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Старый 20.04.2017, 20:09   #1
Scorpius
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По умолчанию Скилы (прочие релизы) (FIXED)

[20.04.17 23:08:39:613] INFO gameserver.GameServer: =================================================
[20.04.17 23:08:39:618] INFO gameserver.GameServer: Project Revision: ........ L2s [28111]
[20.04.17 23:08:39:618] INFO gameserver.GameServer: Build Revision: .......... 10386
[20.04.17 23:08:39:618] INFO gameserver.GameServer: Update: .................. Helios: Lord of Bifrost
[20.04.17 23:08:39:618] INFO gameserver.GameServer: Build date: .............. 2017.04.13 19:05
[20.04.17 23:08:39:618] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_121-b13 (Oracle Corporation)
[20.04.17 23:08:39:618] INFO gameserver.GameServer: =================================================

Часть скилов которые принадлежат монстрам. Немного костыли, но лучше чем ничего.

Код:
<skill id="16590" levels="1" name="">
		<set name="icon" value=""/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_effect" value="PARALYZE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_time" value="5"/>
		<set name="activateRate" value="100"/>
		<set name="magicLevel" value="99"/>
		<set name="operate_type" value="A2"/>
		<set name="power" value="400"/>
		<set name="saveVs" value="MEN"/>
		<set name="skillType" value="MDAM"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="trait" value="PARALYZE"/>
		<set name="reflectable" value="false"/>
		<for>
			<effect name="Paralyze"/>
		</for>
	</skill>
	<skill id="16591" levels="1" name="">
		<set name="icon" value=""/>
		<set name="reuseDelay" value="15000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="3000"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_AREA"/>
		<set name="affect_range" value="200"/>
		<set name="skillType" value="MDAM"/>
		<set name="power" value="300"/>
		<set name="operate_type" value="A2"/>
		<set name="reflectable" value="false"/>
	</skill>
	<skill id="16592" levels="1" name="">
		<set name="icon" value=""/>
		<set name="reuseDelay" value="15000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="2500"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_effect" value="STUN"/>
		<set name="abnormal_time" value="3"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="stun"/>
		<set name="magicLevel" value="101"/>
		<set name="levelModifier" value="1"/>
		<set name="affectLimit" value="6;12"/>
		<set name="hitCancelTime" value="500"/>
		<set name="activateRate" value="100"/>
		<set name="target" value="TARGET_AREA"/>
		<set name="affect_range" value="200"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="trait" value="SHOCK"/>
		<set name="saveVs" value="CON"/>
		<set name="reflectable" value="false"/>
		<for>
			<effect name="Stun"/>
		</for>
	</skill>
	<skill id="16593" levels="1" name="">
		<set name="icon" value=""/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="3000"/>
		<set name="mp_consume" value="10"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16594" levels="1" name="">
		<set name="icon" value=""/>
		<set name="reuseDelay" value="10000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="100"/>
		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="101"/>
		<set name="power" value="40000"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
		<set name="target" value="TARGET_ONE"/>
	</skill>
	<skill id="16595" levels="1" name="">
		<set name="icon" value=""/>
		<set name="reuseDelay" value="10000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="101"/>
		<set name="power" value="40000"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
		<set name="target" value="TARGET_ONE"/>
	</skill>
	<skill id="16596" levels="1" name="">
		<set name="icon" value=""/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="500"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="101"/>
		<set name="nextAction" value="attack"/>
		<set name="power" value="40000"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="reflectable" value="false"/>
	</skill>
	<skill id="16597" levels="1" name="">
		<set name="icon" value=""/>
		<set name="reuseDelay" value="15000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="3000"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="affect_range" value="200"/>
		<set name="skillType" value="MDAM"/>
		<set name="power" value="300"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="16598" levels="1" name="">
		<set name="icon" value=""/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_effect" value="PARALYZE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_time" value="3"/>
		<set name="activateRate" value="40"/>
		<set name="magicLevel" value="99"/>
		<set name="operate_type" value="A2"/>
		<set name="power" value="40000"/>
		<set name="saveVs" value="MEN"/>
		<set name="skillType" value="PDAM"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="trait" value="PARALYZE"/>
		<for>
			<effect name="Paralyze"/>
		</for>
	</skill>
	<skill id="16599" levels="1" name="">
		<set name="icon" value=""/>
		<set name="reuseDelay" value="10000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="2500"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="101"/>
		<set name="power" value="40000"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
		<set name="target" value="TARGET_AREA"/>
	</skill>
Код:
<skill id="23645" levels="1" name="Curse of Silence">
		<set name="icon" value="icon.skill6320"/>
		<set name="reuseDelay" value="10000"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="3000"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_effect" value="SILENCE"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="activateRate" value="30"/>
		<set name="levelModifier" value="1"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="affect_range" value="200"/>
		<set name="skillType" value="MDAM"/>
		<set name="power" value="500"/>
		<set name="operate_type" value="A2"/>
		<set name="trait" value="DERANGEMENT"/>
		<set name="saveVs" value="MEN"/>
		<for>
			<effect name="MuteAll"/>
		</for>
	</skill>
	<skill id="23646" levels="1" name="Blessing of Darkness">
		<set name="icon" value="icon.skill1430"/>
		<set name="reuseDelay" value="10000"/>
		<set name="hitTime" value="2500"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="104"/>
		<set name="effectPoint" value="635"/>
		<set name="operate_type" value="A2"/>
		<set name="skillType" value="BUFF"/>
		<set name="target" value="TARGET_SELF"/>
		<for>
			<effect instant="true" name="RestoreHP" value="30">
				<def name="percent" value="true"/>
			</effect>
		</for>
	</skill>
	<skill id="23647" levels="1" name="Absolute Black">
		<set name="icon" value="icon.skill1399"/>
		<set name="reuseDelay" value="10000"/>
		<set name="coolTime" value="200"/>	
		<set name="hitTime" value="3000"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_effect" value="STUN"/>
		<set name="abnormal_time" value="5"/>
		<set name="abnormal_level" value="4"/>
		<set name="abnormal_type" value="stun"/>
		<set name="power" value="50000"/>
		<set name="activateRate" value="30"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="trait" value="SHOCK"/>
		<set name="affect_range" value="300"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect name="Stun"/>
		</for>
	</skill>
	<skill id="23648" levels="1" name="Blessing of Atelia">
		<set name="icon" value="icon.skill1430"/>
		<set name="reuseDelay" value="5000"/>
		<set name="hitTime" value="1500"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="affect_range" value="300"/>
		<set name="target" value="TARGET_CLAN"/>
		<set name="skillType" value="HEAL"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect instant="true" name="RestoreHP" value="50">
				<def name="percent" value="true"/>
			</effect>
		</for>
	</skill>
	<skill id="23649" levels="1" name="Curse of Blaze">
		<set name="icon" value="icon.skill1451"/>
		<set name="reuseDelay" value="10000"/>
		<set name="castRange" value="450"/>
		<set name="hitTime" value="2500"/>
		<set name="mp_consume" value="10"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="23650" levels="1" name="Meteor Hurricane">
		<set name="icon" value="icon.skill1339"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="3000"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="105"/>
		<set name="magicType" value="MAGIC"/>
		<set name="operate_type" value="A2"/>
		<set name="overHit" value="true"/>
		<set name="power" value="550"/>
		<set name="saveVs" value="MEN"/>
		<set name="affect_range" value="300"/>
		<set name="skillType" value="MDAM"/>
		<set name="target" value="TARGET_AREA"/>
	</skill>
	<skill id="23651" levels="1" name="Absolute Crimson">
		<set name="icon" value="icon.skill1519"/>
		<set name="reuseDelay" value="10000"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="3000"/>
		<set name="mp_consume" value="10"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="23652" levels="1" name="Rage of Embryo">
		<set name="icon" value="icon.skill1399"/>
		<set name="reuseDelay" value="10000"/>
		<set name="coolTime" value="200"/>	
		<set name="hitTime" value="2500"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_effect" value="PARALYZE"/>
		<set name="abnormal_time" value="5"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="paralyze"/>
		<set name="nextAction" value="attack"/>
		<set name="power" value="550"/>
		<set name="activateRate" value="30"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="criticalRate" value="15"/>
		<set name="trait" value="SHOCK"/>
		<set name="affect_range" value="300"/>
		<set name="skillType" value="MDAM"/>
		<set name="operate_type" value="A2"/>
		<set name="trait" value="PARALYZE"/>
		<set name="saveVs" value="MEN"/>
		<for>
			<effect name="Paralyze"/>
		</for>
	</skill>
	<skill id="23653" levels="4" name="Poisonous Atelia">
		<set name="icon" value="Icon.etc_dark_astatine"/>
		<set name="reuseDelay" value="10000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="600"/>
		<table name="#pAtkSpd">1 1.1 1.2 1.4</table>
		<table name="#mAtkSpd">1 1.1 1.2 1.4</table>
		<table name="#pAtk">1 0.9 0.8 0.6</table>
		<table name="#mAtk">1 0.9 0.8 0.6</table>
		<table name="#abnormal_level">1 2 3 4</table>
		<set name="abnormal_effect" value="DOT_POISON"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="#abnormal_level"/>
		<set name="abnormal_type" value="spa_disease_a"/>
		<set name="activateRate" value="10"/>
		<set name="magicLevel" value="99"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="operate_type" value="A2"/>
		<set name="skillType" value="DEBUFF"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtkSpd" value="#pAtkSpd"/>
				<mul order="0x30" stat="mAtkSpd" value="#mAtkSpd"/>
				<mul order="0x30" stat="pAtk" value="#pAtk"/>
				<mul order="0x30" stat="mAtk" value="#mAtk"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="23657" levels="1" name="Wind Aura Spike">
		<set name="icon" value="icon.skill0000"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="1200"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="affect_range" value="200"/>
		<set name="skillType" value="MDAM"/>
		<set name="power" value="1000"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="23658" levels="1" name="Earth Aura Spike">
		<set name="icon" value="icon.skill0000"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="1200"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="affect_range" value="200"/>
		<set name="skillType" value="MDAM"/>
		<set name="power" value="1000"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="23659" levels="1" name="Wind Fatal Strike">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="800"/>
		<set name="hitTime" value="1000"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="101"/>
		<set name="nextAction" value="attack"/>
		<set name="power" value="80000"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
		<set name="target" value="TARGET_ONE"/>
	</skill>
	<skill id="23660" levels="1" name="Holy  Fatal Strike">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="800"/>
		<set name="hitTime" value="1000"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="101"/>
		<set name="nextAction" value="attack"/>
		<set name="power" value="80000"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
		<set name="target" value="TARGET_ONE"/>
	</skill>
	<skill id="23661" levels="1" name="Earth  Fatal Strike">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="800"/>
		<set name="hitTime" value="1000"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="101"/>
		<set name="nextAction" value="attack"/>
		<set name="power" value="80000"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
		<set name="target" value="TARGET_ONE"/>
	</skill>
	<skill id="23662" levels="1" name="Dark  Fatal Strike">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="800"/>
		<set name="hitTime" value="1000"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="101"/>
		<set name="nextAction" value="attack"/>
		<set name="power" value="80000"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
		<set name="target" value="TARGET_ONE"/>
	</skill>
	<skill id="23663" levels="1" name="Wind Blast">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="500"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="1500"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="affect_range" value="200"/>
		<set name="skillType" value="MDAM"/>
		<set name="power" value="1000"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="23664" levels="1" name="Holy Blast">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="500"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="1500"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_effect" value="DOT_BLEEDING"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="bleeding"/>
		<set name="magicLevel" value="104"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="target" value="TARGET_AREA"/>
		<set name="affect_range" value="300"/>
		<set name="activateRate" value="100"/>
		<set name="trait" value="BLEED"/>
		<set name="saveVs" value="CON"/>
		<set name="overHit" value="true"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect name="t_hp" interval="1" value="-500"/>
		</for>
	</skill>
	<skill id="23665" levels="1" name="Earth Blast">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="500"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="1500"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="101"/>
		<set name="power" value="1000"/>
		<set name="skillType" value="MDAM"/>
		<set name="operate_type" value="A2"/>
		<set name="target" value="TARGET_ONE"/>
	</skill>
	<skill id="23666" levels="1" name="Darkness Blast">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="500"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="1500"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="101"/>
		<set name="power" value="1000"/>
		<set name="skillType" value="MDAM"/>
		<set name="operate_type" value="A2"/>
		<set name="target" value="TARGET_ONE"/>
	</skill>
	<skill id="23667" levels="1" name="Mass Air Binding">
		<set name="icon" value="icon.skill11276"/>
		<set name="reuseDelay" value="500"/>
		<set name="coolTime" value="800"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="100"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="operate_type" value="A2"/>
		<set name="affect_range" value="200"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="target" value="TARGET_AREA"/>
		<set name="activateRate" value="100"/>
		<set name="isSkillTimePermanent" value="true"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="reflectable" value="false"/>
		<for>
			<start_effect name="GetEffects">
				<def name="effects_skill_id" value="11182"/>
				<def name="effects_skill_level" value="1"/>
			</start_effect>
		</for>
	</skill>
	<skill id="23668" levels="1" name="Mass Power Slam">
		<set name="icon" value="icon.skill10262"/>
		<set name="reuseDelay" value="500"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="10"/>
		<set name="power" value="20000"/>
		<set name="abnormal_effect" value="KNOCKDOWN"/>
		<set name="abnormal_time" value="3"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="knockdown"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="affect_range" value="250"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
		<set name="nextAction" value="attack"/>
		<set name="saveVs" value="CON"/>
		<set name="activateRate" value="100"/>
		<set name="trait" value="KNOCKDOWN"/>
		<for>
			<effect name="KnockDown">
				<def name="fly_radius" value="200"/>
			</effect>
		</for>
	</skill>
	<skill id="23669" levels="1" name="Wind Defense Down">
		<set name="icon" value="icon.skill4281_new"/>
		<set name="mp_consume" value="10"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="23670" levels="1" name="Holy Defense Down">
		<set name="icon" value="icon.skill4275_new"/>
		<set name="mp_consume" value="10"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="23671" levels="1" name="Earth Defense Down">
		<set name="icon" value="icon.skill4282_new"/>
		<set name="mp_consume" value="10"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="23672" levels="1" name="Dark Defense Down">
		<set name="icon" value="icon.skill4336_new"/>
		<set name="mp_consume" value="10"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="23673" levels="1" name="Isabella Mass Fear">
		<set name="icon" value="icon.skill1092"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="800"/>
		<set name="hitTime" value="5000"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_effect" value="TURN_FLEE"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="turn_flee"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="levelModifier" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_AREA"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="activateRate" value="100"/>
		<set name="trait" value="DERANGEMENT"/>
		<set name="saveVs" value="MEN"/>
		<for>
			<effect name="Fear"/>
		</for>
	</skill>
Код:
<skill id="23715" levels="2" name="Power Strike">
		<table name="#castRange">40 100</table>
		<set name="icon" value="icon.skill0000"/>
		<set name="castRange" value="#castRange"/>
		<set name="reuseDelay" value="5000"/>
		<set name="hitTime" value="1500"/>
		<set name="power" value="40000"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="23716" levels="2" name="Power Smash">
		<table name="#castRange">40 100</table>
		<set name="icon" value="icon.skill0000"/>
		<set name="castRange" value="#castRange"/>
		<set name="hitTime" value="1500"/>
		<set name="reuseDelay" value="5000"/>
		<set name="power" value="40000"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
		<triggers>
			<trigger id="23717" level="1" type="ON_FINISH_CAST" chance="30" increasing="true"/>
		</triggers>
	</skill>
	<skill id="23717" levels="5" name="Pollen Spray">
		<set name="icon" value="icon.etc_powder_orange_i00"/>
		<table name="#Dot">-200 -400 -600 -800 -1000</table>
		<set name="castRange" value="1500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="1500"/>
		<set name="abnormal_effect" value="DOT_POISON"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_time" value="10"/>
		<set name="activateRate" value="30"/>
		<set name="levelModifier" value="1"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="power" value="1000"/>
		<set name="operate_type" value="A2"/>
		<set name="provoke" value="false"/>
		<set name="skillType" value="MDAM"/>
		<set name="target" value="TARGET_ONE"/>
		<for>
			<effect name="t_hp" interval="1" value="#Dot"/>
		</for>
	</skill>
	<skill id="23718" levels="1" name="Dust Spray">
		<set name="icon" value="icon.skill4036"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="1500"/>
		<set name="abnormal_effect" value="DOT_POISON"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_time" value="10"/>
		<set name="activateRate" value="30"/>
		<set name="levelModifier" value="1"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="power" value="1000"/>
		<set name="operate_type" value="A2"/>
		<set name="provoke" value="false"/>
		<set name="skillType" value="MDAM"/>
		<set name="target" value="TARGET_ONE"/>
		<for>
			<effect name="t_hp" interval="1" value="-1000"/>
		</for>
	</skill>
	<skill id="23719" levels="1" name="Rose Scent Spray">
		<set name="icon" value="icon.etc_red_rose_i00"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="1500"/>
		<set name="coolTime" value="200"/>
		<set name="abnormal_time" value="3"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="target_lock"/>
		<set name="magicLevel" value="104"/>
		<set name="levelModifier" value="2"/>
		<set name="activateRate" value="50"/>
		<set name="effectPoint" value="40000"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="AGGRESSION"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="23720" levels="1" name="Lily Scent Spray">
		<set name="icon" value="icon.etc_flower_i00"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="1500"/>
		<set name="abnormal_time" value="5"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="stun"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="trait" value="SHOCK"/>
		<for>
			<effect name="Stun"/>
		</for>
	</skill>
	<skill id="23721" levels="1" name="Tulip Scent Spray">
		<set name="icon" value="icon.etc_flower_i02"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="1500"/>
		<set name="abnormal_effect" value="SILENCE"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="silence_all"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="levelModifier" value="2"/>
		<set name="hitCancelTime" value="500"/>
		<set name="activateRate" value="30"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="MUTE"/>
		<set name="operate_type" value="A2"/>
		<set name="trait" value="DERANGEMENT"/>
		<set name="saveVs" value="MEN"/>
		<for>
			<effect name="MuteAll"/>
		</for>
	</skill>
	<skill id="23722" levels="1" name="Cosmos Scent Spray">
		<set name="icon" value="icon.etc_flower_i01"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="1500"/>
		<set name="abnormal_effect" value="ROOT"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="5"/>
		<set name="abnormal_type" value="root_magically"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="activateRate" value="30"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="ROOT"/>
		<set name="operate_type" value="A2"/>
		<set name="trait" value="HOLD"/>
		<for>
			<effect name="p_block_move"/>
		</for>
	</skill>
	<skill id="23723" levels="1" name="Guardian Knock Down">
		<set name="icon" value="icon.skill0000"/>
		<set name="castRange" value="150"/>
		<set name="hitTime" value="1000"/>
		<set name="mp_consume" value="20"/>
		<set name="abnormal_time" value="1"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="fly_away"/>
		<set name="affect_range" value="350"/>
		<set name="magicLevel" value="104"/>
		<set name="activateRate" value="100"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect name="KnockBack"/>
		</for>
	</skill>
	<skill id="23724" levels="1" name="Nymph\'s Fury">
		<set name="icon" value="icon.skill0000"/>
		<set name="castRange" value="150"/>
		<set name="hitTime" value="5000"/>
		<set name="magicLevel" value="104"/>
		<set name="power" value="200000"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
	</skill>
__________________
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Scorpius вне форума  
Старый 17.05.2017, 08:37   #2
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию 14000-14099

Код:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE list SYSTEM "skill.dtd">
<list>
    <skill id="14001" levels="3" name="Cross Slash">
        <table name="#magicLevel">95 96 97</table>
        <table name="#mp_consume">85 86 86</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2500"/>
        <set name="castRange" value="150"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14002" levels="3" name="Transfixion Attack">
        <table name="#magicLevel">95 96 97</table>
        <set name="icon" value="icon.skill0484"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="100"/>
        <set name="mp_consume" value="20"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14003" levels="3" name="Straight Slash">
        <table name="#magicLevel">95 96 97</table>
        <table name="#mp_consume">85 86 86</table>
        <set name="icon" value="icon.skill0122"/>
        <set name="reuseDelay" value="2500"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_time" value="20"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="absorb"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DRAIN"/>
        <set name="trait" value="DERANGEMENT"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14004" levels="3" name="Front Elven Bow">
        <table name="#magicLevel">95 96 97</table>
        <table name="#mp_consume">85 86 86</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="3000"/>
        <set name="castRange" value="150"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14005" levels="3" name="Battlefront Slash">
        <table name="#magicLevel">95 96 97</table>
        <table name="#mp_consume">85 86 86</table>
        <set name="icon" value="icon.skill0320"/>
        <set name="reuseDelay" value="5000"/>
        <set name="coolTime" value="500"/>
        <set name="castRange" value="150"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14006" levels="3" name="Shield Stun">
        <table name="#magicLevel">95 96 97</table>
        <table name="#mp_consume">85 86 86</table>
        <set name="icon" value="icon.skill0092"/>
        <set name="reuseDelay" value="3000"/>
        <set name="coolTime" value="300"/>
        <set name="castRange" value="150"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="STUN"/>
        <set name="abnormal_time" value="3"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="SHOCK"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14007" levels="3" name="Power Blow">
        <table name="#magicLevel">95 96 97</table>
        <table name="#mp_consume">85 86 86</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="3000"/>
        <set name="castRange" value="250"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14008" levels="3" name="Power Zeppelin">
        <table name="#magicLevel">95 96 97</table>
        <set name="icon" value="icon.skill0493"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="1000"/>
        <set name="hitTime" value="100"/>
        <set name="mp_consume" value="20"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14009" levels="3" name="Electric Shock">
        <table name="#magicLevel">95 96 97</table>
        <table name="#mp_consume">78 78 79</table>
        <set name="icon" value="icon.skill1172"/>
        <set name="reuseDelay" value="3000"/>
        <set name="castRange" value="150"/>
        <set name="hitTime" value="1000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="MDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="power" value="2000"/>
    </skill>
    <skill id="14010" levels="3" name="Electric Range">
        <table name="#mp_consume">78 78 79</table>
        <set name="icon" value="icon.skill0279"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="1000"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_AREA"/>
        <set name="skillType" value="MDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="power" value="3500"/>
    </skill>
    <skill id="14011" levels="3" name="Electric Staff">
        <table name="#dot">-2000 -2250 -2500</table>
        <table name="#mp_consume">78 78 79</table>
        <set name="icon" value="icon.skill1265"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="1000"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="DOT_BLEEDING"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_type" value="bleeding"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DOT"/>
        <set name="operate_type" value="A2"/>
        <set name="power" value="90"/>
        <set name="trait" value="BLEED"/>
        <set name="saveVs" value="CON"/>
        <for>
            <effect name="t_hp" interval="5" value="#dot">
                <mul stat="runSpd" value="0.8"/>
            </effect>
        </for>
    </skill>
    <skill id="14012" levels="3" name="Iron Deal">
        <table name="#magicLevel">95 96 97</table>
        <table name="#mp_consume">85 86 86</table>
        <set name="icon" value="icon.skill0320"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="300"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14013" levels="3" name="Iron Drop Deal">
        <table name="#magicLevel">95 96 97</table>
        <table name="#mp_consume">85 86 86</table>
        <set name="icon" value="icon.skill0320"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="200"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14014" levels="3" name="Power Front Slash">
        <table name="#mp_consume">85 86 86</table>
        <set name="icon" value="icon.skill0320"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="150"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_time" value="20"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="absorb"/>
        <set name="magicLevel" value="104"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DRAIN"/>
        <set name="trait" value="DERANGEMENT"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14015" levels="1" name="Circle Slash">
        <set name="icon" value="icon.skill0036"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="86"/>
        <set name="magicLevel" value="98"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14016" levels="1" name="Elven Bow Range">
        <set name="icon" value="icon.skill0320"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="250"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="86"/>
        <set name="magicLevel" value="98"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14017" levels="1" name="Thunder Storm">
        <set name="icon" value="icon.skill0048"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="300"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="86"/>
        <set name="abnormal_effect" value="STUN"/>
        <set name="abnormal_time" value="10"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>
        <set name="magicLevel" value="98"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="SHOCK"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14018" levels="1" name="Downward Blow">
        <set name="icon" value="icon.skill0320"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="300"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="86"/>
        <set name="magicLevel" value="98"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14019" levels="1" name="Ice Chill Spell">
        <set name="icon" value="icon.skill1184"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="1000"/>
        <set name="mp_consume" value="79"/>
        <set name="magicLevel" value="98"/>
        <set name="magicType" value="MAGIC"/>
        <set name="power" value="3000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="MDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14020" levels="1" name="Ice Wall">
        <set name="icon" value="icon.skill1184"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="1000"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="79"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>
        <set name="magicLevel" value="98"/>
        <set name="magicType" value="MAGIC"/>
        <set name="power" value="3000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="MDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="SHOCK"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14021" levels="1" name="Ice Chill Range">
        <set name="icon" value="icon.skill1184"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="4000"/>
        <set name="mp_consume" value="79"/>
        <set name="abnormal_time" value="30"/>
        <set name="abnormal_level" value="7"/>
        <set name="abnormal_type" value="bleeding"/>

        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DOT"/>
        <set name="operate_type" value="A2"/>
        <set name="power" value="90"/>
        <set name="trait" value="BLEED"/>
        <set name="saveVs" value="CON"/>
        <for>
            <effect name="t_hp" interval="5" value="-1500">
                <mul stat="runSpd" value="0.8"/>
            </effect>
        </for>
    </skill>
    <skill id="14022" levels="1" name="Ice Drop">
        <set name="icon" value="icon.skill1184"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="1000"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="79"/>
        <set name="magicLevel" value="98"/>
        <set name="magicType" value="MAGIC"/>
        <set name="power" value="3000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="MDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14023" levels="1" name="Hero's Teleport">
        <set name="icon" value="icon.skill0793"/>
        <set name="reuseDelay" value="1500"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="20"/>
        <set name="abnormal_time" value="1"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="fly_away"/>
        <set name="affect_range" value="350"/>
        <set name="magicLevel" value="99"/>
        <set name="activateRate" value="45"/>
        <set name="power" value="90"/>
        <set name="target" value="TARGET_AURA"/>
        <set name="saveVs" value="MEN"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="KnockBack"/>
        </for>
    </skill>
    <skill id="14024" levels="1" name="Ancient Hero's Roar">
        <set name="icon" value="icon.skill0320"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="300"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="87"/>
        <set name="abnormal_time" value="3"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="fly_away"/>
        <set name="power" value="90"/>
        <set name="trait" value="DERANGEMENT"/>
        <set name="magicLevel" value="99"/>
        <set name="target" value="TARGET_AURA"/>
        <set name="affect_range" value="350"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="Fear"/>
        </for>
    </skill>
    <skill id="14025" levels="1" name="Hero's Arrow Shaft">
        <set name="icon" value="icon.skill0772"/>
        <set name="hitTime" value="1000"/>
        <set name="mp_consume" value="87"/>
        <set name="magicLevel" value="99"/>
        <set name="target" value="TARGET_AURA"/>
        <set name="skillType" value="PDAM"/>
        <set name="affect_range" value="350"/>
        <set name="power" value="1500"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14026" levels="1" name="Hero's Sword Energy">
        <set name="icon" value="icon.skill0122"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="900"/>
        <set name="hitTime" value="1500"/>
        <set name="magicLevel" value="99"/>
        <set name="magicType" value="SPECIAL"/>
        <set name="target" value="TARGET_AREA"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="150000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14027" levels="1" name="Hero's Rage">
        <set name="icon" value="icon.skill0122"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="900"/>
        <set name="hitTime" value="1500"/>
        <set name="abnormal_time" value="7"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="absorb"/>
        <set name="magicLevel" value="99"/>
        <set name="magicType" value="SPECIAL"/>
        <set name="target" value="TARGET_AURA"/>
        <set name="affect_range" value="350"/>
        <set name="power" value="100000"/>
        <set name="activateRate" value="90"/>
        <set name="skillType" value="PDAM"/>
        <set name="trait" value="SHOCK"/>
        <set name="saveVs" value="CON"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14028" levels="1" name="Hero's Influence">
        <set name="icon" value="icon.skill0024"/>
        <set name="reuseDelay" value="10000"/>
        <set name="castRange" value="2000"/>
        <set name="hitTime" value="4000"/>
        <set name="mp_consume" value="87"/>
        <set name="magicLevel" value="99"/>
        <set name="power" value="3000"/>
        <set name="target" value="TARGET_AURA"/>
        <set name="affect_range" value="450"/>
        <set name="skillType" value="MDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14029" levels="1" name="Hero's Influence">
        <set name="icon" value="icon.skill0024"/>
        <set name="reuseDelay" value="10000"/>
        <set name="castRange" value="2000"/>
        <set name="hitTime" value="4000"/>
        <set name="mp_consume" value="87"/>
        <set name="magicLevel" value="99"/>
        <set name="power" value="3000"/>
        <set name="target" value="TARGET_AURA"/>
        <set name="affect_range" value="450"/>
        <set name="skillType" value="MDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14030" levels="1" name="Hero's Magic">
        <set name="icon" value="icon.skill1230"/>
        <set name="castRange" value="1000"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="79"/>
        <set name="magicLevel" value="99"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_SELF"/>
        <set name="skillType" value="BUFF"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14031" levels="1" name="Hero's Magic">
        <set name="icon" value="icon.skill1230"/>
        <set name="castRange" value="1000"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="79"/>
        <set name="magicLevel" value="99"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_SELF"/>
        <set name="skillType" value="BUFF"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14032" levels="1" name="Red Net">
        <set name="icon" value="icon.skill14032"/>
        <set name="reuseDelay" value="5000"/>
        <set name="coolTime" value="500"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="4000"/>
        <set name="mp_consume" value="85"/>
        <set name="abnormal_time" value="5"/>
        <set name="activateRate" value="90"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="trait" value="SHOCK"/>
        <set name="power" value="10000"/>
        <set name="operate_type" value="A2"/>
        <set name="saveVs" value="CON"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14033" levels="1" name="Vital Spot Attack">
        <set name="icon" value="icon.skill0016"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="300"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="85"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="magicLevel" value="95"/>
        <set name="power" value="60000"/>
    </skill>
    <skill id="14034" levels="1" name="Waist Slash">
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="300"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="85"/>
        <set name="abnormal_effect" value="DOT_BLEEDING"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="bleeding"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DOT"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="BLEED"/>
        <set name="saveVs" value="CON"/>
        <for>
            <effect name="t_hp" interval="5" value="-1500">
                <mul stat="runSpd" value="0.8"/>
            </effect>
        </for>
    </skill>
    <skill id="14035" levels="1" name="Octavis' Obedience">
        <set name="icon" value="icon.skill0045"/>
        <set name="reuseDelay" value="3000"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="3000"/>
        <set name="magicLevel" value="95"/>
        <set name="magicType" value="SPECIAL"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14036" levels="1" name="Vulnerability Attack">
        <set name="icon" value="icon.skill0484"/>
        <set name="reuseDelay" value="3000"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="20"/>
        <set name="magicLevel" value="95"/>

        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="power" value="60000"/>
    </skill>
    <skill id="14037" levels="1" name="Front Foot Attack">
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="3000"/>
        <set name="castRange" value="150"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="85"/>
        <set name="magicLevel" value="95"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14038" levels="1" name="Power Strike">
        <set name="icon" value="icon.skill0320"/>
        <set name="reuseDelay" value="3000"/>
        <set name="castRange" value="150"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="86"/>
        <set name="magicLevel" value="98"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14039" levels="1" name="Curse Shock">
        <set name="icon" value="icon.skill0100"/>
        <set name="reuseDelay" value="15000"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="86"/>
        <set name="abnormal_effect" value="STUN"/>
        <set name="abnormal_time" value="9"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>
        <set name="magicLevel" value="98"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="SHOCK"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14040" levels="6" name="Power Strike">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">83 83 84 84 84 84</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14041" levels="1" name="Teleport">
        <set name="icon" value="icon.skill1448"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="100"/>
        <set name="magicLevel" value="90"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14042" levels="6" name="Disarm">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">83 83 84 84 84 84</table>
        <set name="icon" value="icon.skill0485"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="DOT_BLEEDING"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="disarm"/>
        <set name="magicLevel" value="#magicLevel"/>

        <set name="skillType" value="DOT"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="BLEED"/>
        <set name="saveVs" value="CON"/>
        <for>
            <effect name="t_hp" interval="5" value="-1500">
                <mul stat="runSpd" value="0.8"/>
            </effect>
        </for>
    </skill>
    <skill id="14043" levels="6" name="Double Blow">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">83 83 84 84 84 84</table>
        <set name="icon" value="icon.skill0005"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
__________________
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Scorpius вне форума  
Старый 17.05.2017, 08:37   #3
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию 14000-14099 (2)

Код:
 <skill id="14044" levels="1" name="Teleport">
        <set name="icon" value="icon.skill1448"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="100"/>
        <set name="abnormal_effect" value="STUN"/>
        <set name="abnormal_time" value="1200"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="pd_up"/>
        <set name="magicLevel" value="90"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="SHOCK"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14045" levels="6" name="Fairy Attack">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">75 75 77 77 77 77</table>
        <set name="icon" value="icon.skill1147"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14046" levels="6" name="Fairy Curse Gloom">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">75 75 77 77 77 77</table>
        <set name="icon" value="icon.skill1263"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_time" value="30"/>
        <set name="abnormal_level" value="3"/>
        <set name="abnormal_type" value="md_down"/>
        <set name="magicLevel" value="104"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect>
                <mul stat="mDef" value="0.85"/>
                <sub stat="defenceFire" value="15"/>
                <sub stat="defenceWater" value="15"/>
                <sub stat="defenceWind" value="15"/>
                <sub stat="defenceEarth" value="15"/>
                <sub stat="defenceHoly" value="15"/>
                <sub stat="defenceUnholy" value="15"/>
            </effect>
        </for>
    </skill>
    <skill id="14047" levels="6" name="Fairy Curse Poison">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">75 75 77 77 77 77</table>
        <set name="icon" value="icon.skill1168"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="DOT_POISON"/>
        <set name="abnormal_time" value="30"/>
        <set name="abnormal_level" value="8"/>

        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="POISON"/>
        <for>
            <effect name="t_hp" interval="3" value="500"/>
        </for>
    </skill>
    <skill id="14048" levels="1" name="Fairy Acumen">
        <set name="icon" value="icon.skill1085"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="75"/>
        <set name="abnormal_time" value="1200"/>
        <set name="abnormal_level" value="3"/>
        <set name="abnormal_type" value="casting_time_down"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_SELF"/>
        <set name="skillType" value="BUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect>
                <mul stat="mAtkSpd" value="1.3"/>
            </effect>
        </for>
    </skill>
    <skill id="14049" levels="1" name="Fairy Heal">
        <set name="icon" value="icon.skill1258"/>
        <set name="reuseDelay" value="10000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="80"/>
        <set name="magicLevel" value="94"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="HEAL"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect instant="true" name="RestoreHP" value="1500"/>
        </for>
    </skill>
    <skill id="14050" levels="4" name="Power Strike">
        <table name="#magicLevel">92 93 94 95</table>
        <table name="#mp_consume">83 84 83 84</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14051" levels="4" name="Decrease P. Def.">
        <table name="#magicLevel">92 93 94 95</table>
        <set name="icon" value="icon.skill0116"/>
        <set name="reuseDelay" value="30000"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="75"/>
        <set name="abnormal_time" value="15"/>
        <set name="abnormal_level" value="3"/>
        <set name="abnormal_type" value="pa_down"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect>
                <mul stat="pDef" value="0.7"/>
            </effect>
        </for>
    </skill>
    <skill id="14052" levels="4" name="Rush">
        <table name="#magicLevel">92 93 94 95</table>
        <set name="icon" value="icon.skill0484"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="100"/>
        <set name="mp_consume" value="20"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <set name="abnormal_time" value="3"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>
        <set name="trait" value="SHOCK"/>
        <cond msgId="113">
            <target min_distance="200"/>
        </cond>
    </skill>
    <skill id="14053" levels="4" name="Mace Downward Strike">
        <table name="#magicLevel">92 93 94 95</table>
        <table name="#mp_consume">83 84 84 84</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_AURA"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14054" levels="4" name="Wood Upward Strike">
        <table name="#magicLevel">92 93 94 95</table>
        <table name="#mp_consume">83 84 84 84</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="5000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_AURA"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14055" levels="4" name="Power Shot">
        <table name="#magicLevel">92 93 94 95</table>
        <table name="#mp_consume">83 84 84 84</table>
        <set name="icon" value="icon.skill0056"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14056" levels="4" name="Power Arrow">
        <table name="#magicLevel">92 93 94 95</table>
        <set name="icon" value="icon.skill0924"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="1500"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14057" levels="1" name="Teleport">
        <set name="icon" value="icon.skill0000"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="5000"/>
        <set name="magicLevel" value="85"/>
        <set name="target" value="TARGET_NONE"/>
        <set name="skillType" value="NOTDONE"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14058" levels="2" name="X Strike">
        <table name="#magicLevel">91 94</table>
        <table name="#mp_consume">83 84</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="100"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14059" levels="2" name="Sneer Attack">
        <table name="#magicLevel">91 94</table>
        <table name="#mp_consume">83 84</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14060" levels="2" name="Hold">
        <table name="#magicLevel">91 94</table>
        <table name="#mp_consume">75 77</table>
        <set name="icon" value="icon.skill1201"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="ROOT"/>
        <set name="abnormal_time" value="30"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="root_magically"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="trait" value="HOLD"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="p_block_move"/>
        </for>
    </skill>
    <skill id="14061" levels="2" name="Frontal Brandish">
        <table name="#magicLevel">92 95</table>
        <table name="#mp_consume">84 85</table>
        <set name="icon" value="icon.skill0320"/>
        <set name="reuseDelay" value="8000"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14062" levels="2" name="Sleep">
        <table name="#magicLevel">92 95</table>
        <table name="#mp_consume">77 78</table>
        <set name="icon" value="icon.skill1069"/>
        <set name="reuseDelay" value="10000"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="SLEEP"/>
        <set name="abnormal_time" value="6"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="sleep"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="SLEEP"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="SLEEP"/>
        <for>
            <effect name="Sleep"/>
        </for>
    </skill>
    <skill id="14063" levels="1" name="Fatal Rush">
        <set name="icon" value="icon.skill0484"/>
        <set name="reuseDelay" value="1000"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="100"/>
        <set name="mp_consume" value="20"/>
        <set name="magicLevel" value="95"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <set name="abnormal_time" value="3"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>
        <set name="trait" value="SHOCK"/>
        <cond msgId="113">
            <target min_distance="200"/>
        </cond>
    </skill>
    <skill id="14064" levels="1" name="Wisp Heal">
        <set name="icon" value="icon.skill1258"/>
        <set name="reuseDelay" value="10000"/>
        <set name="castRange" value="600"/>
        <set name="mp_consume" value="75"/>
        <set name="magicLevel" value="85"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_SELF"/>
        <set name="skillType" value="HEAL"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect instant="true" name="RestoreHP" value="378"/>
            <effect name="i_dispel_by_slot">
                <def name="abnormal_type" value="poison"/>
                <def name="max_abnormal_level" value="9"/>
            </effect>
        </for>
    </skill>
    <skill id="14065" levels="1" name="Wisp Heal">
        <set name="icon" value="icon.skill1258"/>
        <set name="reuseDelay" value="10000"/>
        <set name="castRange" value="600"/>
        <set name="mp_consume" value="75"/>
        <set name="magicLevel" value="85"/>
        <set name="magicType" value="MAGIC"/>
        <set name="hitCancelTime" value="500"/>
        <set name="target" value="TARGET_SELF"/>
        <set name="skillType" value="BUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect instant="true" name="RestoreHP" value="378"/>
            <effect instant="true" name="RestoreMP" value="378"/>
        </for>
    </skill>
    <skill id="14066" levels="11" name="Blind Light">
        <table name="#magicLevel">85 86 87 88 89 90 91 92 93 94 95</table>
        <table name="#mp_consume">74 74 75 75 75 77 77 77 77 78 78</table>
        <set name="icon" value="icon.skill1381"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="TURN_FLEE"/>
        <set name="abnormal_time" value="6"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="turn_flee"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="activateRate" value="35"/>
        <set name="operate_type" value="A2"/>
        <set name="saveVs" value="MEN"/>
        <set name="trait" value="DERANGEMENT"/>
        <for>
            <effect name="Fear"/>
        </for>
    </skill>
    <skill id="14067" levels="11" name="Big Blind Light">
        <table name="#magicLevel">85 86 87 88 89 90 91 92 93 94 95</table>
        <set name="icon" value="icon.skill1381"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="500"/>
        <set name="mp_consume" value="80"/>
        <set name="abnormal_effect" value="TURN_FLEE"/>
        <set name="abnormal_time" value="7"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="turn_flee"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="activateRate" value="35"/>
        <set name="operate_type" value="A2"/>
        <set name="saveVs" value="MEN"/>
        <set name="trait" value="DERANGEMENT"/>
        <for>
            <effect name="Fear"/>
        </for>
    </skill>
    <skill id="14068" levels="6" name="Garden Inducement">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">77 78 78 78 78 78</table>
        <set name="icon" value="icon.skill1239"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="300"/>
        <set name="hitTime" value="500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="MDAM"/>
        <set name="power" value="3000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14069" levels="6" name="Garden Dark Magic">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">77 78 78 78 78 78</table>
        <set name="icon" value="icon.skill0279"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="200"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="paralyze"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="Paralyze"/>
        </for>
    </skill>
    <skill id="14070" levels="6" name="Branch Straightening">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">77 78 78 78 78 78</table>
        <set name="icon" value="icon.skill0096"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="200"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="DOT_BLEEDING"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_level" value="10"/>
        <set name="abnormal_type" value="bleeding"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DOT"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="t_hp" interval="1" value="500"/>
        </for>
    </skill>
    <skill id="14071" levels="6" name="Destroyer's Friction">
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="77"/>
        <set name="abnormal_time" value="1"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="knockdown"/>
        <set name="activateRate" value="80"/>
        <set name="trait" value="KNOCKDOWN"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect>
                <def name="fly_radius" value="55"/>
            </effect>
        </for>
    </skill>
    <skill id="14072" levels="6" name="Gardener Blow">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <set name="icon" value="icon.skill4037"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="100"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="77"/>
        <set name="abnormal_time" value="10"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="pa_down"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <set name="saveVs" value="MEN"/>
        <for>
            <effect>
                <mul stat="pDef" value="0.7"/>
            </effect>
        </for>
    </skill>
    <skill id="14073" levels="6" name="Garden Destroyer Slash">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">84 84 85 85 85 85</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="60"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14074" levels="1" name="Garden Destroyer Slash">
        <set name="icon" value="icon.skill0048"/>
        <set name="reuseDelay" value="2000"/>
        <set name="mp_consume" value="84"/>
        <set name="abnormal_effect" value="STUN"/>
        <set name="abnormal_time" value="30"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>
        <set name="magicLevel" value="90"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="trait" value="SHOCK"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14075" levels="1" name="Harmful Trap">
        <set name="icon" value="icon.skill0127"/>
        <set name="reuseDelay" value="2000"/>
        <set name="mp_consume" value="84"/>
        <set name="abnormal_time" value="180"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="speed_down"/>
        <set name="magicLevel" value="90"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect>
                <sub stat="runSpd" value="100"/>
            </effect>
        </for>
    </skill>
    <skill id="14076" levels="1" name="Harmful Trap">
        <set name="icon" value="icon.skill1206"/>
        <set name="reuseDelay" value="2000"/>
        <set name="mp_consume" value="84"/>
        <set name="abnormal_time" value="180"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="max_hp_up"/>
        <set name="magicLevel" value="90"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect>
                <mul stat="pAtkSpd" value="0.7"/>
            </effect>
        </for>
    </skill>
    <skill id="14077" levels="6" name="Gardener Slash">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">77 78 78 78 78 78</table>
        <set name="icon" value="icon.skill0070"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="200"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="MDAM"/>
        <set name="power" value="3000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14078" levels="6" name="Pirate Gardener Shock">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">84 85 85 85 85 85</table>
        <set name="icon" value="icon.skill0048"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="200"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="STUN"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="trait" value="SHOCK"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14079" levels="1" name="Garden Reflect">
        <set name="icon" value="icon.skill4095"/>
        <set name="reuseDelay" value="3000"/>
        <set name="hitTime" value="1500"/>
        <set name="abnormal_time" value="10"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="dmg_shield"/>
        <set name="target" value="TARGET_SELF"/>
        <set name="skillType" value="BUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect>
                <add stat="reflectDam" value="25"/>
                <add stat="reflectBowDam" value="25"/>
                <add stat="reflectPSkillDam" value="25"/>
                <add stat="reflectMSkillDam" value="25"/>
            </effect>
        </for>
    </skill>
    <skill id="14080" levels="1" name="Self Defense">
        <set name="icon" value="icon.skill0110"/>
        <set name="reuseDelay" value="2000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="84"/>
        <set name="abnormal_effect" value="ULTIMATE_DEFENCE"/>
        <set name="abnormal_time" value="2"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="pd_up_special"/>


        <set name="operate_type" value="A2"/>
        <set name="skillType" value="BUFF"/>
        <set name="target" value="TARGET_SELF"/>
        <for>
            <effect>
                <add stat="pDef" value="5000"/>
            </effect>
        </for>
    </skill>
    <skill id="14081" levels="6" name="Garden Judgment">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">84 84 85 85 85 85</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="80"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14082" levels="6" name="Gardener's Wrath">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">84 84 85 85 85 85</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="150"/>
        <set name="hitTime" value="5000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14083" levels="1" name="Garden Elixir">
        <set name="icon" value="icon.skill0922"/>
        <set name="reuseDelay" value="2000"/>
        <set name="hitTime" value="100"/>
        <set name="abnormal_effect" value="FLESH_STONE"/>
        <set name="abnormal_time" value="6"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="turn_stone"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="affect_range" value="150"/>
        <set name="skillType" value="PARALYZE"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="Invulnerable"/>
            <effect name="Petrification">
                <set stat="regHp" value="0"/>
            </effect>
        </for>
    </skill>
    <skill id="14084" levels="6" name="Garden Range Bleed">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">77 78 78 78 78 78</table>
        <set name="icon" value="icon.skill0096"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="200"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="DOT_BLEEDING"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_level" value="10"/>
        <set name="abnormal_type" value="bleeding"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DOT"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="BLEED"/>
        <for>
            <effect name="t_hp" interval="5" value="-500">
                <mul stat="runSpd" value="0.8"/>
            </effect>
        </for>
    </skill>
    <skill id="14085" levels="1" name="Protection">
        <set name="icon" value="icon.skill1258"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="200"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="77"/>
        <set name="magicLevel" value="90"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14086" levels="1" name="Apherus Gate Key Discovery">
        <set name="icon" value="icon.skill0000"/>
        <set name="reuseDelay" value="2000"/>
        <set name="hitTime" value="1500"/>
        <set name="magicLevel" value="90"/>
        <set name="target" value="TARGET_NONE"/>
        <set name="skillType" value="NOTDONE"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14087" levels="6" name="Apherus' Binding">
        <table name="#mp_consume">84 84 85 85 85 85</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="500"/>
        <set name="hitTime" value="500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_time" value="20"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="absorb"/>
        <set name="power" value="40000"/>
        <set name="hitCancelTime" value="500"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="overHit" value="true"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14088" levels="1" name="Garden Apherus Recovery">
        <set name="icon" value="icon.skill1268"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="10000"/>
        <set name="mp_consume" value="1"/>
        <set name="abnormal_time" value="1200"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="vampiric_attack"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_SELF"/>
        <set name="skillType" value="BUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect>
                <add stat="absorbDam" value="9"/>
                <add stat="absorbBowDam" value="9"/>
                <add stat="absorbPSkillDam" value="9"/>
                <add stat="absorbMSkillDam" value="9"/>
            </effect>
        </for>
    </skill>
    <skill id="14089" levels="5" name="Reflect">
        <table name="#magicLevel">90 91 92 93 94</table>
        <table name="#mp_consume">84 84 85 85 85</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="100"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="MDAM"/>
        <set name="power" value="3000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14090" levels="6" name="Apherus Paralysis">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <set name="icon" value="icon.skill014090"/>
        <set name="reuseDelay" value="3000"/>
        <set name="castRange" value="200"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="64"/>
        <set name="abnormal_time" value="3"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="paralyze"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="Paralyze"/>
        </for>
    </skill>
    <skill id="14091" levels="6" name="Rose Poison">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <set name="icon" value="icon.skill1069"/>
        <set name="hitTime" value="100"/>
        <set name="mp_consume" value="78"/>
        <set name="abnormal_effect" value="STUN"/>
        <set name="abnormal_time" value="15"/>
        <set name="abnormal_level" value="3"/>
        <set name="abnormal_type" value="stun"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="trait" value="SHOCK"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14092" levels="6" name="Entangle">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">77 78 78 78 78 78</table>
        <set name="icon" value="icon.skill1201"/>
        <set name="hitTime" value="100"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="ROOT"/>
        <set name="abnormal_time" value="15"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="root_magically"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="target" value="TARGET_SELF"/>
        <set name="trait" value="HOLD"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="p_block_move"/>
        </for>
    </skill>
    <skill id="14093" levels="5" name="Sakum Follower Blow">
        <table name="#magicLevel">25 26 27 28 29</table>
        <table name="#mp_consume">24 25 26 27 28</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="80"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14094" levels="5" name="Sakum Follower Blow">
        <table name="#magicLevel">30 31 32 33 34</table>
        <table name="#mp_consume">24 25 26 27 28</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="80"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14095" levels="1" name="Sakum Chaos">
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="80"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="38"/>
        <set name="magicLevel" value="40"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14096" levels="1" name="Sakum Feeler Blow">
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="80"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="38"/>
        <set name="magicLevel" value="40"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14097" levels="6" name="Fear of the Basilisk">
        <table name="#magicLevel">30 31 32 33 34 35</table>
        <table name="#mp_consume">28 28 29 30 32 33</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="80"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14098" levels="6" name="Sahara Blow">
        <table name="#magicLevel">30 31 32 33 34 35</table>
        <table name="#mp_consume">28 28 29 30 32 33</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="80"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14099" levels="6" name="Lachik Front Foot Attack">
        <table name="#magicLevel">85 86 87 88 89 90</table>
        <table name="#mp_consume">84 84 84 85 85 85</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="80"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
</list>
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Scorpius вне форума  
Старый 18.05.2017, 20:34   #4
Core
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Техническая поддержка L2-Scripts
Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts
старый скайп тех поддержки обслуживаться не будет !
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