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Старый 27.08.2017, 20:00   #1
Scorpius
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По умолчанию По мелочи, скилы ГК(FIXED)

Немного старых фиксов. Если с чем то не согласны, напишите об этом пожалуйста.

Код:
<skill id="1909" levels="1" name="Sharpness">
		<!--Увеличивает урон от Крит. Атк. и Крит. Атк. магией на 208.-->
		<set name="icon" value="icon.skill1909"/>
		<set name="magicLevel" value="99"/>
		<set name="operate_type" value="P"/>
		<for>
			<add stat="p_critical_damage_diff" value="208"/>
			<add stat="p_magic_critical_dmg_diff" value="208"/>
		</for>
	</skill>
Код:
<skill id="1930" levels="1" name="Tyrr Force">
		<set name="icon" value="icon.icon_tir_01"/>
		<set name="reuseDelay" value="5000"/>
		<set name="abnormal_time" value="11"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="synergy_tir"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="MUSIC"/>
		<set name="operate_type" value="A6"/>
		<set name="skillType" value="BUFF"/>
		<set name="target" value="TARGET_PARTY"/>
		<set name="effectPoint" value="2"/>
		<set name="affect_range" value="1600"/>
		<for>
			<effect>
				<mul stat="pCritRate" value="1.01"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="1981" levels="1" name="Dual - Light of Blessing">
		<set name="icon" value="icon.dual_t_dmgheal"/>
		<set name="reuseDelay" value="30000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect instant="true" name="RestoreHP" value="10000">
				<def name="percent" value="false"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="10097" levels="6" name="Riot Shield">
		<table name="#defence_ignore_percent">0</table>
		<table name="#power">17927 18411 18895 19863 20831 21799</table>
		<table name="#magicLevel">97 98 99 101 103 105</table>
		<table name="#criticalRate">10</table>
		<table name="#mp_consume">185 191 197 203 209 215</table>
		<set name="icon" value="icon.skill10097"/>
		<set name="reuseDelay" value="60000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1500"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="affect_range" value="400"/>	<!--TODO: Check.-->
		<set name="magicLevel" value="#magicLevel"/>
		<set name="power" value="#power"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
		<set name="nextAction" value="attack"/>
		<set name="overHit" value="true"/>
		<set name="criticalRate" value="#criticalRate"/>
		<set name="itemConsumeId" value="1785"/>
		<set name="itemConsumeCount" value="6"/>
		<set name="defence_ignore_percent" value="#defence_ignore_percent"/>
		<cond msgId="113">
			<using kind="Shield"/>
		</cond>
		<enchant_info type="1" name="Power">
			<table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20</table>
			<enchant_tables skill_level="2" enchant_levels="20"/>
			<enchant_tables skill_level="3" enchant_levels="20"/>
			<enchant_tables skill_level="4" enchant_levels="20"/>
			<enchant_tables skill_level="5" enchant_levels="20"/>
			<enchant_tables skill_level="6" enchant_levels="20"/>
		</enchant_info>
		<enchant_info type="2" name="Focus">
			<table name="#criticalRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20</table>
			<enchant_tables skill_level="2" enchant_levels="20"/>
			<enchant_tables skill_level="3" enchant_levels="20"/>
			<enchant_tables skill_level="4" enchant_levels="20"/>
			<enchant_tables skill_level="5" enchant_levels="20"/>
			<enchant_tables skill_level="6" enchant_levels="20"/>
		</enchant_info>
		<enchant_info type="3" name="Break">
			<table name="#defence_ignore_percent" type="ADD">1 1.6 2.2 2.8 3.4 4 4.6 5.2 5.8 6.4 7 7.6 8.2 8.8 9.4 10 10.6 11.2 11.8 12.4</table>
			<enchant_tables skill_level="2" enchant_levels="20"/>
			<enchant_tables skill_level="3" enchant_levels="20"/>
			<enchant_tables skill_level="4" enchant_levels="20"/>
			<enchant_tables skill_level="5" enchant_levels="20"/>
			<enchant_tables skill_level="6" enchant_levels="20"/>
		</enchant_info>
		<for>
			<effect instant="true" name="Hate" value="#power"/>	<!--TODO: Check effect power or effect.-->
		</for>
		<triggers>
			<trigger id="10060" level="1" type="ATTACK" chance="100"/>
		</triggers>		
	</skill>
Код:
<skill id="10251" levels="10" name="Superior Weapon Mastery">
		<table name="#pAtk">1689 1958 2270 2555 2895 3071 3258 3457 3667 3890</table>
		<table name="#magicLevel">85 90 95 99 100 102 104</table>
		<set name="icon" value="icon.skill10251"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="operate_type" value="P"/>
		<set name="analog_skills" value="216;472;210;257;330;331;421;422;168"/>
		<enchant_info type="1" name="Power" available="false">
			<enchant_tables skill_level="1" enchant_levels="30"/>
		</enchant_info>
		<for>
			<add order="0x10" stat="STR" value="2">
			</add>
			<mul stat="pAtkSpd" value="1.25">
				<using kind="Sword, Blunt, Pole"/>
			</mul>
			<mul stat="pAtk" value="1.3">
				<using kind="Sword, Blunt, Pole"/>
			</mul> 						
			<add order="0x80" stat="pAtk" value="#pAtk">
				<using kind="Sword, Blunt, Pole"/>
			</add>
			<add stat="pAccCombat" value="8">
				<using kind="Sword, Blunt"/>
			</add>
			<set order="0x100" stat="activateSkillMasterySTR" value="1"/>
			<add stat="poleTargetCount" value="5"/>
		</for>
	</skill>
	<skill id="10252" levels="10" name="Superior Dual Weapon Mastery">
		<table name="#pAtk">1689 1958 2270 2555 2895 3071 3258 3457 3667 3890</table>
		<table name="#magicLevel">85 90 95 99 100 102 104</table>
		<set name="icon" value="icon.skill10252"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="operate_type" value="P"/>
		<set name="analog_skills" value="293;144"/>
		<enchant_info type="1" name="Power" available="false">
			<enchant_tables skill_level="1" enchant_levels="30"/>
		</enchant_info>
		<for>
			<add order="0x10" stat="STR" value="2"/>
			<mul stat="pAtk" value="1.3">
				<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
			</mul>
			<add order="0x80" stat="pAtk" value="#pAtk">
				<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
			</add>
			<add stat="pAccCombat" value="8">
				<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
			</add>
			<mul stat="pAtkSpd" value="1.25">
				<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
			</mul>
		</for>
	</skill>
Код:
<skill id="10255" levels="10" name="Superior Momentum Mastery">
		<table name="#power">1 2 3 4 5 6 7 8 9 10</table>
		<table name="#chance1">40</table>
		<table name="#chance2">20 22 24 26 30 32 36 38 40</table>
		<table name="#magicLevel">85 90 95 99 100 102 104</table>
		<set name="icon" value="icon.skill10255"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="operate_type" value="P"/>
		<set name="analog_skills" value="992;993"/>
		<triggers>
			<trigger id="6813" level="#power" type="ATTACK" chance="#chance2"/>
			<trigger id="6813" level="#power" type="CRIT" chance="#chance1"/>
			<trigger id="10284" level="1" type="ATTACK" chance="50">
				<not>
					<player hasBuffId="10284"/>
				</not>
			</trigger>
		</triggers>
	</skill>
Код:
<skill id="10308" levels="1" name="Wild Roar">
		<table name="#abnormal_time">300</table>
		<table name="#pCritDamRcpt">1</table>
		<set name="icon" value="icon.skill11834"/>
		<set name="reuseDelay" value="30000"/>
		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="38"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_type" value="possession"/>
		<set name="magicLevel" value="85"/>
		<set name="operate_type" value="A2"/>
		<set name="skillType" value="BUFF"/>
		<set name="target" value="TARGET_SELF"/>
		<cond msgId="113">
			<using kind="Dual Sword, Sword, Big Sword, Blunt, Pole, Big Blunt, Ancient Sword, Dual Fist"/>
		</cond>
		<enchant_info type="1" name="Time">
			<enchant_tables skill_level="1" enchant_levels="20">
				<table name="#abnormal_time" type="ADD">15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300</table>
			</enchant_tables>
		</enchant_info>
		<enchant_info type="2" name="Counter">
			<enchant_tables skill_level="1" enchant_levels="20">
				<table name="#pCritDamRcpt">0.99 0.985 0.98 0.975 0.97 0.965 0.96 0.955 0.95 0.945 0.94 0.935 0.93 0.925 0.92 0.915 0.91 0.9 0.895 0.89</table>
			</enchant_tables>
		</enchant_info>
		<for>
			<effect>
				<mul stat="pAtk" value="1.45"/>
				<add stat="p_critical_damage_per" value="45"/>
				<add stat="pCritRate" value="45"/>
				<mul stat="pAtkSpd" value="0.85"/>
				<mul stat="pCritDamRcpt" value="#pCritDamRcpt"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="10334" levels="1" name="Furious Slasher">
		<table name="#abnormal_time">60</table>
		<table name="#pCritDamRcpt">1</table>
		<table name="#mDef">1</table>
		<set name="icon" value="icon.skill10334"/>
		<set name="reuseDelay" value="300000"/>
		<set name="coolTime" value="200"/>
		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="64"/>
		<set name="abnormal_effect" value="U_AVE_WIDESWORD"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="super_avoid"/>
		<set name="itemConsumeId" value="1785"/>
		<set name="itemConsumeCount" value="5"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="magicLevel" value="101"/>
		<enchant_info type="1" name="Time">
			<enchant_tables skill_level="1" enchant_levels="20">
				<table name="#abnormal_time">61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80</table>
			</enchant_tables>
		</enchant_info>
		<enchant_info type="2" name="Counter">
			<enchant_tables skill_level="1" enchant_levels="20">
				<table name="#pCritDamRcpt">0.99 0.985 0.98 0.975 0.97 0.965 0.96 0.955 0.95 0.945 0.94 0.935 0.93 0.925 0.92 0.915 0.91 0.905 0.9 0.895</table>
			</enchant_tables>
		</enchant_info>
		<enchant_info type="3" name="Magic Shield">
			<enchant_tables skill_level="1" enchant_levels="20">
				<table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table>
			</enchant_tables>
		</enchant_info>
		<for>
			<effect>
				<mul stat="pAtk" value="1.3">
					<using kind="Big Sword, Ancient Sword, Big Blunt"/>
				</mul>
				<mul stat="pCritDamRcpt" value="#pCritDamRcpt"/>
				<mul stat="mDef" value="#mDef"/>
				<add stat="attack_targets_count" value="5">
					<using kind="Big Sword, Ancient Sword, Big Blunt"/>
				</add>
			</effect>
		</for>
	</skill>
Код:
<skill id="11101" levels="1" name="Elemental Destruction - Destroyed">
		<set name="icon" value="icon.skill11866"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_type" value="elemental_destruction"/>
		<set name="abnormal_level" value="1"/>
		<set name="affect_range" value="1100"/>
		<set name="target" value="TARGET_TUNNEL"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect name="i_m_attack" interval="1" value="120">
				<mul stat="mDef" value="0.8"/>
				<mul stat="hpEff" value="0.8"/>
			</effect>

		</for>
	</skill>
Код:
<skill id="11226" levels="7" name="Superior Abyss Stigma">
		<table name="#mag">5 6 7 10</table>
		<table name="#pvp">1.05 1.06 1.07 1.1</table>
		<table name="#magicLevel">99</table>
		<set name="icon" value="icon.skill11226"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="operate_type" value="P"/>
		<set name="analog_skills" value="337"/>
		<for>
			<add stat="mCritRate" value="#mag"/>
			<mul stat="pvpMagicSkillDmgBonus" value="#pvp"/>
		</for>
	</skill>
Всем Mark of... 11259, 11260, 11261, 11262, 11298

Код:
<triggers>
			<trigger id="11357" level="1" type="ON_FINISH_CAST" chance="40" increasing="true"/>
		</triggers>
Код:
<skill id="11267" levels="3" name="Spirit of Naviarope">
		<table name="#abnormal_level">1 2 3</table>
		<table name="#abnormal_time">300 420 600</table>
		<table name="#magicLevel">95 97 99</table>
		<table name="#pAtk">1</table>
		<table name="#mAtk">1</table>
		<set name="icon" value="icon.skill11267"/>
		<set name="reuseDelay" value="3600000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="4000"/>
		<set name="mp_consume" value="70"/>
		<set name="irreplaceable_buff" value="true"/>
		<set name="abnormal_level" value="#abnormal_level"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_type" value="transform"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="isSkillTimePermanent" value="true"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="operate_type" value="A2"/>
		<set name="skillType" value="BUFF"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="useSS" value="false"/>
		<cond>
			<player can_transform="509"/>
		</cond>
		<enchant_info type="1" name="Time">
			<table name="#abnormal_time" type="ADD">15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300</table>
			<enchant_tables skill_level="2" enchant_levels="20"/>
			<enchant_tables skill_level="3" enchant_levels="20"/>
		</enchant_info>
		<enchant_info type="2" name="Might">
			<table name="#pAtk">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table>
			<enchant_tables skill_level="2" enchant_levels="20"/>
			<enchant_tables skill_level="3" enchant_levels="20"/>
		</enchant_info>
		<enchant_info type="3" name="Empower">
			<table name="#mAtk">1.01 1.016 1.022 1.028 1.034 1.04 1.046 1.052 1.058 1.064 1.07 1.076 1.082 1.088 1.094 1.1 1.106 1.112 1.118 1.124</table>
			<enchant_tables skill_level="2" enchant_levels="20"/>
			<enchant_tables skill_level="3" enchant_levels="20"/>
		</enchant_info>
		<for>
			<effect name="Transformation" value="509">
				<mul stat="pDef" value="1.5"/>
				<mul stat="mDef" value="1.5"/>
				<p_defence_trait name="bow" value="50"/>
				<p_defence_trait name="twohandcrossbow" value="50"/>
				<p_defence_trait name="crossbow" value="50"/>
				<mul stat="pAtk" value="#pAtk"/>
				<mul stat="mAtk" value="#mAtk"/>
			</effect>
			<effect name="i_dispel_by_slot">
				<def name="abnormal_type" value="changebody"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect name="i_dispel_by_slot">
				<def name="abnormal_type" value="turn_stone"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect name="i_dispel_by_slot">
				<def name="abnormal_type" value="buff_special_multi"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="11274" levels="4" name="Summon Barrier">
		<table name="#enabledHp">false</table>
		<table name="#enabledMp">false</table>
		<table name="#abnormal_level">1 2 3 4</table>
		<table name="#abnormal_time">6 8 10 12</table>
		<table name="#magicLevel">85 90 95 99</table>
		<table name="#regHp">1.10 1.15 1.20 1.25</table>
		<table name="#regMp">1</table>
		<table name="#runSpd">0</table>
		<table name="#healMp">0</table>
		<table name="#healHp">0</table>
		<table name="#mp_consume">78 86 94 97</table>
		<table name="#reuseDelay">300000</table>
		<set name="icon" value="icon.skill11274"/>
		<set name="reuseDelay" value="#reuseDelay"/>
		<set name="coolTime" value="200"/>
		<set name="hitTime" value="1500"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="abnormal_effect" value="INVINCIBILITY"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_level" value="#abnormal_level"/>
		<set name="abnormal_type" value="invincibility"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isNotAffectedByMute" value="true"/> <!-- ? -->
		<set name="canUseWhileAbnormal" value="true"/> <!-- ? -->
		<enchant_info type="1" name="Major">
			<table name="#enabledHp">true</table>
			<table name="#healHp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table>
			<enchant_tables skill_level="3" enchant_levels="20"/>
			<enchant_tables skill_level="4" enchant_levels="20"/>
		</enchant_info>
		<enchant_info type="2" name="Recharge">
			<table name="#enabledMp">true</table>
			<table name="#healMp">532 570 607 644 681 718 756 793 830 867 904 942 979 1016 1053 1090 1128 1165 1202 1240</table>
			<enchant_tables skill_level="3" enchant_levels="20"/>
			<enchant_tables skill_level="4" enchant_levels="20"/>
		</enchant_info>
		<enchant_info type="3" name="Time">
			<table name="#abnormal_time" type="ADD">1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10</table>
			<enchant_tables skill_level="3" enchant_levels="20"/>
			<enchant_tables skill_level="4" enchant_levels="20"/>
		</enchant_info>
		<enchant_info type="4" name="Power HP" available="false">
			<enchant_tables skill_level="3" enchant_levels="30">
				<table name="#mp_consume">97</table>
			</enchant_tables>
			<enchant_tables skill_level="4" enchant_levels="30"/>
		</enchant_info>
		<enchant_info type="5" name="Power MP" available="false">
			<enchant_tables skill_level="3" enchant_levels="30">
				<table name="#mp_consume">97</table>
			</enchant_tables>
			<enchant_tables skill_level="4" enchant_levels="30"/>
		</enchant_info>
		<enchant_info type="9" name="Recovery" available="false">
			<enchant_tables skill_level="4" enchant_levels="10">
				<table name="#reuseDelay">291000 282000 273000 264000 255000 246000 237000 228000 219000 210000</table>
			</enchant_tables>
		</enchant_info>
		<for>
			<effect name="Invulnerable">
				<add stat="runSpd" value="#runSpd"/>
				<mul stat="regHp" value="#regHp"/>
				<mul stat="regMp" value="#regMp"/>
			</effect>
			<effect name="p_block_debuff"/>
			<self_effect enabled="#enabledHp" instant="true" name="RestoreHP" value="#healHp">
				<def name="static_power" value="true"/>
			</self_effect>
			<self_effect enabled="#enabledMp" instant="true" name="RestoreMP" value="#healMp">
				<def name="static_power" value="true"/>
			</self_effect>
			<effect name="i_dispel_by_category">
				<def name="abnormal_category" value="slot_debuff"/>
				<def name="dispel_chance" value="100"/>
				<def name="max_count" value="10"/>
			</effect>
		</for>
	</skill>
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Scorpius вне форума  
Старый 27.08.2017, 20:46   #2
Scorpius
Спонсор Арены
 
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По умолчанию

Еще чуток

Код:
<skill id="13339" levels="5" name="Enchant Heavy Armor Set + 6 (R-grade)">
		<table name="#mpConsumePhysical">1 0.93 0.93</table>
		<table name="#regMpRunning">0 32 32 32 32</table>
		<table name="#addpDef">1 1 1.11 1.11 1.21</table>
		<table name="#addpDef2">1 1 1 1 1.1</table>
		<table name="#debuffResist">1 1 1 1 1.1</table>
		<table name="#power">0 0 0 0 10</table>
		<table name="#Rcpt">0 0 0 0 10</table>
		<table name="#CHA">0 0 0 0 1</table>
		<table name="#LUC">0 0 0 0 1</table>
		<set name="icon" value="icon.skill0231"/>
		<set name="magicLevel" value="1"/>
		<set name="operate_type" value="P"/>
		<for>
			<add stat="pDef" value="93"/>
			<add stat="regMp" value="32">
				<or>
					<player standing="true"/>
					<player resting="true"/>
				</or>
			</add>
			<add stat="regMp" value="#regMpRunning">
				<or>
					<player running="true"/>
					<player moving="true"/>
				</or>
			</add>
			<mul order="0x40" stat="mpConsumePhysical" value="#mpConsumePhysical"/>
			<mul order="0x80" stat="pDef" value="#addpDef"/>
			<mul order="0x30" stat="pDef" value="#addpDef2"/>
			<add stat="reflectDam" value="#power"/>
			<add stat="reflectBowDam" value="#power"/>
			<add stat="reflectPSkillDam" value="#power"/>
			<add stat="reflectMSkillDam" value="#power"/>
			<add order="0x10" stat="CHA" value="#CHA"/>
			<add order="0x10" stat="LUC" value="#LUC"/>
			<p_defence_trait name="sword" value="#Rcpt"/>
			<p_defence_trait name="dual" value="#Rcpt"/>
			<p_defence_trait name="blunt" value="#Rcpt"/>
			<p_defence_trait name="dagger" value="#Rcpt"/>
			<p_defence_trait name="pole" value="#Rcpt"/>
			<p_defence_trait name="fist" value="#Rcpt"/>
			<p_defence_trait name="bow" value="#Rcpt"/>
			<p_defence_trait name="crossbow" value="#Rcpt"/>
			<!--TODO: Сопротивление фиксированному урону -10%-->
			<!--TODO: Сопротивление отражения урона -10%-->
			<!--TODO: Дает шанс отразить отрицательный эффект.-->
		</for>
	</skill>
	<skill id="13340" levels="5" name="Enchant Light Armor Set + 6 (R-grade)">
		<table name="#skillMastery">1 1.14 1.14</table>
		<table name="#absorb">0 4 4</table>
		<table name="#runSpd">0 0 7</table>
		<table name="#reuse">1 1 0.9</table>
		<table name="#addpDef2">1 1 1 1 1.1</table>
		<table name="#debuffResist">1 1 1 1 1.1</table>
		<table name="#power">0 0 0 0 10</table>
		<table name="#Rcpt">0 0 0 0 10</table>
		<table name="#CHA">0 0 0 0 1</table>
		<table name="#LUC">0 0 0 0 1</table>
		<set name="icon" value="icon.skill0233"/>
		<set name="magicLevel" value="1"/>
		<set name="operate_type" value="P"/>
		<for>
			<add stat="mDef" value="52"/>
			<add stat="pEvasRate" value="2"/>
			<add stat="regMp" value="8"/>
			<add stat="resist_abnormal_debuff" value="-10"/>
			<add stat="skillMastery" value="#skillMastery"/>
			<add stat="absorbDam" value="#absorb"/>
			<add stat="absorbBowDam" value="#absorb"/>
			<add stat="absorbPSkillDam" value="#absorb"/>
			<add stat="absorbMSkillDam" value="#absorb"/>
			<add stat="runSpd" value="#runSpd"/>
			<mul stat="mReuse" value="#reuse"/>
			<mul stat="pReuse" value="#reuse"/>
			<mul order="0x30" stat="pDef" value="#addpDef2"/>
			<add stat="reflectDam" value="#power"/>
			<add stat="reflectBowDam" value="#power"/>
			<add stat="reflectPSkillDam" value="#power"/>
			<add stat="reflectMSkillDam" value="#power"/>
			<add order="0x10" stat="CHA" value="#CHA"/>
			<add order="0x10" stat="LUC" value="#LUC"/>
			<p_defence_trait name="sword" value="#Rcpt"/>
			<p_defence_trait name="dual" value="#Rcpt"/>
			<p_defence_trait name="blunt" value="#Rcpt"/>
			<p_defence_trait name="dagger" value="#Rcpt"/>
			<p_defence_trait name="pole" value="#Rcpt"/>
			<p_defence_trait name="fist" value="#Rcpt"/>
			<p_defence_trait name="bow" value="#Rcpt"/>
			<p_defence_trait name="crossbow" value="#Rcpt"/>
		</for>
	</skill>
	<skill id="13341" levels="5" name="Enchant Robe Set + 6 (R-grade)">
		<table name="#maxHp">0 4890 4890</table>
		<table name="#resist_abnormal_debuff">0 0 -11</table>
		<table name="#addpDef2">1 1 1 1 1.1</table>
		<table name="#power">0 0 0 0 10</table>
		<table name="#Rcpt">0 0 0 0 10</table>
		<table name="#CHA">0 0 0 0 1</table>
		<table name="#LUC">0 0 0 0 1</table>
		<set name="icon" value="icon.skill0234"/>
		<set name="magicLevel" value="1"/>
		<set name="operate_type" value="P"/>
		<for>
			<add stat="pDef" value="60"/>
			<mul stat="maxLoad" value="1.30"/>
			<add stat="maxHp" value="#maxHp"/>
			<add stat="regMp" value="8"/>
			<mul order="0x40" stat="mReuse" value="0.97"/>
			<mul stat="pReuse" value="0.97"/>
			<add stat="resist_abnormal_debuff" value="#resist_abnormal_debuff"/>
			<mul order="0x30" stat="pDef" value="#addpDef2"/>
			<add stat="reflectDam" value="#power"/>
			<add stat="reflectBowDam" value="#power"/>
			<add stat="reflectPSkillDam" value="#power"/>
			<add stat="reflectMSkillDam" value="#power"/>
			<add order="0x10" stat="CHA" value="#CHA"/>
			<add order="0x10" stat="LUC" value="#LUC"/>
			<p_defence_trait name="sword" value="#Rcpt"/>
			<p_defence_trait name="dual" value="#Rcpt"/>
			<p_defence_trait name="blunt" value="#Rcpt"/>
			<p_defence_trait name="dagger" value="#Rcpt"/>
			<p_defence_trait name="pole" value="#Rcpt"/>
			<p_defence_trait name="fist" value="#Rcpt"/>
			<p_defence_trait name="bow" value="#Rcpt"/>
			<p_defence_trait name="crossbow" value="#Rcpt"/>
			<!--TODO: шанс отмены магии -53%.-->
		</for>
	</skill>
Вот это надо заменить у гармоний ибо этих нерфов они уже не дают

Код:
<!-- Glory: <mul stat="pDef" value="0.92"/>
				<mul stat="mDef" value="0.84"/>
				<sub stat="pEvasRate" value="4"/> -->
Код:
<skill id="19007" levels="1" name="Clan Summon">
		<set name="icon" value="icon.skill19007"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="15000"/>
		<set name="olympiad_use" value="false"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isClanSkill" value="true"/>
		<set name="min_pledge_rank" value="VISCOUNT"/> <!-- Виконт -->
		<set name="target" value="TARGET_CLAN_ONLY"/>
		<set name="skillType" value="CALL"/>
		<set name="operate_type" value="A2"/>
		<set name="force_call" value="false"/>
		<set name="affect_range" value="-1"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="itemConsumeId" value="3031"/>
		<set name="itemConsumeCount" value="5"/>
		<set name="fameConsume" value="900"/>
	</skill>
Код:
<skill id="19205" levels="1" name="Song of Archery">
		<table name="#abnormal_time">30</table>
		<set name="icon" value="icon.skillsongofarchery"/>
		<set name="reuseDelay" value="300000"/>
		<set name="coolTime" value="300"/>
		<set name="hitTime" value="8000"/>
		<set name="mp_consume" value="140"/>
		<set name="magicLevel" value="101"/>
		<set name="target" value="TARGET_PARTY"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_level" value="1"/>
		<set name="itemConsumeId" value="3031"/>
		<set name="itemConsumeCount" value="5"/>		
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="effectPoint" value="714"/>
		<set name="affect_range" value="1200"/>
		<enchant_info type="1" name="Time">
			<enchant_tables skill_level="1" enchant_levels="20">
				<table name="#abnormal_time">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
			</enchant_tables>
		</enchant_info>
		<for>
			<effect>
				<p_defence_trait name="bow" value="-50"/>
				<p_defence_trait name="crossbow" value="-50"/>
			</effect>
		</for>
	</skill>
	<skill id="19206" levels="1" name="Sage\'s Dance">
		<table name="#abnormal_time">30</table>
		<set name="icon" value="icon.skilldanceofwisdom"/>
		<set name="reuseDelay" value="300000"/>
		<set name="coolTime" value="300"/>
		<set name="hitTime" value="8000"/>
		<set name="mp_consume" value="140"/>
		<set name="target" value="TARGET_PARTY"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_level" value="1"/>
		<set name="itemConsumeId" value="3031"/>
		<set name="itemConsumeCount" value="5"/>		
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="effectPoint" value="714"/>
		<set name="affect_range" value="1200"/>
		<enchant_info type="1" name="Time">
			<enchant_tables skill_level="1" enchant_levels="20">
				<table name="#abnormal_time">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
			</enchant_tables>
		</enchant_info>
		<for>
			<effect>
				<mul stat="mDef" value="1.5"/>
			</effect>
		</for>
	</skill>
Не потребляет ману

Код:
<skill id="19407" levels="3" name="Essence of Mana">
		<set name="icon" value="icon.skill11034"/>
		<set name="mp_consume" value="36"/>
		<table name="#S">1.3 1.4 1.5</table>			
		<table name="#mCritRate">30 40 50</table>
		<set name="target" value="TARGET_SELF"/>
		<set name="operate_type" value="T"/>
		<for>

			<effect>
				<mul stat="mAtk" value="#S"/>
				<add stat="mCritRate" value="#mCritRate"/>				
				<mul stat="pDef" value="#S"/>				
			</effect>
		</for>
	</skill>
Код:
<skill id="19408" levels="2" name="Embody Mana Armor">
		<set name="icon" value="icon.skill11065"/>
		<set name="reuseDelay" value="5000"/>
		<set name="mp_consume" value="36"/>
		<table name="#pshie">90 95</table>
		<set name="abnormal_effect" value="MP_SHIELD"/>		
		<set name="abnormal_type" value="mp_shield"/>
		<set name="target" value="TARGET_SELF"/>		
		<set name="analog_skills" value="1556;11065"/>		
		<set name="operate_type" value="T"/>
		<for>			
			<effect name="AbsorbDamageToMp" interval="1" value="50"><!-- TO DOO 50 маны каждую сек-->
				<set order="0x10" stat="p_mp_shield" value="#pshie"/>
				<add order="0x40" stat="reflectDam" value="10"/>
				<add order="0x40" stat="reflectBowDam" value="10"/>
				<add order="0x40" stat="reflectPSkillDam" value="10"/>
				<add order="0x40" stat="reflectMSkillDam" value="10"/>				
			</effect>
		</for>
	</skill>
Код:
<skill id="23167" levels="1" name="Rosy Seduction">
		<set name="icon" value="BranchSys2.icon.br_rosalia_rose_red_i00"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="3000"/>
		<set name="olympiad_use" value="false"/>
		<set name="irreplaceable_buff" value="true"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="300"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="br_event_buf1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="effectPoint" value="1"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="itemConsumeId" value="20904"/>
		<set name="itemConsumeCount" value="3"/>
		<set name="consume_item_from_master" value="true"/>
		<for>
			<effect>
				<mul stat="maxHp" value="1.2"/>
				<mul stat="maxMp" value="1.2"/>
				<add stat="runSpd" value="20"/>
				<add stat="resist_abnormal_debuff" value="-10"/>
				<triggers>
					<trigger id="23170" level="1" type="ON_START_EFFECT"/>
				</triggers>
			</effect>
		</for>
	</skill>
Код:
<skill id="23168" levels="1" name="Art of Seduction">
		<set name="icon" value="BranchSys2.icon.br_rosalia_rose_red_i00"/>
		<set name="reuseDelay" value="300000"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="5000"/>
		<set name="olympiad_use" value="false"/>
		<set name="irreplaceable_buff" value="true"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1800"/>
		<set name="abnormal_level" value="2"/>
		<set name="abnormal_type" value="br_event_buf1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_PARTY"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="effectPoint" value="1"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="trait" value="ETC"/>
		<set name="itemConsumeId" value="20904"/>
		<set name="itemConsumeCount" value="10"/>
		<set name="consume_item_from_master" value="true"/>
		<for>
			<effect>
				<mul stat="maxHp" value="1.3"/>
				<mul stat="maxMp" value="1.3"/>
				<mul stat="maxCp" value="1.3"/>
				<mul stat="pDef" value="1.3"/>
				<mul stat="mDef" value="1.3"/>
				<add stat="runSpd" value="20"/>
				<mul stat="pAtk" value="1.1"/>
				<mul stat="mAtk" value="1.2"/>
				<mul stat="mpConsum" value="0.85"/>
				<mul stat="mpConsumePhysical" value="0.85"/>
				<mul stat="mpDanceConsume" value="0.85"/>
				<triggers>
					<trigger id="23169" level="1" type="ON_START_EFFECT"/>
				</triggers>
			</effect>
		</for>
	</skill>
Код:
<skill id="23706" levels="4" name="Dark Fire">
		<table name="#abnormal_time">20 20 20 20</table>
		<table name="#magicLevel">100 100 101 101</table>
		<table name="#power">20000 30000 40000 50000</table>
		<table name="#abnormal_lvl">1 2 3 4</table>
		<table name="#stats">0.75 0.65 0.5 0.4</table>
		<set name="icon" value="icon.skill4336_new"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_level" value="#abnormal_lvl"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_type" value="all_attack_down"/>
		<set name="criticalRate" value="10"/>
		<set name="isIgnoreResists" value="true"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="magicType" value="MAGIC"/>
		<set name="operate_type" value="A2"/>
		<set name="power" value="#power"/>
		<set name="skillType" value="PDAM"/>
		<set name="target" value="TARGET_ONE"/>
		<for>
			<effect>
				<mul stat="pAtk" value="#stats"/>
				<mul stat="mAtk" value="#stats"/>
			</effect>
		</for>
	</skill>
	<skill id="23707" levels="4" name="Chaos Fire">
		<table name="#Def">0.75 0.65 0.5 0.4</table>
		<set name="icon" value="icon.skill1443"/>

		<set name="reuseDelay" value="0"/>
		<set name="castRange" value="450"/>
		<set name="hitTime" value="2500"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_time" value="20"/>
		<set name="abnormal_level" value="1"/>		
		<set name="target" value="TARGET_ONE"/>
		<set name="abnormal_type" value="spa_disease_d"/>
		<set name="abnormal_effect" value="DOT_POISON"/>
		<set name="activateRate" value="10"/>
		<set name="power" value="550"/>
		<set name="skillType" value="MDAM"/>
		<set name="operate_type" value="A2"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<for>
			<effect>
				<mul stat="pDef" value="#Def"/>
				<mul stat="mDef" value="#Def"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="23708" levels="4" name="Dark Breaker">
		<table name="#abnormal_time">20 20 20 20</table>
		<table name="#magicLevel">100 100 101 101</table>
		<table name="#power">20000 30000 40000 50000</table>
		<table name="#abnormal_lvl">1 2 3 4</table>
		<table name="#stats">0.75 0.65 0.5 0.4</table>
		<set name="icon" value="icon.skill1443"/>
		<set name="reuseDelay" value="10000"/>
		<set name="castRange" value="450"/>
		<set name="hitTime" value="2500"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_level" value="#abnormal_lvl"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_type" value="all_attack_down"/>
		<set name="activateRate" value="70"/>
		<set name="criticalRate" value="20"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="operate_type" value="A2"/>
		<set name="skillType" value="PDAM"/>
		<set name="power" value="#power"/>
		<set name="target" value="TARGET_ONE"/>
		<for>
			<effect>
				<mul stat="pAtk" value="#stats"/>
				<mul stat="mAtk" value="#stats"/>
			</effect>
		</for>
	</skill>
	<skill id="23709" levels="4" name="Chaos Breaker">
		<table name="#Def">0.75 0.65 0.5 0.4</table>
		<set name="icon" value="icon.skill1443"/>
		<set name="reuseDelay" value="10000"/>

		<set name="castRange" value="40"/>
		<set name="hitTime" value="2500"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_time" value="20"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="spa_disease_d"/>
		<set name="abnormal_effect" value="DOT_POISON"/>
		<set name="activateRate" value="10"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="power" value="550"/>
		<set name="skillType" value="MDAM"/>
		<set name="operate_type" value="A2"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<for>
			<effect>
				<mul stat="pDef" value="#Def"/>
				<mul stat="mDef" value="#Def"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="30511" levels="7" name="Air Light">
		<table name="#magicLevel">40 85 95 99 101 103 105</table>
		<table name="#abnormal_level">1 2 3 4 5 6 7</table>
		<table name="#pAtk">1.1 1.15 1.2 1.25 1.30 1.35 1.40</table>
		<table name="#resist">0 15 20 25 30 30 30 30</table>
		<table name="#pAtkSpd">1</table>
		<table name="#pDef">1</table>
		<table name="#mDef">1</table>
		<table name="#mp_consume">20 44 45 45 45 45 45</table>
		<set name="icon" value="icon.skill30511"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1500"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="hitCancelTime" value="500"/>
		<set name="abnormal_time" value="1800"/>
		<set name="abnormal_level" value="#abnormal_level"/>
		<!--TODO: <set name="abnormal_type" value=""/>-->
		<set name="magicLevel" value="#magicLevel"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<enchant_info type="1" name="Haste">
			<table name="#pAtkSpd">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table>
			<enchant_tables skill_level="3" enchant_levels="20"/>
			<enchant_tables skill_level="4" enchant_levels="20"/>
			<enchant_tables skill_level="5" enchant_levels="20"/>
			<enchant_tables skill_level="6" enchant_levels="20"/>
			<enchant_tables skill_level="7" enchant_levels="20"/>
		</enchant_info>
		<enchant_info type="2" name="Shield">
			<table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table>
			<enchant_tables skill_level="3" enchant_levels="20"/>
			<enchant_tables skill_level="4" enchant_levels="20"/>
			<enchant_tables skill_level="5" enchant_levels="20"/>
			<enchant_tables skill_level="6" enchant_levels="20"/>
			<enchant_tables skill_level="7" enchant_levels="20"/>
		</enchant_info>
		<enchant_info type="3" name="Magic Shield">
			<table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table>
			<enchant_tables skill_level="3" enchant_levels="20"/>
			<enchant_tables skill_level="4" enchant_levels="20"/>
			<enchant_tables skill_level="5" enchant_levels="20"/>
			<enchant_tables skill_level="6" enchant_levels="20"/>
			<enchant_tables skill_level="7" enchant_levels="20"/>
		</enchant_info>
		<for>
			<effect>
				<mul stat="pAtkSpd" value="#pAtkSpd"/>
				<mul stat="pDef" value="#pDef"/>
				<mul stat="mDef" value="#mDef"/>
				<mul stat="pAtk" value="#pAtk"/>
				<p_attack_trait name="knockdown" value="#resist"/>
				<p_attack_trait name="knockback" value="#resist"/>
				<p_attack_trait name="pull" value="#resist"/>
				<p_attack_trait name="airbind" value="#resist"/>
			</effect>
		</for>
	</skill>
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Старый 20.09.2017, 18:37   #3
Datapack
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