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Спонсор Арены
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[18.02.18 12:00:20:654] INFO gameserver.GameServer: =================================================
[18.02.18 12:00:20:659] INFO gameserver.GameServer: Project Revision: ........ L2s [33211] [18.02.18 12:00:20:659] INFO gameserver.GameServer: Build Revision: .......... 12584 [18.02.18 12:00:20:659] INFO gameserver.GameServer: Update: .................. Grand Crusade [18.02.18 12:00:20:660] INFO gameserver.GameServer: Build date: .............. 2018.01.29 19:55 [18.02.18 12:00:20:660] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_161-b12 (Oracle Corporation) [18.02.18 12:00:20:660] INFO gameserver.GameServer: ================================================= "Кровавый Шаг - исправил время нанесения урона кровотечением на 3 секунды (согласно всем кровотечениям которые существуют в игре)" Код:
<skill id="10508" levels="11" name="Blood Stab"> <table name="#elementPower">0</table> <table name="#element">none</table> <table name="#power">38880 40220 42910 45600 48300 50990 53680 56370 58210 60580 62960</table> <table name="#dot">-335 -393 -456 -491 -528 -605 -646 -668</table> <table name="#baseCritLethal">8 9 10 11 12 13 14 15</table> <table name="#magicLevel">85 86 88 90 92 94 96 98 101 103 105</table> <table name="#abnormal_level">1 2 3 4 5 6 7 8</table> <table name="#powerPvP">1</table> <table name="#mp_consume">59 60 62 64 66 68 71 73 75 77 79</table> <set name="icon" value="icon.skill10508"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="699"/> <set name="hitTime" value="829"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="DOT_BLEEDING"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_type" value="bleeding"/> <set name="magicLevel" value="#magicLevel"/> <set name="power" value="#power"/> <set name="criticalRate" value="10"/> <set name="elementPower" value="#elementPower"/> <set name="element" value="#element"/> <set name="behind" value="true"/> <set name="nextAction" value="attack"/> <set name="directHp" value="true"/> <set name="powerPvP" value="#powerPvP"/> <set name="operate_type" value="A2"/> <set name="overHit" value="true"/> <set name="onCrit" value="true"/> <set name="lethal1" value="#baseCritLethal"/> <set name="skillType" value="PDAM"/> <set name="blow" value="true"/> <set name="SSBoost" value="2.0"/> <set name="trait" value="BLEED"/> <set name="target" value="TARGET_ONE"/> <set name="analog_skills" value="409;321;30;190"/> <cond msgId="113"> <using kind="Dagger,Dual Dagger"/> </cond> <enchant_info type="1" name="Power"> <table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2</table> <enchant_tables skill_level="7" enchant_levels="20"/> <enchant_tables skill_level="8" enchant_levels="20"/> <enchant_tables skill_level="9" enchant_levels="20"/> <enchant_tables skill_level="10" enchant_levels="20"/> <enchant_tables skill_level="11" enchant_levels="20"/> </enchant_info> <enchant_info type="2" name="Duel"> <table name="#powerPvP" type="ADD">0.06 0.07 0.08 0.09 0.1 0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.19 0.2 0.21 0.22 0.23 0.24 0.25</table> <enchant_tables skill_level="7" enchant_levels="20"/> <enchant_tables skill_level="8" enchant_levels="20"/> <enchant_tables skill_level="9" enchant_levels="20"/> <enchant_tables skill_level="10" enchant_levels="20"/> <enchant_tables skill_level="11" enchant_levels="20"/> </enchant_info> <enchant_info type="3" name="Delete" available="false"> <enchant_tables skill_level="7" enchant_levels="30"> <table name="#mp_consume">73</table> </enchant_tables> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="4" name="Water Attack" available="false"> <table name="#element">water</table> <table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table> <table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table> <table name="#magicLevel">99</table> <enchant_tables skill_level="7" enchant_levels="30"> <table name="#mp_consume">73</table> </enchant_tables> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="5" name="Wind Attack" available="false"> <table name="#element">wind</table> <table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table> <table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table> <table name="#magicLevel">99</table> <enchant_tables skill_level="7" enchant_levels="30"> <table name="#mp_consume">73</table> </enchant_tables> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="6" name="Earth Attack" available="false"> <table name="#element">earth</table> <table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table> <table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table> <table name="#magicLevel">99</table> <enchant_tables skill_level="7" enchant_levels="30"> <table name="#mp_consume">73</table> </enchant_tables> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="7" name="Holy Attack" available="false"> <table name="#element">holy</table> <table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table> <table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table> <table name="#magicLevel">99</table> <enchant_tables skill_level="7" enchant_levels="30"> <table name="#mp_consume">73</table> </enchant_tables> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="8" name="Dark Attack" available="false"> <table name="#element">unholy</table> <table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table> <table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table> <table name="#magicLevel">99</table> <enchant_tables skill_level="7" enchant_levels="30"> <table name="#mp_consume">73</table> </enchant_tables> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="9" name="Recovery" available="false"> <enchant_tables skill_level="8" enchant_levels="10"> <table name="#magicLevel">99</table> </enchant_tables> </enchant_info> <!--TODO: Check. <triggers> <trigger id="10538" level="1" type="ON_FINISH_CAST" chance="10"/> </triggers>--> <for> <effect name="t_hp" interval="3" value="#dot"/> <mul stat="pvpPhysSkillDmgBonus" value="#powerPvP"/> </for> </skill> Код:
<skill id="19303" levels="7" name="Right Angle Reverse"> <table name="#mp_consume">80 85 90 95 100 105 110</table> <table name="#dot">-335 -393 -456 -491 -528 -605 -646 -668</table> <table name="#abnormal_level">1 2 3 4 5 6 7</table> <table name="#power">35530 41630 47730 52610 56030 58530 61030</table> <set name="icon" value="icon.skill19303"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="500"/> <set name="castRange" value="80"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="DOT_BLEEDING"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="power" value="#power"/> <set name="criticalRate" value="40"/> <set name="nextAction" value="attack"/> <set name="directHp" value="true"/> <set name="operate_type" value="A2"/> <set name="overHit" value="true"/> <set name="onCrit" value="true"/> <set name="lethal1" value="20"/> <set name="skillType" value="PDAM"/> <set name="blow" value="true"/> <set name="SSBoost" value="2.0"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="BLEED"/> <set name="fly_type" value="CHARGE"/> <set name="fly_radius" value="80"/> <set name="fly_animation_speed" value="333"/> <set name="fly_position_degree" value="270"/> <set name="applyMinRange" value="false"/> <set name="analog_skills" value="344"/> <cond msgId="113"> <using kind="Dagger,Dual Dagger"/> </cond> <for> <effect name="t_hp" interval="3" value="#dot"/> </for> </skill> Код:
<skill id="10705" levels="3" name="Easterly Wind Strike"> <table name="#mp_consume">67 68 70 73 75 77 80 82 84 86 88</table> <table name="#magicLevel">101 103 105</table> <table name="#abnormal_level">1 2 3</table> <table name="#power">56030 58530 61030</table> <set name="icon" value="icon.skill10705"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="300"/> <set name="hitTime" value="1500"/> <set name="castRange" value="80"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="PERFECT_STORM"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="activateRate" value="100"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="lethal1" value="25"/> <set name="criticalRate" value="40"/> <set name="operate_type" value="A2"/> <set name="nextAction" value="attack"/> <set name="SSBoost" value="2.0"/> <set name="blow" value="true"/> <set name="overHit" value="true"/> <set name="onCrit" value="true"/> <set name="fly_type" value="CHARGE"/> <set name="fly_radius" value="80"/> <set name="fly_animation_speed" value="333"/> <set name="fly_position_degree" value="90"/> <set name="applyMinRange" value="false"/> <cond msgId="113"> <using kind="Dagger,Dual Dagger"/> </cond> <for> <self_effect> <add stat="p_critical_damage_per" value="10"> <target direction="side"/> </add> <add stat="pCritRate" value="10"> <target direction="side"/> </add> <add stat="p_critical_damage_per" value="20"> <target direction="behind"/> </add> <add stat="pCritRate" value="20"> <target direction="behind"/> </add> </self_effect> <sub stat="runSpd" value="50"/> </for> </skill> Код:
<skill id="10537" levels="2" name="Block Magic"> <table name="#magicLevel">95 99</table> <table name="#abnormal_level">1 2</table> <set name="icon" value="icon.skill0129"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="100"/> <set name="castRange" value="500"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="1"/> <set name="abnormal_effect" value="SILENCE"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_type" value="silence"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MUTE"/> <set name="operate_type" value="A2"/> <set name="trait" value="DERANGEMENT"/> <set name="activateRate" value="15"/> <for> <effect name="Mute"/> <effect name="t_hp" interval="1" value="-100"> <mul order="0x40" stat="runSpd" value="0.9"/> </effect> </for> </skill> Код:
<skill id="19296" levels="8" name="Counter Flip"> <table name="#mp_consume">42 44 46 48 50 52 54 56</table> <set name="icon" value="icon.skill19296"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="100"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="#mp_consume"/> <table name="#chance"> 50 52 54 56 58 60 62 64 </table> <table name="#abnormal_level">1 2 3 4 5 6 7 8</table> <set name="abnormal_effect" value="KNOCKDOWN"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_time" value="5"/> <set name="abnormal_type" value="knockdown"/> <set name="activateRate" value="#chance"/> <set name="nextAction" value="attack"/> <set name="operate_type" value="A2"/> <set name="saveVs" value="CON"/> <set name="skillType" value="STUN"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="KNOCKDOWN"/> <cond msgId="113" addName="1"> <using kind="Dagger,Dual Dagger"/> </cond> <for> <effect name="KnockDown"> <def name="fly_radius" value="-100"/> </effect> </for> </skill>
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