18.03.2018, 19:15 | #1 |
Спонсор Арены
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Скилы Хелиос(FIXED)
Повторно кстати
Код:
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE list SYSTEM "skill.dtd"> <list> <skill id="16600" levels="1" name="Devil Swarm"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="100"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16601" levels="1" name="Devil Fire"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="500"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16602" levels="1" name="Dark Curse"> <set name="icon" value="icon.skill1164"/> <set name="coolTime" value="500"/> <set name="castRange" value="600"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="10"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="pa_down"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="hitCancelTime" value="500"/> <set name="activateRate" value="100"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul stat="mAtk" value="0.7"/> <mul stat="pAtk" value="0.7"/> </effect> </for> </skill> <skill id="16603" levels="1" name="Poison Wave"> <set name="icon" value="icon.skill0129"/> <set name="coolTime" value="500"/> <set name="castRange" value="100"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="DOT_POISON"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="poison"/> <set name="magicLevel" value="104"/> <set name="affectLimit" value="6;12"/> <set name="activateRate" value="100"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="trait" value="POISON"/> <for> <effect name="t_hp" interval="1" value="500"/> </for> </skill> <skill id="16604" levels="1" name="Devil Trap"> <set name="icon" value="icon.skill1298"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16605" levels="4" name="Replenish Shine Energy"> <set name="icon" value="icon.skill0788"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="castRange" value="400"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16606" levels="1" name="Energy Tremble"> <set name="icon" value="icon.skill10262"/> <set name="reuseDelay" value="15000"/> <set name="coolTime" value="500"/> <set name="castRange" value="100"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16607" levels="1" name="Mimir"> <set name="icon" value="icon.skillboss"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16608" levels="10" name="Servitor Attack Weakness"> <set name="icon" value="icon.skill1497"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16609" levels="1" name="Helios\' Plasma"> <set name="icon" value="icon.skill1265"/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="500"/> <set name="castRange" value="2500"/> <set name="hitTime" value="2500"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="paralyze"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MDAM"/> <set name="power" value="3000"/> <set name="operate_type" value="A2"/> <for> <effect name="Paralyze"/> </for> </skill> <skill id="16610" levels="1" name="Helios\' Grand Plasma"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="2500"/> <set name="hitTime" value="1000"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_AURA"/> <set name="affect_range" value="2500"/> <set name="skillType" value="MDAM"/> <set name="power" value="3000"/> <set name="operate_type" value="A2"/> </skill> <skill id="16611" levels="1" name="Helios\' Throne of Agony"> <set name="icon" value="icon.skill1275"/> <set name="reuseDelay" value="20000"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="104"/> <set name="abnormal_time" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="knockdown"/> <set name="trait" value="KNOCKDOWN"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_AURA"/> <set name="affect_range" value="400"/> <set name="skillType" value="MDAM"/> <set name="power" value="3000"/> <set name="operate_type" value="A2"/> <for> <effect> <def name="fly_radius" value="55"/> </effect> </for> </skill> <skill id="16612" levels="1" name="Emperor Helios\' Authority"> <set name="icon" value="icon.skill16612"/> <set name="reuseDelay" value="20000"/> <set name="castRange" value="2500"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="104"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="knockdown"/> <set name="trait" value="KNOCKDOWN"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_AURA"/> <set name="affect_range" value="2500"/> <set name="skillType" value="MDAM"/> <set name="power" value="3000"/> <set name="operate_type" value="A2"/> <for> <effect> <mul stat="pAtk" value="0.7"/> <mul stat="mAtk" value="0.7"/> <mul stat="pDef" value="0.5"/> <mul stat="mDef" value="0.5"/> </effect> </for> </skill> <skill id="16613" levels="1" name="Audience with Emperor Helios"> <set name="icon" value="icon.skill16612"/> <set name="reuseDelay" value="30000"/> <set name="castRange" value="2500"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="abnormal_time" value="60"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="speed_down"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="activateRate" value="50"/> <set name="target" value="TARGET_AURA"/> <set name="affect_range" value="2500"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul stat="runSpd" value="0.7"/> </effect> </for> </skill> <skill id="16614" levels="1" name="Helios Plasma Pressure"> <set name="icon" value="icon.skill1172"/> <set name="castRange" value="1200"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="10"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="paralyze"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_AREA"/> <set name="affect_range" value="1200"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> <for> <effect name="Paralyze"/> </for> </skill> <skill id="16615" levels="1" name="Helios Plasma Wall"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="500"/> <set name="castRange" value="2500"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="multi_debuff"/> <set name="target" value="TARGET_AREA"/> <set name="affect_range" value="2500"/> <set name="skillType" value="MDAM"/> <set name="power" value="5000"/> <set name="trait" value="DERANGEMENT"/> <set name="operate_type" value="A2"/> <for> <effect interval="1" name="ManaDamOverTime" value="250"> <mul stat="mpConsum" value="1.25"/> <mul stat="mpConsumePhysical" value="1.25"/> </effect> </for> </skill> <skill id="16616" levels="1" name="Helios\' Overawing Gaze"> <set name="icon" value="icon.skill16614"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="1200"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="DEPORT"/> <set name="abnormal_level" value="104"/> <set name="abnormal_time" value="10"/> <set name="abnormal_type" value="deport"/> <set name="activateRate" value="30"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="operate_type" value="A2"/> <set name="skillType" value="DEBUFF"/> <set name="target" value="TARGET_ONE"/> <for> <effect name="t_hp" interval="1" value="1000"/> <effect name="Paralyze"/> <effect name="EffectImmunity"> <def name="with_exception" value="true"/> </effect> <effect name="DamageBlock"> <def name="with_exception" value="true"/> </effect> <effect name="p_block_debuff"> <p_defence_trait name="hold" value="100"/> <p_defence_trait name="bleed" value="100"/> <p_defence_trait name="shock" value="100"/> <p_defence_trait name="poison" value="100"/> <p_defence_trait name="derangement" value="100"/> <p_defence_trait name="sleep" value="100"/> <p_defence_trait name="knockback" value="100"/> <p_defence_trait name="knockdown" value="100"/> <p_defence_trait name="airbind" value="100"/> <p_defence_trait name="paralyze" value="100"/> <p_defence_trait name="changebody" value="100"/> <p_defence_trait name="pull" value="100"/> <p_defence_trait name="deport" value="100"/> <p_defence_trait name="disarm" value="100"/> <p_defence_trait name="physical_blockade" value="100"/> </effect> <effect> <set stat="regHp" value="0"/> <mul stat="hpEff" value="0"/> </effect> <effect name="MuteAll"/> </for> </skill> <skill id="16617" levels="1" name="Enuma Elish - Red Lightning Spear"> <set name="icon" value="icon.skill16617"/> <set name="castRange" value="3500"/> <set name="hitTime" value="5000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16618" levels="1" name="Enuma Elish – Blue Lightning Spear"> <set name="icon" value="icon.skill16618"/> <set name="castRange" value="3500"/> <set name="hitTime" value="5000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16619" levels="1" name="Stigma of Deterioration"> <set name="icon" value="icon.skill1181"/> <set name="castRange" value="3500"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16620" levels="1" name="Stigma of Lightning"> <set name="icon" value="icon.skill0048"/> <set name="castRange" value="3500"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16621" levels="1" name="Helios\' Holy Spike"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="2500"/> <set name="hitTime" value="1000"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="multi_debuff"/> <set name="target" value="TARGET_ONE"/> <set name="affect_range" value="2500"/> <set name="skillType" value="MDAM"/> <set name="power" value="5000"/> <set name="trait" value="DERANGEMENT"/> <set name="operate_type" value="A2"/> <for> <effect interval="1" name="ManaDamOverTime" value="250"> <mul stat="mpConsum" value="1.25"/> <mul stat="mpConsumePhysical" value="1.25"/> </effect> </for> </skill> <skill id="16622" levels="1" name="Helios\' Bionic Bomb"> <set name="icon" value="icon.skill11030"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="2500"/> <set name="hitTime" value="5000"/> <set name="mp_consume" value="12"/> <set name="abnormal_type" value="multi_debuff"/> <set name="abnormal_time" value="5"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="trait" value="POISON"/> <for> <effect name="t_hp" interval="3" value="3000"/> </for> </skill> <skill id="16623" levels="1" name="Helios\' Lightning of Anger"> <set name="icon" value="icon.skll10094"/> <set name="castRange" value="2500"/> <set name="hitTime" value="2500"/> <set name="abnormal_time" value="9"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="paralyze"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MDAM"/> <set name="power" value="3000"/> <set name="operate_type" value="A2"/> <for> <effect name="Paralyze"> <mul stat="pDef" value="0.5"/> <mul stat="mDef" value="0.5"/> </effect> </for> </skill> <skill id="16624" levels="1" name="Shield of Light - Pranarach (100%)"> <set name="icon" value="icon.skill16624"/> <set name="reuseDelay" value="60000"/> <set name="hitTime" value="5000"/> <set name="abnormal_effect" value="ULTIMATE_DEFENCE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_type" value="shield_of_light"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <set name="cancelable" value="false"/> <for> <effect> <set stat="recieveDamageLimit" value="100"/> <set stat="recieveDamageLimitPSkill" value="100"/> <set stat="recieveDamageLimitMSkill" value="100"/> </effect> </for> </skill> <skill id="16625" levels="4" name="Helios\' Rage"> <set name="icon" value="icon.skill16612"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="5000"/> <table name="#Def">1.5 1.65 1.8 2</table> <table name="#chance">10 10 10 10</table> <set name="castRange" value="400"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="weapon_master_special"/> <set name="magicLevel" value="104"/> <set name="magicType" value="ITEM"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF_CHARGER"/> <set name="operate_type" value="A2"/> <for> <effect> <mul stat="pAtk" value="#Def"/> <mul stat="mAtk" value="#Def"/> <mul stat="pDef" value="#Def"/> <mul stat="mDef" value="#Def"/> <triggers> <trigger id="16625" level="1" type="ATTACK" chance="#chance" increasing="true"/> </triggers> </effect> </for> </skill> <skill id="16626" levels="1" name="Giants Particle Dissolver"> <set name="icon" value="icon.skill11030"/> <set name="reuseDelay" value="60000"/> <set name="coolTime" value="500"/> <set name="castRange" value="600"/> <set name="hitTime" value="5000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16627" levels="1" name="Giants Deterioration Protection Potion"> <set name="icon" value="icon.giant_red_potion"/> <set name="reuseDelay" value="300000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16628" levels="1" name="Giants Lightning Protection Potion"> <set name="icon" value="icon.giant_blue_potion"/> <set name="reuseDelay" value="300000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16629" levels="1" name="Leopold Bomb"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="500"/> <set name="castRange" value="3500"/> <set name="hitTime" value="5000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16630" levels="1" name="Leopold Plasma Bomb"> <set name="icon" value="icon.skill1064"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="3500"/> <set name="hitTime" value="7000"/> <set name="mp_consume" value="10"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="dot_attr"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="affectLimit" value="10;10"/> <set name="power" value="1000"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_AREA"/> <set name="skillType" value="MDAM"/> <set name="affect_range" value="400"/> <set name="operate_type" value="A2"/> <for> <effect name="t_hp" interval="1" value="1000"/> </for> </skill> <skill id="16631" levels="1" name="Leopold Energy Bomb"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="500"/> <set name="castRange" value="3500"/> <set name="hitTime" value="7000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="power" value="3000"/> <set name="skillType" value="MANADAM"/> <set name="target" value="TARGET_AREA"/> <set name="affect_range" value="1100"/> <set name="operate_type" value="A2"/> </skill> <skill id="16632" levels="1" name="Leopold Mini Gun"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="1200"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="power" value="1500"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="16633" levels="1" name="Leopold Spray Shot"> <set name="icon" value="icon.skill0507"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="1200"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="abnormal_time" value="60"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="speed_down"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="activateRate" value="50"/> <set name="target" value="TARGET_AURA"/> <set name="affect_range" value="1200"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul stat="runSpd" value="0.7"/> </effect> </for> </skill> <skill id="16634" levels="1" name="Leopold Harpoon"> <set name="icon" value="icon.skll10321"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="1200"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="PARALYZE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="3"/> <set name="activateRate" value="50"/> <set name="magicLevel" value="104"/> <set name="operate_type" value="A2"/> <set name="power" value="1000"/> <set name="skillType" value="MDAM"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="PARALYZE"/> <for> <effect name="Paralyze"/> </for> </skill> <skill id="16635" levels="1" name="Enuma Elish Shot"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="1200"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="10"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="16636" levels="1" name="Origin Spinning Slasher"> <set name="icon" value="icon.skill0922"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="1200"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16637" levels="1" name="Origin Lightning Harpoon"> <set name="icon" value="icon.skill0279"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="1200"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16638" levels="1" name="Delta Plasma Lightning"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="1200"/> <set name="hitTime" value="2000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16639" levels="1" name="Royal Plasma Lightning"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="1200"/> <set name="hitTime" value="2000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16640" levels="1" name="Triple Shot"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="1100"/> <set name="hitTime" value="1500"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16641" levels="1" name="Hyper Mega Plasma Shot"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="1100"/> <set name="hitTime" value="2000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16642" levels="1" name="Hyper Mega Plasma Burst"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="1100"/> <set name="hitTime" value="2000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16643" levels="1" name="Napalm Death"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="1100"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16644" levels="1" name="Ride the Lightning"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16645" levels="1" name="Ride the Lightning Mega Burst"> <set name="icon" value="icon.skill0279"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16646" levels="1" name="Hyper Mega Telekinesis"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16647" levels="1" name="Ultra Mega Telekinesis"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16648" levels="1" name="Dance of Death"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1500"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16649" levels="1" name="Ultra Purge"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="10000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16650" levels="1" name="Vertical Smash"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1500"/> <set name="castRange" value="40"/> <set name="magicLevel" value="104"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="16651" levels="1" name="Horizon Smash"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1500"/> <set name="castRange" value="40"/> <set name="magicLevel" value="104"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="16652" levels="1" name="Tombstone Attack"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1500"/> <set name="castRange" value="40"/> <set name="magicLevel" value="104"/> <set name="power" value="80000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="16653" levels="1" name="Delta Multi Shot"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="1100"/> <set name="hitTime" value="1500"/> <set name="magicLevel" value="104"/> <set name="power" value="60000"/> <set name="target" value="TARGET_MULTIFACE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="16654" levels="1" name="Delta Stun Shot"> <set name="icon" value="icon.skill0101"/> <set name="castRange" value="1100"/> <set name="hitTime" value="1500"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="power" value="40000"/> <set name="target" value="TARGET_AREA"/> <set name="affect_range" value="600"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="trait" value="SHOCK"/> <for> <effect name="Stun"/> </for> </skill> <skill id="16655" levels="1" name="Delta Plasma Ball"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="1000"/> <set name="magicLevel" value="104"/> <set name="power" value="60000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="16656" levels="1" name="Delta Plasma Wave"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="2000"/> <set name="magicLevel" value="104"/> <set name="power" value="60000"/> <set name="target" value="TARGET_AURA"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="16657" levels="1" name="Royal Aggression Aura"> <set name="icon" value="icon.skill10027"/> <set name="hitTime" value="1000"/> <set name="reuseDelay" value="6000"/> <set name="castRange" value="400"/> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="target_lock"/> <set name="magicLevel" value="104"/> <set name="power" value="40000"/> <set name="effectPoint" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="isReuseDelayPermanent" value="true"/> </skill> <skill id="16658" levels="1" name="Royal Chain Strike"> <set name="icon" value="icon.skill10016"/> <set name="hitTime" value="1000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16659" levels="1" name="Royal Head Shot"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="1100"/> <set name="hitTime" value="2000"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="16660" levels="1" name="Royal Multi Shot"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="1100"/> <set name="hitTime" value="1500"/> <set name="power" value="40000"/> <set name="target" value="TARGET_MULTIFACE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="16661" levels="1" name="Royal Stun Shot"> <set name="icon" value="icon.skill0101"/> <set name="castRange" value="1100"/> <set name="hitTime" value="1500"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="power" value="40000"/> <set name="target" value="TARGET_AREA"/> <set name="affect_range" value="600"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="trait" value="SHOCK"/> <for> <effect name="Stun"/> </for> </skill> <skill id="16662" levels="1" name="Royal Plasma Ball"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="1000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16663" levels="1" name="Royal Plasma Wave"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="2000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16664" levels="1" name="Royal Sleep Cloud"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16665" levels="1" name="Royal Power Strike"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1500"/> <set name="magicLevel" value="104"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="16666" levels="1" name="Royal Armor Destruction"> <set name="icon" value="icon.skill10258"/> <set name="hitTime" value="1500"/> <set name="abnormal_time" value="20"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="pd_down"/> <set name="activateRate" value="50"/> <set name="nextAction" value="attack"/> <set name="operate_type" value="A2"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <for> <effect> <mul stat="pDef" value="0.7"/> </effect> </for> </skill> <skill id="16667" levels="1" name="Royal Ride the Lightning"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="600"/> <set name="hitTime" value="1500"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16668" levels="1" name="Royal Quick Shot"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="1100"/> <set name="hitTime" value="500"/> <set name="target" value="TARGET_TUNNEL"/> <set name="affect_range" value="1100"/> <set name="fly_radius" value="1100"/> <set name="fly_depends_on_heading" value="true"/> <set name="operate_type" value="A2"/> <set name="nextAction" value="attack"/> </skill> <skill id="16669" levels="1" name="Royal Mark of Death"> <set name="icon" value="icon.skill1435"/> <set name="castRange" value="1100"/> <set name="hitTime" value="1000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16670" levels="1" name="Royal Super Plasma Ball"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="1000"/> <set name="magicLevel" value="104"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_ONE"/> <set name="affect_range" value="200"/> <set name="skillType" value="MDAM"/> <set name="power" value="1000"/> <set name="operate_type" value="A2"/> </skill> <skill id="16671" levels="1" name="Royal Super Plasma Wave"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="2000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16672" levels="1" name="Royal Super Magic Barrier Weakness"> <set name="icon" value=""/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="3"/> <set name="activateRate" value="50"/> <set name="magicLevel" value="99"/> <set name="operate_type" value="A2"/> <set name="power" value="1000"/> <set name="skillType" value="MDAM"/> <set name="target" value="TARGET_AREA"/> <set name="affect_range" value="1100"/> <for> <effect> <mul stat="mDef" value="0.7"/> </effect> </for> </skill> <skill id="16673" levels="1" name="Royal Super Lightning Field"> <set name="icon" value=""/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="PARALYZE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="3"/> <set name="activateRate" value="50"/> <set name="magicLevel" value="99"/> <set name="operate_type" value="A2"/> <set name="power" value="40000"/> <set name="skillType" value="PDAM"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="PARALYZE"/> <for> <effect name="Paralyze"/> </for> </skill> <skill id="16674" levels="1" name="Hyper Mega Strike"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1500"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16675" levels="1" name="Hyper Giga Strike"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="2000"/> <set name="power" value="40000"/> <set name="target" value="TARGET_AURA"/> <set name="affect_range" value="1100"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="16676" levels="1" name="Hyper Taunt"> <set name="icon" value="icon.skill1376"/> <set name="hitTime" value="500"/> <set name="castRange" value="1100"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="trait" value="SHOCK"/> <for> <effect name="Stun"/> </for> </skill> <skill id="16677" levels="1" name="Hyper Power"> <set name="icon" value="icon.skill0077"/> <set name="hitTime" value="2000"/> <set name="abnormal_time" value="60"/> <set name="abnormal_level" value="1"/> <set name="magicLevel" value="104"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul stat="pAtk" value="1.5"/> </effect> </for> </skill> <skill id="16678" levels="1" name="Hyper Intelligence"> <set name="icon" value="icon.skill1059"/> <set name="hitTime" value="2000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16679" levels="1" name="Hyper Evasion"> <set name="hitTime" value="2000"/> <set name="mp_consume" value="10"/> <set name="abnormal_time" value="60"/> <set name="abnormal_level" value="1"/> <set name="magicLevel" value="104"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <add stat="pEvasRate" value="100"/> <add stat="mEvasRate" value="100"/> </effect> </for> </skill> <skill id="16680" levels="1" name="Commander Aggression Aura"> <set name="icon" value="icon.skill10027"/> <set name="hitTime" value="1000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16681" levels="1" name="For the Queen"> <set name="icon" value="icon.skill1427"/> <set name="castRange" value="1100"/> <set name="hitTime" value="6000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16682" levels="1" name="Doom Hammer"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="2000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16683" levels="1" name="Stun Shot"> <set name="icon" value="icon.skill0101"/> <set name="castRange" value="1100"/> <set name="hitTime" value="1500"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16684" levels="1" name="Multi Shot"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="1100"/> <set name="hitTime" value="1500"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16685" levels="1" name="Ultra Plasma Ball"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="1000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16686" levels="1" name="Ultra Plasma Wave"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="2000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16687" levels="1" name="Helios\' Zone of Overawing Might"> <set name="icon" value="icon.skill0096"/> <set name="castRange" value="2000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16688" levels="1" name="Emperor Helios\' Command"> <set name="icon" value="icon.skill0096"/> <set name="castRange" value="2000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16689" levels="2" name="Blessing of the Blackbird Clan"> <set name="icon" value="icon.etc_residence_sw"/> <set name="hitTime" value="1000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16690" levels="2" name="Blessing of the Giant Trackers"> <set name="icon" value="icon.etc_residence_sw"/> <set name="hitTime" value="1000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16691" levels="2" name="Blessing of the Unworldly Visitors"> <set name="icon" value="icon.etc_residence_sw"/> <set name="hitTime" value="1000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16692" levels="2" name="Grace of the Mother Tree Guardians"> <set name="icon" value="icon.etc_residence_sh"/> <set name="hitTime" value="1000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16693" levels="2" name="Grace of the Kingdom\'s Royal Guard"> <set name="icon" value="icon.etc_residence_sh"/> <set name="hitTime" value="1000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16694" levels="1" name="Leopold Stance Switch"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16695" levels="1" name="Trackers\' Shine Energy Injection"> <set name="icon" value="icon.etc_a_broken_piece_of_soul_stone_i00"/> <set name="reuseDelay" value="15000"/> <set name="castRange" value="300"/> <set name="hitTime" value="1500"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16696" levels="1" name="Purge"> <set name="icon" value="icon.etc_holy_water_i00"/> <set name="reuseDelay" value="15000"/> <set name="castRange" value="300"/> <set name="hitTime" value="1500"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16697" levels="1" name="Thirst Quench"> <set name="icon" value="icon.release_thirst"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="1300"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16698" levels="1" name="Thirst Quench"> <set name="icon" value="icon.release_thirst"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="1300"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16699" levels="1" name="Critical Rise"> <set name="icon" value="icon.skill1242"/> <set name="reuseDelay" value="1000"/> <set name="castRange" value="600"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> </list>
__________________
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19.03.2018, 15:10 | #2 |
Датапакер L2-scripts
Регистрация: 01.02.2016
Сообщений: 944
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добавил спасибо
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