20.04.2017, 20:09 | #1 |
Спонсор Арены
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Скилы (прочие релизы) (FIXED)
[20.04.17 23:08:39:613] INFO gameserver.GameServer: =================================================
[20.04.17 23:08:39:618] INFO gameserver.GameServer: Project Revision: ........ L2s [28111] [20.04.17 23:08:39:618] INFO gameserver.GameServer: Build Revision: .......... 10386 [20.04.17 23:08:39:618] INFO gameserver.GameServer: Update: .................. Helios: Lord of Bifrost [20.04.17 23:08:39:618] INFO gameserver.GameServer: Build date: .............. 2017.04.13 19:05 [20.04.17 23:08:39:618] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_121-b13 (Oracle Corporation) [20.04.17 23:08:39:618] INFO gameserver.GameServer: ================================================= Часть скилов которые принадлежат монстрам. Немного костыли, но лучше чем ничего. Код:
<skill id="16590" levels="1" name=""> <set name="icon" value=""/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="PARALYZE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="5"/> <set name="activateRate" value="100"/> <set name="magicLevel" value="99"/> <set name="operate_type" value="A2"/> <set name="power" value="400"/> <set name="saveVs" value="MEN"/> <set name="skillType" value="MDAM"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="PARALYZE"/> <set name="reflectable" value="false"/> <for> <effect name="Paralyze"/> </for> </skill> <skill id="16591" levels="1" name=""> <set name="icon" value=""/> <set name="reuseDelay" value="15000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="104"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_AREA"/> <set name="affect_range" value="200"/> <set name="skillType" value="MDAM"/> <set name="power" value="300"/> <set name="operate_type" value="A2"/> <set name="reflectable" value="false"/> </skill> <skill id="16592" levels="1" name=""> <set name="icon" value=""/> <set name="reuseDelay" value="15000"/> <set name="coolTime" value="500"/> <set name="castRange" value="600"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="magicLevel" value="101"/> <set name="levelModifier" value="1"/> <set name="affectLimit" value="6;12"/> <set name="hitCancelTime" value="500"/> <set name="activateRate" value="100"/> <set name="target" value="TARGET_AREA"/> <set name="affect_range" value="200"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="trait" value="SHOCK"/> <set name="saveVs" value="CON"/> <set name="reflectable" value="false"/> <for> <effect name="Stun"/> </for> </skill> <skill id="16593" levels="1" name=""> <set name="icon" value=""/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16594" levels="1" name=""> <set name="icon" value=""/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="500"/> <set name="castRange" value="100"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="power" value="40000"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_ONE"/> </skill> <skill id="16595" levels="1" name=""> <set name="icon" value=""/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="power" value="40000"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_ONE"/> </skill> <skill id="16596" levels="1" name=""> <set name="icon" value=""/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="500"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="nextAction" value="attack"/> <set name="power" value="40000"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_ONE"/> <set name="reflectable" value="false"/> </skill> <skill id="16597" levels="1" name=""> <set name="icon" value=""/> <set name="reuseDelay" value="15000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="104"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_AURA"/> <set name="affect_range" value="200"/> <set name="skillType" value="MDAM"/> <set name="power" value="300"/> <set name="operate_type" value="A2"/> </skill> <skill id="16598" levels="1" name=""> <set name="icon" value=""/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="PARALYZE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="3"/> <set name="activateRate" value="40"/> <set name="magicLevel" value="99"/> <set name="operate_type" value="A2"/> <set name="power" value="40000"/> <set name="saveVs" value="MEN"/> <set name="skillType" value="PDAM"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="PARALYZE"/> <for> <effect name="Paralyze"/> </for> </skill> <skill id="16599" levels="1" name=""> <set name="icon" value=""/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="power" value="40000"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_AREA"/> </skill> Код:
<skill id="23645" levels="1" name="Curse of Silence"> <set name="icon" value="icon.skill6320"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="SILENCE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="activateRate" value="30"/> <set name="levelModifier" value="1"/> <set name="target" value="TARGET_AURA"/> <set name="affect_range" value="200"/> <set name="skillType" value="MDAM"/> <set name="power" value="500"/> <set name="operate_type" value="A2"/> <set name="trait" value="DERANGEMENT"/> <set name="saveVs" value="MEN"/> <for> <effect name="MuteAll"/> </for> </skill> <skill id="23646" levels="1" name="Blessing of Darkness"> <set name="icon" value="icon.skill1430"/> <set name="reuseDelay" value="10000"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="104"/> <set name="effectPoint" value="635"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect instant="true" name="RestoreHP" value="30"> <def name="percent" value="true"/> </effect> </for> </skill> <skill id="23647" levels="1" name="Absolute Black"> <set name="icon" value="icon.skill1399"/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="200"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="4"/> <set name="abnormal_type" value="stun"/> <set name="power" value="50000"/> <set name="activateRate" value="30"/> <set name="target" value="TARGET_AURA"/> <set name="trait" value="SHOCK"/> <set name="affect_range" value="300"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <for> <effect name="Stun"/> </for> </skill> <skill id="23648" levels="1" name="Blessing of Atelia"> <set name="icon" value="icon.skill1430"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="1500"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="affect_range" value="300"/> <set name="target" value="TARGET_CLAN"/> <set name="skillType" value="HEAL"/> <set name="operate_type" value="A2"/> <for> <effect instant="true" name="RestoreHP" value="50"> <def name="percent" value="true"/> </effect> </for> </skill> <skill id="23649" levels="1" name="Curse of Blaze"> <set name="icon" value="icon.skill1451"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="450"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operate_type" value="P"/> </skill> <skill id="23650" levels="1" name="Meteor Hurricane"> <set name="icon" value="icon.skill1339"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="105"/> <set name="magicType" value="MAGIC"/> <set name="operate_type" value="A2"/> <set name="overHit" value="true"/> <set name="power" value="550"/> <set name="saveVs" value="MEN"/> <set name="affect_range" value="300"/> <set name="skillType" value="MDAM"/> <set name="target" value="TARGET_AREA"/> </skill> <skill id="23651" levels="1" name="Absolute Crimson"> <set name="icon" value="icon.skill1519"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operate_type" value="P"/> </skill> <skill id="23652" levels="1" name="Rage of Embryo"> <set name="icon" value="icon.skill1399"/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="200"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="PARALYZE"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="paralyze"/> <set name="nextAction" value="attack"/> <set name="power" value="550"/> <set name="activateRate" value="30"/> <set name="target" value="TARGET_AURA"/> <set name="criticalRate" value="15"/> <set name="trait" value="SHOCK"/> <set name="affect_range" value="300"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> <set name="trait" value="PARALYZE"/> <set name="saveVs" value="MEN"/> <for> <effect name="Paralyze"/> </for> </skill> <skill id="23653" levels="4" name="Poisonous Atelia"> <set name="icon" value="Icon.etc_dark_astatine"/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="500"/> <set name="castRange" value="600"/> <table name="#pAtkSpd">1 1.1 1.2 1.4</table> <table name="#mAtkSpd">1 1.1 1.2 1.4</table> <table name="#pAtk">1 0.9 0.8 0.6</table> <table name="#mAtk">1 0.9 0.8 0.6</table> <table name="#abnormal_level">1 2 3 4</table> <set name="abnormal_effect" value="DOT_POISON"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_type" value="spa_disease_a"/> <set name="activateRate" value="10"/> <set name="magicLevel" value="99"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="operate_type" value="A2"/> <set name="skillType" value="DEBUFF"/> <for> <effect> <mul order="0x30" stat="pAtkSpd" value="#pAtkSpd"/> <mul order="0x30" stat="mAtkSpd" value="#mAtkSpd"/> <mul order="0x30" stat="pAtk" value="#pAtk"/> <mul order="0x30" stat="mAtk" value="#mAtk"/> </effect> </for> </skill> Код:
<skill id="23657" levels="1" name="Wind Aura Spike"> <set name="icon" value="icon.skill0000"/> <set name="castRange" value="900"/> <set name="hitTime" value="1200"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="104"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_ONE"/> <set name="affect_range" value="200"/> <set name="skillType" value="MDAM"/> <set name="power" value="1000"/> <set name="operate_type" value="A2"/> </skill> <skill id="23658" levels="1" name="Earth Aura Spike"> <set name="icon" value="icon.skill0000"/> <set name="castRange" value="900"/> <set name="hitTime" value="1200"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="104"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_ONE"/> <set name="affect_range" value="200"/> <set name="skillType" value="MDAM"/> <set name="power" value="1000"/> <set name="operate_type" value="A2"/> </skill> <skill id="23659" levels="1" name="Wind Fatal Strike"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="800"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="nextAction" value="attack"/> <set name="power" value="80000"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_ONE"/> </skill> <skill id="23660" levels="1" name="Holy Fatal Strike"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="800"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="nextAction" value="attack"/> <set name="power" value="80000"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_ONE"/> </skill> <skill id="23661" levels="1" name="Earth Fatal Strike"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="800"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="nextAction" value="attack"/> <set name="power" value="80000"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_ONE"/> </skill> <skill id="23662" levels="1" name="Dark Fatal Strike"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="800"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="nextAction" value="attack"/> <set name="power" value="80000"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_ONE"/> </skill> <skill id="23663" levels="1" name="Wind Blast"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="500"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="104"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_AURA"/> <set name="affect_range" value="200"/> <set name="skillType" value="MDAM"/> <set name="power" value="1000"/> <set name="operate_type" value="A2"/> </skill> <skill id="23664" levels="1" name="Holy Blast"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="500"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="DOT_BLEEDING"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="bleeding"/> <set name="magicLevel" value="104"/> <set name="skillType" value="DEBUFF"/> <set name="target" value="TARGET_AREA"/> <set name="affect_range" value="300"/> <set name="activateRate" value="100"/> <set name="trait" value="BLEED"/> <set name="saveVs" value="CON"/> <set name="overHit" value="true"/> <set name="operate_type" value="A2"/> <for> <effect name="t_hp" interval="1" value="-500"/> </for> </skill> <skill id="23665" levels="1" name="Earth Blast"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="500"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="power" value="1000"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_ONE"/> </skill> <skill id="23666" levels="1" name="Darkness Blast"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="500"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="power" value="1000"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_ONE"/> </skill> <skill id="23667" levels="1" name="Mass Air Binding"> <set name="icon" value="icon.skill11276"/> <set name="reuseDelay" value="500"/> <set name="coolTime" value="800"/> <set name="castRange" value="900"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="104"/> <set name="magicType" value="SPECIAL"/> <set name="operate_type" value="A2"/> <set name="affect_range" value="200"/> <set name="skillType" value="DEBUFF"/> <set name="target" value="TARGET_AREA"/> <set name="activateRate" value="100"/> <set name="isSkillTimePermanent" value="true"/> <set name="isReuseDelayPermanent" value="true"/> <set name="reflectable" value="false"/> <for> <start_effect name="GetEffects"> <def name="effects_skill_id" value="11182"/> <def name="effects_skill_level" value="1"/> </start_effect> </for> </skill> <skill id="23668" levels="1" name="Mass Power Slam"> <set name="icon" value="icon.skill10262"/> <set name="reuseDelay" value="500"/> <set name="coolTime" value="500"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="10"/> <set name="power" value="20000"/> <set name="abnormal_effect" value="KNOCKDOWN"/> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="knockdown"/> <set name="target" value="TARGET_AURA"/> <set name="affect_range" value="250"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="nextAction" value="attack"/> <set name="saveVs" value="CON"/> <set name="activateRate" value="100"/> <set name="trait" value="KNOCKDOWN"/> <for> <effect name="KnockDown"> <def name="fly_radius" value="200"/> </effect> </for> </skill> <skill id="23669" levels="1" name="Wind Defense Down"> <set name="icon" value="icon.skill4281_new"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operate_type" value="P"/> </skill> <skill id="23670" levels="1" name="Holy Defense Down"> <set name="icon" value="icon.skill4275_new"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operate_type" value="P"/> </skill> <skill id="23671" levels="1" name="Earth Defense Down"> <set name="icon" value="icon.skill4282_new"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operate_type" value="P"/> </skill> <skill id="23672" levels="1" name="Dark Defense Down"> <set name="icon" value="icon.skill4336_new"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operate_type" value="P"/> </skill> <skill id="23673" levels="1" name="Isabella Mass Fear"> <set name="icon" value="icon.skill1092"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="800"/> <set name="hitTime" value="5000"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="levelModifier" value="1"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_AREA"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="activateRate" value="100"/> <set name="trait" value="DERANGEMENT"/> <set name="saveVs" value="MEN"/> <for> <effect name="Fear"/> </for> </skill> Код:
<skill id="23715" levels="2" name="Power Strike"> <table name="#castRange">40 100</table> <set name="icon" value="icon.skill0000"/> <set name="castRange" value="#castRange"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="1500"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="23716" levels="2" name="Power Smash"> <table name="#castRange">40 100</table> <set name="icon" value="icon.skill0000"/> <set name="castRange" value="#castRange"/> <set name="hitTime" value="1500"/> <set name="reuseDelay" value="5000"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <triggers> <trigger id="23717" level="1" type="ON_FINISH_CAST" chance="30" increasing="true"/> </triggers> </skill> <skill id="23717" levels="5" name="Pollen Spray"> <set name="icon" value="icon.etc_powder_orange_i00"/> <table name="#Dot">-200 -400 -600 -800 -1000</table> <set name="castRange" value="1500"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="abnormal_effect" value="DOT_POISON"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="10"/> <set name="activateRate" value="30"/> <set name="levelModifier" value="1"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="power" value="1000"/> <set name="operate_type" value="A2"/> <set name="provoke" value="false"/> <set name="skillType" value="MDAM"/> <set name="target" value="TARGET_ONE"/> <for> <effect name="t_hp" interval="1" value="#Dot"/> </for> </skill> <skill id="23718" levels="1" name="Dust Spray"> <set name="icon" value="icon.skill4036"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="abnormal_effect" value="DOT_POISON"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="10"/> <set name="activateRate" value="30"/> <set name="levelModifier" value="1"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="power" value="1000"/> <set name="operate_type" value="A2"/> <set name="provoke" value="false"/> <set name="skillType" value="MDAM"/> <set name="target" value="TARGET_ONE"/> <for> <effect name="t_hp" interval="1" value="-1000"/> </for> </skill> <skill id="23719" levels="1" name="Rose Scent Spray"> <set name="icon" value="icon.etc_red_rose_i00"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="coolTime" value="200"/> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="target_lock"/> <set name="magicLevel" value="104"/> <set name="levelModifier" value="2"/> <set name="activateRate" value="50"/> <set name="effectPoint" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="AGGRESSION"/> <set name="operate_type" value="A2"/> </skill> <skill id="23720" levels="1" name="Lily Scent Spray"> <set name="icon" value="icon.etc_flower_i00"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="trait" value="SHOCK"/> <for> <effect name="Stun"/> </for> </skill> <skill id="23721" levels="1" name="Tulip Scent Spray"> <set name="icon" value="icon.etc_flower_i02"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="abnormal_effect" value="SILENCE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="silence_all"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="levelModifier" value="2"/> <set name="hitCancelTime" value="500"/> <set name="activateRate" value="30"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MUTE"/> <set name="operate_type" value="A2"/> <set name="trait" value="DERANGEMENT"/> <set name="saveVs" value="MEN"/> <for> <effect name="MuteAll"/> </for> </skill> <skill id="23722" levels="1" name="Cosmos Scent Spray"> <set name="icon" value="icon.etc_flower_i01"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="abnormal_effect" value="ROOT"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="5"/> <set name="abnormal_type" value="root_magically"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="activateRate" value="30"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="ROOT"/> <set name="operate_type" value="A2"/> <set name="trait" value="HOLD"/> <for> <effect name="p_block_move"/> </for> </skill> <skill id="23723" levels="1" name="Guardian Knock Down"> <set name="icon" value="icon.skill0000"/> <set name="castRange" value="150"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="20"/> <set name="abnormal_time" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="fly_away"/> <set name="affect_range" value="350"/> <set name="magicLevel" value="104"/> <set name="activateRate" value="100"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect name="KnockBack"/> </for> </skill> <skill id="23724" levels="1" name="Nymph\'s Fury"> <set name="icon" value="icon.skill0000"/> <set name="castRange" value="150"/> <set name="hitTime" value="5000"/> <set name="magicLevel" value="104"/> <set name="power" value="200000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill>
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