![]() |
#3 |
Спонсор Арены
|
![]() Код:
<skill id="14044" levels="1" name="Teleport"> <set name="icon" value="icon.skill1448"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="100"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="pd_up"/> <set name="magicLevel" value="90"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> <set name="trait" value="SHOCK"/> <for> <effect name="Stun"/> </for> </skill> <skill id="14045" levels="6" name="Fairy Attack"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">75 75 77 77 77 77</table> <set name="icon" value="icon.skill1147"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14046" levels="6" name="Fairy Curse Gloom"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">75 75 77 77 77 77</table> <set name="icon" value="icon.skill1263"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="md_down"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul stat="mDef" value="0.85"/> <sub stat="defenceFire" value="15"/> <sub stat="defenceWater" value="15"/> <sub stat="defenceWind" value="15"/> <sub stat="defenceEarth" value="15"/> <sub stat="defenceHoly" value="15"/> <sub stat="defenceUnholy" value="15"/> </effect> </for> </skill> <skill id="14047" levels="6" name="Fairy Curse Poison"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">75 75 77 77 77 77</table> <set name="icon" value="icon.skill1168"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="DOT_POISON"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="8"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="trait" value="POISON"/> <for> <effect name="t_hp" interval="3" value="500"/> </for> </skill> <skill id="14048" levels="1" name="Fairy Acumen"> <set name="icon" value="icon.skill1085"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="75"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="casting_time_down"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul stat="mAtkSpd" value="1.3"/> </effect> </for> </skill> <skill id="14049" levels="1" name="Fairy Heal"> <set name="icon" value="icon.skill1258"/> <set name="reuseDelay" value="10000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="80"/> <set name="magicLevel" value="94"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="HEAL"/> <set name="operate_type" value="A2"/> <for> <effect instant="true" name="RestoreHP" value="1500"/> </for> </skill> <skill id="14050" levels="4" name="Power Strike"> <table name="#magicLevel">92 93 94 95</table> <table name="#mp_consume">83 84 83 84</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14051" levels="4" name="Decrease P. Def."> <table name="#magicLevel">92 93 94 95</table> <set name="icon" value="icon.skill0116"/> <set name="reuseDelay" value="30000"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="75"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="pa_down"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul stat="pDef" value="0.7"/> </effect> </for> </skill> <skill id="14052" levels="4" name="Rush"> <table name="#magicLevel">92 93 94 95</table> <set name="icon" value="icon.skill0484"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="400"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="20"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="trait" value="SHOCK"/> <cond msgId="113"> <target min_distance="200"/> </cond> </skill> <skill id="14053" levels="4" name="Mace Downward Strike"> <table name="#magicLevel">92 93 94 95</table> <table name="#mp_consume">83 84 84 84</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_AURA"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14054" levels="4" name="Wood Upward Strike"> <table name="#magicLevel">92 93 94 95</table> <table name="#mp_consume">83 84 84 84</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="5000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_AURA"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14055" levels="4" name="Power Shot"> <table name="#magicLevel">92 93 94 95</table> <table name="#mp_consume">83 84 84 84</table> <set name="icon" value="icon.skill0056"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14056" levels="4" name="Power Arrow"> <table name="#magicLevel">92 93 94 95</table> <set name="icon" value="icon.skill0924"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="600"/> <set name="hitTime" value="1500"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14057" levels="1" name="Teleport"> <set name="icon" value="icon.skill0000"/> <set name="castRange" value="600"/> <set name="hitTime" value="5000"/> <set name="magicLevel" value="85"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operate_type" value="A2"/> </skill> <skill id="14058" levels="2" name="X Strike"> <table name="#magicLevel">91 94</table> <table name="#mp_consume">83 84</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14059" levels="2" name="Sneer Attack"> <table name="#magicLevel">91 94</table> <table name="#mp_consume">83 84</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14060" levels="2" name="Hold"> <table name="#magicLevel">91 94</table> <table name="#mp_consume">75 77</table> <set name="icon" value="icon.skill1201"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="ROOT"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="root_magically"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="trait" value="HOLD"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect name="p_block_move"/> </for> </skill> <skill id="14061" levels="2" name="Frontal Brandish"> <table name="#magicLevel">92 95</table> <table name="#mp_consume">84 85</table> <set name="icon" value="icon.skill0320"/> <set name="reuseDelay" value="8000"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14062" levels="2" name="Sleep"> <table name="#magicLevel">92 95</table> <table name="#mp_consume">77 78</table> <set name="icon" value="icon.skill1069"/> <set name="reuseDelay" value="10000"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="SLEEP"/> <set name="abnormal_time" value="6"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="sleep"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="SLEEP"/> <set name="operate_type" value="A2"/> <set name="trait" value="SLEEP"/> <for> <effect name="Sleep"/> </for> </skill> <skill id="14063" levels="1" name="Fatal Rush"> <set name="icon" value="icon.skill0484"/> <set name="reuseDelay" value="1000"/> <set name="castRange" value="400"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="20"/> <set name="magicLevel" value="95"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="trait" value="SHOCK"/> <cond msgId="113"> <target min_distance="200"/> </cond> </skill> <skill id="14064" levels="1" name="Wisp Heal"> <set name="icon" value="icon.skill1258"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="600"/> <set name="mp_consume" value="75"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HEAL"/> <set name="operate_type" value="A2"/> <for> <effect instant="true" name="RestoreHP" value="378"/> <effect name="i_dispel_by_slot"> <def name="abnormal_type" value="poison"/> <def name="max_abnormal_level" value="9"/> </effect> </for> </skill> <skill id="14065" levels="1" name="Wisp Heal"> <set name="icon" value="icon.skill1258"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="600"/> <set name="mp_consume" value="75"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect instant="true" name="RestoreHP" value="378"/> <effect instant="true" name="RestoreMP" value="378"/> </for> </skill> <skill id="14066" levels="11" name="Blind Light"> <table name="#magicLevel">85 86 87 88 89 90 91 92 93 94 95</table> <table name="#mp_consume">74 74 75 75 75 77 77 77 77 78 78</table> <set name="icon" value="icon.skill1381"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="600"/> <set name="hitTime" value="500"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="6"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operate_type" value="A2"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14067" levels="11" name="Big Blind Light"> <table name="#magicLevel">85 86 87 88 89 90 91 92 93 94 95</table> <set name="icon" value="icon.skill1381"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="600"/> <set name="hitTime" value="500"/> <set name="mp_consume" value="80"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="7"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operate_type" value="A2"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14068" levels="6" name="Garden Inducement"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">77 78 78 78 78 78</table> <set name="icon" value="icon.skill1239"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="300"/> <set name="hitTime" value="500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MDAM"/> <set name="power" value="3000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14069" levels="6" name="Garden Dark Magic"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">77 78 78 78 78 78</table> <set name="icon" value="icon.skill0279"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="200"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="paralyze"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect name="Paralyze"/> </for> </skill> <skill id="14070" levels="6" name="Branch Straightening"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">77 78 78 78 78 78</table> <set name="icon" value="icon.skill0096"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="200"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="DOT_BLEEDING"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="10"/> <set name="abnormal_type" value="bleeding"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DOT"/> <set name="operate_type" value="A2"/> <for> <effect name="t_hp" interval="1" value="500"/> </for> </skill> <skill id="14071" levels="6" name="Destroyer's Friction"> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="77"/> <set name="abnormal_time" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="knockdown"/> <set name="activateRate" value="80"/> <set name="trait" value="KNOCKDOWN"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <def name="fly_radius" value="55"/> </effect> </for> </skill> <skill id="14072" levels="6" name="Gardener Blow"> <table name="#magicLevel">90 91 92 93 94 95</table> <set name="icon" value="icon.skill4037"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="100"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="77"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="pa_down"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="saveVs" value="MEN"/> <for> <effect> <mul stat="pDef" value="0.7"/> </effect> </for> </skill> <skill id="14073" levels="6" name="Garden Destroyer Slash"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">84 84 85 85 85 85</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="60"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14074" levels="1" name="Garden Destroyer Slash"> <set name="icon" value="icon.skill0048"/> <set name="reuseDelay" value="2000"/> <set name="mp_consume" value="84"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="magicLevel" value="90"/> <set name="skillType" value="DEBUFF"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="SHOCK"/> <set name="operate_type" value="A2"/> <for> <effect name="Stun"/> </for> </skill> <skill id="14075" levels="1" name="Harmful Trap"> <set name="icon" value="icon.skill0127"/> <set name="reuseDelay" value="2000"/> <set name="mp_consume" value="84"/> <set name="abnormal_time" value="180"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="speed_down"/> <set name="magicLevel" value="90"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <sub stat="runSpd" value="100"/> </effect> </for> </skill> <skill id="14076" levels="1" name="Harmful Trap"> <set name="icon" value="icon.skill1206"/> <set name="reuseDelay" value="2000"/> <set name="mp_consume" value="84"/> <set name="abnormal_time" value="180"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="max_hp_up"/> <set name="magicLevel" value="90"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul stat="pAtkSpd" value="0.7"/> </effect> </for> </skill> <skill id="14077" levels="6" name="Gardener Slash"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">77 78 78 78 78 78</table> <set name="icon" value="icon.skill0070"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="200"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MDAM"/> <set name="power" value="3000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14078" levels="6" name="Pirate Gardener Shock"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">84 85 85 85 85 85</table> <set name="icon" value="icon.skill0048"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="200"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="magicLevel" value="#magicLevel"/> <set name="skillType" value="DEBUFF"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="SHOCK"/> <set name="operate_type" value="A2"/> <for> <effect name="Stun"/> </for> </skill> <skill id="14079" levels="1" name="Garden Reflect"> <set name="icon" value="icon.skill4095"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="1500"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="dmg_shield"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <add stat="reflectDam" value="25"/> <add stat="reflectBowDam" value="25"/> <add stat="reflectPSkillDam" value="25"/> <add stat="reflectMSkillDam" value="25"/> </effect> </for> </skill> <skill id="14080" levels="1" name="Self Defense"> <set name="icon" value="icon.skill0110"/> <set name="reuseDelay" value="2000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="84"/> <set name="abnormal_effect" value="ULTIMATE_DEFENCE"/> <set name="abnormal_time" value="2"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="pd_up_special"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect> <add stat="pDef" value="5000"/> </effect> </for> </skill> <skill id="14081" levels="6" name="Garden Judgment"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">84 84 85 85 85 85</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="80"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14082" levels="6" name="Gardener's Wrath"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">84 84 85 85 85 85</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="150"/> <set name="hitTime" value="5000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14083" levels="1" name="Garden Elixir"> <set name="icon" value="icon.skill0922"/> <set name="reuseDelay" value="2000"/> <set name="hitTime" value="100"/> <set name="abnormal_effect" value="FLESH_STONE"/> <set name="abnormal_time" value="6"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_stone"/> <set name="target" value="TARGET_ONE"/> <set name="affect_range" value="150"/> <set name="skillType" value="PARALYZE"/> <set name="operate_type" value="A2"/> <for> <effect name="Invulnerable"/> <effect name="Petrification"> <set stat="regHp" value="0"/> </effect> </for> </skill> <skill id="14084" levels="6" name="Garden Range Bleed"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">77 78 78 78 78 78</table> <set name="icon" value="icon.skill0096"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="200"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="DOT_BLEEDING"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="10"/> <set name="abnormal_type" value="bleeding"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DOT"/> <set name="operate_type" value="A2"/> <set name="trait" value="BLEED"/> <for> <effect name="t_hp" interval="5" value="-500"> <mul stat="runSpd" value="0.8"/> </effect> </for> </skill> <skill id="14085" levels="1" name="Protection"> <set name="icon" value="icon.skill1258"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="200"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="77"/> <set name="magicLevel" value="90"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14086" levels="1" name="Apherus Gate Key Discovery"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="2000"/> <set name="hitTime" value="1500"/> <set name="magicLevel" value="90"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operate_type" value="A2"/> </skill> <skill id="14087" levels="6" name="Apherus' Binding"> <table name="#mp_consume">84 84 85 85 85 85</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="500"/> <set name="hitTime" value="500"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_time" value="20"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="absorb"/> <set name="power" value="40000"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_ONE"/> <set name="overHit" value="true"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14088" levels="1" name="Garden Apherus Recovery"> <set name="icon" value="icon.skill1268"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="400"/> <set name="hitTime" value="10000"/> <set name="mp_consume" value="1"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="vampiric_attack"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <add stat="absorbDam" value="9"/> <add stat="absorbBowDam" value="9"/> <add stat="absorbPSkillDam" value="9"/> <add stat="absorbMSkillDam" value="9"/> </effect> </for> </skill> <skill id="14089" levels="5" name="Reflect"> <table name="#magicLevel">90 91 92 93 94</table> <table name="#mp_consume">84 84 85 85 85</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="100"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MDAM"/> <set name="power" value="3000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14090" levels="6" name="Apherus Paralysis"> <table name="#magicLevel">90 91 92 93 94 95</table> <set name="icon" value="icon.skill014090"/> <set name="reuseDelay" value="3000"/> <set name="castRange" value="200"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="64"/> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="paralyze"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect name="Paralyze"/> </for> </skill> <skill id="14091" levels="6" name="Rose Poison"> <table name="#magicLevel">90 91 92 93 94 95</table> <set name="icon" value="icon.skill1069"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="78"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="stun"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="skillType" value="DEBUFF"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="SHOCK"/> <set name="operate_type" value="A2"/> <for> <effect name="Stun"/> </for> </skill> <skill id="14092" levels="6" name="Entangle"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">77 78 78 78 78 78</table> <set name="icon" value="icon.skill1201"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="ROOT"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="root_magically"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="skillType" value="DEBUFF"/> <set name="target" value="TARGET_SELF"/> <set name="trait" value="HOLD"/> <set name="operate_type" value="A2"/> <for> <effect name="p_block_move"/> </for> </skill> <skill id="14093" levels="5" name="Sakum Follower Blow"> <table name="#magicLevel">25 26 27 28 29</table> <table name="#mp_consume">24 25 26 27 28</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="80"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14094" levels="5" name="Sakum Follower Blow"> <table name="#magicLevel">30 31 32 33 34</table> <table name="#mp_consume">24 25 26 27 28</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="80"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14095" levels="1" name="Sakum Chaos"> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="80"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="38"/> <set name="magicLevel" value="40"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14096" levels="1" name="Sakum Feeler Blow"> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="80"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="38"/> <set name="magicLevel" value="40"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14097" levels="6" name="Fear of the Basilisk"> <table name="#magicLevel">30 31 32 33 34 35</table> <table name="#mp_consume">28 28 29 30 32 33</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="80"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14098" levels="6" name="Sahara Blow"> <table name="#magicLevel">30 31 32 33 34 35</table> <table name="#mp_consume">28 28 29 30 32 33</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="80"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14099" levels="6" name="Lachik Front Foot Attack"> <table name="#magicLevel">85 86 87 88 89 90</table> <table name="#mp_consume">84 84 84 85 85 85</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="80"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> </list>
__________________
|
![]() |