life of the wolf. On the server is the following: The player A does not have the priority, because what is giving the priority of loot is the player that gave more damage even if it overlapped the amount of HP of the mobs. In case player B is taking priority, which is incorrect since he gave only 5 damage to the HP of the mob. |