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#3 | |
Спонсор Арены
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Код:
<skill id="10300" levels="6" name="Last Attack"> <table name="#magicLevel">90 95 99 101 103 105</table> <table name="#power">52746 59601 65085 69414 73352 77290</table> <table name="#targetHp">10</table> <table name="#mp_consume">276 297 315 333 351 369</table> <set name="icon" value="icon.skill10300"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1690"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="operateType" value="OP_ACTIVE"/> <set name="power" value="#power"/> <set name="skillType" value="PDAM"/> <set name="target" value="TARGET_ONE"/> <set name="lethal2" value="100"/> <cond msgId="113" addName="1"> <and> <target percentHP="#targetHp"/> <target type="MONSTER"/> </and> <using kind="Sword, Big Sword, Blunt, Big Blunt, Pole, Dual Fist, Dual Blunt, Dual Sword"/> </cond> <enchant_info type="1" name="Penalty"> <table name="#targetHp" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table> </enchant_info> <enchant_info type="2" name="Delete" available="false"> <enchant_tables skill_level="2" enchant_levels="30"> <table name="#mp_consume">315</table> </enchant_tables> <enchant_tables skill_level="3" enchant_levels="30"> <table name="#targetHp">11 12 13 14 15 16 17 18 19 20</table> </enchant_tables> </enchant_info> </skill> Код:
<skill id="10278" levels="8" name="Reduce Anger"> <table name="#magicLevel">85 86 88 90 92 94 96 98</table> <table name="#mp_consume">76 77 80 83 86 88 91 94</table> <table name="#reuseDelay">30000</table> <set name="icon" value="icon.skill10278"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="coolTime" value="300"/> <set name="hitTime" value="1200"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="power" value="70"/> <set name="target" value="TARGET_AURA"/> <set name="saveVs" value="MEN"/> <set name="skillType" value="DELETE_HATE"/> <set name="operateType" value="OP_ACTIVE"/> <set name="trait" value="DERANGEMENT"/> <set name="skillRadius" value="700"/> <set name="analog_skills" value="833;317"/> <enchant_info type="1" name="Delete" available="false"> <enchant_tables skill_level="7" enchant_levels="30"> <table name="#mp_consume">90 86 82 78 75 71 67 63 60 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table> </enchant_tables> <enchant_tables skill_level="8" enchant_levels="30"> <table name="#magicLevel">99</table> <table name="#mp_consume">90 86 82 78 75 71 67 63 60 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table> </enchant_tables> </enchant_info> <enchant_info type="2" name="Delete" available="false"> <enchant_tables skill_level="7" enchant_levels="30"> <table name="#mp_consume">94</table> </enchant_tables> <enchant_tables skill_level="8" enchant_levels="30"> </enchant_tables> </enchant_info> <enchant_info type="9" name="Recovery" available="false"> <enchant_tables skill_level="8" enchant_levels="10"> <table name="#magicLevel">99</table> <table name="#reuseDelay">29000 28000 27000 26000 25000 24000 23000 22000 21000 21000</table> </enchant_tables> </enchant_info> <for> <effect instant="true" name="i_delete_hate" chance="80"/> </for> </skill> Код:
<skill id="10271" levels="2" name="Power Provoke"> <table name="#inc">1.2 1.2</table> <table name="#dec">0.76 0.76</table> <table name="#activateRate">75</table> <table name="#magicLevel">97 99</table> <table name="#abnormal_time">10</table> <table name="#skillRadius">600 700</table> <table name="#knockDownResist">0</table> <table name="#stunResist">0</table> <table name="#mp_consume">76 83</table> <table name="#reuseDelay">4000</table> <set name="icon" value="icon.skill10271"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="coolTime" value="300"/> <set name="hitTime" value="1200"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="4"/> <set name="abnormal_type" value="pd_down"/> <set name="magicLevel" value="#magicLevel"/> <set name="activateRate" value="#activateRate"/> <set name="target" value="TARGET_AURA"/> <set name="skillType" value="AGGRESSION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="effectPoint" value="624"/> <set name="skillRadius" value="#skillRadius"/> <set name="analog_skills" value="503;286"/> <set name="trait" value="DERANGEMENT"/> <cond msgId="113"> <using kind="Sword, Big Sword, Blunt, Big Blunt, Pole, Dual Fist, Dual Blunt, Dual Sword"/> </cond> <enchant_info type="1" name="Chance"> <table name="#activateRate" type="ADD">3 6 9 12 15 18 21 24 27 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table> <enchant_tables skill_level="1" enchant_levels="30"/> <enchant_tables skill_level="2" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Delete" available="false"> <table name="#abnormal_time">11 12 13 14 15 16 17 18 19 20</table> <table name="#mp_consume">83</table> <enchant_tables skill_level="1" enchant_levels="30"/> <enchant_tables skill_level="2" enchant_levels="30"/> </enchant_info> <enchant_info type="3" name="Delete" available="false"> <enchant_tables skill_level="1" enchant_levels="30"/> <enchant_tables skill_level="2" enchant_levels="30"/> </enchant_info> <enchant_info type="4" name="Break Knockdown" available="false"> <table name="#mp_consume">83</table> <table name="#knockDownResist">1 2 3 4 5 6 7 8 9 10</table> <enchant_tables skill_level="1" enchant_levels="30"/> <enchant_tables skill_level="2" enchant_levels="30"/> </enchant_info> <enchant_info type="5" name="Break Shock" available="false"> <table name="#mp_consume">83</table> <table name="#stunResist">1 2 3 4 5 6 7 8 9 10</table> <enchant_tables skill_level="1" enchant_levels="30"/> <enchant_tables skill_level="2" enchant_levels="30"/> </enchant_info> <enchant_info type="9" name="Recovery" available="false"> <enchant_tables skill_level="2" enchant_levels="10"> <table name="#reuseDelay">3000 3000 3000 3000 3000 3000 3000 3000 2000 2000</table> </enchant_tables> </enchant_info> <for> <effect> <mul order="0x30" stat="pAtk" value="#inc"/> <mul order="0x30" stat="pAtkSpd" value="#inc"/> <mul order="0x30" stat="pDef" value="#dec"/> <sub order="0x40" stat="knockDownResist" value="#knockDownResist"/> <sub order="0x40" stat="stunResist" value="#stunResist"/> </effect> </for> </skill>
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