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Старый 09.01.2015, 10:43   #1
Scorpius
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По умолчанию

Цитата:
<skill id="30004" levels="22" name="Hydro Strike">
<table name="#magicLevel">40 44 48 52 56 60 64 68 72 76 78 80 82 84 85 87 89 91 93 95 97 98</table>
<table name="#power">57 66 74 83 92 101 110 118 127 136 140 145 149 154 420 442 464 486 508 530 552 574</table>
<table name="#effectPoint">250 320 360 410 460 500 550 600 640 690 720 750 770 790 1710 1790 1870 1950 2030 2110 2190 2270</table>
<table name="#mp_consume">31 34 38 41 45 49 53 56 59 62 63 64 65 66 67 67 68 68 69 69 69 70</table>
<set name="coolTime" value="500"/>
<set name="castRange" value="80"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="hitCancelTime" value="500"/>
<set name="abnormal_effect" value="AIRBIND"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="airbind"/>
<set name="activateRate" value="40"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="power" value="#power"/>
<set name="icon" value="icon.skill30004"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="effectPoint" value="#effectPoint"/>
<set name="trait" value="AIRJOKE"/>
<set name="saveVs" value="MEN"/>
<cond msgId="113">
<using kind="Sword, Blunt, Big Blunt"/>
<player hasBuffId="30008"/>
</cond>
<cond msgId="113">
<using kind="Sword, Blunt, Big Blunt"/>
<player hasBuffId="30009"/>
</cond>
<for>
<effect name="FlyUp"/>
</for>
</skill>
Еще один скил. По описанию должен работать когда персонаж сливается с ветром. Таких скила 2.

Добавил:

Цитата:
<cond msgId="113">
<using kind="Sword, Blunt, Big Blunt"/>
<player hasBuffId="30009"/>
</cond>
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Старый 09.01.2015, 13:10   #2
Scorpius
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По умолчанию

<skill id="10279" levels="1" name="Giant Barrier">
<table name="#magicLevel">91</table>
<table name="#abnormal_time">10</table>
<table name="#percentHP">70</table>
<table name="#stunPower">0</table>
<table name="#mp_consume">42</table>
<table name="#reuseDelay">300000</table>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="hitTime" value="200"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="INVINCIBILITY"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="4"/>
<set name="abnormal_type" value="abnormal_invincibility"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10279"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="analog_skills" value="442;34;1514;443"/>
<cond msgId="113">
<player percentHP="#percentHP"/>
</cond>
<enchant type="1" levels="10" group="7" name="Cost">
<table name="#magicLevel">99</table>
<table name="#mp_consume">40 38 36 35 33 31 30 28 26 25</table>
</enchant>
<enchant type="2" name="Time">
<table name="#magicLevel">99</table>
<table name="#abnormal_time">11 12 13 14 15 16 17 18 19 20</table>
</enchant>
<enchant type="3" name="Penalty">
<table name="#magicLevel">99</table>
<table name="#percentHP">71 72 73 74 75 76 77 78 79 80</table>
</enchant>
<enchant type="4" name="Stun Power">
<table name="#magicLevel">99</table>
<table name="#stunPower">1 2 3 4 5 6 7 8 9 10</table>
</enchant>
<for>
<effect name="DebuffImmunity"/>
<effect name="Invulnerable">
<mul order="0x30" stat="runSpd" value="1.3"/>
<add order="0x40" stat="stunPower" value="#stunPower"/>
</effect>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="10"/>
</effect>
</for>
</skill>
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Старый 09.01.2015, 23:31   #3
Scorpius
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По умолчанию

http://l2central.info/wiki/Великое_В...истр_Магии_Фео

Цитата:
<skill id="11002" levels="1" name="Superior Robe Mastery">
<table name="#magicLevel">85</table>
<table name="#maxHp">4447</table>
<table name="#pDef">1126</table>
<table name="#mDef">610</table>
<set name="analog_skills" value="227;234;235;251;236"/>
<set name="icon" value="icon.skill11252"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#maxHp">4447 4447 4447 4447 4447 4447 4447 4447 4447 4447</table>
<table name="#pDef">1159 1192 1225 1258 1291 1324 1357 1390 1423 1456</table>
<table name="#mDef">663 656 679 702 725 748 771 794 817 840</table>
<table name="#magicLevel">99</table>
</enchant>
<for>
<add order="0x40" stat="maxHp" value="#maxHp">
<using armor="Magic"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Magic"/>
</add>
<add order="0x40" stat="mDef" value="#mDef">
<using armor="Magic"/>
</add>
</for>
</skill>
http://l2central.info/wiki/Великое_В...й_-_Деспот_Иса

Цитата:
<skill id="11503" levels="1" name="Superior Light Armor Mastery">
<table name="#maxHp">4636</table>
<table name="#pDef">1040</table>
<table name="#regMp">1.25</table>
<table name="#magicLevel">85</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10254"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="229;227;233;236;252;258;465"/>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#maxHp">4636 4636 4636 4636 4636 4636 4636 4636 4636 4636</table>
<table name="#pDef">1070 1100 1130 1160 1190 1220 1250 1280 1310 1344</table>
<table name="#regMp">1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25</table>
<table name="#magicLevel">99</table>
</enchant>
<for>
<add order="0x40" stat="maxHp" value="#maxHp">
<using armor="Light"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Light"/>
</add>
<mul order="0x30" stat="regMp" value="#regMp">
<using armor="Light"/>
</mul>
</for>
</skill>
http://l2central.info/wiki/Великое_В...й_-_Деспот_Иса

Цитата:
<skill id="11504" levels="1" name="Superior Heavy Armor Mastery">
<table name="#maxHp">4636</table>
<table name="#pDef">1194</table>
<table name="#magicLevel">85</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10002"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="229;231;232;253;259"/>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#maxHp">4636 4636 4636 4636 4636 4636 4636 4636 4636 4636</table>
<table name="#pDef">1229 1264 1299 1334 1369 1404 1439 1474 1509 1545</table>
<table name="#magicLevel">99</table>
</enchant>
<for>
<add order="0x40" stat="maxHp" value="#maxHp">
<using armor="Heavy"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Heavy"/>
</add>
</for>
</skill>
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Старый 10.01.2015, 21:42   #4
Scorpius
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По умолчанию

под вопросом:

Цитата:
<skill id="10300" levels="3" name="Last Attack">
<table name="#magicLevel">90 95 99</table>
<table name="#power">52746 59601 65085</table>
<table name="#targetHp">20</table>
<table name="#mp_consume">276 297 315</table>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1690"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="icon" value="icon.skill10300"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="power" value="#power"/>
<set name="skillType" value="PDAM"/>
<set name="target" value="TARGET_ONE"/>
<set name="lethal2" value="100"/>
<cond msgId="113" addName="1">
<and>
<target percentHP="#targetHp"/>
<target type="MONSTER"/>
</and>
<using kind="Sword, Big Sword, Blunt, Big Blunt, Pole, Dual Fist, Dual Blunt, Dual Sword"/>
</cond>
</skill>
http://l2central.info/wiki/Последняя_Атака_-_Воин_Тира
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Старый 10.01.2015, 23:19   #5
Scorpius
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По умолчанию

Должен быть эффект шанса, но я не понимаю как его добавить. При таком раскладе скилы не работают.

Цитата:
<skill id="10656" levels="1" name="Critical Prowess">
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="icon" value="icon.skill10656"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<mul order="0x30" stat="SkillCritChanceMod" value="0.7"/>
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.3">
<mul order="0x30" stat="SkillCritChanceMod" value="1.3"/>
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.5">
<mul order="0x30" stat="SkillCritChanceMod" value="1.5"/>
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.05"/>
<add order="0x40" stat="pCritDamageStatic" value="608"/>
</effect>
</for>
</skill>
Цитата:
<skill id="10562" levels="1" name="Critical Adventures">
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="icon" value="icon.skill10562"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<mul order="0x30" stat="SkillCritChanceMod" value="0.7"/>
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.2">
<mul order="0x30" stat="SkillCritChanceMod" value="1.2"/>
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.4">
<mul order="0x30" stat="SkillCritChanceMod" value="1.4"/>
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.10"/>
<add order="0x40" stat="pCritDamageStatic" value="304"/>
</effect>
</for>
</skill>
Цитата:
<skill id="10609" levels="1" name="Critical Chances">
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="icon" value="icon.skill10878"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<mul order="0x30" stat="SkillCritChanceMod" value="0.7"/>
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.3">
<mul order="0x30" stat="SkillCritChanceMod" value="1.3"/>
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.5">
<mul order="0x30" stat="SkillCritChanceMod" value="1.3"/>
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.15"/>
<add order="0x40" stat="pCritDamageStatic" value="304"/>
</effect>
</for>
</skill>
А вот так, работают:

Цитата:
<skill id="10656" levels="1" name="Critical Prowess">
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="icon" value="icon.skill10656"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.3">
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.5">
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.05"/>
<add order="0x40" stat="pCritDamageStatic" value="608"/>
</effect>
</for>
</skill>
Цитата:
<skill id="10562" levels="1" name="Critical Adventures">
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="icon" value="icon.skill10562"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.2">
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.4">
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.10"/>
<add order="0x40" stat="pCritDamageStatic" value="304"/>
</effect>
</for>
</skill>
Цитата:
<skill id="10609" levels="1" name="Critical Chances">
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="icon" value="icon.skill10878"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.3">
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.5">
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.15"/>
<add order="0x40" stat="pCritDamageStatic" value="304"/>
</effect>
</for>
</skill>


http://l2central.info/wiki/Сила_Приз..._Охотник_Одала

http://l2central.info/wiki/Шанс_Ветр...ик_Ветра_Одала

http://l2central.info/wiki/Сила_Прик...антюрист_Одала

Последний раз редактировалось Scorpius; 10.01.2015 в 23:27.
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Старый 12.01.2015, 23:50   #6
Scorpius
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Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
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По умолчанию

http://l2central.info/wiki/Великое_В...лас_Судьбы_Иса

http://l2central.info/wiki/Великое_В...й_-_Титан_Тира

http://l2central.info/wiki/Великое_В...раж_Теней_Эура

http://l2central.info/wiki/Великое_В...окнижник_Веньо


Цитата:
<skill id="10503" levels="1" name="Superior Light Armor Mastery">
<table name="#pDef">1386</table>
<table name="#pEvasRate">15</table>
<table name="#magicLevel">85</table>
<table name="#p_skill_crit_rate_dex_dependence">1</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10503"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="173;225;227;233;236;252;258;465;231"/>
<triggers>
<trigger id="10518" level="1" type="UNDER_MISSED_ATTACK" chance="10"/>
</triggers>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#pDef">1426 1466 1506 1546 1586 1626 1666 1706 1746 1792</table>
<table name="#pEvasRate">20</table>
<table name="#magicLevel">86 87 88 89 90 91 92 93 94 95</table>
<table name="#p_skill_crit_rate_dex_dependence">1</table>
</enchant>
<for>
<add order="0x10" stat="STR" value="2"/>
<add order="0x40" stat="maxHp" value="4880">
<using armor="Light"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Light"/>
</add>
<add order="0x40" stat="pEvasRate" value="#pEvasRate">
<using armor="Light"/>
</add>
<mul order="0x30" stat="critChanceRcpt" value="0.65">
<using armor="Light"/>
</mul>
<add order="0x10" stat="p_skill_crit_rate_dex_dependence" value="#p_skill_crit_rate_dex_dependence"/>
</for>
</skill>

Цитата:
<skill id="10254" levels="1" name="Superior Light Armor Mastery">
<table name="#pDef">1271</table>
<table name="#magicLevel">85</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10254"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="832;319;227;233;236;252;258;465"/>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#pDef">1308 1345 1382 1419 1456 1493 1530 1567 1604 1643</table>
<table name="#magicLevel">86 87 88 89 90 91 92 93 94 95</table>
</enchant>
<for>
<add order="0x10" stat="STR" value="2"/>
<add order="0x40" stat="maxHp" value="5368">
<using armor="Light"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Light"/>
</add>
<add order="0x40" stat="pAccCombat" value="3">
<using armor="Light"/>
</add>
<add order="0x40" stat="pEvasRate" value="6">
<using armor="Light"/>
</add>
<add order="0x40" stat="runSpd" value="10">
<using armor="Light"/>
</add>
<mul order="0x30" stat="critChanceRcpt" value="0.95">
<using armor="Light"/>
</mul>
<mul order="0x30" stat="pAtkSpd" value="1.15">
<using armor="Light"/>
</mul>
</for>
</skill>
Цитата:
<skill id="10752" levels="1" name="Superior Light Armor Mastery">
<table name="#pDef">1386</table>
<set name="analog_skills" value="173;171;832;227;233;236;252;258;465;148"/>
<set name="icon" value="icon.skill10752"/>
<set name="magicLevel" value="85"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<enchant type="1" levels="10" group="7" name="Def">
<table name="#pDef">1426 1466 1506 1546 1586 1626 1666 1706 1746 1792</table>
</enchant>
<for>
<add order="0x10" stat="STR" value="2"/>
<add order="0x40" stat="maxHp" value="4783">
<using armor="Light"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Light"/>
</add>
<add order="0x40" stat="pEvasRate" value="7">
<using armor="Light"/>
</add>
<mul order="0x30" stat="regMp" value="1.1">
<using armor="Light"/>
</mul>
<mul order="0x30" stat="critChanceRcpt" value="0.65">
<using armor="Light"/>
</mul>
</for>
</skill>

<skill id="11295" levels="1" name="Superior Light Armor Mastery">
<table name="#magicLevel">85</table>
<table name="#pDef">1155</table>
<set name="analog_skills" value="227;233;236;252;258;465"/>
<set name="icon" value="icon.skill10254"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#pDef">1188 1221 1254 1287 1320 1353 1386 1419 1452 1494</table>
<table name="#magicLevel">86 87 88 89 90 91 92 93 94 95</table>
</enchant>
<for>
<add order="0x10" stat="INT" value="2"/>
<add order="0x40" stat="maxHp" value="4151">
<using armor="Light"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Light"/>
</add>
</for>
</skill>
Scorpius вне форума  
Старый 17.01.2015, 11:04   #7
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
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По умолчанию

Корректировка:

<set name="type" value="BIGSWORD"/>

Цитата:
<weapon id="23094" name="Vesper Slasher of Fortune" add_name="90-day">
<set name="commissionable" value="false"/>
<set name="sellable" value="false"/>
<set name="privatestoreable" value="false"/>
<set name="dropable" value="false"/>
<set name="tradeable" value="false"/>
<set name="crystal_type" value="S80"/>
<set name="icon" value="icon.weapon_vesper_slasher_i01"/>
<set name="type" value="BIGSWORD"/>
<set name="weight" value="1740"/>
<set name="soulshots" value="1"/>
<set name="spiritshots" value="1"/>
<set name="rnd_dam" value="10"/>
<set name="durability" value="129600"/>
<set name="temporal" value="true"/>
<equip>
<slot id="LEFT_RIGHT_HAND"/>
</equip>
<skills>
<skill id="3566" level="3"/>
</skills>
<for>
<add stat="pAtk" order="0x10" value="482"/>
<add stat="mAtk" order="0x10" value="176"/>
<set stat="basePAtkSpd" order="0x08" value="325"/>
<set stat="basePCritRate" order="0x08" value="80"/>
</for>
</weapon>
не было скила:

Цитата:
<armor id="36053" name="Clan Cloak - Castle">
<set name="commissionable" value="false"/>
<set name="sellable" value="false"/>
<set name="privatestoreable" value="false"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="icon.vesper_cloack_i00"/>
<set name="price" value="15000000"/>
<set name="type" value="NONE"/>
<set name="weight" value="220"/>
<set name="dropable" value="false"/>
<set name="tradeable" value="false"/>
<set name="price" value="16500000"/>
<equip>
<slot id="BACK"/>
</equip>
<skills>
<skill id="13405" level="1"/>
</skills>
<for>
<add stat="pDef" order="0x10" value="50"/>
<add stat="mDef" order="0x10" value="40"/>
</for>
</armor>
Цитата:
<skill id="13405" levels="1" name="Clan Cloak - Castle">
<set name="icon" value="icon.vesper_cloack_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add stat="STR" order="0x10" value="2"/>
<add stat="INT" order="0x10" value="2"/>
</for>
</skill>
Убрал лишний эффект снижения скорости атаки.

Цитата:
<skill id="10779" levels="4" name="Quick Fire">
<table name="#abnormal_time">30</table>
<table name="#magicLevel">85 90 95 99</table>
<table name="#pAtkSpd">1.20 1.30 1.40 1.50</table>
<table name="#reuseDelay">120000</table>
<table name="#mp_consume">39 42 46 48</table>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="coolTime" value="200"/>
<set name="hitTime" value="800"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="REAL_TARGET"/>
<set name="abnormal_level" value="4"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_type" value="snipe"/>
<set name="analog_skills" value="490;99"/>
<set name="icon" value="icon.skill10779"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect>
<mul order="0x30" stat="pAtkSpd" value="#pAtkSpd"/>
<using kind="Bow, Crossbow"/>
</effect>
</for>
</skill>
Зона не должна иметь эффекта mute


Цитата:
<skill id="10523" levels="6" name="Poisoned">
<table name="#magicLevel">85 87 90 93 96 99</table>
<table name="#abnormal_level">1 2 3 4 5 6</table>
<table name="#power">687 700 721 742 762 783</table>
<table name="#runSpd">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды -->
<table name="#pAtk">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды -->
<table name="#sDef">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды -->
<table name="#pmDef">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды -->
<set name="mp_consume" value="1"/>
<set name="abnormal_effect" value="DOT_POISON"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_type" value="poison"/>
<set name="activateRate" value="30"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill1167"/>
<set name="target" value="TARGET_AURA"/>
<set name="saveVs" value="CON"/>
<set name="skillType" value="DEBUFF"/>
<set name="trait" value="POISON"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillRadius" value="200"/>
<for>
<effect name="Poison" interval="1" value="#power">
<mul order="0x30" stat="pAtk" value="#pAtk"/>
<mul order="0x30" stat="runSpd" value="#runSpd"/>
<mul order="0x30" stat="sDef" value="#sDef"/>
<mul order="0x30" stat="pDef" value="#pmDef"/>
<mul order="0x30" stat="mDef" value="#pmDef"/>
</effect>

удалил

<effect name="Mute"/>
Scorpius вне форума  
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