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#1 |
Спонсор Арены
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Скилы:
Код:
<skill id="3271" levels="2" name="Blue Talisman - P. Crit."> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00</table> <table name="#basePCritRate">10 20</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <add order="0x40" stat="basePCritRate" value="#basePCritRate"/> </for> </skill> <skill id="3272" levels="3" name="Blue Talisman - P. Atk."> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table> <table name="#pAtk">1.03 1.04 1.05</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="pAtk" value="#pAtk"/> </for> </skill> <skill id="3273" levels="3" name="Blue Talisman - P. Def."> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table> <table name="#pDef">1.03 1.05 1.06</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="pDef" value="#pDef"/> </for> </skill> <skill id="3274" levels="3" name="Blue Talisman - Physical Skill Evasion Rate"> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table> <table name="#pSkillEvasion">1.1 1.15 1.18</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="pSkillEvasion" value="#pSkillEvasion"/> </for> </skill> <skill id="3275" levels="2" name="Blue Talisman - M. Crit."> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00</table> <table name="#mCritRate">10 20</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <add order="0x40" stat="mCritRate" value="#mCritRate"/> </for> </skill> <skill id="3276" levels="3" name="Blue Talisman - M. Atk."> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table> <table name="#mAtk">1.03 1.04 1.05</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="mAtk" value="#mAtk"/> </for> </skill> <skill id="3277" levels="3" name="Blue Talisman - M. Def."> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table> <table name="#mDef">1.03 1.05 1.06</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="mDef" value="#mDef"/> </for> </skill> <skill id="3278" levels="3" name="Blue Talisman - Magic Skill Evasion Rate"> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table> <table name="#mEvasRate">1.1 1.15 1.18</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="mEvasRate" value="#mEvasRate"/> </for> </skill> <skill id="3279" levels="3" name="Blue Talisman - Max. HP"> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table> <table name="#maxHp">1.03 1.05 1.07</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="maxHp" value="#maxHp"/> </for> </skill> <skill id="3280" levels="3" name="Blue Talisman - Max. MP"> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table> <table name="#maxMp">1.03 1.05 1.07</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="maxMp" value="#maxMp"/> </for> </skill> <skill id="3281" levels="1" name="Grey Talisman Box - Guard"> <set name="icon" value="icon.etc_talisman_i07"/> <set name="reuseDelay" value="300000"/> <set name="hitTime" value="3000"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="talisman"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect name="p_block_debuff"> <def name="max_disabled_debuffs" value="5"/> </effect> </for> </skill> <skill id="3282" levels="1" name="Grey Talisman - Denial"> <set name="icon" value="icon.etc_talisman_i07"/> <set name="reuseDelay" value="300000"/> <set name="hitTime" value="3000"/> <set name="abnormal_type" value="talisman"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <set name="isNotAffectedByMute" value="true"/> <set name="canUseWhileAbnormal" value="true"/> <for> <effect name="p_block_debuff"/> <effect name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="5"/> </effect> </for> </skill> <skill id="3283" levels="1" name="Grey Talisman - Benefaction"> <set name="icon" value="icon.etc_talisman_i07"/> <set name="reuseDelay" value="900000"/> <set name="hitTime" value="3000"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="talisman"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect> <add order="0x40" stat="pDef" value="1800"/> <add order="0x40" stat="mDef" value="1620"/> <add order="0x40" stat="cancelResist" value="80"/> </effect> </for> </skill> <skill id="3284" levels="1" name="Grey Talisman - Block"> <set name="icon" value="icon.etc_talisman_i07"/> <set name="reuseDelay" value="180000"/> <set name="castRange" value="900"/> <set name="hitTime" value="3000"/> <set name="castRange" value="900"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="limit"/> <set name="activateRate" value="70"/> <set name="target" value="TARGET_ONE"/> <set name="operate_type" value="A2"/> <set name="skillType" value="DEBUFF"/> <set name="saveVs" value="MEN"/> <for> <effect> <mul order="0x30" stat="hpLimit" value="0.3"/> </effect> </for> </skill> <skill id="3285" levels="1" name="Grey Talisman - Gravity"> <set name="icon" value="icon.etc_talisman_i07"/> <set name="reuseDelay" value="180000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="attack_time_up"/> <set name="levelModifier" value="2"/> <set name="activateRate" value="70"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul order="0x30" stat="pAtkSpd" value="0.8"/> <mul order="0x30" stat="mAtkSpd" value="0.8"/> </effect> </for> </skill> <skill id="3286" levels="1" name="Grey Talisman - Bond"> <set name="icon" value="icon.etc_talisman_i07"/> <set name="reuseDelay" value="180000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="speed_down"/> <set name="levelModifier" value="2"/> <set name="activateRate" value="70"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul order="0x30" stat="runSpd" value="0.7"/> </effect> </for> </skill> <skill id="3287" levels="1" name="Yellow Talisman - Guard"> <set name="icon" value="icon.etc_talisman_i02"/> <set name="reuseDelay" value="240000"/> <set name="hitTime" value="3000"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="talisman"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect name="p_block_debuff"> <def name="max_disabled_debuffs" value="5"/> </effect> </for> </skill> <skill id="3288" levels="1" name="Yellow Talisman - Denial"> <set name="icon" value="icon.etc_talisman_i02"/> <set name="reuseDelay" value="240000"/> <set name="hitTime" value="3000"/> <set name="abnormal_type" value="talisman"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <set name="isNotAffectedByMute" value="true"/> <set name="canUseWhileAbnormal" value="true"/> <for> <effect name="p_block_debuff"/> <effect name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> </for> </skill> <skill id="3289" levels="1" name="Yellow Talisman - Benefaction"> <set name="icon" value="icon.etc_talisman_i02"/> <set name="reuseDelay" value="900000"/> <set name="hitTime" value="3000"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="talisman"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect> <add order="0x40" stat="pDef" value="3600"/> <add order="0x40" stat="mDef" value="3240"/> <add order="0x40" stat="cancelResist" value="80"/> </effect> </for> </skill> <skill id="3290" levels="1" name="Yellow Talisman - Block"> <set name="icon" value="icon.etc_talisman_i02"/> <set name="reuseDelay" value="120000"/> <set name="castRange" value="900"/> <set name="hitTime" value="3000"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="limit"/> <set name="activateRate" value="70"/> <set name="target" value="TARGET_ONE"/> <set name="operate_type" value="A2"/> <set name="skillType" value="DEBUFF"/> <set name="saveVs" value="MEN"/> <for> <effect> <mul order="0x30" stat="hpLimit" value="0.3"/> </effect> </for> </skill> <skill id="3291" levels="1" name="Yellow Talisman - Gravity"> <set name="icon" value="icon.etc_talisman_i02"/> <set name="reuseDelay" value="120000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="attack_time_up"/> <set name="levelModifier" value="2"/> <set name="activateRate" value="70"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul order="0x30" stat="pAtkSpd" value="0.8"/> <mul order="0x30" stat="mAtkSpd" value="0.8"/> </effect> </for> </skill> <skill id="3292" levels="1" name="Yellow Talisman - Bond"> <set name="icon" value="icon.etc_talisman_i02"/> <set name="reuseDelay" value="120000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="speed_down"/> <set name="levelModifier" value="2"/> <set name="activateRate" value="70"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul order="0x30" stat="runSpd" value="0.7"/> </effect> </for> </skill> <skill id="3293" levels="1" name="Talisman of Darkness - Healing Power"> <set name="icon" value="icon.etc_wise_man_stone_i04"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="healPower" value="1.04"/> </for> </skill> <skill id="3294" levels="1" name="Talisman of Darkness - Power of Healing Magic"> <set name="icon" value="icon.etc_wise_man_stone_i04"/> <set name="operate_type" value="P"/> <for> <add order="0x60" stat="healPower" value="43"/> </for> </skill>
__________________
Последний раз редактировалось Scorpius; 03.04.2017 в 21:00. |
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#2 |
Спонсор Арены
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До кучи... удочка и шляпа
Код:
<weapon id="45492" name="Fishing Rod" add_name="1-day"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.weapon_fishing_rod_i03"/> <set name="price" value="0"/> <set name="type" value="ROD"/> <set name="weight" value="1000"/> <set name="rnd_dam" value="1"/> <set name="temporal" value="true"/> <set name="durability" value="1440"/> <equip> <slot id="LEFT_RIGHT_HAND"/> </equip> <for> <add stat="pAtk" order="0x10" value="1"/> <add stat="mAtk" order="0x10" value="1"/> <set stat="basePAtkSpd" order="0x08" value="325"/> <add stat="pAccCombat" order="0x10" value="-3.75"/> </for> </weapon> <etcitem id="45493" name="Fishing Rod Pack (1-day)"> <set name="sellable" value="false"/> <set name="icon" value="icon.etc_box_of_adventure_1_i00"/> <set name="weight" value="100"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="EXTRACTABLE"/> <capsuled_items> <capsuled_item id="45492" min_count="1" max_count="1" chance="100.0"/> </capsuled_items> </etcitem> Код:
<armor id="70101" name="Refined Romantic Chapeau: Gold" add_name="7-day"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.bm_romantic_chaperon_gold"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="durability" value="10080"/> <set name="temporal" value="true"/> <equip> <slot id="HAIR_ALL"/> </equip> <skills> <skill id="39044" level="1"/> <!--Refined Romantic Chapeau: Gold 1--> <skill id="39045" level="1"/> <!--Refined Romantic Chapeau: Gold 2--> <skill id="39043" level="1"/> <!--Refined Romantic Chapeau: Gold 3--> </skills> </armor> Код:
<skill id="39043" levels="1" name="Side Effect"> <set name="icon" value="icon.skill2513"/> <set name="reuseDelay" value="1800000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="BIG_HEAD"/> <set name="abnormal_time" value="600"/> <set name="abnormal_type" value="big_head"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <set name="trait" value="ETC"/> <for> <effect/> </for> </skill> <skill id="39044" levels="1" name="Holiday Hat"> <set name="icon" value="icon.bm_romantic_chaperon_gold"/> <set name="reuseDelay" value="1800000"/> <set name="coolTime" value="500"/> <set name="castRange" value="400"/> <set name="hitTime" value="5000"/> <set name="magicType" value="MAGIC"/> <set name="power" value="50"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_CORPSE_PLAYER"/> <set name="corpse" value="true"/> <set name="skillType" value="RESURRECT"/> <set name="canPet" value="true"/> <set name="itemConsumeId" value="3031"/> <set name="itemConsumeCount" value="50"/> <set name="isSkillTimePermanent" value="true"/> <set name="isReuseDelayPermanent" value="true"/> <set name="operate_type" value="A2"/> </skill> <skill id="39045" levels="1" name="Overwhelming Power of a Holiday Hat"> <set name="icon" value="icon.skill19226"/> <set name="reuseDelay" value="3600000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <!--<set name="abnormal_type" value="vote"/>--> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isSelfDispellable" value="false"/> <set name="isPreservedOnDeath" value="true"/> <set name="buff_slot_type" value="-1"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="0.05"/> <add order="0x40" stat="sp_rate_multiplier" value="0.05"/> </effect> </for> </skill>
__________________
Последний раз редактировалось Scorpius; 03.04.2017 в 21:07. |
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#3 |
Датапакер L2-scripts
Регистрация: 01.02.2016
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Добавлено Спасибо
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