Не помню, ваш или мой релиз, но скил есть
Цитата:
<skill id="10092" levels="4" name="Summon Guardian Cubic">
<table name="#cubicLevel">1 2 3 4</table>
<table name="#magicLevel">85 90 95 99</table>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="300"/>
<set name="hitTime" value="2200"/>
<set name="mp_consume" value="96"/>
<set name="hitCancelTime" value="500"/>
<set name="icon" value="icon.skll10093"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect name="Cubic">
<def name="id" value="22"/>
<def name="level" value="#cubicLevel"/>
</effect>
</for>
</skill>
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Цитата:
<cubic id="22" level="1" duration="900" delay="8">
<skills chance="33">
<skill id="10093" level="4" action_type="BUFF" chance="30" can_attack_door="false"/> <!--Сглаз Кубика-->
</skills>
</cubic>
<cubic id="22" level="2" duration="900" delay="8">
<skills chance="33">
<skill id="10093" level="4" action_type="BUFF" chance="30" can_attack_door="false"/> <!--Сглаз Кубика-->
</skills>
</cubic>
<cubic id="22" level="3" duration="900" delay="8">
<skills chance="33">
<skill id="10093" level="4" action_type="BUFF" chance="30" can_attack_door="false"/> <!--Сглаз Кубика-->
</skills>
</cubic>
<cubic id="22" level="4" duration="900" delay="8">
<skills chance="33">
<skill id="10093" level="4" action_type="BUFF" chance="30" can_attack_door="false"/> <!--Сглаз Кубика-->
</skills>
</cubic>
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Цитата:
<skill id="10093" levels="4" name="Guardian Cubic">
<table name="#rShld">1.3 1.4 1.5 1.6</table>
<table name="#sDef">1.5 1.6 1.7 1.8</table>
<set name="reuseDelay" value="5000"/>
<set name="icon" value="icon.skll10093"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="27"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="improve_shield_rate_defence_up"/>
<set name="magicLevel" value="99"/>
<set name="magicType" value="MAGIC"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="1000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect name="p_block_buff_slot">
<def name="abnormal_types" value="shield_prob_up;shield_defence_up"/>
<mul order="0x30" stat="rShld" value="#rShld"/>
<mul order="0x30" stat="sDef" value="#sDef"/>
<add order="0x40" stat="runSpd" value="13"/>
</effect>
</for>
</skill>
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