|
![]() |
#1 |
Спонсор Арены
|
![]()
Корректировка скила Provoke по Артеи
Код:
<skill id="286" levels="12" name="Provoke"> <!-- Provokes enemies within a wide range and decreases resistance to spear weapons by 10 for 10-20 seconds. --> <table name="#effectPoint">136 175 189 189 189 189 189 189 189 189 189 189</table> <table name="#skillRadius">500 700 900 900 900 900 900 900 900 900 900 900</table> <table name="#magicLevel">43 55 60 60 60 60 60 60 85 90 95 99</table> <table name="#mp_consume">54 55 56 57 58 59 60 61 62 69 75 80</table> <table name="#poleWpnVuln">10 11 12 13 14 15 16 17 18 19 20 25</table> <set name="reuseDelay" value="4000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="real_target"/> <set name="magicLevel" value="#magicLevel"/> <set name="affectLimit" value="9;10"/> <set name="icon" value="icon.skill0286"/> <set name="hitCancelTime" value="500"/> <set name="effectPoint" value="#effectPoint"/> <set name="target" value="TARGET_AURA"/> <set name="skillRadius" value="#skillRadius"/> <set name="skillType" value="AGGRESSION"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect> <add order="0x40" stat="poleWpnVuln" value="#poleWpnVuln"/> </effect> </for> </skill>
__________________
|
![]() |
![]() |
#2 |
Спонсор Арены
|
![]()
Dance of Medusa
Код:
<skill id="367" levels="8" name="Dance of Medusa"> <table name="#activateRate">80</table> <table name="#magicLevel">77 79 81 83 85 90 95 99</table> <table name="#abnormal_time">10</table> <table name="#coolTime">500</table> <table name="#reuseDelay">120000</table> <table name="#mp_consume">43 50 75 90 126 139 153 166</table> <table name="#hitTime">2200 2099 2000 1899 1799 1700 1600 1500</table> <set name="reuseDelay" value="#reuseDelay"/> <set name="coolTime" value="#coolTime"/> <set name="hitTime" value="#hitTime"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE"/> <set name="abnormal_effect" value="FLESH_STONE"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_stone"/> <set name="magicLevel" value="#magicLevel"/> <set name="levelModifier" value="1"/> <set name="affectLimit" value="10;10"/> <set name="icon" value="icon.skill0367"/> <set name="hitCancelTime" value="500"/> <set name="activateRate" value="#activateRate"/> <set name="effectPoint" value="666"/> <set name="elements" value="earth"/> <set name="elementsPower" value="20"/> <set name="target" value="TARGET_AURA"/> <set name="skillRadius" value="150"/> <set name="skillType" value="PARALYZE"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <cond msgId="113"> <using kind="Dual Sword"/> </cond> <for> <effect name="Invulnerable"/> <effect name="Petrification"> <set order="0x80" stat="regHp" value="0"/> </effect> </for> </skill>
__________________
|
![]() |
![]() |
#3 |
Спонсор Арены
|
![]()
Mortal Strike
Код:
<skill id="410" levels="8" name="Mortal Strike"> <table name="#blowRate">1.1 1.15 1.2 1.22 1.24 1.26 1.28 1.3</table> <table name="#abnormal_time">120</table> <table name="#magicLevel">58 66 74 80 85 90 95 99</table> <table name="#abnormal_level">1 2 3 5 6 7 8</table> <table name="#mp_consume">27 31 34 40 43 46 49</table> <set name="reuseDelay" value="150000"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE"/> <set name="abnormal_time" value="120"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_type" value="might_mortal"/> <set name="magicLevel" value="#magicLevel"/> <set name="icon" value="icon.skill0410"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="113"> <using kind="Dagger,Dual Dagger"/> </cond> <for> <effect> <mul order="0x30" stat="blowRate" value="#blowRate"/> </effect> </for> </skill>
__________________
|
![]() |
![]() |
#4 |
Спонсор Арены
|
![]()
Song of Silence
Код:
<skill id="437" levels="7" name="Song of Silence"> <!-- Description: Weaves a mystical song that blocks all the enemy's physical and magical skills for 2 minutes. --> <table name="#activateRate">60 60 60 60 60 60 60</table> <table name="#magicLevel">79 81 83 85 90 95 99</table> <table name="#abnormal_time">10 10 10 10 10 10 10</table> <table name="#coolTime">500</table> <table name="#reuseDelay">120000</table> <table name="#mp_consume">50 75 90 126 139 153 166</table> <table name="#hitTime">2500 2400 2299 2200 2099 2000 1899</table> <set name="reuseDelay" value="#reuseDelay"/> <set name="coolTime" value="#coolTime"/> <set name="hitTime" value="#hitTime"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE"/> <set name="abnormal_effect" value="SILENCE"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="silence_all"/> <set name="magicLevel" value="#magicLevel"/> <set name="levelModifier" value="1"/> <set name="affectLimit" value="10;10"/> <set name="icon" value="icon.skill0437"/> <set name="hitCancelTime" value="500"/> <set name="skillRadius" value="150"/> <set name="target" value="TARGET_AURA"/> <set name="skillType" value="MUTE"/> <set name="activateRate" value="#activateRate"/> <set name="operateType" value="OP_ACTIVE"/> <set name="trait" value="DERANGEMENT"/> <set name="saveVs" value="MEN"/> <enchant type="1" levels="15" name="Chance"> <table name="#activateRate">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90</table> <table name="#magicLevel">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table> <table name="#reuseDelay">150000</table> <table name="#coolTime">0</table> <table name="#hitTime">2500</table> <table name="#mp_consume">54</table> </enchant> <enchant type="2" name="Cost"> <table name="#magicLevel">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table> <table name="#abnormal_time">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table> <table name="#reuseDelay">150000</table> <table name="#coolTime">0</table> <table name="#hitTime">2500</table> <table name="#mp_consume">54</table> </enchant> <for> <effect name="MuteAll"/> </for> </skill>
__________________
|
![]() |
![]() |
#5 |
Спонсор Арены
|
![]()
Sword Shield
Код:
<skill id="483" levels="8" name="Sword Shield"> <table name="#pDef">2000 4000 4750 5250 6250 6250 6250 7500</table> <table name="#runSpd">0.6 0.6 0.6 0.6 0.7 0.8 0.9 1</table> <table name="#magicLevel">36 52 64 74 85 90 95 99</table> <table name="#abnormal_level">1 2 3 4 5 6 7 8</table> <table name="#reuseDelay">300000</table> <table name="#mp_consume">16 18 20 22 24 26 28 30</table> <set name="reuseDelay" value="#reuseDelay"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_type" value="pd_up_special"/> <set name="magicLevel" value="#magicLevel"/> <set name="icon" value="icon.skill0483"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect> <add order="0x40" stat="pDef" value="#pDef"/> <mul order="0x30" stat="runSpd" value="#runSpd"/> </effect> </for> </skill>
__________________
|
![]() |
![]() |
#6 |
Спонсор Арены
|
![]()
Disarm
Код:
<skill id="485" levels="16" name="Disarm"> <table name="#activateRate">70</table> <table name="#magicLevel">36 43 49 55 62 68 74 75 77 79 81 83 85 90 95 99</table> <table name="#abnormal_time">5</table> <table name="#hitTime">1000</table> <table name="#coolTime">500</table> <table name="#reuseDelay">60000</table> <table name="#mp_consume">25 25 25 35 35 35 35 45 45 45 45 45 55 55 55 55</table> <set name="reuseDelay" value="#reuseDelay"/> <set name="coolTime" value="#coolTime"/> <set name="hitTime" value="#hitTime"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE"/> <set name="abnormal_effect" value="DOT_BLEEDING"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="disarm"/> <set name="magicLevel" value="#magicLevel"/> <set name="levelModifier" value="1"/> <set name="icon" value="icon.skill0485"/> <set name="hitCancelTime" value="500"/> <set name="activateRate" value="#activateRate"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="trait" value="DISARM"/> <set name="saveVs" value="STR"/> <for> <effect name="Disarm"> <mul order="0x90" stat="pAtk" value="0.6"/> </effect> </for> </skill>
__________________
|
![]() |
![]() |
#7 |
Спонсор Арены
|
![]()
Rush Impact
Код:
<skill id="793" levels="5" name="Rush Impact"> <table name="#powerPvP">0</table> <table name="#activateRate">60</table> <table name="#elementPower">0</table> <table name="#element">none</table> <table name="#power">4040 11557 13553 15150 16747</table> <table name="#magicLevel">78 85 90 95 99</table> <table name="#mp_consume">83 92 98 104 110</table> <set name="coolTime" value="200"/> <set name="castRange" value="600"/> <set name="hitTime" value="800"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="9"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="magicLevel" value="#magicLevel"/> <set name="levelModifier" value="1"/> <set name="affectLimit" value="5;12"/> <set name="icon" value="icon.skill0793"/> <set name="power" value="#power"/> <set name="hitCancelTime" value="500"/> <set name="elementsPower" value="#elementPower"/> <set name="elements" value="#element"/> <set name="powerPvP" value="#powerPvP"/> <set name="activateRate" value="#activateRate"/> <set name="target" value="TARGET_TUNNEL"/> <set name="skillRadius" value="400"/> <set name="skillType" value="PDAM"/> <set name="fly_type" value="CHARGE"/> <set name="fly_radius" value="600"/> <set name="fly_depends_on_heading" value="true"/> <set name="operateType" value="OP_ACTIVE"/> <set name="soulBoost" value="true"/> <set name="trait" value="SHOCK"/> <set name="saveVs" value="CON"/> <set name="nextAction" value="attack"/> <cond msgId="113"> <target min_distance="200"/> </cond> <for> <effect name="Stun"/> </for> </skill>
__________________
|
![]() |