[00:29:22] INFO =================================================
[00:29:22] INFO Project Revision: ........ L2s [14244]
[00:29:22] INFO Build Revision: .......... 3962
[00:29:22] INFO Update: .................. Epic Tale of Aden: Ertheia
[00:29:22] INFO Build date: .............. 2014.12.29 02:33
[00:29:22] INFO Compiler version: ........ 1.7.0_67-b01 (Oracle Corporation)
[00:29:22] INFO =================================================
Цитата:
<skill id="30511" levels="3" name="Air Light">
<table name="#magicLevel">40 85 95</table>
<table name="#abnormal_level">1 2 3</table>
<table name="#pAtk">1.1 1.15 1.2</table>
<table name="#resist">0 15 20</table>
<table name="#mp_consume">20 44 45</table>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="hitCancelTime" value="500"/>
<set name="abnormal_time" value="600"/>
<set name="abnormal_level" value="#abnormal_level"/>
<!--TODO: <set name="abnormal_type" value=""/>-->
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill30511"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect>
<mul order="0x30" stat="pAtk" value="#pAtk"/>
<add order="0x40" stat="knockDownPower" value="#resist"/>
<add order="0x40" stat="knockBackPower" value="#resist"/>
<add order="0x40" stat="pullPower" value="#resist"/>
<add order="0x40" stat="airjokePower" value="#resist"/>
</effect>
</for>
</skill>
<skill id="30523" levels="3" name="Battle Dash">
<table name="#runSpd">10 20 50</table>
<table name="#abnormal_level">1 2 3</table>
<set name="abnormal_time" value="10"/> <!--TODO: Check.-->
<set name="abnormal_level" value="#abnormal_level"/>
<!--TODO: <set name="abnormal_type" value=""/>-->
<set name="magicLevel" value="85"/>
<set name="icon" value="icon.skill30523"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect>
<add order="0x40" stat="runSpd" value="#runSpd"/>
</effect>
</for>
</skill>
<skill id="10609" levels="1" name="Critical Chances">
<set name="reuseDelay" value="30000"/>
<set name="icon" value="icon.skill10878"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.3">
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.5">
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.15"/>
<add order="0x40" stat="pCritDamageStatic" value="304"/>
</effect>
</for>
</skill>
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