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Старый 03.04.2017, 20:37   #1
Scorpius
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Скилы:

Код:
<skill id="3271" levels="2" name="Blue Talisman - P. Crit.">
		<table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00</table>
		<table name="#basePCritRate">10 20</table>
		<set name="icon" value="#icon"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="basePCritRate" value="#basePCritRate"/>
		</for>
	</skill>
	<skill id="3272" levels="3" name="Blue Talisman - P. Atk.">
		<table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table>
		<table name="#pAtk">1.03 1.04 1.05</table>
		<set name="icon" value="#icon"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="pAtk" value="#pAtk"/>
		</for>
	</skill>
	<skill id="3273" levels="3" name="Blue Talisman - P. Def.">
		<table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table>
		<table name="#pDef">1.03 1.05 1.06</table>
		<set name="icon" value="#icon"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="pDef" value="#pDef"/>
		</for>
	</skill>
	<skill id="3274" levels="3" name="Blue Talisman - Physical Skill Evasion Rate">
		<table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table>
		<table name="#pSkillEvasion">1.1 1.15 1.18</table>
		<set name="icon" value="#icon"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="pSkillEvasion" value="#pSkillEvasion"/>
		</for>
	</skill>
	<skill id="3275" levels="2" name="Blue Talisman - M. Crit.">
		<table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00</table>
		<table name="#mCritRate">10 20</table>
		<set name="icon" value="#icon"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="mCritRate" value="#mCritRate"/>
		</for>
	</skill>
	<skill id="3276" levels="3" name="Blue Talisman - M. Atk.">
		<table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table>
		<table name="#mAtk">1.03 1.04 1.05</table>
		<set name="icon" value="#icon"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="mAtk" value="#mAtk"/>
		</for>
	</skill>
	<skill id="3277" levels="3" name="Blue Talisman - M. Def.">
		<table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table>
		<table name="#mDef">1.03 1.05 1.06</table>
		<set name="icon" value="#icon"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="mDef" value="#mDef"/>
		</for>
	</skill>
	<skill id="3278" levels="3" name="Blue Talisman - Magic Skill Evasion Rate">
		<table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table>
		<table name="#mEvasRate">1.1 1.15 1.18</table>
		<set name="icon" value="#icon"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="mEvasRate" value="#mEvasRate"/>
		</for>
	</skill>
	<skill id="3279" levels="3" name="Blue Talisman - Max. HP">
		<table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table>
		<table name="#maxHp">1.03 1.05 1.07</table>
		<set name="icon" value="#icon"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="maxHp" value="#maxHp"/>
		</for>
	</skill>
	<skill id="3280" levels="3" name="Blue Talisman - Max. MP">
		<table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table>
		<table name="#maxMp">1.03 1.05 1.07</table>
		<set name="icon" value="#icon"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="maxMp" value="#maxMp"/>
		</for>
	</skill>
	<skill id="3281" levels="1" name="Grey Talisman Box - Guard">
		<set name="icon" value="icon.etc_talisman_i07"/>
		<set name="reuseDelay" value="300000"/>
		<set name="hitTime" value="3000"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="talisman"/>
		<set name="operate_type" value="A2"/>
		<set name="skillType" value="BUFF"/>
		<set name="target" value="TARGET_SELF"/>
		<for>
			<effect name="p_block_debuff">
				<def name="max_disabled_debuffs" value="5"/>
			</effect>
		</for>
	</skill>
	<skill id="3282" levels="1" name="Grey Talisman - Denial">
		<set name="icon" value="icon.etc_talisman_i07"/>
		<set name="reuseDelay" value="300000"/>
		<set name="hitTime" value="3000"/>
		<set name="abnormal_type" value="talisman"/>
		<set name="operate_type" value="A2"/>
		<set name="skillType" value="BUFF"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="isNotAffectedByMute" value="true"/>
		<set name="canUseWhileAbnormal" value="true"/>
		<for>
			<effect name="p_block_debuff"/>
			<effect name="i_dispel_by_category">
				<def name="abnormal_category" value="slot_debuff"/>
				<def name="dispel_chance" value="100"/>
				<def name="max_count" value="5"/>
			</effect>
		</for>
	</skill>
	<skill id="3283" levels="1" name="Grey Talisman - Benefaction">
		<set name="icon" value="icon.etc_talisman_i07"/>
		<set name="reuseDelay" value="900000"/>
		<set name="hitTime" value="3000"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="talisman"/>
		<set name="operate_type" value="A2"/>
		<set name="skillType" value="BUFF"/>
		<set name="target" value="TARGET_SELF"/>
		<for>
			<effect>
				<add order="0x40" stat="pDef" value="1800"/>
				<add order="0x40" stat="mDef" value="1620"/>
				<add order="0x40" stat="cancelResist" value="80"/>
			</effect>
		</for>
	</skill>
	<skill id="3284" levels="1" name="Grey Talisman - Block">
		<set name="icon" value="icon.etc_talisman_i07"/>
		<set name="reuseDelay" value="180000"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="3000"/>
		<set name="castRange" value="900"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="limit"/>
		<set name="activateRate" value="70"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="operate_type" value="A2"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="saveVs" value="MEN"/>
		<for>
			<effect>
				<mul order="0x30" stat="hpLimit" value="0.3"/>
			</effect>
		</for>
	</skill>
	<skill id="3285" levels="1" name="Grey Talisman - Gravity">
		<set name="icon" value="icon.etc_talisman_i07"/>
		<set name="reuseDelay" value="180000"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="3000"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="attack_time_up"/>
		<set name="levelModifier" value="2"/>
		<set name="activateRate" value="70"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtkSpd" value="0.8"/>
				<mul order="0x30" stat="mAtkSpd" value="0.8"/>
			</effect>
		</for>
	</skill>
	<skill id="3286" levels="1" name="Grey Talisman - Bond">
		<set name="icon" value="icon.etc_talisman_i07"/>
		<set name="reuseDelay" value="180000"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="3000"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="speed_down"/>
		<set name="levelModifier" value="2"/>
		<set name="activateRate" value="70"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul order="0x30" stat="runSpd" value="0.7"/>
			</effect>
		</for>
	</skill>
	<skill id="3287" levels="1" name="Yellow Talisman - Guard">
		<set name="icon" value="icon.etc_talisman_i02"/>
		<set name="reuseDelay" value="240000"/>
		<set name="hitTime" value="3000"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="talisman"/>
		<set name="operate_type" value="A2"/>
		<set name="skillType" value="BUFF"/>
		<set name="target" value="TARGET_SELF"/>
		<for>
			<effect name="p_block_debuff">
				<def name="max_disabled_debuffs" value="5"/>
			</effect>
		</for>
	</skill>
	<skill id="3288" levels="1" name="Yellow Talisman - Denial">
		<set name="icon" value="icon.etc_talisman_i02"/>
		<set name="reuseDelay" value="240000"/>
		<set name="hitTime" value="3000"/>
		<set name="abnormal_type" value="talisman"/>
		<set name="operate_type" value="A2"/>
		<set name="skillType" value="BUFF"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="isNotAffectedByMute" value="true"/>
		<set name="canUseWhileAbnormal" value="true"/>
		<for>
			<effect name="p_block_debuff"/>
			<effect name="i_dispel_by_category">
				<def name="abnormal_category" value="slot_debuff"/>
				<def name="dispel_chance" value="100"/>
				<def name="max_count" value="-1"/>
			</effect>
</for>
	</skill>
	<skill id="3289" levels="1" name="Yellow Talisman - Benefaction">
		<set name="icon" value="icon.etc_talisman_i02"/>
		<set name="reuseDelay" value="900000"/>
		<set name="hitTime" value="3000"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="talisman"/>
		<set name="operate_type" value="A2"/>
		<set name="skillType" value="BUFF"/>
		<set name="target" value="TARGET_SELF"/>
		<for>
			<effect>
				<add order="0x40" stat="pDef" value="3600"/>
				<add order="0x40" stat="mDef" value="3240"/>
				<add order="0x40" stat="cancelResist" value="80"/>
			</effect>
		</for>
	</skill>
	<skill id="3290" levels="1" name="Yellow Talisman - Block">
		<set name="icon" value="icon.etc_talisman_i02"/>
		<set name="reuseDelay" value="120000"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="3000"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="limit"/>
		<set name="activateRate" value="70"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="operate_type" value="A2"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="saveVs" value="MEN"/>
		<for>
			<effect>
				<mul order="0x30" stat="hpLimit" value="0.3"/>
			</effect>
		</for>
	</skill>
	<skill id="3291" levels="1" name="Yellow Talisman - Gravity">
		<set name="icon" value="icon.etc_talisman_i02"/>
		<set name="reuseDelay" value="120000"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="3000"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="attack_time_up"/>
		<set name="levelModifier" value="2"/>
		<set name="activateRate" value="70"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtkSpd" value="0.8"/>
				<mul order="0x30" stat="mAtkSpd" value="0.8"/>
			</effect>
		</for>
	</skill>
	<skill id="3292" levels="1" name="Yellow Talisman - Bond">
		<set name="icon" value="icon.etc_talisman_i02"/>
		<set name="reuseDelay" value="120000"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="3000"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="speed_down"/>
		<set name="levelModifier" value="2"/>
		<set name="activateRate" value="70"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul order="0x30" stat="runSpd" value="0.7"/>
			</effect>
		</for>
	</skill>
	<skill id="3293" levels="1" name="Talisman of Darkness - Healing Power">
		<set name="icon" value="icon.etc_wise_man_stone_i04"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="healPower" value="1.04"/>
		</for>
	</skill>
	<skill id="3294" levels="1" name="Talisman of Darkness - Power of Healing Magic">
		<set name="icon" value="icon.etc_wise_man_stone_i04"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x60" stat="healPower" value="43"/>
		</for>
	</skill>
__________________
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Последний раз редактировалось Scorpius; 03.04.2017 в 21:00.
Scorpius вне форума  
Старый 03.04.2017, 20:52   #2
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию

До кучи... удочка и шляпа

Код:
<weapon id="45492" name="Fishing Rod" add_name="1-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.weapon_fishing_rod_i03"/>
		<set name="price" value="0"/>
		<set name="type" value="ROD"/>
		<set name="weight" value="1000"/>
		<set name="rnd_dam" value="1"/>
		<set name="temporal" value="true"/>
		<set name="durability" value="1440"/>
		<equip>
			<slot id="LEFT_RIGHT_HAND"/>
		</equip>
		<for>
			<add stat="pAtk" order="0x10" value="1"/>
			<add stat="mAtk" order="0x10" value="1"/>
			<set stat="basePAtkSpd" order="0x08" value="325"/>
			<add stat="pAccCombat" order="0x10" value="-3.75"/>
		</for>
	</weapon>
	<etcitem id="45493" name="Fishing Rod Pack (1-day)">
		<set name="sellable" value="false"/>
		<set name="icon" value="icon.etc_box_of_adventure_1_i00"/>
		<set name="weight" value="100"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="EXTRACTABLE"/>
		<capsuled_items>
			<capsuled_item id="45492" min_count="1" max_count="1" chance="100.0"/>
		</capsuled_items>
	</etcitem>
Код:
<armor id="70101" name="Refined Romantic Chapeau: Gold" add_name="7-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.bm_romantic_chaperon_gold"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="durability" value="10080"/>
		<set name="temporal" value="true"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<skills>
			<skill id="39044" level="1"/>	<!--Refined Romantic Chapeau: Gold 1-->
			<skill id="39045" level="1"/>	<!--Refined Romantic Chapeau: Gold 2-->
			<skill id="39043" level="1"/>	<!--Refined Romantic Chapeau: Gold 3-->
		</skills>
	</armor>
Код:
<skill id="39043" levels="1" name="Side Effect">
		<set name="icon" value="icon.skill2513"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="BIG_HEAD"/>
		<set name="abnormal_time" value="600"/>
		<set name="abnormal_type" value="big_head"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<set name="trait" value="ETC"/>
		<for>
			<effect/>
		</for>
	</skill>
	<skill id="39044" levels="1" name="Holiday Hat">
		<set name="icon" value="icon.bm_romantic_chaperon_gold"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="400"/>
		<set name="hitTime" value="5000"/>
		<set name="magicType" value="MAGIC"/>
		<set name="power" value="50"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_CORPSE_PLAYER"/>
		<set name="corpse" value="true"/>
		<set name="skillType" value="RESURRECT"/>
		<set name="canPet" value="true"/>
		<set name="itemConsumeId" value="3031"/>
		<set name="itemConsumeCount" value="50"/>
		<set name="isSkillTimePermanent" value="true"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="39045" levels="1" name="Overwhelming Power of a Holiday Hat">
		<set name="icon" value="icon.skill19226"/>
		<set name="reuseDelay" value="3600000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="1"/>
		<!--<set name="abnormal_type" value="vote"/>-->
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isSelfDispellable" value="false"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="buff_slot_type" value="-1"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="0.05"/>
				<add order="0x40" stat="sp_rate_multiplier" value="0.05"/>
			</effect>
		</for>
	</skill>
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Последний раз редактировалось Scorpius; 03.04.2017 в 21:07.
Scorpius вне форума  
Старый 05.05.2017, 11:03   #3
Datapack
Датапакер L2-scripts
 
Регистрация: 01.02.2016
Сообщений: 944
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