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#2 |
Спонсор Арены
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Скилы:
Код:
<skill id="3271" levels="2" name="Blue Talisman - P. Crit."> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00</table> <table name="#basePCritRate">10 20</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <add order="0x40" stat="basePCritRate" value="#basePCritRate"/> </for> </skill> <skill id="3272" levels="3" name="Blue Talisman - P. Atk."> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table> <table name="#pAtk">1.03 1.04 1.05</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="pAtk" value="#pAtk"/> </for> </skill> <skill id="3273" levels="3" name="Blue Talisman - P. Def."> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table> <table name="#pDef">1.03 1.05 1.06</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="pDef" value="#pDef"/> </for> </skill> <skill id="3274" levels="3" name="Blue Talisman - Physical Skill Evasion Rate"> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table> <table name="#pSkillEvasion">1.1 1.15 1.18</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="pSkillEvasion" value="#pSkillEvasion"/> </for> </skill> <skill id="3275" levels="2" name="Blue Talisman - M. Crit."> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00</table> <table name="#mCritRate">10 20</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <add order="0x40" stat="mCritRate" value="#mCritRate"/> </for> </skill> <skill id="3276" levels="3" name="Blue Talisman - M. Atk."> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table> <table name="#mAtk">1.03 1.04 1.05</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="mAtk" value="#mAtk"/> </for> </skill> <skill id="3277" levels="3" name="Blue Talisman - M. Def."> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table> <table name="#mDef">1.03 1.05 1.06</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="mDef" value="#mDef"/> </for> </skill> <skill id="3278" levels="3" name="Blue Talisman - Magic Skill Evasion Rate"> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table> <table name="#mEvasRate">1.1 1.15 1.18</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="mEvasRate" value="#mEvasRate"/> </for> </skill> <skill id="3279" levels="3" name="Blue Talisman - Max. HP"> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table> <table name="#maxHp">1.03 1.05 1.07</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="maxHp" value="#maxHp"/> </for> </skill> <skill id="3280" levels="3" name="Blue Talisman - Max. MP"> <table name="#icon">icon.etc_talisman_i01 icon.etc_talisman_i00 icon.etc_wise_man_stone_i04</table> <table name="#maxMp">1.03 1.05 1.07</table> <set name="icon" value="#icon"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="maxMp" value="#maxMp"/> </for> </skill> <skill id="3281" levels="1" name="Grey Talisman Box - Guard"> <set name="icon" value="icon.etc_talisman_i07"/> <set name="reuseDelay" value="300000"/> <set name="hitTime" value="3000"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="talisman"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect name="p_block_debuff"> <def name="max_disabled_debuffs" value="5"/> </effect> </for> </skill> <skill id="3282" levels="1" name="Grey Talisman - Denial"> <set name="icon" value="icon.etc_talisman_i07"/> <set name="reuseDelay" value="300000"/> <set name="hitTime" value="3000"/> <set name="abnormal_type" value="talisman"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <set name="isNotAffectedByMute" value="true"/> <set name="canUseWhileAbnormal" value="true"/> <for> <effect name="p_block_debuff"/> <effect name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="5"/> </effect> </for> </skill> <skill id="3283" levels="1" name="Grey Talisman - Benefaction"> <set name="icon" value="icon.etc_talisman_i07"/> <set name="reuseDelay" value="900000"/> <set name="hitTime" value="3000"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="talisman"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect> <add order="0x40" stat="pDef" value="1800"/> <add order="0x40" stat="mDef" value="1620"/> <add order="0x40" stat="cancelResist" value="80"/> </effect> </for> </skill> <skill id="3284" levels="1" name="Grey Talisman - Block"> <set name="icon" value="icon.etc_talisman_i07"/> <set name="reuseDelay" value="180000"/> <set name="castRange" value="900"/> <set name="hitTime" value="3000"/> <set name="castRange" value="900"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="limit"/> <set name="activateRate" value="70"/> <set name="target" value="TARGET_ONE"/> <set name="operate_type" value="A2"/> <set name="skillType" value="DEBUFF"/> <set name="saveVs" value="MEN"/> <for> <effect> <mul order="0x30" stat="hpLimit" value="0.3"/> </effect> </for> </skill> <skill id="3285" levels="1" name="Grey Talisman - Gravity"> <set name="icon" value="icon.etc_talisman_i07"/> <set name="reuseDelay" value="180000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="attack_time_up"/> <set name="levelModifier" value="2"/> <set name="activateRate" value="70"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul order="0x30" stat="pAtkSpd" value="0.8"/> <mul order="0x30" stat="mAtkSpd" value="0.8"/> </effect> </for> </skill> <skill id="3286" levels="1" name="Grey Talisman - Bond"> <set name="icon" value="icon.etc_talisman_i07"/> <set name="reuseDelay" value="180000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="speed_down"/> <set name="levelModifier" value="2"/> <set name="activateRate" value="70"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul order="0x30" stat="runSpd" value="0.7"/> </effect> </for> </skill> <skill id="3287" levels="1" name="Yellow Talisman - Guard"> <set name="icon" value="icon.etc_talisman_i02"/> <set name="reuseDelay" value="240000"/> <set name="hitTime" value="3000"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="talisman"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect name="p_block_debuff"> <def name="max_disabled_debuffs" value="5"/> </effect> </for> </skill> <skill id="3288" levels="1" name="Yellow Talisman - Denial"> <set name="icon" value="icon.etc_talisman_i02"/> <set name="reuseDelay" value="240000"/> <set name="hitTime" value="3000"/> <set name="abnormal_type" value="talisman"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <set name="isNotAffectedByMute" value="true"/> <set name="canUseWhileAbnormal" value="true"/> <for> <effect name="p_block_debuff"/> <effect name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> </for> </skill> <skill id="3289" levels="1" name="Yellow Talisman - Benefaction"> <set name="icon" value="icon.etc_talisman_i02"/> <set name="reuseDelay" value="900000"/> <set name="hitTime" value="3000"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="talisman"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect> <add order="0x40" stat="pDef" value="3600"/> <add order="0x40" stat="mDef" value="3240"/> <add order="0x40" stat="cancelResist" value="80"/> </effect> </for> </skill> <skill id="3290" levels="1" name="Yellow Talisman - Block"> <set name="icon" value="icon.etc_talisman_i02"/> <set name="reuseDelay" value="120000"/> <set name="castRange" value="900"/> <set name="hitTime" value="3000"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="limit"/> <set name="activateRate" value="70"/> <set name="target" value="TARGET_ONE"/> <set name="operate_type" value="A2"/> <set name="skillType" value="DEBUFF"/> <set name="saveVs" value="MEN"/> <for> <effect> <mul order="0x30" stat="hpLimit" value="0.3"/> </effect> </for> </skill> <skill id="3291" levels="1" name="Yellow Talisman - Gravity"> <set name="icon" value="icon.etc_talisman_i02"/> <set name="reuseDelay" value="120000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="attack_time_up"/> <set name="levelModifier" value="2"/> <set name="activateRate" value="70"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul order="0x30" stat="pAtkSpd" value="0.8"/> <mul order="0x30" stat="mAtkSpd" value="0.8"/> </effect> </for> </skill> <skill id="3292" levels="1" name="Yellow Talisman - Bond"> <set name="icon" value="icon.etc_talisman_i02"/> <set name="reuseDelay" value="120000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="speed_down"/> <set name="levelModifier" value="2"/> <set name="activateRate" value="70"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul order="0x30" stat="runSpd" value="0.7"/> </effect> </for> </skill> <skill id="3293" levels="1" name="Talisman of Darkness - Healing Power"> <set name="icon" value="icon.etc_wise_man_stone_i04"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="healPower" value="1.04"/> </for> </skill> <skill id="3294" levels="1" name="Talisman of Darkness - Power of Healing Magic"> <set name="icon" value="icon.etc_wise_man_stone_i04"/> <set name="operate_type" value="P"/> <for> <add order="0x60" stat="healPower" value="43"/> </for> </skill>
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Последний раз редактировалось Scorpius; 03.04.2017 в 21:00. |
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