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#4 |
Спонсор Арены
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У меня есть немного итемов
![]() Код:
<etcitem id="37008" name="Strawberry Cake (HP)"> <set name="sellable" value="false"/> <set name="icon" value="BranchSys.icon.br_valentine_cake_3_i00"/> <set name="weight" value="2"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="reuse_delay" value="120000"/> <set name="delay_share_group" value="17"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="9955" level="1"/> </skills> </etcitem> <etcitem id="37009" name="Blueberry Cake (MP)"> <set name="sellable" value="false"/> <set name="icon" value="BranchSys.icon.br_valentine_cake_2_i00"/> <set name="weight" value="2"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="reuse_delay" value="120000"/> <set name="delay_share_group" value="17"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="9956" level="1"/> </skills> </etcitem> <etcitem id="37010" name="Cheese Cake (CP)"> <set name="sellable" value="false"/> <set name="icon" value="BranchSys.icon.br_valentine_cake_1_i00"/> <set name="weight" value="2"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="reuse_delay" value="120000"/> <set name="delay_share_group" value="17"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="9957" level="1"/> </skills> </etcitem> Код:
<skill id="9955" levels="1" name="Strawberry Cake (HP)"> <set name="icon" value="icon.skill9955"/> <set name="reuseDelay" value="120000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect instant="true" name="RestoreHP" value="50"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> </for> </skill> <skill id="9956" levels="1" name="Blueberry Cake (MP)"> <set name="icon" value="icon.skill9956"/> <set name="reuseDelay" value="120000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect instant="true" name="RestoreMP" value="50"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> </for> </skill> <skill id="9957" levels="1" name="Cheesecake (CP)"> <set name="icon" value="icon.skill9957"/> <set name="reuseDelay" value="120000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect instant="true" name="RestoreCP" value="50"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> </for> </skill>
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