Bug report moved to the new portal: Mmore.club
Detailed info: L2-scripts.com
Skype: Urchika

Our portfolio of solved reports: High Five
Our portfolio of solved reports: GOD
Our portfolio of solved reports: Classic

This forum is closed and open for viewing our work on bug reports for a long time. Thank you all !
Старый 09.01.2015, 01:52   #1
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию

прошу проверить, переписал скилы:

http://l2central.info/wiki/Великое_В...литель_Альгиза

Цитата:
<skill id="11787" levels="1" name="Superior Armor Mastery">
<table name="#magicLevel">85</table>
<table name="#pDef">1126</table>
<table name="#pDef2">813</table>
<table name="#mDef">610</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill11787"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="212;229;236;235"/>
<enchant type="1" levels="10" group="7" name="pDef">
<table name="#pDef">1159 1192 1225 1258 1291 1324 1357 1390 1423 1456</table>
<table name="#pDef2">813 817 821 825 829 833 837 841 845 850</table>
<table name="#mDef">633 656 679 702 725 748 771 794 817 840</table>
<table name="#magicLevel">99</table>
</enchant>
<for>
<add order="0x10" stat="INT" value="2"/>
<add order="0x40" stat="maxHp" value="4299">
<or>
<using armor="Magic"/>
<using armor="Light"/>
</or>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Magic"/>
</add>
<add order="0x40" stat="pDef" value="#pDef2">
<using armor="Light"/>
</add>
<add order="0x40" stat="mDef" value="#mDef">
<or>
<using armor="Magic"/>
<using armor="Light"/>
</or>
</add>
<add order="0x40" stat="regHp" value="2.8"/>
<add order="0x40" stat="regMp" value="3.6"/>
</for>
</skill>
Тут спорно, ибо при таких значениях мобы встают как вкопанные, так как у них ск. 180...

http://l2central.info/wiki/Метнуть_К...антюрист_Одала

Цитата:
<skill id="10539" levels="8" name="Throw Dagger">
<table name="#magicLevel">85 86 88 90 92 94 96 98</table>
<table name="#abnormal_level">1 2 3 4 5 6 7 8</table>
<table name="#reuseDelay">45000</table>
<table name="#mp_consume">71 72 74 77 79 82 84 87</table>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="coolTime" value="100"/>
<set name="castRange" value="800"/>
<set name="hitTime" value="1730"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_type" value="speed_down"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10539"/>
<table name="#power">7396 7647 8149 8652 9154 9657 10159 10662</table>
<table name="#activateRate">50</table>
<set name="activateRate" value="#activateRate"/>
<set name="power" value="#power"/>
<set name="overHit" value="true"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="MEN"/>
<set name="analog_skills" value="991"/>
<cond msgId="113" addName="45000">
<using kind="Dagger, Dual Dagger"/>
</cond>
<enchant type="1" levels="10" group="7" name="Cost">
<table name="#power">13541 13847 14152 14458 14764 15070 15375 15681 15987 16293</table>
<table name="#magicLevel">99</table>
<table name="#mp_consume">83 80 76 73 69 66 62 59 55 52</table>
</enchant>
<enchant type="2" name="Chance">
<table name="#activateRate">52 54 56 58 60 62 64 66 68 70</table>
<table name="#magicLevel">99</table>
</enchant>
<!--<enchant type="9" name="Recycle">
<table name="#magicLevel">99</table>
<table name="#power">13541 13847 14152 14458 14764 15070 15375 15681 15987 16293</table>
<table name="#reuseDelay">43000 42000 40000 39000 38000 36000 35000 34000 32000 31000</table>
</enchant>-->
<for>
<effect chance="80">
<sub order="0x40" stat="runSpd" value="180"/>
</effect>
</for>
</skill>
бонусом...

Цитата:
<armor id="30317" name="Lakcis Cloak" add_name="Aeore Healer">
<set name="commissionable" value="false"/>
<set name="sellable" value="false"/>
<set name="privatestoreable" value="false"/>
<set name="crystal_type" value="R"/>
<set name="icon" value="icon.vesper_cloack_i00"/>
<set name="type" value="NONE"/>
<set name="weight" value="220"/>
<set name="tradeable" value="false"/>
<set name="dropable" value="false"/>
<set name="destroyable" value="false"/>
<set name="enchantable" value="false"/>
<cond msgId="113">
<player classId="146,179,180,181"/>
</cond>
<equip>
<slot id="BACK"/>
</equip>
<for>
<add stat="pDef" order="0x10" value="50"/>
<add stat="mDef" order="0x10" value="40"/>
</for>
</armor>
было

<player classId="146,179,181,181"/>
Scorpius вне форума  
Старый 09.01.2015, 10:43   #2
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию

Цитата:
<skill id="30004" levels="22" name="Hydro Strike">
<table name="#magicLevel">40 44 48 52 56 60 64 68 72 76 78 80 82 84 85 87 89 91 93 95 97 98</table>
<table name="#power">57 66 74 83 92 101 110 118 127 136 140 145 149 154 420 442 464 486 508 530 552 574</table>
<table name="#effectPoint">250 320 360 410 460 500 550 600 640 690 720 750 770 790 1710 1790 1870 1950 2030 2110 2190 2270</table>
<table name="#mp_consume">31 34 38 41 45 49 53 56 59 62 63 64 65 66 67 67 68 68 69 69 69 70</table>
<set name="coolTime" value="500"/>
<set name="castRange" value="80"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="hitCancelTime" value="500"/>
<set name="abnormal_effect" value="AIRBIND"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="airbind"/>
<set name="activateRate" value="40"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="power" value="#power"/>
<set name="icon" value="icon.skill30004"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="effectPoint" value="#effectPoint"/>
<set name="trait" value="AIRJOKE"/>
<set name="saveVs" value="MEN"/>
<cond msgId="113">
<using kind="Sword, Blunt, Big Blunt"/>
<player hasBuffId="30008"/>
</cond>
<cond msgId="113">
<using kind="Sword, Blunt, Big Blunt"/>
<player hasBuffId="30009"/>
</cond>
<for>
<effect name="FlyUp"/>
</for>
</skill>
Еще один скил. По описанию должен работать когда персонаж сливается с ветром. Таких скила 2.

Добавил:

Цитата:
<cond msgId="113">
<using kind="Sword, Blunt, Big Blunt"/>
<player hasBuffId="30009"/>
</cond>
Scorpius вне форума  
Старый 09.01.2015, 13:10   #3
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию

<skill id="10279" levels="1" name="Giant Barrier">
<table name="#magicLevel">91</table>
<table name="#abnormal_time">10</table>
<table name="#percentHP">70</table>
<table name="#stunPower">0</table>
<table name="#mp_consume">42</table>
<table name="#reuseDelay">300000</table>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="hitTime" value="200"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="INVINCIBILITY"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="4"/>
<set name="abnormal_type" value="abnormal_invincibility"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10279"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="analog_skills" value="442;34;1514;443"/>
<cond msgId="113">
<player percentHP="#percentHP"/>
</cond>
<enchant type="1" levels="10" group="7" name="Cost">
<table name="#magicLevel">99</table>
<table name="#mp_consume">40 38 36 35 33 31 30 28 26 25</table>
</enchant>
<enchant type="2" name="Time">
<table name="#magicLevel">99</table>
<table name="#abnormal_time">11 12 13 14 15 16 17 18 19 20</table>
</enchant>
<enchant type="3" name="Penalty">
<table name="#magicLevel">99</table>
<table name="#percentHP">71 72 73 74 75 76 77 78 79 80</table>
</enchant>
<enchant type="4" name="Stun Power">
<table name="#magicLevel">99</table>
<table name="#stunPower">1 2 3 4 5 6 7 8 9 10</table>
</enchant>
<for>
<effect name="DebuffImmunity"/>
<effect name="Invulnerable">
<mul order="0x30" stat="runSpd" value="1.3"/>
<add order="0x40" stat="stunPower" value="#stunPower"/>
</effect>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="10"/>
</effect>
</for>
</skill>
Scorpius вне форума  
Старый 09.01.2015, 23:31   #4
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию

http://l2central.info/wiki/Великое_В...истр_Магии_Фео

Цитата:
<skill id="11002" levels="1" name="Superior Robe Mastery">
<table name="#magicLevel">85</table>
<table name="#maxHp">4447</table>
<table name="#pDef">1126</table>
<table name="#mDef">610</table>
<set name="analog_skills" value="227;234;235;251;236"/>
<set name="icon" value="icon.skill11252"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#maxHp">4447 4447 4447 4447 4447 4447 4447 4447 4447 4447</table>
<table name="#pDef">1159 1192 1225 1258 1291 1324 1357 1390 1423 1456</table>
<table name="#mDef">663 656 679 702 725 748 771 794 817 840</table>
<table name="#magicLevel">99</table>
</enchant>
<for>
<add order="0x40" stat="maxHp" value="#maxHp">
<using armor="Magic"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Magic"/>
</add>
<add order="0x40" stat="mDef" value="#mDef">
<using armor="Magic"/>
</add>
</for>
</skill>
http://l2central.info/wiki/Великое_В...й_-_Деспот_Иса

Цитата:
<skill id="11503" levels="1" name="Superior Light Armor Mastery">
<table name="#maxHp">4636</table>
<table name="#pDef">1040</table>
<table name="#regMp">1.25</table>
<table name="#magicLevel">85</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10254"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="229;227;233;236;252;258;465"/>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#maxHp">4636 4636 4636 4636 4636 4636 4636 4636 4636 4636</table>
<table name="#pDef">1070 1100 1130 1160 1190 1220 1250 1280 1310 1344</table>
<table name="#regMp">1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25</table>
<table name="#magicLevel">99</table>
</enchant>
<for>
<add order="0x40" stat="maxHp" value="#maxHp">
<using armor="Light"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Light"/>
</add>
<mul order="0x30" stat="regMp" value="#regMp">
<using armor="Light"/>
</mul>
</for>
</skill>
http://l2central.info/wiki/Великое_В...й_-_Деспот_Иса

Цитата:
<skill id="11504" levels="1" name="Superior Heavy Armor Mastery">
<table name="#maxHp">4636</table>
<table name="#pDef">1194</table>
<table name="#magicLevel">85</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10002"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="229;231;232;253;259"/>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#maxHp">4636 4636 4636 4636 4636 4636 4636 4636 4636 4636</table>
<table name="#pDef">1229 1264 1299 1334 1369 1404 1439 1474 1509 1545</table>
<table name="#magicLevel">99</table>
</enchant>
<for>
<add order="0x40" stat="maxHp" value="#maxHp">
<using armor="Heavy"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Heavy"/>
</add>
</for>
</skill>
Scorpius вне форума  
Старый 10.01.2015, 21:42   #5
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию

под вопросом:

Цитата:
<skill id="10300" levels="3" name="Last Attack">
<table name="#magicLevel">90 95 99</table>
<table name="#power">52746 59601 65085</table>
<table name="#targetHp">20</table>
<table name="#mp_consume">276 297 315</table>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1690"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="icon" value="icon.skill10300"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="power" value="#power"/>
<set name="skillType" value="PDAM"/>
<set name="target" value="TARGET_ONE"/>
<set name="lethal2" value="100"/>
<cond msgId="113" addName="1">
<and>
<target percentHP="#targetHp"/>
<target type="MONSTER"/>
</and>
<using kind="Sword, Big Sword, Blunt, Big Blunt, Pole, Dual Fist, Dual Blunt, Dual Sword"/>
</cond>
</skill>
http://l2central.info/wiki/Последняя_Атака_-_Воин_Тира
Scorpius вне форума  
Старый 10.01.2015, 23:19   #6
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию

Должен быть эффект шанса, но я не понимаю как его добавить. При таком раскладе скилы не работают.

Цитата:
<skill id="10656" levels="1" name="Critical Prowess">
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="icon" value="icon.skill10656"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<mul order="0x30" stat="SkillCritChanceMod" value="0.7"/>
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.3">
<mul order="0x30" stat="SkillCritChanceMod" value="1.3"/>
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.5">
<mul order="0x30" stat="SkillCritChanceMod" value="1.5"/>
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.05"/>
<add order="0x40" stat="pCritDamageStatic" value="608"/>
</effect>
</for>
</skill>
Цитата:
<skill id="10562" levels="1" name="Critical Adventures">
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="icon" value="icon.skill10562"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<mul order="0x30" stat="SkillCritChanceMod" value="0.7"/>
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.2">
<mul order="0x30" stat="SkillCritChanceMod" value="1.2"/>
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.4">
<mul order="0x30" stat="SkillCritChanceMod" value="1.4"/>
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.10"/>
<add order="0x40" stat="pCritDamageStatic" value="304"/>
</effect>
</for>
</skill>
Цитата:
<skill id="10609" levels="1" name="Critical Chances">
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="icon" value="icon.skill10878"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<mul order="0x30" stat="SkillCritChanceMod" value="0.7"/>
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.3">
<mul order="0x30" stat="SkillCritChanceMod" value="1.3"/>
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.5">
<mul order="0x30" stat="SkillCritChanceMod" value="1.3"/>
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.15"/>
<add order="0x40" stat="pCritDamageStatic" value="304"/>
</effect>
</for>
</skill>
А вот так, работают:

Цитата:
<skill id="10656" levels="1" name="Critical Prowess">
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="icon" value="icon.skill10656"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.3">
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.5">
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.05"/>
<add order="0x40" stat="pCritDamageStatic" value="608"/>
</effect>
</for>
</skill>
Цитата:
<skill id="10562" levels="1" name="Critical Adventures">
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="icon" value="icon.skill10562"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.2">
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.4">
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.10"/>
<add order="0x40" stat="pCritDamageStatic" value="304"/>
</effect>
</for>
</skill>
Цитата:
<skill id="10609" levels="1" name="Critical Chances">
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="icon" value="icon.skill10878"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.3">
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.5">
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.15"/>
<add order="0x40" stat="pCritDamageStatic" value="304"/>
</effect>
</for>
</skill>


http://l2central.info/wiki/Сила_Приз..._Охотник_Одала

http://l2central.info/wiki/Шанс_Ветр...ик_Ветра_Одала

http://l2central.info/wiki/Сила_Прик...антюрист_Одала

Последний раз редактировалось Scorpius; 10.01.2015 в 23:27.
Scorpius вне форума  
Старый 12.01.2015, 23:50   #7
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию

http://l2central.info/wiki/Великое_В...лас_Судьбы_Иса

http://l2central.info/wiki/Великое_В...й_-_Титан_Тира

http://l2central.info/wiki/Великое_В...раж_Теней_Эура

http://l2central.info/wiki/Великое_В...окнижник_Веньо


Цитата:
<skill id="10503" levels="1" name="Superior Light Armor Mastery">
<table name="#pDef">1386</table>
<table name="#pEvasRate">15</table>
<table name="#magicLevel">85</table>
<table name="#p_skill_crit_rate_dex_dependence">1</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10503"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="173;225;227;233;236;252;258;465;231"/>
<triggers>
<trigger id="10518" level="1" type="UNDER_MISSED_ATTACK" chance="10"/>
</triggers>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#pDef">1426 1466 1506 1546 1586 1626 1666 1706 1746 1792</table>
<table name="#pEvasRate">20</table>
<table name="#magicLevel">86 87 88 89 90 91 92 93 94 95</table>
<table name="#p_skill_crit_rate_dex_dependence">1</table>
</enchant>
<for>
<add order="0x10" stat="STR" value="2"/>
<add order="0x40" stat="maxHp" value="4880">
<using armor="Light"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Light"/>
</add>
<add order="0x40" stat="pEvasRate" value="#pEvasRate">
<using armor="Light"/>
</add>
<mul order="0x30" stat="critChanceRcpt" value="0.65">
<using armor="Light"/>
</mul>
<add order="0x10" stat="p_skill_crit_rate_dex_dependence" value="#p_skill_crit_rate_dex_dependence"/>
</for>
</skill>

Цитата:
<skill id="10254" levels="1" name="Superior Light Armor Mastery">
<table name="#pDef">1271</table>
<table name="#magicLevel">85</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10254"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="832;319;227;233;236;252;258;465"/>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#pDef">1308 1345 1382 1419 1456 1493 1530 1567 1604 1643</table>
<table name="#magicLevel">86 87 88 89 90 91 92 93 94 95</table>
</enchant>
<for>
<add order="0x10" stat="STR" value="2"/>
<add order="0x40" stat="maxHp" value="5368">
<using armor="Light"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Light"/>
</add>
<add order="0x40" stat="pAccCombat" value="3">
<using armor="Light"/>
</add>
<add order="0x40" stat="pEvasRate" value="6">
<using armor="Light"/>
</add>
<add order="0x40" stat="runSpd" value="10">
<using armor="Light"/>
</add>
<mul order="0x30" stat="critChanceRcpt" value="0.95">
<using armor="Light"/>
</mul>
<mul order="0x30" stat="pAtkSpd" value="1.15">
<using armor="Light"/>
</mul>
</for>
</skill>
Цитата:
<skill id="10752" levels="1" name="Superior Light Armor Mastery">
<table name="#pDef">1386</table>
<set name="analog_skills" value="173;171;832;227;233;236;252;258;465;148"/>
<set name="icon" value="icon.skill10752"/>
<set name="magicLevel" value="85"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<enchant type="1" levels="10" group="7" name="Def">
<table name="#pDef">1426 1466 1506 1546 1586 1626 1666 1706 1746 1792</table>
</enchant>
<for>
<add order="0x10" stat="STR" value="2"/>
<add order="0x40" stat="maxHp" value="4783">
<using armor="Light"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Light"/>
</add>
<add order="0x40" stat="pEvasRate" value="7">
<using armor="Light"/>
</add>
<mul order="0x30" stat="regMp" value="1.1">
<using armor="Light"/>
</mul>
<mul order="0x30" stat="critChanceRcpt" value="0.65">
<using armor="Light"/>
</mul>
</for>
</skill>

<skill id="11295" levels="1" name="Superior Light Armor Mastery">
<table name="#magicLevel">85</table>
<table name="#pDef">1155</table>
<set name="analog_skills" value="227;233;236;252;258;465"/>
<set name="icon" value="icon.skill10254"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#pDef">1188 1221 1254 1287 1320 1353 1386 1419 1452 1494</table>
<table name="#magicLevel">86 87 88 89 90 91 92 93 94 95</table>
</enchant>
<for>
<add order="0x10" stat="INT" value="2"/>
<add order="0x40" stat="maxHp" value="4151">
<using armor="Light"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Light"/>
</add>
</for>
</skill>
Scorpius вне форума  
Закрытая тема

Опции темы
Опции просмотра
Комбинированный вид Комбинированный вид

Ваши права в разделе
Вы не можете создавать новые темы
Вы не можете отвечать в темах
Вы не можете прикреплять вложения
Вы не можете редактировать свои сообщения

BB коды Вкл.
Смайлы Вкл.
[IMG] код Вкл.
HTML код Выкл.

Быстрый переход


Часовой пояс GMT +4, время: 02:42.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd. Перевод: zCarot