|
|
#1 |
|
Клиент Расширенка Crusade, + Classic 2.5 + svn + New GEO
Регистрация: 13.04.2012
Сообщений: 2,226
|
[05:00:41] INFO =================================================
[05:00:41] INFO Project Revision: ........ L2s [26360] [05:00:41] INFO Build Revision: .......... 11861 [05:00:41] INFO Update: .................. Classic: Saviors (Zaken) [05:00:41] INFO Build date: .............. 2017.10.17 15:11 [05:00:41] INFO Compiler version: ........ 1.8.0_141-b15 (Oracle Corporation) [05:00:41] INFO ================================================= Код:
[21:31:37] INFO BotReportManager: Reports saved.
[21:43:47] WARN Dialog: data/html/ru/olympiad/monument_hero_info.htm not found.
[21:43:48] WARN Dialog: data/html/ru/olympiad/monument_hero_info.htm not found.
[21:43:48] WARN Dialog: data/html/ru/olympiad/monument_hero_info.htm not found.
[21:43:48] WARN Dialog: data/html/ru/olympiad/monument_hero_info.htm not found.
[22:00:00] INFO Olympiad System: Olympiad Game Ended
[22:00:00] WARN SpawnExObject: can't spawn twice: dion_castle_dark_side; event: CastleSiegeEvent[2;Dion Castle]
java.lang.Exception
at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49)
at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:335)
at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24)
at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31)
at l2s.gameserver.model.entity.events.Event.callActions(Event.java:151)
at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:123)
at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:168)
at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:459)
at l2s.gameserver.model.entity.events.Event.action(Event.java:411)
at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577)
at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26)
at l2s.gameserver.model.entity.events.Event.callActions(Event.java:151)
at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:200)
at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23)
at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:180)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:293)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35)
[22:00:00] WARN SpawnExObject: can't spawn twice: oren_castle_light_side; event: CastleSiegeEvent[4;Oren Castle]
java.lang.Exception
at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49)
at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:335)
at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24)
at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31)
at l2s.gameserver.model.entity.events.Event.callActions(Event.java:151)
at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:123)
at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:168)
at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:459)
at l2s.gameserver.model.entity.events.Event.action(Event.java:411)
at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577)
at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26)
at l2s.gameserver.model.entity.events.Event.callActions(Event.java:151)
at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:200)
at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23)
at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:180)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:293)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35)
[22:00:00] WARN SpawnExObject: can't spawn twice: gludio_castle_dark_side; event: CastleSiegeEvent[1;Gludio Castle]
java.lang.Exception
at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49)
at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:335)
at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24)
at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31)
at l2s.gameserver.model.entity.events.Event.callActions(Event.java:151)
at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:123)
at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:168)
at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:459)
at l2s.gameserver.model.entity.events.Event.action(Event.java:411)
at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577)
at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26)
at l2s.gameserver.model.entity.events.Event.callActions(Event.java:151)
at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:200)
at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23)
at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:180)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:293)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35)
[22:00:00] INFO Olympiad System: Competition Period Starts in 4 days, 19 hours and 59 mins.
[22:00:00] INFO Olympiad System: Event starts/started: Fri Oct 27 18:00:00 EEST 2017
[22:00:00] INFO spawn time Sun Oct 22 22:00:00 EEST 2017 mob count 2 hour 22
[22:00:00] INFO spawn time Sun Oct 22 22:00:00 EEST 2017 mob count 3 hour 22
[22:01:37] INFO BotReportManager: Reports saved.
[22:30:00] INFO spawn time Sun Oct 22 22:30:00 EEST 2017 mob count 2 hour 22
|
|
|
|
#2 |
|
Модератор
Регистрация: 03.06.2012
Сообщений: 4,624
|
Покажите свой файл пожалуйста: data\events\siege\[1] gludio_castle.xml
__________________
Техническая поддержка L2-Scripts Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts старый скайп тех поддержки обслуживаться не будет ! |
|
|
|
#3 |
|
Клиент Расширенка Crusade, + Classic 2.5 + svn + New GEO
Регистрация: 13.04.2012
Сообщений: 2,226
|
выносил в кастом недоправил, наверно из за этого и ошибки. закрыто.
==================== <event id="1" name="Gludio Castle" impl="CastleNewbieSiege"> <event id="1" name="Gludio Castle" impl="CastleSiege"> ==================== <parameter name="siege_interval_in_weeks" value="2"/> ==================== <on_stop> <if name="light_side"> <despawn name="castle_peace_dark_npcs"/> <spawn name="castle_peace_light_npcs"/> </if> <if name="dark_side"> <despawn name="castle_peace_light_npcs"/> <spawn name="castle_peace_dark_npcs"/> </if> <on_stop> <despawn name="castle_peace_light_npcs"/> <despawn name="castle_peace_dark_npcs"/> <if name="light_side"> <spawn name="castle_peace_light_npcs"/> </if> <if name="dark_side"> <spawn name="castle_peace_dark_npcs"/> </if> |
|