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#4 |
Спонсор Арены
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--- Skills --- 31 07 16 - 4
Код:
<skill id="22715" levels="1" name="Heavenly Treasure Chest"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <set name="itemConsumeId" value="23377"/> <set name="itemConsumeCount" value="1"/> <restoration level="1"> <group chance="11.0"> <item id="19448" min_count="1" max_count="1"/> </group> <group chance="11.0"> <item id="19447" min_count="1" max_count="1"/> </group> <group chance="5.0"> <item id="23344" min_count="1" max_count="1"/> </group> <group chance="5.0"> <item id="23342" min_count="1" max_count="1"/> </group> <group chance="70.0"> <item id="18565" min_count="1" max_count="1"/> </group> <group chance="70.0"> <item id="18566" min_count="1" max_count="1"/> </group> <group chance="20.0"> <item id="34941" min_count="1" max_count="1"/> </group> <group chance="50.0"> <item id="23066" min_count="1" max_count="1"/> </group> <group chance="50.0"> <item id="23067" min_count="1" max_count="1"/> </group> <group chance="50.0"> <item id="23068" min_count="1" max_count="1"/> </group> <group chance="50.0"> <item id="23069" min_count="1" max_count="1"/> </group> <group chance="50.0"> <item id="23070" min_count="1" max_count="1"/> </group> <group chance="50.0"> <item id="23071" min_count="1" max_count="1"/> </group> <group chance="10.0"> <item id="34688" min_count="1" max_count="1"/> </group> <group chance="10.0"> <item id="34689" min_count="1" max_count="1"/> </group> <group chance="10.0"> <item id="34690" min_count="1" max_count="1"/> </group> <group chance="10.0"> <item id="34679" min_count="1" max_count="1"/> </group> <group chance="10.0"> <item id="34680" min_count="1" max_count="1"/> </group> <group chance="10.0"> <item id="34681" min_count="1" max_count="1"/> </group> <group chance="15.0"> <item id="34940" min_count="1" max_count="1"/> </group> <group chance="0.5"> <item id="23345" min_count="1" max_count="1"/> </group> <group chance="0.5"> <item id="23343" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="22926" levels="1" name="Top-grade Drop Rate Rune"> <table name="#adena_rate_multiplier">2</table> <table name="#drop_chance_modifier">2</table> <table name="#spoil_chance_modifier">2</table> <set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/> <set name="magicLevel" value="1"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add stat="adena_rate_multiplier" order="0x40" value="#adena_rate_multiplier"/> <add stat="drop_chance_modifier" order="0x40" value="#drop_chance_modifier"/> <add stat="spoil_chance_modifier" order="0x40" value="#spoil_chance_modifier"/> </for> </skill> <skill id="22929" levels="1" name="Horn Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_attack"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="hitCancelTime" value="500"/> <set name="isPreservedOnDeath" value="true"/> <for> <effect name="p_block_buff_slot"> <def name="abnormal_types" value="improve_pa_pd_up;pa_up;pd_up;improve_ma_md_up;md_up;ma_up"/> <mul order="0x30" stat="pDef" value="1.15"/> <mul order="0x30" stat="pAtk" value="1.17"/> <mul order="0x30" stat="mAtk" value="1.79"/> <mul order="0x30" stat="mDef" value="1.30"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_pa_pd_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="pa_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="pd_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_ma_md_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="md_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="ma_up"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="22930" levels="2" name="Drum Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operateType" value="OP_ACTIVE"/> </skill> <skill id="22931" levels="1" name="Drum Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_defence"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="hitCancelTime" value="500"/> <set name="isPreservedOnDeath" value="true"/> <for> <effect name="p_block_buff_slot"> <def name="abnormal_types" value="multi_buff;counter_critical"/> <mul order="0x30" stat="maxMp" value="1.2"/> <mul order="0x30" stat="regHp" value="1.2"/> <add order="0x40" stat="baseMCritRate" value="20"/> <mul order="0x30" stat="pCritDamage" value="1.2"/> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="pDef" value="1.2"/> <mul order="0x30" stat="pAtkSpd" value="1.2"/> <mul order="0x30" stat="mAtkSpd" value="1.2"/> <mul order="0x30" stat="mAtk" value="1.2"/> <mul order="0x30" stat="mDef" value="1.2"/> <mul order="0x30" stat="runSpd" value="0.85"/> <add order="0x40" stat="debuffResist" value="10"/> <mul order="0x30" stat="pCritDamRcpt" value="0.7"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="multi_buff"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="counter_critical"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="22932" levels="2" name="Lute Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operateType" value="OP_ACTIVE"/> </skill> <skill id="22933" levels="1" name="Lute Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_move"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="hitCancelTime" value="500"/> <set name="isPreservedOnDeath" value="true"/> <for> <effect name="p_block_buff_slot"> <def name="abnormal_types" value="improve_vampiric_haste;attack_time_down;vampiric_attack;casting_time_down"/> <mul order="0x30" stat="pAtkSpd" value="1.34"/> <mul order="0x30" stat="mAtkSpd" value="1.31"/> <add order="0x40" stat="absorbDam" value="9"/> <add order="0x40" stat="absorbBowDam" value="9"/> <add order="0x40" stat="absorbPSkillDam" value="9"/> <add order="0x40" stat="absorbMSkillDam" value="9"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_vampiric_haste"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="attack_time_down"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="vampiric_attack"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="casting_time_down"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="22934" levels="2" name="Pipe Organ Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operateType" value="OP_ACTIVE"/> </skill> <skill id="22935" levels="1" name="Pipe Organ Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_condition"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="hitCancelTime" value="500"/> <set name="isPreservedOnDeath" value="true"/> <for> <effect name="p_block_buff_slot"> <def name="abnormal_types" value="improve_hp_mp_up;max_hp_up;max_mp_up;hp_regen_up"/> <mul order="0x30" stat="maxHp" value="1.37"/> <mul order="0x30" stat="maxMp" value="1.37"/> <mul order="0x30" stat="maxCp" value="1.37"/> <mul order="0x30" stat="regHp" value="1.20"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_hp_mp_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="max_hp_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="max_mp_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="hp_regen_up"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="22936" levels="2" name="Guitar Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operateType" value="OP_ACTIVE"/> </skill> <skill id="22937" levels="1" name="Guitar Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_critical"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="hitCancelTime" value="500"/> <set name="isPreservedOnDeath" value="true"/> <for> <effect name="p_block_buff_slot"> <def name="abnormal_types" value="improve_crt_rate_dmg_up;critical_prob_up;critical_dmg_up;cheap_magic;magic_critical_up"/> <add order="0x40" stat="pCritRate" value="32"/> <mul order="0x30" stat="pCritDamage" value="1.35"/> <add order="0x40" stat="baseMCritRate" value="20"/> <mul order="0x30" stat="mpConsum" value="0.9"/> <mul order="0x30" stat="mpConsumePhysical" value="0.8"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_crt_rate_dmg_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="critical_prob_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="critical_dmg_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="cheap_magic"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="magic_critical_up"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="22938" levels="2" name="Harp Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operateType" value="OP_ACTIVE"/> </skill> <skill id="22939" levels="1" name="Harp Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_hitavoid"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="hitCancelTime" value="500"/> <set name="isPreservedOnDeath" value="true"/> <for> <effect name="p_block_buff_slot"> <def name="abnormal_types" value="improve_hit_defence_crt_rate_up;hit_up;t_crt_dmg_down;improve_speed_avoid_up;speed_up;avoid_up"/> <add order="0x40" stat="pAccCombat" value="5"/> <add order="0x40" stat="pEvasRate" value="5"/> <add order="0x40" stat="mEvasRate" value="5"/> <add order="0x40" stat="runSpd" value="34"/> <mul order="0x30" stat="pCritDamRcpt" value="0.70"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_hit_defence_crt_rate_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="hit_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="t_crt_dmg_down"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_speed_avoid_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="speed_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="avoid_up"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="23017" levels="1" name="Winter Holiday Festival"> <!-- Description: Max HP, MP and CP are increased; P. Def., Movement Speed, P. Atk., and M. Atk. are increased; MP consumption for skills is decreased. Effect 1. --> <set name="icon" value="BranchSys.icon.br_xmas_reward_buff_i00"/> <set name="castRange" value="400"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="cancelable" value="false"/> <set name="isPreservedOnDeath" value="true"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x40" stat="maxHp" value="691"/> <add order="0x40" stat="maxMp" value="186"/> <add order="0x40" stat="maxCp" value="256"/> <mul order="0x30" stat="pDef" value="1.19"/> <add order="0x40" stat="runSpd" value="20"/> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="mAtk" value="1.15"/> <mul order="0x30" stat="mDef" value="1.19"/> <mul order="0x30" stat="mpConsum" value="0.84"/> <mul order="0x30" stat="mpConsumePhysical" value="0.84"/> <mul order="0x30" stat="mpDanceConsume" value="0.84"/> </effect> </for> </skill> <skill id="23448" levels="1" name="Blessed Three-headed Dragon's Egg"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="1000"/> <set name="hitTime" value="2700"/> <set name="reuseDelay" value="86400000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_PASSIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="50"> <item id="23765" min_count="1" max_count="1"/> </group> <group chance="50"> <item id="22648" min_count="1" max_count="1"/> </group> <group chance="30"> <item id="22647" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26395" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26396" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26397" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26398" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26399" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26400" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26401" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26402" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26403" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26404" min_count="1" max_count="1"/> </group> <group chance="50"> <item id="23763" min_count="1" max_count="1"/> </group> <group chance="50"> <item id="17206" min_count="1" max_count="1"/> </group> <group chance="60"> <item id="21244" min_count="1" max_count="1"/> </group> <group chance="60"> <item id="21240" min_count="1" max_count="1"/> </group> <group chance="60"> <item id="40231" min_count="1" max_count="1"/> </group> <group chance="70"> <item id="22628" min_count="1" max_count="1"/> </group> <group chance="50"> <item id="22627" min_count="1" max_count="1"/> </group> <group chance="10"> <item id="46337" min_count="1" max_count="1"/> </group> <group chance="10"> <item id="23233" min_count="1" max_count="1"/> </group> <group chance="10"> <item id="46395" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="35569" min_count="1" max_count="1"/> </group> <group chance="70"> <item id="27579" min_count="1" max_count="1"/> </group> <group chance="50"> <item id="27578" min_count="1" max_count="1"/> </group> <group chance="70"> <item id="27580" min_count="1" max_count="1"/> </group> <group chance="20"> <item id="35569" min_count="1" max_count="1"/> </group> <group chance="10"> <item id="35567" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="27376" levels="1" name="Campfire's Warmth"> <set name="icon" value="icon.skill27378"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="reuseDelay" value="5000"/> <set name="magicLevel" value="101"/> <set name="magicType" value="MAGIC"/> <set name="skillRadius" value="900"/> <set name="target" value="TARGET_PARTY"/> <set name="skillType" value="HEAL"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect> <add order="0x40" stat="absorbDam" value="5"/> <add order="0x40" stat="absorbBowDam" value="5"/> <add order="0x40" stat="absorbPSkillDam" value="5"/> <add order="0x40" stat="absorbMSkillDam" value="5"/> <add order="0x40" stat="pvePhysSkillDmgBonus" value="1.1"/> <add order="0x40" stat="pveMagicSkillDmgBonus" value="1.1"/> <add order="0x40" stat="pvePhysDmgBonus" value="1.1"/> <mul order="0x30" stat="mReuse" value="0.90"/> <mul order="0x30" stat="pReuse" value="0.90"/> <mul order="0x30" stat="musicReuse" value="0.90"/> </effect> </for> </skill> <skill id="27377" levels="1" name="Summon Campfire"> <set name="icon" value="BranchSys.icon.br_kotatsu_i00"/> <set name="reuseDelay" value="600000"/> <set name="coolTime" value="2000"/> <set name="castRange" value="600"/> <set name="hitTime" value="5000"/> <set name="magicLevel" value="101"/> <set name="magicType" value="MAGIC"/> <set name="lifeTime" value="600"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SUMMON"/> <set name="summonType" value="TREE"/> <set name="is_saveable_summon" value="false"/> <!--TODO: Check.--> <set name="operateType" value="OP_ACTIVE"/> <set name="npcId" value="148"/> </skill> <skill id="27378" levels="1" name="Warmth of Kotatsu"> <set name="icon" value="icon.skill27378"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="reuseDelay" value="5000"/> <set name="magicLevel" value="101"/> <set name="magicType" value="MAGIC"/> <set name="skillRadius" value="900"/> <set name="target" value="TARGET_PARTY"/> <set name="skillType" value="HEAL"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect> <add order="0x40" stat="runSpd" value="20"/> <mul order="0x30" stat="mpConsumePhysical" value="0.8"/> <mul order="0x30" stat="mpConsum" value="0.9"/> <mul order="0x30" stat="pvePhysDefenceBonus" value="1.1"/> <mul order="0x30" stat="pvePhysSkillDefenceBonus" value="1.1"/> <mul order="0x30" stat="pveMagicSkillDefenceBonus" value="1.1"/> </effect> </for> </skill> <skill id="27379" levels="1" name="Summon Warm Kotatsu"> <set name="icon" value="BranchSys.icon.br_kotatsu_i00"/> <set name="reuseDelay" value="600000"/> <set name="coolTime" value="2000"/> <set name="castRange" value="600"/> <set name="hitTime" value="5000"/> <set name="magicLevel" value="101"/> <set name="magicType" value="MAGIC"/> <set name="lifeTime" value="600"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SUMMON"/> <set name="summonType" value="TREE"/> <set name="is_saveable_summon" value="false"/> <!--TODO: Check.--> <set name="operateType" value="OP_ACTIVE"/> <set name="npcId" value="127"/> </skill> <skill id="27570" levels="1" name="Pendant Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="27498"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11"> <item id="35901" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35902" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35903" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35904" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35905" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35906" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35907" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35908" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35909" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35910" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35911" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35912" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35913" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35914" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="27595" levels="1" name="Lv. 4 Jewel Bundle"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="38873" min_count="1" max_count="1"/> <!--Jewel Bundle Obsidian 4 lvl--> <item id="38878" min_count="1" max_count="1"/> <!--Jewel Bundle Opal 4 lvl--> </group> <group chance="100"> <item id="38883" min_count="1" max_count="1"/> <!--Jewel Bundle Emerald 4 lvl--> <item id="38893" min_count="1" max_count="1"/> <!--Jewel Bundle Diamond 4 lvl--> </group> <group chance="100"> <item id="38873" min_count="1" max_count="1"/> <!--Jewel Bundle Obsidian 4 lvl--> <item id="38883" min_count="1" max_count="1"/> <!--Jewel Bundle Emerald 4 lvl--> </group> <group chance="100"> <item id="38878" min_count="1" max_count="1"/> <!--Jewel Bundle Opal 4 lvl--> <item id="38893" min_count="1" max_count="1"/> <!--Jewel Bundle Diamond 4 lvl--> </group> </restoration> </skill> <skill id="27615" levels="1" name="Maphr's Wind Scroll"> <set name="icon" value="icon.freya_scroll"/> <set name="reuseDelay" value="60000"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="vp_up"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="2"/> <add order="0x40" stat="sp_rate_multiplier" value="2"/> <mul order="0x30" stat="vitality_consume" value="2"/> </effect> </for> </skill> <skill id="27634" levels="1" name="Gran Kain's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceUnholy" value="50"/> <add order="0x10" stat="CON" value="3"/> <add order="0x10" stat="STR" value="3"/> <add order="0x10" stat="INT" value="3"/> <mul order="0x30" stat="mReuse" value="0.90"/> <mul order="0x30" stat="pReuse" value="0.90"/> <mul order="0x30" stat="musicReuse" value="0.90"/> <add order="0x40" stat="reflectDam" value="5"/> <add order="0x40" stat="reflectBowDam" value="5"/> <add order="0x40" stat="reflectPSkillDam" value="5"/> <add order="0x40" stat="reflectMSkillDam" value="5"/> <mul order="0x30" stat="pAtk" value="1.15"/> <mul order="0x30" stat="mAtk" value="1.1"/> <mul order="0x30" stat="maxHp" value="1.03"/> <mul order="0x30" stat="maxMp" value="1.05"/> <add order="0x40" stat="stunResist" value="25"/> <!--TODO: <add order="0x40" stat="hateResist" value="25"/>--> <add order="0x40" stat="airjokeResist" value="25"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="25"/>--> <add order="0x40" stat="disarmResist" value="15"/> <add order="0x40" stat="sleepResist" value="15"/> </for> </skill> <skill id="27635" levels="2" name="Gran Kain's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceUnholy" value="50"/> <add order="0x10" stat="CON" value="3"/> <add order="0x10" stat="STR" value="3"/> <add order="0x10" stat="INT" value="3"/> <mul order="0x30" stat="mReuse" value="0.89"/> <mul order="0x30" stat="pReuse" value="0.89"/> <mul order="0x30" stat="musicReuse" value="0.89"/> <add order="0x40" stat="reflectDam" value="6"/> <add order="0x40" stat="reflectBowDam" value="6"/> <add order="0x40" stat="reflectPSkillDam" value="6"/> <add order="0x40" stat="reflectMSkillDam" value="6"/> <mul order="0x30" stat="pAtk" value="1.16"/> <mul order="0x30" stat="mAtk" value="1.11"/> <mul order="0x30" stat="maxHp" value="1.03"/> <mul order="0x30" stat="maxMp" value="1.05"/> <add order="0x40" stat="stunResist" value="26"/> <!--TODO: <add order="0x40" stat="hateResist" value="26"/>--> <add order="0x40" stat="airjokeResist" value="26"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="26"/>--> <add order="0x40" stat="disarmResist" value="16"/> <add order="0x40" stat="sleepResist" value="16"/> </for> </skill> <skill id="27636" levels="3" name="Gran Kain's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceUnholy" value="60"/> <add order="0x10" stat="CON" value="4"/> <add order="0x10" stat="STR" value="4"/> <add order="0x10" stat="INT" value="4"/> <mul order="0x30" stat="mReuse" value="0.88"/> <mul order="0x30" stat="pReuse" value="0.88"/> <mul order="0x30" stat="musicReuse" value="0.88"/> <add order="0x40" stat="reflectDam" value="7"/> <add order="0x40" stat="reflectBowDam" value="7"/> <add order="0x40" stat="reflectPSkillDam" value="7"/> <add order="0x40" stat="reflectMSkillDam" value="7"/> <mul order="0x30" stat="pAtk" value="1.17"/> <mul order="0x30" stat="mAtk" value="1.12"/> <mul order="0x30" stat="maxHp" value="1.05"/> <mul order="0x30" stat="maxMp" value="1.07"/> <add order="0x40" stat="stunResist" value="27"/> <!--TODO: <add order="0x40" stat="hateResist" value="27"/>--> <add order="0x40" stat="airjokeResist" value="27"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="27"/>--> <add order="0x40" stat="disarmResist" value="17"/> <add order="0x40" stat="sleepResist" value="17"/> </for> </skill> <skill id="27637" levels="4" name="Gran Kain's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceUnholy" value="60"/> <add order="0x10" stat="CON" value="4"/> <add order="0x10" stat="STR" value="4"/> <add order="0x10" stat="INT" value="4"/> <mul order="0x30" stat="mReuse" value="0.87"/> <mul order="0x30" stat="pReuse" value="0.87"/> <mul order="0x30" stat="musicReuse" value="0.87"/> <add order="0x40" stat="reflectDam" value="8"/> <add order="0x40" stat="reflectBowDam" value="8"/> <add order="0x40" stat="reflectPSkillDam" value="8"/> <add order="0x40" stat="reflectMSkillDam" value="8"/> <mul order="0x30" stat="pAtk" value="1.18"/> <mul order="0x30" stat="mAtk" value="1.13"/> <mul order="0x30" stat="maxHp" value="1.05"/> <mul order="0x30" stat="maxMp" value="1.07"/> <add order="0x40" stat="stunResist" value="28"/> <!--TODO: <add order="0x40" stat="hateResist" value="28"/>--> <add order="0x40" stat="airjokeResist" value="28"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="28"/>--> <add order="0x40" stat="disarmResist" value="18"/> <add order="0x40" stat="sleepResist" value="18"/> </for> </skill> <skill id="27638" levels="5" name="Gran Kain's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceUnholy" value="70"/> <add order="0x10" stat="CON" value="5"/> <add order="0x10" stat="STR" value="5"/> <add order="0x10" stat="INT" value="5"/> <mul order="0x30" stat="mReuse" value="0.86"/> <mul order="0x30" stat="pReuse" value="0.86"/> <mul order="0x30" stat="musicReuse" value="0.86"/> <add order="0x40" stat="reflectDam" value="9"/> <add order="0x40" stat="reflectBowDam" value="9"/> <add order="0x40" stat="reflectPSkillDam" value="9"/> <add order="0x40" stat="reflectMSkillDam" value="9"/> <mul order="0x30" stat="pAtk" value="1.19"/> <mul order="0x30" stat="mAtk" value="1.14"/> <mul order="0x30" stat="maxHp" value="1.07"/> <mul order="0x30" stat="maxMp" value="1.1"/> <add order="0x40" stat="stunResist" value="29"/> <!--TODO: <add order="0x40" stat="hateResist" value="29"/>--> <add order="0x40" stat="airjokeResist" value="29"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="29"/>--> <add order="0x40" stat="disarmResist" value="19"/> <add order="0x40" stat="sleepResist" value="19"/> </for> </skill> <skill id="27639" levels="6" name="Gran Kain's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceUnholy" value="70"/> <add order="0x10" stat="CON" value="5"/> <add order="0x10" stat="STR" value="5"/> <add order="0x10" stat="INT" value="5"/> <mul order="0x30" stat="mReuse" value="0.85"/> <mul order="0x30" stat="pReuse" value="0.85"/> <mul order="0x30" stat="musicReuse" value="0.85"/> <add order="0x40" stat="reflectDam" value="10"/> <add order="0x40" stat="reflectBowDam" value="10"/> <add order="0x40" stat="reflectPSkillDam" value="10"/> <add order="0x40" stat="reflectMSkillDam" value="10"/> <mul order="0x30" stat="pAtk" value="1.2"/> <mul order="0x30" stat="mAtk" value="1.15"/> <mul order="0x30" stat="maxHp" value="1.07"/> <mul order="0x30" stat="maxMp" value="1.1"/> <add order="0x40" stat="stunResist" value="30"/> <!--TODO: <add order="0x40" stat="hateResist" value="30"/>--> <add order="0x40" stat="airjokeResist" value="30"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="30"/>--> <add order="0x40" stat="disarmResist" value="20"/> <add order="0x40" stat="sleepResist" value="20"/> </for> </skill> <skill id="27640" levels="1" name="Einhasad's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceHoly" value="50"/> <add order="0x10" stat="CON" value="3"/> <add order="0x10" stat="STR" value="3"/> <add order="0x10" stat="INT" value="3"/> <mul order="0x30" stat="mReuse" value="0.90"/> <mul order="0x30" stat="pReuse" value="0.90"/> <mul order="0x30" stat="musicReuse" value="0.90"/> <add order="0x40" stat="reflectDam" value="5"/> <add order="0x40" stat="reflectBowDam" value="5"/> <add order="0x40" stat="reflectPSkillDam" value="5"/> <add order="0x40" stat="reflectMSkillDam" value="5"/> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="mAtk" value="1.15"/> <mul order="0x30" stat="maxHp" value="1.03"/> <mul order="0x30" stat="maxMp" value="1.05"/> <add order="0x40" stat="stunResist" value="25"/> <!--TODO: <add order="0x40" stat="hateResist" value="25"/>--> <add order="0x40" stat="airjokeResist" value="15"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="15"/>--> <add order="0x40" stat="disarmResist" value="25"/> <add order="0x40" stat="sleepResist" value="25"/> </for> </skill> <skill id="27641" levels="2" name="Einhasad's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceHoly" value="50"/> <add order="0x10" stat="CON" value="3"/> <add order="0x10" stat="STR" value="3"/> <add order="0x10" stat="INT" value="3"/> <mul order="0x30" stat="mReuse" value="0.89"/> <mul order="0x30" stat="pReuse" value="0.89"/> <mul order="0x30" stat="musicReuse" value="0.89"/> <add order="0x40" stat="reflectDam" value="6"/> <add order="0x40" stat="reflectBowDam" value="6"/> <add order="0x40" stat="reflectPSkillDam" value="6"/> <add order="0x40" stat="reflectMSkillDam" value="6"/> <mul order="0x30" stat="pAtk" value="1.11"/> <mul order="0x30" stat="mAtk" value="1.16"/> <mul order="0x30" stat="maxHp" value="1.03"/> <mul order="0x30" stat="maxMp" value="1.05"/> <add order="0x40" stat="stunResist" value="26"/> <!--TODO: <add order="0x40" stat="hateResist" value="26"/>--> <add order="0x40" stat="airjokeResist" value="16"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="16"/>--> <add order="0x40" stat="disarmResist" value="26"/> <add order="0x40" stat="sleepResist" value="26"/> </for> </skill> <skill id="27642" levels="3" name="Einhasad's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceHoly" value="60"/> <add order="0x10" stat="CON" value="4"/> <add order="0x10" stat="STR" value="4"/> <add order="0x10" stat="INT" value="4"/> <mul order="0x30" stat="mReuse" value="0.88"/> <mul order="0x30" stat="pReuse" value="0.88"/> <mul order="0x30" stat="musicReuse" value="0.88"/> <add order="0x40" stat="reflectDam" value="7"/> <add order="0x40" stat="reflectBowDam" value="7"/> <add order="0x40" stat="reflectPSkillDam" value="7"/> <add order="0x40" stat="reflectMSkillDam" value="7"/> <mul order="0x30" stat="pAtk" value="1.12"/> <mul order="0x30" stat="mAtk" value="1.17"/> <mul order="0x30" stat="maxHp" value="1.05"/> <mul order="0x30" stat="maxMp" value="1.07"/> <add order="0x40" stat="stunResist" value="27"/> <!--TODO: <add order="0x40" stat="hateResist" value="27"/>--> <add order="0x40" stat="airjokeResist" value="17"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="17"/>--> <add order="0x40" stat="disarmResist" value="27"/> <add order="0x40" stat="sleepResist" value="27"/> </for> </skill> <skill id="27643" levels="4" name="Einhasad's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceHoly" value="60"/> <add order="0x10" stat="CON" value="4"/> <add order="0x10" stat="STR" value="4"/> <add order="0x10" stat="INT" value="4"/> <mul order="0x30" stat="mReuse" value="0.87"/> <mul order="0x30" stat="pReuse" value="0.87"/> <mul order="0x30" stat="musicReuse" value="0.87"/> <add order="0x40" stat="reflectDam" value="8"/> <add order="0x40" stat="reflectBowDam" value="8"/> <add order="0x40" stat="reflectPSkillDam" value="8"/> <add order="0x40" stat="reflectMSkillDam" value="8"/> <mul order="0x30" stat="pAtk" value="1.13"/> <mul order="0x30" stat="mAtk" value="1.18"/> <mul order="0x30" stat="maxHp" value="1.05"/> <mul order="0x30" stat="maxMp" value="1.07"/> <add order="0x40" stat="stunResist" value="28"/> <!--TODO: <add order="0x40" stat="hateResist" value="28"/>--> <add order="0x40" stat="airjokeResist" value="18"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="18"/>--> <add order="0x40" stat="disarmResist" value="28"/> <add order="0x40" stat="sleepResist" value="28"/> </for> </skill> <skill id="27644" levels="5" name="Einhasad's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceHoly" value="70"/> <add order="0x10" stat="CON" value="5"/> <add order="0x10" stat="STR" value="5"/> <add order="0x10" stat="INT" value="5"/> <mul order="0x30" stat="mReuse" value="0.86"/> <mul order="0x30" stat="pReuse" value="0.86"/> <mul order="0x30" stat="musicReuse" value="0.86"/> <add order="0x40" stat="reflectDam" value="9"/> <add order="0x40" stat="reflectBowDam" value="9"/> <add order="0x40" stat="reflectPSkillDam" value="9"/> <add order="0x40" stat="reflectMSkillDam" value="9"/> <mul order="0x30" stat="pAtk" value="1.14"/> <mul order="0x30" stat="mAtk" value="1.19"/> <mul order="0x30" stat="maxHp" value="1.07"/> <mul order="0x30" stat="maxMp" value="1.1"/> <add order="0x40" stat="stunResist" value="29"/> <!--TODO: <add order="0x40" stat="hateResist" value="29"/>--> <add order="0x40" stat="airjokeResist" value="19"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="19"/>--> <add order="0x40" stat="disarmResist" value="29"/> <add order="0x40" stat="sleepResist" value="29"/> </for> </skill> <skill id="27645" levels="6" name="Einhasad's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceHoly" value="70"/> <add order="0x10" stat="CON" value="5"/> <add order="0x10" stat="STR" value="5"/> <add order="0x10" stat="INT" value="5"/> <mul order="0x30" stat="mReuse" value="0.85"/> <mul order="0x30" stat="pReuse" value="0.85"/> <mul order="0x30" stat="musicReuse" value="0.85"/> <add order="0x40" stat="reflectDam" value="10"/> <add order="0x40" stat="reflectBowDam" value="10"/> <add order="0x40" stat="reflectPSkillDam" value="10"/> <add order="0x40" stat="reflectMSkillDam" value="10"/> <mul order="0x30" stat="pAtk" value="1.15"/> <mul order="0x30" stat="mAtk" value="1.2"/> <mul order="0x30" stat="maxHp" value="1.07"/> <mul order="0x30" stat="maxMp" value="1.1"/> <add order="0x40" stat="stunResist" value="30"/> <!--TODO: <add order="0x40" stat="hateResist" value="30"/>--> <add order="0x40" stat="airjokeResist" value="20"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="20"/>--> <add order="0x40" stat="disarmResist" value="30"/> <add order="0x40" stat="sleepResist" value="30"/> </for> </skill> <skill id="27673" levels="1" name="+7 Shiny Elemental Shirt Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="37718" min_count="1" max_count="1" enchant_level="7"/> <!--Сияющая Футболка Эйнхасад--> </group> </restoration> </skill> <skill id="27674" levels="1" name="+7 Physical Reflect Shirt Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="46193" min_count="1" max_count="1" enchant_level="7"/> <!--Футболка Отражения Атаки--> </group> </restoration> </skill> <skill id="27675" levels="1" name="+7 Magical Reflect Shirt Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="46194" min_count="1" max_count="1" enchant_level="7"/> <!--Футболка Отражения Магии--> </group> </restoration> </skill> <skill id="27676" levels="1" name="+7 Pa'agrio's Shirt Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="34623" min_count="1" max_count="1" enchant_level="7"/> <!--Pa'agrio's Shirt Pack--> </group> </restoration> </skill> <skill id="27677" levels="1" name="+7 Sayha's Shirt Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="34624" min_count="1" max_count="1" enchant_level="7"/> <!--Sayha's Shirt Pack--> </group> </restoration> </skill> <skill id="27678" levels="1" name="+7 Eva's Shirt Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="34625" min_count="1" max_count="1" enchant_level="7"/> <!--Eva's Shirt Pack--> </group> </restoration> </skill> <skill id="27679" levels="1" name="+7 Maphr's Shirt Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="34626" min_count="1" max_count="1" enchant_level="7"/> <!--Maphr's Shirt Pack--> </group> </restoration> </skill>
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