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Старый 31.07.2016, 08:12   #1
Scorpius
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По умолчанию

--- Skills --- 31 07 16 - 3


Код:
<skill id="17857" levels="1" name="Apocalypse Crafting Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39360"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11">
				<item id="37981" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37982" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37983" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37984" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37985" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37986" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37987" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37988" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37989" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37990" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="37991" min_count="1" max_count="1"/> <!--  --> 
			</group>
		</restoration>
	</skill>
	
	<skill id="17865" levels="1" name="Specter Crafting Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39352"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11">
				<item id="38012" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38013" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38014" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38015" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38016" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38017" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38018" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38019" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38020" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38021" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38022" min_count="1" max_count="1"/> <!--  --> 
			</group>
		</restoration>
	</skill>
	
	<skill id="17873" levels="1" name="Amaranthine Crafting Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39344"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11">
				<item id="38043" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38044" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38045" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38046" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38047" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38048" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38049" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38050" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38051" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38052" min_count="1" max_count="1"/> <!--  --> 
			</group>
			<group chance="11">
				<item id="38053" min_count="1" max_count="1"/> <!--  --> 
			</group>
		</restoration>
	</skill>
	
	
	<skill id="17883" levels="1" name="Daily Attendance Reward">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="27603"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="1.0">
				<item id="19448" min_count="1" max_count="1"/>	<!--Благословенный Свиток: Модифицировать Доспех (R)-->
			</group>
			<group chance="1.0">
				<item id="19447" min_count="1" max_count="1"/>	<!--Благословенный Свиток: Модифицировать Оружие (R)-->
			</group>
			<group chance="10.0">
				<item id="17371" min_count="1" max_count="1"/>	<!--Кристалл: Ранг R-->
			</group>
			<group chance="100.0">
				<item id="27593" min_count="1" max_count="10"/>	<!--Монета Праны-->
			</group>
			<group chance="10.0">
				<item id="19440" min_count="1" max_count="1"/>	<!--Самоцвет: Ранг R-->
			</group>
			<group chance="50.0">
				<item id="33518" min_count="1" max_count="1"/>	<!--Свиток Благ. Воскрешения-->
			</group>
			<group chance="50.0">
				<item id="33640" min_count="1" max_count="1"/>	<!--Свиток Благ. Телепорта-->
			</group>
			<group chance="1.0">
				<item id="37779" min_count="1" max_count="1"/>	<!--Свиток Благословения - Доспех R-->
			</group>
			<group chance="1.0">
				<item id="37780" min_count="1" max_count="1"/>	<!--Свиток Благословения - Доспех R95-->
			</group>
			<group chance="1.0">
				<item id="37781" min_count="1" max_count="1"/>	<!--Свиток Благословения - Доспех R99-->
			</group>
			<group chance="1.0">
				<item id="37770" min_count="1" max_count="1"/>	<!--Свиток Благословения - Оружие R-->
			</group>
			<group chance="1.0">
				<item id="37771" min_count="1" max_count="1"/>	<!--Свиток Благословения - Оружие R95-->
			</group>
			<group chance="1.0">
				<item id="37772" min_count="1" max_count="1"/>	<!--Свиток Благословения - Оружие R99-->
			</group>
			<group chance="10.0">
				<item id="27594" min_count="1" max_count="1"/>	<!--Свиток Ветра Мафр-->
			</group>
			<group chance="1.0">
				<item id="17527" min_count="1" max_count="1"/>	<!--Свиток: Модифицировать Доспех (R)-->
			</group>
			<group chance="1.0">
				<item id="17526" min_count="1" max_count="1"/>	<!--Свиток: Модифицировать Оружие (R)-->
			</group>
		</restoration>
	</skill>
	
	<skill id="17914" levels="1" name="Low-grade Love Potion">
		<set name="icon" value="icon.love_potion"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="15"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39476"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="instinct"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtk" value="1.1"/>
				<mul order="0x30" stat="mAtk" value="1.1"/>
				<mul order="0x30" stat="pAtkSpd" value="1.1"/>
				<mul order="0x30" stat="mAtkSpd" value="1.1"/>
			</effect>
		</for>
	</skill>
	<skill id="17915" levels="1" name="Love Potion">
		<set name="icon" value="icon.love_potion"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="15"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39477"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="instinct"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtk" value="1.2"/>
				<mul order="0x30" stat="mAtk" value="1.2"/>
				<mul order="0x30" stat="pAtkSpd" value="1.2"/>
				<mul order="0x30" stat="mAtkSpd" value="1.2"/>
			</effect>
		</for>
	</skill>
	<skill id="17916" levels="1" name="Mid-grade Love Potion">
		<set name="icon" value="icon.love_potion"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="15"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39478"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="instinct"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtk" value="1.3"/>
				<mul order="0x30" stat="mAtk" value="1.3"/>
				<mul order="0x30" stat="pAtkSpd" value="1.3"/>
				<mul order="0x30" stat="mAtkSpd" value="1.3"/>
			</effect>
		</for>
	</skill>
	<skill id="17917" levels="1" name="High-grade Love Potion">
		<set name="icon" value="icon.love_potion"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="15"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39479"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="instinct"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtk" value="1.4"/>
				<mul order="0x30" stat="mAtk" value="1.4"/>
				<mul order="0x30" stat="pAtkSpd" value="1.4"/>
				<mul order="0x30" stat="mAtkSpd" value="1.4"/>
			</effect>
		</for>
	</skill>
	<skill id="17918" levels="1" name="Cruel Love Potion">
		<set name="icon" value="icon.love_potion"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39480"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="instinct"/>
		<for>
			<effect>
				<triggers>
					<trigger id="18010" level="1" type="ON_EXIT_EFFECT" chance="50"/>
					<trigger id="18011" level="1" type="ON_EXIT_EFFECT" chance="50"/>
					<trigger id="18012" level="1" type="ON_EXIT_EFFECT" chance="40"/>
					<trigger id="18013" level="1" type="ON_EXIT_EFFECT" chance="40"/>
					<trigger id="18014" level="1" type="ON_EXIT_EFFECT" chance="30"/>
				</triggers>
			</effect>
		</for>
	</skill>
	<skill id="17919" levels="1" name="Super Elixir">
		<set name="icon" value="icon.super_elixir_potion"/>
		<set name="reuseDelay" value="120000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1902">
			<and>
				<player minLevel="85"/>
				<player max_level="105"/>
			</and>
		</cond>
		<for>
			<effect instant="true" name="RestoreHP" value="35">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="true"/>
			</effect>
			<effect instant="true" name="RestoreMP" value="20">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="true"/>
			</effect>
			<effect instant="true" name="RestoreCP" value="35">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="true"/>
			</effect>
		</for>
	</skill>
	
	<skill id="17975" levels="1" name="Talisman - Wind: Defense">
		<set name="icon" value="icon.r85_talisman_pd_up_active"/>
		<set name="reuseDelay" value="1200000"/>
		<set name="hitTime" value="1000"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="talisman"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<for>
			<effect>
				<mul order="0x30" stat="pDef" value="1.5"/>	<!--TODO: Check value.-->
				<mul order="0x30" stat="mDef" value="1.5"/> <!--TODO: Check value.-->
			</effect>
		</for>
	</skill>
	<skill id="17976" levels="1" name="Talisman - Wind: Debuff Resistance">
		<set name="icon" value="icon.r85_talisman_md_up_active"/>
		<set name="reuseDelay" value="1200000"/>
		<set name="hitTime" value="1000"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="talisman"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<for>
			<effect>
				<add order="0x40" stat="debuffResist" value="100"/>	<!--TODO: Check value.-->
			</effect>
		</for>
	</skill>
	
	<skill id="17993" levels="1" name="Scroll of Escape: Fairy Settlement">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="220728;72424;1200"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17994" levels="1" name="Scroll of Escape: Garden of Genesis">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="212920;115272;-880"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17995" levels="1" name="Scroll of Escape: Prison of Darkness">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="207560;86616;-1000"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17996" levels="1" name="Scroll of Escape: Fortuna">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="206856;89992;-1008"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17997" levels="1" name="Scroll of Escape: Isle of Souls">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="-95272;52008;-2032"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17998" levels="1" name="Scroll of Escape: Nornil's Cave">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="-85908;37151;-2048"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17999" levels="1" name="Scroll of Escape: Seal of Shilen">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="185912;20296;-3344"/>
		<set name="isHandler" value="true"/>
	</skill>
	
	<skill id="18000" levels="1" name="Scroll of Escape: The Cemetary">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="185912;20296;-3344"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18001" levels="1" name="Scroll of Escape: Guillotine Fortress">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="54792;137800;-2536"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18002" levels="1" name="Scroll of Escape: Orbis Temple">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="199384;85960;-208"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18003" levels="1" name="Scroll of Escape: Heine">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="11336;219048;-3536"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18004" levels="1" name="Scroll of Escape: Valley of Saints">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="65773;-71481;-3728"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18005" levels="1" name="Scroll of Escape: Forge of the Gods">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="169091;-116162;-2416"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18006" levels="1" name="Scroll of Escape: Ivory Tower">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="85176;16360;-3664"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18007" levels="1" name="Scroll of Escape: Secret Room">
		<set name="icon" value="icon.skill0000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="18008" levels="1" name="Scroll of Escape: The Cemetary">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="185912;20296;-3344"/>
		<set name="isHandler" value="true"/>
	</skill>
	
	<skill id="18098" levels="1" name="Scroll: 1,000 SP">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="200"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="40051"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="power" value="1000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SPHEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18099" levels="1" name="Scroll: 10,000 SP">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="200"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="40051"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="power" value="10000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SPHEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
	</skill>
	
	<skill id="18124" levels="1" name="Scroll of Escape: Pagan Temple">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1500"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="useSS" value="false"/>
		<set name="loc" value="40328;-48344;-768"/>
		<set name="isHandler" value="true"/>
	</skill>
	
	<skill id="18126" levels="1" name="Freya's Frozen Scroll">
		<set name="icon" value="icon.freya_scroll"/>
		<set name="reuseDelay" value="600000"/>
		<set name="abnormal_time" value="600"/>
		<set name="abnormal_level" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="1"/>
				<add order="0x40" stat="sp_rate_multiplier" value="1"/>
				<mul order="0x30" stat="vitality_consume" value="1"/>
			</effect>
		</for>
	</skill>
	
	<skill id="18130" levels="1" name="Freya's Frozen Scroll">
		<set name="icon" value="icon.freya_scroll"/>
		<set name="reuseDelay" value="600000"/>
		<set name="abnormal_time" value="600"/>
		<set name="abnormal_level" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="1"/>
				<add order="0x40" stat="sp_rate_multiplier" value="1"/>
				<mul order="0x30" stat="vitality_consume" value="1"/>
			</effect>
		</for>
	</skill>
	
	<skill id="18259" levels="1" name="Twinkling Zodiac Agathion Pack (30-day)">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100.0">
				<item id="45536" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45554" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45542" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45563" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45560" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45539" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45551" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45545" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45569" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45557" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45566" min_count="1" max_count="1"/>
			</group>
			<group chance="100.0">
				<item id="45548" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	<skill id="18503" levels="1" name="Blessed Zodiac Agathion Pack (30-day)">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="500"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="46369"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="46357" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46358" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46359" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46360" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46361" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46362" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46363" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46364" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46365" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46366" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46367" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="46368" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	<skill id="18508" levels="1" name="Harp's Reward Box">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="46431"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11">
				<item id="36514" min_count="1" max_count="1"/> <!--Elcyum Crystal-->
			</group>
			<group chance="11">
				<item id="36515" min_count="1" max_count="1"/> <!--Elcyum-->
			</group>
			<group chance="11">
				<item id="19440" min_count="1" max_count="2"/> <!--Gemstone (R-grade)-->
			</group>
		</restoration>
	</skill>
	
	<skill id="18564" levels="2" name="Shadai's Jewelry Box">
		<table name="#icon">icon.etc_bm_jewelbox_main_i00 icon.etc_bm_jewelbox_shhadai</table>
		<set name="icon" value="#icon"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="500"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="26495"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="100">
				<item id="38932" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38933" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38934" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38935" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38936" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38937" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38938" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38939" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="38940" min_count="1" max_count="1"/>
			</group>
			<group chance="10">
				<item id="26475" min_count="1" max_count="1"/>
			</group>
			<group chance="10">
				<item id="26494" min_count="1" max_count="1"/>
			</group>
			<!--NEW-->
			<group chance="100">
				<item id="26491" min_count="1" max_count="1"/> <!--VITAL-->
			</group>
			<group chance="100">
				<item id="26492" min_count="1" max_count="1"/> <!--GARNET-->
			</group>
			<group chance="100">
				<item id="26493" min_count="1" max_count="1"/> <!--TANZANITE-->
			</group>
			<group chance="100">
				<item id="26507" min_count="1" max_count="1"/> <!--Cat's Eye Chest-->
			</group>
			<group chance="100">
				<item id="26508" min_count="1" max_count="1"/> <!--Amethyst Chest-->
			</group>
		</restoration> 
	</skill>
	
	<skill id="18565" levels="5" name="Tanzanite - Barrier">
		<table name="#value">5000 10000 15000 30000 50000</table>
		<table name="#abnormal_time">5 5 10 10 15</table>
		<set name="icon" value="icon.etc_bm_jewel_tanzanite"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<for>
			<effect>
				<add order="0x40" stat="damage_block_count" value="#value"/>
			</effect>
		</for>
	</skill>
	
	<skill id="19007" levels="1" name="Clan Summon">
		<set name="icon" value="icon.skill19007"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="15000"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isClanSkill" value="true"/>
		<set name="min_pledge_rank" value="VISCOUNT"/> <!-- Виконт -->
		<set name="target" value="TARGET_CLAN_ONLY"/>
		<set name="skillType" value="CALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="force_call" value="true"/>
		<set name="skillRadius" value="-1"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="itemConsumeId" value="1785"/>
		<set name="itemConsumeCount" value="10"/>
		<set name="fameConsume" value="900"/>
	</skill>
	
	<skill id="21403" levels="1" name="Mysterious Elf Dye - Prevision">
		<set name="icon" value="icon.skill1907"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="200"/>
		<set name="abnormal_time" value="15"/>		
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<for>
			<effect>
				<add order="0x40" stat="runSpd" value="50"/>
				<add order="0x40" stat="pEvasRate" value="50"/>
				<add order="0x40" stat="pSkillEvasion" value="90"/>
				<add order="0x40" stat="mEvasRate" value="90"/>
			</effect>
		</for>
	</skill>
	
	<skill id="21479" levels="1" name="Three-headed Dragon Teleport - Town of Aden">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="11"/>
	</skill>
	<skill id="21480" levels="1" name="Three-headed Dragon Teleport - Town of Rune">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="14"/>
	</skill>
	<skill id="21481" levels="1" name="Three-headed Dragon Teleport - Town of Giran">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="3000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="9"/>
	</skill>
	
	<skill id="22054" levels="1" name="Vitality Maintaining Potion">
		<set name="icon" value="icon.skilltransform4"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="VP_UP"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="abnormal_type" value="vp_up"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect name="Vitality"/>
		</for>
	</skill>
	
	<skill id="22188" levels="1" name="Summon Big Wedding Cake">
		<!--  Automatically generated from The High Five: Part 4.5 client files.
		  Description: none
		  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
		  created 07-7-2011  19:19
		-->
		<set name="icon" value="icon.skill22188"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="3500"/>
		<set name="magicLevel" value="85"/>
		<set name="npcId" value="137"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="skillType" value="SUMMON"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="summonType" value="TREE"/>
		<set name="is_saveable_summon" value="false"/>	<!--TODO: Check.-->
	</skill>
	
	<skill id="22254" levels="1" name="Enhanced Power Shirt Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="23085" min_count="1" max_count="1" enchant_level="7"/> <!--Enhanced Power Shirt Pack-->
			</group>
		</restoration>
	</skill>
	
	<skill id="22500" levels="1" name="Blessed Three-headed Dragon's Egg">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="86400000"/>
		<set name="magicType" value="MAGIC"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<cond msgId="2292">
			<player agathion="1575"/>
		</cond>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="100.0">
				<item id="22649" min_count="1" max_count="1"/>	<!--Blessed Three-headed Dragon's Egg-->
			</group>
		</restoration>
	</skill>
	
	<skill id="22587" levels="4" name="Drop Rate Rune">
		<table name="#drop_chance_modifier">0.3 0.5 1 2</table>
		<table name="#adena_rate_multiplier">0.3 0.5 1 2</table>
		<table name="#spoil_chance_modifier">0.3 0.5 1 2</table>
		<set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/>
		<set name="magicLevel" value="1"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add stat="adena_rate_multiplier" order="0x40" value="#adena_rate_multiplier"/>
			<add stat="drop_chance_modifier" order="0x40" value="#drop_chance_modifier"/>
			<add stat="spoil_chance_modifier" order="0x40" value="#spoil_chance_modifier"/>
		</for>
	</skill>
	
	<skill id="22616" levels="1" name="Summon Big Wedding Cake">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="3500"/>
		<set name="magicLevel" value="85"/>
		<set name="npcId" value="137"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="skillType" value="SUMMON"/>
		<set name="target" value="TARGET_SELF"/>
	</skill>
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Scorpius вне форума  
Старый 31.07.2016, 08:13   #2
Scorpius
Спонсор Арены
 
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По умолчанию

--- Skills --- 31 07 16 - 4


Код:
<skill id="22715" levels="1" name="Heavenly Treasure Chest">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<set name="itemConsumeId" value="23377"/>
		<set name="itemConsumeCount" value="1"/>
		<restoration level="1">
			<group chance="11.0">
				<item id="19448" min_count="1" max_count="1"/>
			</group>
			<group chance="11.0">
				<item id="19447" min_count="1" max_count="1"/>
			</group>
			<group chance="5.0">
				<item id="23344" min_count="1" max_count="1"/>
			</group>
			<group chance="5.0">
				<item id="23342" min_count="1" max_count="1"/>
			</group>
			<group chance="70.0">
				<item id="18565" min_count="1" max_count="1"/>
			</group>
			<group chance="70.0">
				<item id="18566" min_count="1" max_count="1"/>
			</group>
			<group chance="20.0">
				<item id="34941" min_count="1" max_count="1"/>
			</group>
			<group chance="50.0">
				<item id="23066" min_count="1" max_count="1"/>
			</group>
			<group chance="50.0">
				<item id="23067" min_count="1" max_count="1"/>
			</group>
			<group chance="50.0">
				<item id="23068" min_count="1" max_count="1"/>
			</group>
			<group chance="50.0">
				<item id="23069" min_count="1" max_count="1"/>
			</group>
			<group chance="50.0">
				<item id="23070" min_count="1" max_count="1"/>
			</group>
			<group chance="50.0">
				<item id="23071" min_count="1" max_count="1"/>
			</group>
			<group chance="10.0">
				<item id="34688" min_count="1" max_count="1"/>
			</group>
			<group chance="10.0">
				<item id="34689" min_count="1" max_count="1"/>
			</group>
			<group chance="10.0">
				<item id="34690" min_count="1" max_count="1"/>
			</group>
			<group chance="10.0">
				<item id="34679" min_count="1" max_count="1"/>
			</group>
			<group chance="10.0">
				<item id="34680" min_count="1" max_count="1"/>
			</group>
			<group chance="10.0">
				<item id="34681" min_count="1" max_count="1"/>
			</group>
			<group chance="15.0">
				<item id="34940" min_count="1" max_count="1"/>
			</group>
			<group chance="0.5">
				<item id="23345" min_count="1" max_count="1"/>
			</group>
			<group chance="0.5">
				<item id="23343" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	<skill id="22926" levels="1" name="Top-grade Drop Rate Rune">
		<table name="#adena_rate_multiplier">2</table>
		<table name="#drop_chance_modifier">2</table>
		<table name="#spoil_chance_modifier">2</table>
		<set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/>
		<set name="magicLevel" value="1"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add stat="adena_rate_multiplier" order="0x40" value="#adena_rate_multiplier"/>
			<add stat="drop_chance_modifier" order="0x40" value="#drop_chance_modifier"/>
			<add stat="spoil_chance_modifier" order="0x40" value="#spoil_chance_modifier"/>
		</for>
	</skill>
	
	<skill id="22929" levels="1" name="Horn Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_attack"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isPreservedOnDeath" value="true"/>
		<for>
			<effect name="p_block_buff_slot">
				<def name="abnormal_types" value="improve_pa_pd_up;pa_up;pd_up;improve_ma_md_up;md_up;ma_up"/>
				<mul order="0x30" stat="pDef" value="1.15"/>
				<mul order="0x30" stat="pAtk" value="1.17"/>
				<mul order="0x30" stat="mAtk" value="1.79"/>
				<mul order="0x30" stat="mDef" value="1.30"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="improve_pa_pd_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="pa_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="pd_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="improve_ma_md_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="md_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="ma_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
		</for>
	</skill>
	<skill id="22930" levels="2" name="Drum Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="22931" levels="1" name="Drum Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_defence"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isPreservedOnDeath" value="true"/>
		<for>
			<effect name="p_block_buff_slot">
				<def name="abnormal_types" value="multi_buff;counter_critical"/>
				<mul order="0x30" stat="maxMp" value="1.2"/>
				<mul order="0x30" stat="regHp" value="1.2"/>
				<add order="0x40" stat="baseMCritRate" value="20"/>
				<mul order="0x30" stat="pCritDamage" value="1.2"/>
				<mul order="0x30" stat="pAtk" value="1.1"/>
				<mul order="0x30" stat="pDef" value="1.2"/>
				<mul order="0x30" stat="pAtkSpd" value="1.2"/>
				<mul order="0x30" stat="mAtkSpd" value="1.2"/>
				<mul order="0x30" stat="mAtk" value="1.2"/>
				<mul order="0x30" stat="mDef" value="1.2"/>
				<mul order="0x30" stat="runSpd" value="0.85"/>
				<add order="0x40" stat="debuffResist" value="10"/>
				<mul order="0x30" stat="pCritDamRcpt" value="0.7"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="multi_buff"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="counter_critical"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
		</for>
	</skill>
	<skill id="22932" levels="2" name="Lute Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="22933" levels="1" name="Lute Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_move"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isPreservedOnDeath" value="true"/>
		<for>
			<effect name="p_block_buff_slot">
				<def name="abnormal_types" value="improve_vampiric_haste;attack_time_down;vampiric_attack;casting_time_down"/>
				<mul order="0x30" stat="pAtkSpd" value="1.34"/>
				<mul order="0x30" stat="mAtkSpd" value="1.31"/>
				<add order="0x40" stat="absorbDam" value="9"/>
				<add order="0x40" stat="absorbBowDam" value="9"/>
				<add order="0x40" stat="absorbPSkillDam" value="9"/>
				<add order="0x40" stat="absorbMSkillDam" value="9"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="improve_vampiric_haste"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="attack_time_down"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="vampiric_attack"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="casting_time_down"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
		</for>
	</skill>
	<skill id="22934" levels="2" name="Pipe Organ Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="22935" levels="1" name="Pipe Organ Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_condition"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isPreservedOnDeath" value="true"/>
		<for>
			<effect name="p_block_buff_slot">
				<def name="abnormal_types" value="improve_hp_mp_up;max_hp_up;max_mp_up;hp_regen_up"/>
				<mul order="0x30" stat="maxHp" value="1.37"/>
				<mul order="0x30" stat="maxMp" value="1.37"/>
				<mul order="0x30" stat="maxCp" value="1.37"/>
				<mul order="0x30" stat="regHp" value="1.20"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="improve_hp_mp_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="max_hp_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="max_mp_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="hp_regen_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
		</for>
	</skill>
	
	
	<skill id="22936" levels="2" name="Guitar Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="22937" levels="1" name="Guitar Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_critical"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isPreservedOnDeath" value="true"/>
		<for>
			<effect name="p_block_buff_slot">
				<def name="abnormal_types" value="improve_crt_rate_dmg_up;critical_prob_up;critical_dmg_up;cheap_magic;magic_critical_up"/>
				<add order="0x40" stat="pCritRate" value="32"/>
				<mul order="0x30" stat="pCritDamage" value="1.35"/>
				<add order="0x40" stat="baseMCritRate" value="20"/>
				<mul order="0x30" stat="mpConsum" value="0.9"/>
				<mul order="0x30" stat="mpConsumePhysical" value="0.8"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="improve_crt_rate_dmg_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="critical_prob_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="critical_dmg_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="cheap_magic"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="magic_critical_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
		</for>
	</skill>
	<skill id="22938" levels="2" name="Harp Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="22939" levels="1" name="Harp Melody - Heavenly Cocktail">
		<set name="icon" value="icon.etc_fruit_cocktail_i01"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_hitavoid"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="hitCancelTime" value="500"/>
		<set name="isPreservedOnDeath" value="true"/>
		<for>
			<effect name="p_block_buff_slot">
				<def name="abnormal_types" value="improve_hit_defence_crt_rate_up;hit_up;t_crt_dmg_down;improve_speed_avoid_up;speed_up;avoid_up"/>
				<add order="0x40" stat="pAccCombat" value="5"/>
				<add order="0x40" stat="pEvasRate" value="5"/>
				<add order="0x40" stat="mEvasRate" value="5"/>
				<add order="0x40" stat="runSpd" value="34"/>
				<mul order="0x30" stat="pCritDamRcpt" value="0.70"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="improve_hit_defence_crt_rate_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="hit_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="t_crt_dmg_down"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="improve_speed_avoid_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="speed_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="avoid_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
		</for>
	</skill>
	
	<skill id="23017" levels="1" name="Winter Holiday Festival">
		<!--
		      Description: Max HP, MP and CP are increased; P. Def., Movement Speed, P. Atk., and M. Atk. are increased; MP consumption for skills is decreased. Effect 1.
		-->
		<set name="icon" value="BranchSys.icon.br_xmas_reward_buff_i00"/>
		<set name="castRange" value="400"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="br_event_buf1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="cancelable" value="false"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x40" stat="maxHp" value="691"/>
				<add order="0x40" stat="maxMp" value="186"/>
				<add order="0x40" stat="maxCp" value="256"/>
				<mul order="0x30" stat="pDef" value="1.19"/>
				<add order="0x40" stat="runSpd" value="20"/>
				<mul order="0x30" stat="pAtk" value="1.1"/>
				<mul order="0x30" stat="mAtk" value="1.15"/>
				<mul order="0x30" stat="mDef" value="1.19"/>
				<mul order="0x30" stat="mpConsum" value="0.84"/>
				<mul order="0x30" stat="mpConsumePhysical" value="0.84"/>
				<mul order="0x30" stat="mpDanceConsume" value="0.84"/>
			</effect>
		</for>
	</skill>
	
	<skill id="23448" levels="1" name="Blessed Three-headed Dragon's Egg">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="1000"/>
		<set name="hitTime" value="2700"/>
		<set name="reuseDelay" value="86400000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="50">
				<item id="23765" min_count="1" max_count="1"/>
			</group>
			<group chance="50">
				<item id="22648" min_count="1" max_count="1"/>
			</group>
			<group chance="30">
				<item id="22647" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26395" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26396" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26397" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26398" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26399" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26400" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26401" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26402" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26403" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="26404" min_count="1" max_count="1"/>
			</group>
			<group chance="50">
				<item id="23763" min_count="1" max_count="1"/>
			</group>
			<group chance="50">
				<item id="17206" min_count="1" max_count="1"/>
			</group>
			<group chance="60">
				<item id="21244" min_count="1" max_count="1"/>
			</group>
			<group chance="60">
				<item id="21240" min_count="1" max_count="1"/>
			</group>
			<group chance="60">
				<item id="40231" min_count="1" max_count="1"/>
			</group>
			<group chance="70">
				<item id="22628" min_count="1" max_count="1"/>
			</group>
			<group chance="50">
				<item id="22627" min_count="1" max_count="1"/>
			</group>
			<group chance="10">
				<item id="46337" min_count="1" max_count="1"/>
			</group>
			<group chance="10">
				<item id="23233" min_count="1" max_count="1"/>
			</group>
			<group chance="10">
				<item id="46395" min_count="1" max_count="1"/>
			</group>
			<group chance="5">
				<item id="35569" min_count="1" max_count="1"/>
			</group>
			<group chance="70">
				<item id="27579" min_count="1" max_count="1"/>
			</group>
			<group chance="50">
				<item id="27578" min_count="1" max_count="1"/>
			</group>
			<group chance="70">
				<item id="27580" min_count="1" max_count="1"/>
			</group>
			<group chance="20">
				<item id="35569" min_count="1" max_count="1"/>
			</group>
			<group chance="10">
				<item id="35567" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	<skill id="27376" levels="1" name="Campfire's Warmth">
		<set name="icon" value="icon.skill27378"/>
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="1"/>
		<set name="reuseDelay" value="5000"/>
		<set name="magicLevel" value="101"/>
		<set name="magicType" value="MAGIC"/>
		<set name="skillRadius" value="900"/>
		<set name="target" value="TARGET_PARTY"/>
		<set name="skillType" value="HEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect>
				<add order="0x40" stat="absorbDam" value="5"/>
				<add order="0x40" stat="absorbBowDam" value="5"/>
				<add order="0x40" stat="absorbPSkillDam" value="5"/>
				<add order="0x40" stat="absorbMSkillDam" value="5"/>
				<add order="0x40" stat="pvePhysSkillDmgBonus" value="1.1"/>
				<add order="0x40" stat="pveMagicSkillDmgBonus" value="1.1"/>
				<add order="0x40" stat="pvePhysDmgBonus" value="1.1"/>
				<mul order="0x30" stat="mReuse" value="0.90"/>
				<mul order="0x30" stat="pReuse" value="0.90"/>
				<mul order="0x30" stat="musicReuse" value="0.90"/>
			</effect>
		</for>
	</skill>
	<skill id="27377" levels="1" name="Summon Campfire">
		<set name="icon" value="BranchSys.icon.br_kotatsu_i00"/>
		<set name="reuseDelay" value="600000"/>
		<set name="coolTime" value="2000"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="5000"/>
		<set name="magicLevel" value="101"/>
		<set name="magicType" value="MAGIC"/>
		<set name="lifeTime" value="600"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SUMMON"/>		
		<set name="summonType" value="TREE"/>
		<set name="is_saveable_summon" value="false"/>	<!--TODO: Check.-->
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="npcId" value="148"/>
	</skill>
	<skill id="27378" levels="1" name="Warmth of Kotatsu">
		<set name="icon" value="icon.skill27378"/>
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="1"/>
		<set name="reuseDelay" value="5000"/>
		<set name="magicLevel" value="101"/>
		<set name="magicType" value="MAGIC"/>
		<set name="skillRadius" value="900"/>
		<set name="target" value="TARGET_PARTY"/>
		<set name="skillType" value="HEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect>
				<add order="0x40" stat="runSpd" value="20"/>
				<mul order="0x30" stat="mpConsumePhysical" value="0.8"/>
				<mul order="0x30" stat="mpConsum" value="0.9"/>
				<mul order="0x30" stat="pvePhysDefenceBonus" value="1.1"/>
				<mul order="0x30" stat="pvePhysSkillDefenceBonus" value="1.1"/>
				<mul order="0x30" stat="pveMagicSkillDefenceBonus" value="1.1"/>
			</effect>
		</for>
	</skill>
	<skill id="27379" levels="1" name="Summon Warm Kotatsu">
		<set name="icon" value="BranchSys.icon.br_kotatsu_i00"/>
		<set name="reuseDelay" value="600000"/>
		<set name="coolTime" value="2000"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="5000"/>
		<set name="magicLevel" value="101"/>
		<set name="magicType" value="MAGIC"/>
		<set name="lifeTime" value="600"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SUMMON"/>	
		<set name="summonType" value="TREE"/>
		<set name="is_saveable_summon" value="false"/>	<!--TODO: Check.-->
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="npcId" value="127"/>
	</skill>
	
	
	<skill id="27570" levels="1" name="Pendant Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="27498"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11">
				<item id="35901" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35902" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35903" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35904" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35905" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35906" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35907" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35908" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35909" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35910" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35911" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35912" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35913" min_count="1" max_count="1"/>
			</group>
			<group chance="11">
				<item id="35914" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	<skill id="27595" levels="1" name="Lv. 4 Jewel Bundle">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="38873" min_count="1" max_count="1"/>	<!--Jewel Bundle Obsidian 4 lvl-->
				<item id="38878" min_count="1" max_count="1"/>	<!--Jewel Bundle Opal 4 lvl-->
			</group>
			<group chance="100">
				<item id="38883" min_count="1" max_count="1"/>	<!--Jewel Bundle Emerald 4 lvl-->
				<item id="38893" min_count="1" max_count="1"/>	<!--Jewel Bundle Diamond 4 lvl-->
			</group>
			<group chance="100">
				<item id="38873" min_count="1" max_count="1"/>	<!--Jewel Bundle Obsidian 4 lvl-->
				<item id="38883" min_count="1" max_count="1"/>	<!--Jewel Bundle Emerald 4 lvl-->
			</group>
			<group chance="100">
				<item id="38878" min_count="1" max_count="1"/>	<!--Jewel Bundle Opal 4 lvl-->
				<item id="38893" min_count="1" max_count="1"/>	<!--Jewel Bundle Diamond 4 lvl-->
			</group>
		</restoration>
	</skill>
	
	<skill id="27615" levels="1" name="Maphr's Wind Scroll">
		<set name="icon" value="icon.freya_scroll"/>
		<set name="reuseDelay" value="60000"/>
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="vp_up"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="2"/>
				<add order="0x40" stat="sp_rate_multiplier" value="2"/>
				<mul order="0x30" stat="vitality_consume" value="2"/>
			</effect>
		</for>
	</skill>
	
	<skill id="27634" levels="1" name="Gran Kain's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceUnholy" value="50"/>
			<add order="0x10" stat="CON" value="3"/>
			<add order="0x10" stat="STR" value="3"/>
			<add order="0x10" stat="INT" value="3"/>
			<mul order="0x30" stat="mReuse" value="0.90"/>
			<mul order="0x30" stat="pReuse" value="0.90"/>
			<mul order="0x30" stat="musicReuse" value="0.90"/>
			<add order="0x40" stat="reflectDam" value="5"/>
			<add order="0x40" stat="reflectBowDam" value="5"/>
			<add order="0x40" stat="reflectPSkillDam" value="5"/>
			<add order="0x40" stat="reflectMSkillDam" value="5"/>
			<mul order="0x30" stat="pAtk" value="1.15"/>
			<mul order="0x30" stat="mAtk" value="1.1"/>
			<mul order="0x30" stat="maxHp" value="1.03"/>
			<mul order="0x30" stat="maxMp" value="1.05"/>
			<add order="0x40" stat="stunResist" value="25"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="25"/>-->
			<add order="0x40" stat="airjokeResist" value="25"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="25"/>-->
			<add order="0x40" stat="disarmResist" value="15"/>
			<add order="0x40" stat="sleepResist" value="15"/>
		</for>
	</skill>
	<skill id="27635" levels="2" name="Gran Kain's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceUnholy" value="50"/>
			<add order="0x10" stat="CON" value="3"/>
			<add order="0x10" stat="STR" value="3"/>
			<add order="0x10" stat="INT" value="3"/>
			<mul order="0x30" stat="mReuse" value="0.89"/>
			<mul order="0x30" stat="pReuse" value="0.89"/>
			<mul order="0x30" stat="musicReuse" value="0.89"/>
			<add order="0x40" stat="reflectDam" value="6"/>
			<add order="0x40" stat="reflectBowDam" value="6"/>
			<add order="0x40" stat="reflectPSkillDam" value="6"/>
			<add order="0x40" stat="reflectMSkillDam" value="6"/>
			<mul order="0x30" stat="pAtk" value="1.16"/>
			<mul order="0x30" stat="mAtk" value="1.11"/>
			<mul order="0x30" stat="maxHp" value="1.03"/>
			<mul order="0x30" stat="maxMp" value="1.05"/>
			<add order="0x40" stat="stunResist" value="26"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="26"/>-->
			<add order="0x40" stat="airjokeResist" value="26"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="26"/>-->
			<add order="0x40" stat="disarmResist" value="16"/>
			<add order="0x40" stat="sleepResist" value="16"/>
		</for>
	</skill>
	<skill id="27636" levels="3" name="Gran Kain's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceUnholy" value="60"/>
			<add order="0x10" stat="CON" value="4"/>
			<add order="0x10" stat="STR" value="4"/>
			<add order="0x10" stat="INT" value="4"/>
			<mul order="0x30" stat="mReuse" value="0.88"/>
			<mul order="0x30" stat="pReuse" value="0.88"/>
			<mul order="0x30" stat="musicReuse" value="0.88"/>
			<add order="0x40" stat="reflectDam" value="7"/>
			<add order="0x40" stat="reflectBowDam" value="7"/>
			<add order="0x40" stat="reflectPSkillDam" value="7"/>
			<add order="0x40" stat="reflectMSkillDam" value="7"/>
			<mul order="0x30" stat="pAtk" value="1.17"/>
			<mul order="0x30" stat="mAtk" value="1.12"/>
			<mul order="0x30" stat="maxHp" value="1.05"/>
			<mul order="0x30" stat="maxMp" value="1.07"/>
			<add order="0x40" stat="stunResist" value="27"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="27"/>-->
			<add order="0x40" stat="airjokeResist" value="27"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="27"/>-->
			<add order="0x40" stat="disarmResist" value="17"/>
			<add order="0x40" stat="sleepResist" value="17"/>
		</for>
	</skill>
	<skill id="27637" levels="4" name="Gran Kain's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceUnholy" value="60"/>
			<add order="0x10" stat="CON" value="4"/>
			<add order="0x10" stat="STR" value="4"/>
			<add order="0x10" stat="INT" value="4"/>
			<mul order="0x30" stat="mReuse" value="0.87"/>
			<mul order="0x30" stat="pReuse" value="0.87"/>
			<mul order="0x30" stat="musicReuse" value="0.87"/>
			<add order="0x40" stat="reflectDam" value="8"/>
			<add order="0x40" stat="reflectBowDam" value="8"/>
			<add order="0x40" stat="reflectPSkillDam" value="8"/>
			<add order="0x40" stat="reflectMSkillDam" value="8"/>
			<mul order="0x30" stat="pAtk" value="1.18"/>
			<mul order="0x30" stat="mAtk" value="1.13"/>
			<mul order="0x30" stat="maxHp" value="1.05"/>
			<mul order="0x30" stat="maxMp" value="1.07"/>
			<add order="0x40" stat="stunResist" value="28"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="28"/>-->
			<add order="0x40" stat="airjokeResist" value="28"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="28"/>-->
			<add order="0x40" stat="disarmResist" value="18"/>
			<add order="0x40" stat="sleepResist" value="18"/>
		</for>
	</skill>
	<skill id="27638" levels="5" name="Gran Kain's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceUnholy" value="70"/>
			<add order="0x10" stat="CON" value="5"/>
			<add order="0x10" stat="STR" value="5"/>
			<add order="0x10" stat="INT" value="5"/>
			<mul order="0x30" stat="mReuse" value="0.86"/>
			<mul order="0x30" stat="pReuse" value="0.86"/>
			<mul order="0x30" stat="musicReuse" value="0.86"/>
			<add order="0x40" stat="reflectDam" value="9"/>
			<add order="0x40" stat="reflectBowDam" value="9"/>
			<add order="0x40" stat="reflectPSkillDam" value="9"/>
			<add order="0x40" stat="reflectMSkillDam" value="9"/>
			<mul order="0x30" stat="pAtk" value="1.19"/>
			<mul order="0x30" stat="mAtk" value="1.14"/>
			<mul order="0x30" stat="maxHp" value="1.07"/>
			<mul order="0x30" stat="maxMp" value="1.1"/>
			<add order="0x40" stat="stunResist" value="29"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="29"/>-->
			<add order="0x40" stat="airjokeResist" value="29"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="29"/>-->
			<add order="0x40" stat="disarmResist" value="19"/>
			<add order="0x40" stat="sleepResist" value="19"/>
		</for>
	</skill>
	<skill id="27639" levels="6" name="Gran Kain's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceUnholy" value="70"/>
			<add order="0x10" stat="CON" value="5"/>
			<add order="0x10" stat="STR" value="5"/>
			<add order="0x10" stat="INT" value="5"/>
			<mul order="0x30" stat="mReuse" value="0.85"/>
			<mul order="0x30" stat="pReuse" value="0.85"/>
			<mul order="0x30" stat="musicReuse" value="0.85"/>
			<add order="0x40" stat="reflectDam" value="10"/>
			<add order="0x40" stat="reflectBowDam" value="10"/>
			<add order="0x40" stat="reflectPSkillDam" value="10"/>
			<add order="0x40" stat="reflectMSkillDam" value="10"/>
			<mul order="0x30" stat="pAtk" value="1.2"/>
			<mul order="0x30" stat="mAtk" value="1.15"/>
			<mul order="0x30" stat="maxHp" value="1.07"/>
			<mul order="0x30" stat="maxMp" value="1.1"/>
			<add order="0x40" stat="stunResist" value="30"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="30"/>-->
			<add order="0x40" stat="airjokeResist" value="30"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="30"/>-->
			<add order="0x40" stat="disarmResist" value="20"/>
			<add order="0x40" stat="sleepResist" value="20"/>
		</for>
	</skill>
	<skill id="27640" levels="1" name="Einhasad's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceHoly" value="50"/>
			<add order="0x10" stat="CON" value="3"/>
			<add order="0x10" stat="STR" value="3"/>
			<add order="0x10" stat="INT" value="3"/>
			<mul order="0x30" stat="mReuse" value="0.90"/>
			<mul order="0x30" stat="pReuse" value="0.90"/>
			<mul order="0x30" stat="musicReuse" value="0.90"/>
			<add order="0x40" stat="reflectDam" value="5"/>
			<add order="0x40" stat="reflectBowDam" value="5"/>
			<add order="0x40" stat="reflectPSkillDam" value="5"/>
			<add order="0x40" stat="reflectMSkillDam" value="5"/>
			<mul order="0x30" stat="pAtk" value="1.1"/>
			<mul order="0x30" stat="mAtk" value="1.15"/>
			<mul order="0x30" stat="maxHp" value="1.03"/>
			<mul order="0x30" stat="maxMp" value="1.05"/>
			<add order="0x40" stat="stunResist" value="25"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="25"/>-->
			<add order="0x40" stat="airjokeResist" value="15"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="15"/>-->
			<add order="0x40" stat="disarmResist" value="25"/>
			<add order="0x40" stat="sleepResist" value="25"/>
		</for>
	</skill>
	<skill id="27641" levels="2" name="Einhasad's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceHoly" value="50"/>
			<add order="0x10" stat="CON" value="3"/>
			<add order="0x10" stat="STR" value="3"/>
			<add order="0x10" stat="INT" value="3"/>
			<mul order="0x30" stat="mReuse" value="0.89"/>
			<mul order="0x30" stat="pReuse" value="0.89"/>
			<mul order="0x30" stat="musicReuse" value="0.89"/>
			<add order="0x40" stat="reflectDam" value="6"/>
			<add order="0x40" stat="reflectBowDam" value="6"/>
			<add order="0x40" stat="reflectPSkillDam" value="6"/>
			<add order="0x40" stat="reflectMSkillDam" value="6"/>
			<mul order="0x30" stat="pAtk" value="1.11"/>
			<mul order="0x30" stat="mAtk" value="1.16"/>
			<mul order="0x30" stat="maxHp" value="1.03"/>
			<mul order="0x30" stat="maxMp" value="1.05"/>
			<add order="0x40" stat="stunResist" value="26"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="26"/>-->
			<add order="0x40" stat="airjokeResist" value="16"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="16"/>-->
			<add order="0x40" stat="disarmResist" value="26"/>
			<add order="0x40" stat="sleepResist" value="26"/>
		</for>
	</skill>
	<skill id="27642" levels="3" name="Einhasad's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceHoly" value="60"/>
			<add order="0x10" stat="CON" value="4"/>
			<add order="0x10" stat="STR" value="4"/>
			<add order="0x10" stat="INT" value="4"/>
			<mul order="0x30" stat="mReuse" value="0.88"/>
			<mul order="0x30" stat="pReuse" value="0.88"/>
			<mul order="0x30" stat="musicReuse" value="0.88"/>
			<add order="0x40" stat="reflectDam" value="7"/>
			<add order="0x40" stat="reflectBowDam" value="7"/>
			<add order="0x40" stat="reflectPSkillDam" value="7"/>
			<add order="0x40" stat="reflectMSkillDam" value="7"/>
			<mul order="0x30" stat="pAtk" value="1.12"/>
			<mul order="0x30" stat="mAtk" value="1.17"/>
			<mul order="0x30" stat="maxHp" value="1.05"/>
			<mul order="0x30" stat="maxMp" value="1.07"/>
			<add order="0x40" stat="stunResist" value="27"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="27"/>-->
			<add order="0x40" stat="airjokeResist" value="17"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="17"/>-->
			<add order="0x40" stat="disarmResist" value="27"/>
			<add order="0x40" stat="sleepResist" value="27"/>
		</for>
	</skill>
	<skill id="27643" levels="4" name="Einhasad's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceHoly" value="60"/>
			<add order="0x10" stat="CON" value="4"/>
			<add order="0x10" stat="STR" value="4"/>
			<add order="0x10" stat="INT" value="4"/>
			<mul order="0x30" stat="mReuse" value="0.87"/>
			<mul order="0x30" stat="pReuse" value="0.87"/>
			<mul order="0x30" stat="musicReuse" value="0.87"/>
			<add order="0x40" stat="reflectDam" value="8"/>
			<add order="0x40" stat="reflectBowDam" value="8"/>
			<add order="0x40" stat="reflectPSkillDam" value="8"/>
			<add order="0x40" stat="reflectMSkillDam" value="8"/>
			<mul order="0x30" stat="pAtk" value="1.13"/>
			<mul order="0x30" stat="mAtk" value="1.18"/>
			<mul order="0x30" stat="maxHp" value="1.05"/>
			<mul order="0x30" stat="maxMp" value="1.07"/>
			<add order="0x40" stat="stunResist" value="28"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="28"/>-->
			<add order="0x40" stat="airjokeResist" value="18"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="18"/>-->
			<add order="0x40" stat="disarmResist" value="28"/>
			<add order="0x40" stat="sleepResist" value="28"/>
		</for>
	</skill>
	<skill id="27644" levels="5" name="Einhasad's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceHoly" value="70"/>
			<add order="0x10" stat="CON" value="5"/>
			<add order="0x10" stat="STR" value="5"/>
			<add order="0x10" stat="INT" value="5"/>
			<mul order="0x30" stat="mReuse" value="0.86"/>
			<mul order="0x30" stat="pReuse" value="0.86"/>
			<mul order="0x30" stat="musicReuse" value="0.86"/>
			<add order="0x40" stat="reflectDam" value="9"/>
			<add order="0x40" stat="reflectBowDam" value="9"/>
			<add order="0x40" stat="reflectPSkillDam" value="9"/>
			<add order="0x40" stat="reflectMSkillDam" value="9"/>
			<mul order="0x30" stat="pAtk" value="1.14"/>
			<mul order="0x30" stat="mAtk" value="1.19"/>
			<mul order="0x30" stat="maxHp" value="1.07"/>
			<mul order="0x30" stat="maxMp" value="1.1"/>
			<add order="0x40" stat="stunResist" value="29"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="29"/>-->
			<add order="0x40" stat="airjokeResist" value="19"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="19"/>-->
			<add order="0x40" stat="disarmResist" value="29"/>
			<add order="0x40" stat="sleepResist" value="29"/>
		</for>
	</skill>
	<skill id="27645" levels="6" name="Einhasad's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceHoly" value="70"/>
			<add order="0x10" stat="CON" value="5"/>
			<add order="0x10" stat="STR" value="5"/>
			<add order="0x10" stat="INT" value="5"/>
			<mul order="0x30" stat="mReuse" value="0.85"/>
			<mul order="0x30" stat="pReuse" value="0.85"/>
			<mul order="0x30" stat="musicReuse" value="0.85"/>
			<add order="0x40" stat="reflectDam" value="10"/>
			<add order="0x40" stat="reflectBowDam" value="10"/>
			<add order="0x40" stat="reflectPSkillDam" value="10"/>
			<add order="0x40" stat="reflectMSkillDam" value="10"/>
			<mul order="0x30" stat="pAtk" value="1.15"/>
			<mul order="0x30" stat="mAtk" value="1.2"/>
			<mul order="0x30" stat="maxHp" value="1.07"/>
			<mul order="0x30" stat="maxMp" value="1.1"/>
			<add order="0x40" stat="stunResist" value="30"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="30"/>-->
			<add order="0x40" stat="airjokeResist" value="20"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="20"/>-->
			<add order="0x40" stat="disarmResist" value="30"/>
			<add order="0x40" stat="sleepResist" value="30"/>
		</for>
	</skill>
	
	<skill id="27673" levels="1" name="+7 Shiny Elemental Shirt Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="37718" min_count="1" max_count="1" enchant_level="7"/>	<!--Сияющая Футболка Эйнхасад-->
			</group>
		</restoration>
	</skill>
	<skill id="27674" levels="1" name="+7 Physical Reflect Shirt Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="46193" min_count="1" max_count="1" enchant_level="7"/>	<!--Футболка Отражения Атаки-->
			</group>
		</restoration>
	</skill>
	<skill id="27675" levels="1" name="+7 Magical Reflect Shirt Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="46194" min_count="1" max_count="1" enchant_level="7"/>	<!--Футболка Отражения Магии-->
			</group>
		</restoration>
	</skill>
	<skill id="27676" levels="1" name="+7 Pa'agrio's Shirt Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="34623" min_count="1" max_count="1" enchant_level="7"/>	<!--Pa'agrio's Shirt Pack-->
			</group>
		</restoration>
	</skill>
	<skill id="27677" levels="1" name="+7 Sayha's Shirt Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="34624" min_count="1" max_count="1" enchant_level="7"/>	<!--Sayha's Shirt Pack-->
			</group>
		</restoration>
	</skill>
	<skill id="27678" levels="1" name="+7 Eva's Shirt Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="34625" min_count="1" max_count="1" enchant_level="7"/>	<!--Eva's Shirt Pack-->
			</group>
		</restoration>
	</skill>
	<skill id="27679" levels="1" name="+7 Maphr's Shirt Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="34626" min_count="1" max_count="1" enchant_level="7"/>	<!--Maphr's Shirt Pack-->
			</group>
		</restoration>
	</skill>
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Scorpius вне форума  
Старый 02.08.2016, 01:40   #3
Evil_dnk
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Регистрация: 03.04.2015
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Внесено. спасибо
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