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Спонсор Арены
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[20.04.17 23:08:39:613] INFO gameserver.GameServer: =================================================
[20.04.17 23:08:39:618] INFO gameserver.GameServer: Project Revision: ........ L2s [28111] [20.04.17 23:08:39:618] INFO gameserver.GameServer: Build Revision: .......... 10386 [20.04.17 23:08:39:618] INFO gameserver.GameServer: Update: .................. Helios: Lord of Bifrost [20.04.17 23:08:39:618] INFO gameserver.GameServer: Build date: .............. 2017.04.13 19:05 [20.04.17 23:08:39:618] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_121-b13 (Oracle Corporation) [20.04.17 23:08:39:618] INFO gameserver.GameServer: ================================================= Часть скилов которые принадлежат монстрам. Немного костыли, но лучше чем ничего. Код:
<skill id="16590" levels="1" name=""> <set name="icon" value=""/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="PARALYZE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="5"/> <set name="activateRate" value="100"/> <set name="magicLevel" value="99"/> <set name="operate_type" value="A2"/> <set name="power" value="400"/> <set name="saveVs" value="MEN"/> <set name="skillType" value="MDAM"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="PARALYZE"/> <set name="reflectable" value="false"/> <for> <effect name="Paralyze"/> </for> </skill> <skill id="16591" levels="1" name=""> <set name="icon" value=""/> <set name="reuseDelay" value="15000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="104"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_AREA"/> <set name="affect_range" value="200"/> <set name="skillType" value="MDAM"/> <set name="power" value="300"/> <set name="operate_type" value="A2"/> <set name="reflectable" value="false"/> </skill> <skill id="16592" levels="1" name=""> <set name="icon" value=""/> <set name="reuseDelay" value="15000"/> <set name="coolTime" value="500"/> <set name="castRange" value="600"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="magicLevel" value="101"/> <set name="levelModifier" value="1"/> <set name="affectLimit" value="6;12"/> <set name="hitCancelTime" value="500"/> <set name="activateRate" value="100"/> <set name="target" value="TARGET_AREA"/> <set name="affect_range" value="200"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="trait" value="SHOCK"/> <set name="saveVs" value="CON"/> <set name="reflectable" value="false"/> <for> <effect name="Stun"/> </for> </skill> <skill id="16593" levels="1" name=""> <set name="icon" value=""/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="16594" levels="1" name=""> <set name="icon" value=""/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="500"/> <set name="castRange" value="100"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="power" value="40000"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_ONE"/> </skill> <skill id="16595" levels="1" name=""> <set name="icon" value=""/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="power" value="40000"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_ONE"/> </skill> <skill id="16596" levels="1" name=""> <set name="icon" value=""/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="500"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="nextAction" value="attack"/> <set name="power" value="40000"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_ONE"/> <set name="reflectable" value="false"/> </skill> <skill id="16597" levels="1" name=""> <set name="icon" value=""/> <set name="reuseDelay" value="15000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="104"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_AURA"/> <set name="affect_range" value="200"/> <set name="skillType" value="MDAM"/> <set name="power" value="300"/> <set name="operate_type" value="A2"/> </skill> <skill id="16598" levels="1" name=""> <set name="icon" value=""/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="PARALYZE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="3"/> <set name="activateRate" value="40"/> <set name="magicLevel" value="99"/> <set name="operate_type" value="A2"/> <set name="power" value="40000"/> <set name="saveVs" value="MEN"/> <set name="skillType" value="PDAM"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="PARALYZE"/> <for> <effect name="Paralyze"/> </for> </skill> <skill id="16599" levels="1" name=""> <set name="icon" value=""/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="power" value="40000"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_AREA"/> </skill> Код:
<skill id="23645" levels="1" name="Curse of Silence"> <set name="icon" value="icon.skill6320"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="SILENCE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="activateRate" value="30"/> <set name="levelModifier" value="1"/> <set name="target" value="TARGET_AURA"/> <set name="affect_range" value="200"/> <set name="skillType" value="MDAM"/> <set name="power" value="500"/> <set name="operate_type" value="A2"/> <set name="trait" value="DERANGEMENT"/> <set name="saveVs" value="MEN"/> <for> <effect name="MuteAll"/> </for> </skill> <skill id="23646" levels="1" name="Blessing of Darkness"> <set name="icon" value="icon.skill1430"/> <set name="reuseDelay" value="10000"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="104"/> <set name="effectPoint" value="635"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect instant="true" name="RestoreHP" value="30"> <def name="percent" value="true"/> </effect> </for> </skill> <skill id="23647" levels="1" name="Absolute Black"> <set name="icon" value="icon.skill1399"/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="200"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="4"/> <set name="abnormal_type" value="stun"/> <set name="power" value="50000"/> <set name="activateRate" value="30"/> <set name="target" value="TARGET_AURA"/> <set name="trait" value="SHOCK"/> <set name="affect_range" value="300"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <for> <effect name="Stun"/> </for> </skill> <skill id="23648" levels="1" name="Blessing of Atelia"> <set name="icon" value="icon.skill1430"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="1500"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="affect_range" value="300"/> <set name="target" value="TARGET_CLAN"/> <set name="skillType" value="HEAL"/> <set name="operate_type" value="A2"/> <for> <effect instant="true" name="RestoreHP" value="50"> <def name="percent" value="true"/> </effect> </for> </skill> <skill id="23649" levels="1" name="Curse of Blaze"> <set name="icon" value="icon.skill1451"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="450"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operate_type" value="P"/> </skill> <skill id="23650" levels="1" name="Meteor Hurricane"> <set name="icon" value="icon.skill1339"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="105"/> <set name="magicType" value="MAGIC"/> <set name="operate_type" value="A2"/> <set name="overHit" value="true"/> <set name="power" value="550"/> <set name="saveVs" value="MEN"/> <set name="affect_range" value="300"/> <set name="skillType" value="MDAM"/> <set name="target" value="TARGET_AREA"/> </skill> <skill id="23651" levels="1" name="Absolute Crimson"> <set name="icon" value="icon.skill1519"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operate_type" value="P"/> </skill> <skill id="23652" levels="1" name="Rage of Embryo"> <set name="icon" value="icon.skill1399"/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="200"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="PARALYZE"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="paralyze"/> <set name="nextAction" value="attack"/> <set name="power" value="550"/> <set name="activateRate" value="30"/> <set name="target" value="TARGET_AURA"/> <set name="criticalRate" value="15"/> <set name="trait" value="SHOCK"/> <set name="affect_range" value="300"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> <set name="trait" value="PARALYZE"/> <set name="saveVs" value="MEN"/> <for> <effect name="Paralyze"/> </for> </skill> <skill id="23653" levels="4" name="Poisonous Atelia"> <set name="icon" value="Icon.etc_dark_astatine"/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="500"/> <set name="castRange" value="600"/> <table name="#pAtkSpd">1 1.1 1.2 1.4</table> <table name="#mAtkSpd">1 1.1 1.2 1.4</table> <table name="#pAtk">1 0.9 0.8 0.6</table> <table name="#mAtk">1 0.9 0.8 0.6</table> <table name="#abnormal_level">1 2 3 4</table> <set name="abnormal_effect" value="DOT_POISON"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_type" value="spa_disease_a"/> <set name="activateRate" value="10"/> <set name="magicLevel" value="99"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="operate_type" value="A2"/> <set name="skillType" value="DEBUFF"/> <for> <effect> <mul order="0x30" stat="pAtkSpd" value="#pAtkSpd"/> <mul order="0x30" stat="mAtkSpd" value="#mAtkSpd"/> <mul order="0x30" stat="pAtk" value="#pAtk"/> <mul order="0x30" stat="mAtk" value="#mAtk"/> </effect> </for> </skill> Код:
<skill id="23657" levels="1" name="Wind Aura Spike"> <set name="icon" value="icon.skill0000"/> <set name="castRange" value="900"/> <set name="hitTime" value="1200"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="104"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_ONE"/> <set name="affect_range" value="200"/> <set name="skillType" value="MDAM"/> <set name="power" value="1000"/> <set name="operate_type" value="A2"/> </skill> <skill id="23658" levels="1" name="Earth Aura Spike"> <set name="icon" value="icon.skill0000"/> <set name="castRange" value="900"/> <set name="hitTime" value="1200"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="104"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_ONE"/> <set name="affect_range" value="200"/> <set name="skillType" value="MDAM"/> <set name="power" value="1000"/> <set name="operate_type" value="A2"/> </skill> <skill id="23659" levels="1" name="Wind Fatal Strike"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="800"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="nextAction" value="attack"/> <set name="power" value="80000"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_ONE"/> </skill> <skill id="23660" levels="1" name="Holy Fatal Strike"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="800"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="nextAction" value="attack"/> <set name="power" value="80000"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_ONE"/> </skill> <skill id="23661" levels="1" name="Earth Fatal Strike"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="800"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="nextAction" value="attack"/> <set name="power" value="80000"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_ONE"/> </skill> <skill id="23662" levels="1" name="Dark Fatal Strike"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="800"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="nextAction" value="attack"/> <set name="power" value="80000"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_ONE"/> </skill> <skill id="23663" levels="1" name="Wind Blast"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="500"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="104"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_AURA"/> <set name="affect_range" value="200"/> <set name="skillType" value="MDAM"/> <set name="power" value="1000"/> <set name="operate_type" value="A2"/> </skill> <skill id="23664" levels="1" name="Holy Blast"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="500"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="DOT_BLEEDING"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="bleeding"/> <set name="magicLevel" value="104"/> <set name="skillType" value="DEBUFF"/> <set name="target" value="TARGET_AREA"/> <set name="affect_range" value="300"/> <set name="activateRate" value="100"/> <set name="trait" value="BLEED"/> <set name="saveVs" value="CON"/> <set name="overHit" value="true"/> <set name="operate_type" value="A2"/> <for> <effect name="t_hp" interval="1" value="-500"/> </for> </skill> <skill id="23665" levels="1" name="Earth Blast"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="500"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="power" value="1000"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_ONE"/> </skill> <skill id="23666" levels="1" name="Darkness Blast"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="500"/> <set name="coolTime" value="500"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="101"/> <set name="power" value="1000"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> <set name="target" value="TARGET_ONE"/> </skill> <skill id="23667" levels="1" name="Mass Air Binding"> <set name="icon" value="icon.skill11276"/> <set name="reuseDelay" value="500"/> <set name="coolTime" value="800"/> <set name="castRange" value="900"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="10"/> <set name="magicLevel" value="104"/> <set name="magicType" value="SPECIAL"/> <set name="operate_type" value="A2"/> <set name="affect_range" value="200"/> <set name="skillType" value="DEBUFF"/> <set name="target" value="TARGET_AREA"/> <set name="activateRate" value="100"/> <set name="isSkillTimePermanent" value="true"/> <set name="isReuseDelayPermanent" value="true"/> <set name="reflectable" value="false"/> <for> <start_effect name="GetEffects"> <def name="effects_skill_id" value="11182"/> <def name="effects_skill_level" value="1"/> </start_effect> </for> </skill> <skill id="23668" levels="1" name="Mass Power Slam"> <set name="icon" value="icon.skill10262"/> <set name="reuseDelay" value="500"/> <set name="coolTime" value="500"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="10"/> <set name="power" value="20000"/> <set name="abnormal_effect" value="KNOCKDOWN"/> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="knockdown"/> <set name="target" value="TARGET_AURA"/> <set name="affect_range" value="250"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="nextAction" value="attack"/> <set name="saveVs" value="CON"/> <set name="activateRate" value="100"/> <set name="trait" value="KNOCKDOWN"/> <for> <effect name="KnockDown"> <def name="fly_radius" value="200"/> </effect> </for> </skill> <skill id="23669" levels="1" name="Wind Defense Down"> <set name="icon" value="icon.skill4281_new"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operate_type" value="P"/> </skill> <skill id="23670" levels="1" name="Holy Defense Down"> <set name="icon" value="icon.skill4275_new"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operate_type" value="P"/> </skill> <skill id="23671" levels="1" name="Earth Defense Down"> <set name="icon" value="icon.skill4282_new"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operate_type" value="P"/> </skill> <skill id="23672" levels="1" name="Dark Defense Down"> <set name="icon" value="icon.skill4336_new"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operate_type" value="P"/> </skill> <skill id="23673" levels="1" name="Isabella Mass Fear"> <set name="icon" value="icon.skill1092"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="800"/> <set name="hitTime" value="5000"/> <set name="mp_consume" value="10"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="levelModifier" value="1"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_AREA"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="activateRate" value="100"/> <set name="trait" value="DERANGEMENT"/> <set name="saveVs" value="MEN"/> <for> <effect name="Fear"/> </for> </skill> Код:
<skill id="23715" levels="2" name="Power Strike"> <table name="#castRange">40 100</table> <set name="icon" value="icon.skill0000"/> <set name="castRange" value="#castRange"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="1500"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="23716" levels="2" name="Power Smash"> <table name="#castRange">40 100</table> <set name="icon" value="icon.skill0000"/> <set name="castRange" value="#castRange"/> <set name="hitTime" value="1500"/> <set name="reuseDelay" value="5000"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <triggers> <trigger id="23717" level="1" type="ON_FINISH_CAST" chance="30" increasing="true"/> </triggers> </skill> <skill id="23717" levels="5" name="Pollen Spray"> <set name="icon" value="icon.etc_powder_orange_i00"/> <table name="#Dot">-200 -400 -600 -800 -1000</table> <set name="castRange" value="1500"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="abnormal_effect" value="DOT_POISON"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="10"/> <set name="activateRate" value="30"/> <set name="levelModifier" value="1"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="power" value="1000"/> <set name="operate_type" value="A2"/> <set name="provoke" value="false"/> <set name="skillType" value="MDAM"/> <set name="target" value="TARGET_ONE"/> <for> <effect name="t_hp" interval="1" value="#Dot"/> </for> </skill> <skill id="23718" levels="1" name="Dust Spray"> <set name="icon" value="icon.skill4036"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="abnormal_effect" value="DOT_POISON"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="10"/> <set name="activateRate" value="30"/> <set name="levelModifier" value="1"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="power" value="1000"/> <set name="operate_type" value="A2"/> <set name="provoke" value="false"/> <set name="skillType" value="MDAM"/> <set name="target" value="TARGET_ONE"/> <for> <effect name="t_hp" interval="1" value="-1000"/> </for> </skill> <skill id="23719" levels="1" name="Rose Scent Spray"> <set name="icon" value="icon.etc_red_rose_i00"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="coolTime" value="200"/> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="target_lock"/> <set name="magicLevel" value="104"/> <set name="levelModifier" value="2"/> <set name="activateRate" value="50"/> <set name="effectPoint" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="AGGRESSION"/> <set name="operate_type" value="A2"/> </skill> <skill id="23720" levels="1" name="Lily Scent Spray"> <set name="icon" value="icon.etc_flower_i00"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="trait" value="SHOCK"/> <for> <effect name="Stun"/> </for> </skill> <skill id="23721" levels="1" name="Tulip Scent Spray"> <set name="icon" value="icon.etc_flower_i02"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="abnormal_effect" value="SILENCE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="silence_all"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="levelModifier" value="2"/> <set name="hitCancelTime" value="500"/> <set name="activateRate" value="30"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MUTE"/> <set name="operate_type" value="A2"/> <set name="trait" value="DERANGEMENT"/> <set name="saveVs" value="MEN"/> <for> <effect name="MuteAll"/> </for> </skill> <skill id="23722" levels="1" name="Cosmos Scent Spray"> <set name="icon" value="icon.etc_flower_i01"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="abnormal_effect" value="ROOT"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="5"/> <set name="abnormal_type" value="root_magically"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="activateRate" value="30"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="ROOT"/> <set name="operate_type" value="A2"/> <set name="trait" value="HOLD"/> <for> <effect name="p_block_move"/> </for> </skill> <skill id="23723" levels="1" name="Guardian Knock Down"> <set name="icon" value="icon.skill0000"/> <set name="castRange" value="150"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="20"/> <set name="abnormal_time" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="fly_away"/> <set name="affect_range" value="350"/> <set name="magicLevel" value="104"/> <set name="activateRate" value="100"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect name="KnockBack"/> </for> </skill> <skill id="23724" levels="1" name="Nymph\'s Fury"> <set name="icon" value="icon.skill0000"/> <set name="castRange" value="150"/> <set name="hitTime" value="5000"/> <set name="magicLevel" value="104"/> <set name="power" value="200000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill>
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<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE list SYSTEM "skill.dtd"> <list> <skill id="14001" levels="3" name="Cross Slash"> <table name="#magicLevel">95 96 97</table> <table name="#mp_consume">85 86 86</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2500"/> <set name="castRange" value="150"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14002" levels="3" name="Transfixion Attack"> <table name="#magicLevel">95 96 97</table> <set name="icon" value="icon.skill0484"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="400"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="20"/> <set name="magicLevel" value="#magicLevel"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14003" levels="3" name="Straight Slash"> <table name="#magicLevel">95 96 97</table> <table name="#mp_consume">85 86 86</table> <set name="icon" value="icon.skill0122"/> <set name="reuseDelay" value="2500"/> <set name="castRange" value="400"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_time" value="20"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="absorb"/> <set name="magicLevel" value="#magicLevel"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DRAIN"/> <set name="trait" value="DERANGEMENT"/> <set name="operate_type" value="A2"/> </skill> <skill id="14004" levels="3" name="Front Elven Bow"> <table name="#magicLevel">95 96 97</table> <table name="#mp_consume">85 86 86</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="3000"/> <set name="castRange" value="150"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14005" levels="3" name="Battlefront Slash"> <table name="#magicLevel">95 96 97</table> <table name="#mp_consume">85 86 86</table> <set name="icon" value="icon.skill0320"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="500"/> <set name="castRange" value="150"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14006" levels="3" name="Shield Stun"> <table name="#magicLevel">95 96 97</table> <table name="#mp_consume">85 86 86</table> <set name="icon" value="icon.skill0092"/> <set name="reuseDelay" value="3000"/> <set name="coolTime" value="300"/> <set name="castRange" value="150"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="magicLevel" value="#magicLevel"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="trait" value="SHOCK"/> <for> <effect name="Stun"/> </for> </skill> <skill id="14007" levels="3" name="Power Blow"> <table name="#magicLevel">95 96 97</table> <table name="#mp_consume">85 86 86</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="3000"/> <set name="castRange" value="250"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14008" levels="3" name="Power Zeppelin"> <table name="#magicLevel">95 96 97</table> <set name="icon" value="icon.skill0493"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="1000"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="20"/> <set name="magicLevel" value="#magicLevel"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14009" levels="3" name="Electric Shock"> <table name="#magicLevel">95 96 97</table> <table name="#mp_consume">78 78 79</table> <set name="icon" value="icon.skill1172"/> <set name="reuseDelay" value="3000"/> <set name="castRange" value="150"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> <set name="power" value="2000"/> </skill> <skill id="14010" levels="3" name="Electric Range"> <table name="#mp_consume">78 78 79</table> <set name="icon" value="icon.skill0279"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="1000"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_AREA"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> <set name="power" value="3500"/> </skill> <skill id="14011" levels="3" name="Electric Staff"> <table name="#dot">-2000 -2250 -2500</table> <table name="#mp_consume">78 78 79</table> <set name="icon" value="icon.skill1265"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="1000"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="DOT_BLEEDING"/> <set name="abnormal_time" value="5"/> <set name="abnormal_type" value="bleeding"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DOT"/> <set name="operate_type" value="A2"/> <set name="power" value="90"/> <set name="trait" value="BLEED"/> <set name="saveVs" value="CON"/> <for> <effect name="t_hp" interval="5" value="#dot"> <mul stat="runSpd" value="0.8"/> </effect> </for> </skill> <skill id="14012" levels="3" name="Iron Deal"> <table name="#magicLevel">95 96 97</table> <table name="#mp_consume">85 86 86</table> <set name="icon" value="icon.skill0320"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="300"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14013" levels="3" name="Iron Drop Deal"> <table name="#magicLevel">95 96 97</table> <table name="#mp_consume">85 86 86</table> <set name="icon" value="icon.skill0320"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="200"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14014" levels="3" name="Power Front Slash"> <table name="#mp_consume">85 86 86</table> <set name="icon" value="icon.skill0320"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="150"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_time" value="20"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="absorb"/> <set name="magicLevel" value="104"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DRAIN"/> <set name="trait" value="DERANGEMENT"/> <set name="operate_type" value="A2"/> </skill> <skill id="14015" levels="1" name="Circle Slash"> <set name="icon" value="icon.skill0036"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="400"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="86"/> <set name="magicLevel" value="98"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14016" levels="1" name="Elven Bow Range"> <set name="icon" value="icon.skill0320"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="250"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="86"/> <set name="magicLevel" value="98"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14017" levels="1" name="Thunder Storm"> <set name="icon" value="icon.skill0048"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="300"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="86"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="magicLevel" value="98"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="trait" value="SHOCK"/> <for> <effect name="Stun"/> </for> </skill> <skill id="14018" levels="1" name="Downward Blow"> <set name="icon" value="icon.skill0320"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="300"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="86"/> <set name="magicLevel" value="98"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14019" levels="1" name="Ice Chill Spell"> <set name="icon" value="icon.skill1184"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="400"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="79"/> <set name="magicLevel" value="98"/> <set name="magicType" value="MAGIC"/> <set name="power" value="3000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14020" levels="1" name="Ice Wall"> <set name="icon" value="icon.skill1184"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="1000"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="79"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="magicLevel" value="98"/> <set name="magicType" value="MAGIC"/> <set name="power" value="3000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> <set name="trait" value="SHOCK"/> <for> <effect name="Stun"/> </for> </skill> <skill id="14021" levels="1" name="Ice Chill Range"> <set name="icon" value="icon.skill1184"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="4000"/> <set name="mp_consume" value="79"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="7"/> <set name="abnormal_type" value="bleeding"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DOT"/> <set name="operate_type" value="A2"/> <set name="power" value="90"/> <set name="trait" value="BLEED"/> <set name="saveVs" value="CON"/> <for> <effect name="t_hp" interval="5" value="-1500"> <mul stat="runSpd" value="0.8"/> </effect> </for> </skill> <skill id="14022" levels="1" name="Ice Drop"> <set name="icon" value="icon.skill1184"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="1000"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="79"/> <set name="magicLevel" value="98"/> <set name="magicType" value="MAGIC"/> <set name="power" value="3000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14023" levels="1" name="Hero's Teleport"> <set name="icon" value="icon.skill0793"/> <set name="reuseDelay" value="1500"/> <set name="castRange" value="400"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="20"/> <set name="abnormal_time" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="fly_away"/> <set name="affect_range" value="350"/> <set name="magicLevel" value="99"/> <set name="activateRate" value="45"/> <set name="power" value="90"/> <set name="target" value="TARGET_AURA"/> <set name="saveVs" value="MEN"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <for> <effect name="KnockBack"/> </for> </skill> <skill id="14024" levels="1" name="Ancient Hero's Roar"> <set name="icon" value="icon.skill0320"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="300"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="87"/> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="fly_away"/> <set name="power" value="90"/> <set name="trait" value="DERANGEMENT"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_AURA"/> <set name="affect_range" value="350"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14025" levels="1" name="Hero's Arrow Shaft"> <set name="icon" value="icon.skill0772"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="87"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_AURA"/> <set name="skillType" value="PDAM"/> <set name="affect_range" value="350"/> <set name="power" value="1500"/> <set name="operate_type" value="A2"/> </skill> <skill id="14026" levels="1" name="Hero's Sword Energy"> <set name="icon" value="icon.skill0122"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="magicLevel" value="99"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_AREA"/> <set name="skillType" value="PDAM"/> <set name="power" value="150000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14027" levels="1" name="Hero's Rage"> <set name="icon" value="icon.skill0122"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="abnormal_time" value="7"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="absorb"/> <set name="magicLevel" value="99"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_AURA"/> <set name="affect_range" value="350"/> <set name="power" value="100000"/> <set name="activateRate" value="90"/> <set name="skillType" value="PDAM"/> <set name="trait" value="SHOCK"/> <set name="saveVs" value="CON"/> <set name="operate_type" value="A2"/> <for> <effect name="Stun"/> </for> </skill> <skill id="14028" levels="1" name="Hero's Influence"> <set name="icon" value="icon.skill0024"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="2000"/> <set name="hitTime" value="4000"/> <set name="mp_consume" value="87"/> <set name="magicLevel" value="99"/> <set name="power" value="3000"/> <set name="target" value="TARGET_AURA"/> <set name="affect_range" value="450"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14029" levels="1" name="Hero's Influence"> <set name="icon" value="icon.skill0024"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="2000"/> <set name="hitTime" value="4000"/> <set name="mp_consume" value="87"/> <set name="magicLevel" value="99"/> <set name="power" value="3000"/> <set name="target" value="TARGET_AURA"/> <set name="affect_range" value="450"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14030" levels="1" name="Hero's Magic"> <set name="icon" value="icon.skill1230"/> <set name="castRange" value="1000"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="79"/> <set name="magicLevel" value="99"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> </skill> <skill id="14031" levels="1" name="Hero's Magic"> <set name="icon" value="icon.skill1230"/> <set name="castRange" value="1000"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="79"/> <set name="magicLevel" value="99"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> </skill> <skill id="14032" levels="1" name="Red Net"> <set name="icon" value="icon.skill14032"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="500"/> <set name="castRange" value="600"/> <set name="hitTime" value="4000"/> <set name="mp_consume" value="85"/> <set name="abnormal_time" value="5"/> <set name="activateRate" value="90"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="trait" value="SHOCK"/> <set name="power" value="10000"/> <set name="operate_type" value="A2"/> <set name="saveVs" value="CON"/> <for> <effect name="Stun"/> </for> </skill> <skill id="14033" levels="1" name="Vital Spot Attack"> <set name="icon" value="icon.skill0016"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="300"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="85"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="magicLevel" value="95"/> <set name="power" value="60000"/> </skill> <skill id="14034" levels="1" name="Waist Slash"> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="300"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="85"/> <set name="abnormal_effect" value="DOT_BLEEDING"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="bleeding"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DOT"/> <set name="operate_type" value="A2"/> <set name="trait" value="BLEED"/> <set name="saveVs" value="CON"/> <for> <effect name="t_hp" interval="5" value="-1500"> <mul stat="runSpd" value="0.8"/> </effect> </for> </skill> <skill id="14035" levels="1" name="Octavis' Obedience"> <set name="icon" value="icon.skill0045"/> <set name="reuseDelay" value="3000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="magicLevel" value="95"/> <set name="magicType" value="SPECIAL"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14036" levels="1" name="Vulnerability Attack"> <set name="icon" value="icon.skill0484"/> <set name="reuseDelay" value="3000"/> <set name="castRange" value="400"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="20"/> <set name="magicLevel" value="95"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="power" value="60000"/> </skill> <skill id="14037" levels="1" name="Front Foot Attack"> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="3000"/> <set name="castRange" value="150"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="85"/> <set name="magicLevel" value="95"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14038" levels="1" name="Power Strike"> <set name="icon" value="icon.skill0320"/> <set name="reuseDelay" value="3000"/> <set name="castRange" value="150"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="86"/> <set name="magicLevel" value="98"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14039" levels="1" name="Curse Shock"> <set name="icon" value="icon.skill0100"/> <set name="reuseDelay" value="15000"/> <set name="castRange" value="400"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="86"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="9"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="magicLevel" value="98"/> <set name="power" value="40000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="trait" value="SHOCK"/> <for> <effect name="Stun"/> </for> </skill> <skill id="14040" levels="6" name="Power Strike"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">83 83 84 84 84 84</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14041" levels="1" name="Teleport"> <set name="icon" value="icon.skill1448"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="100"/> <set name="magicLevel" value="90"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14042" levels="6" name="Disarm"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">83 83 84 84 84 84</table> <set name="icon" value="icon.skill0485"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="DOT_BLEEDING"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="disarm"/> <set name="magicLevel" value="#magicLevel"/> <set name="skillType" value="DOT"/> <set name="operate_type" value="A2"/> <set name="trait" value="BLEED"/> <set name="saveVs" value="CON"/> <for> <effect name="t_hp" interval="5" value="-1500"> <mul stat="runSpd" value="0.8"/> </effect> </for> </skill> <skill id="14043" levels="6" name="Double Blow"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">83 83 84 84 84 84</table> <set name="icon" value="icon.skill0005"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill>
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<skill id="14044" levels="1" name="Teleport"> <set name="icon" value="icon.skill1448"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="100"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="pd_up"/> <set name="magicLevel" value="90"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> <set name="trait" value="SHOCK"/> <for> <effect name="Stun"/> </for> </skill> <skill id="14045" levels="6" name="Fairy Attack"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">75 75 77 77 77 77</table> <set name="icon" value="icon.skill1147"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14046" levels="6" name="Fairy Curse Gloom"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">75 75 77 77 77 77</table> <set name="icon" value="icon.skill1263"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="md_down"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul stat="mDef" value="0.85"/> <sub stat="defenceFire" value="15"/> <sub stat="defenceWater" value="15"/> <sub stat="defenceWind" value="15"/> <sub stat="defenceEarth" value="15"/> <sub stat="defenceHoly" value="15"/> <sub stat="defenceUnholy" value="15"/> </effect> </for> </skill> <skill id="14047" levels="6" name="Fairy Curse Poison"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">75 75 77 77 77 77</table> <set name="icon" value="icon.skill1168"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="DOT_POISON"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="8"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="trait" value="POISON"/> <for> <effect name="t_hp" interval="3" value="500"/> </for> </skill> <skill id="14048" levels="1" name="Fairy Acumen"> <set name="icon" value="icon.skill1085"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="75"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="casting_time_down"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul stat="mAtkSpd" value="1.3"/> </effect> </for> </skill> <skill id="14049" levels="1" name="Fairy Heal"> <set name="icon" value="icon.skill1258"/> <set name="reuseDelay" value="10000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="80"/> <set name="magicLevel" value="94"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="HEAL"/> <set name="operate_type" value="A2"/> <for> <effect instant="true" name="RestoreHP" value="1500"/> </for> </skill> <skill id="14050" levels="4" name="Power Strike"> <table name="#magicLevel">92 93 94 95</table> <table name="#mp_consume">83 84 83 84</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14051" levels="4" name="Decrease P. Def."> <table name="#magicLevel">92 93 94 95</table> <set name="icon" value="icon.skill0116"/> <set name="reuseDelay" value="30000"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="75"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="pa_down"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul stat="pDef" value="0.7"/> </effect> </for> </skill> <skill id="14052" levels="4" name="Rush"> <table name="#magicLevel">92 93 94 95</table> <set name="icon" value="icon.skill0484"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="400"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="20"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="trait" value="SHOCK"/> <cond msgId="113"> <target min_distance="200"/> </cond> </skill> <skill id="14053" levels="4" name="Mace Downward Strike"> <table name="#magicLevel">92 93 94 95</table> <table name="#mp_consume">83 84 84 84</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_AURA"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14054" levels="4" name="Wood Upward Strike"> <table name="#magicLevel">92 93 94 95</table> <table name="#mp_consume">83 84 84 84</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="5000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_AURA"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14055" levels="4" name="Power Shot"> <table name="#magicLevel">92 93 94 95</table> <table name="#mp_consume">83 84 84 84</table> <set name="icon" value="icon.skill0056"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="600"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14056" levels="4" name="Power Arrow"> <table name="#magicLevel">92 93 94 95</table> <set name="icon" value="icon.skill0924"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="600"/> <set name="hitTime" value="1500"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14057" levels="1" name="Teleport"> <set name="icon" value="icon.skill0000"/> <set name="castRange" value="600"/> <set name="hitTime" value="5000"/> <set name="magicLevel" value="85"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operate_type" value="A2"/> </skill> <skill id="14058" levels="2" name="X Strike"> <table name="#magicLevel">91 94</table> <table name="#mp_consume">83 84</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14059" levels="2" name="Sneer Attack"> <table name="#magicLevel">91 94</table> <table name="#mp_consume">83 84</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14060" levels="2" name="Hold"> <table name="#magicLevel">91 94</table> <table name="#mp_consume">75 77</table> <set name="icon" value="icon.skill1201"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="ROOT"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="root_magically"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="trait" value="HOLD"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect name="p_block_move"/> </for> </skill> <skill id="14061" levels="2" name="Frontal Brandish"> <table name="#magicLevel">92 95</table> <table name="#mp_consume">84 85</table> <set name="icon" value="icon.skill0320"/> <set name="reuseDelay" value="8000"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14062" levels="2" name="Sleep"> <table name="#magicLevel">92 95</table> <table name="#mp_consume">77 78</table> <set name="icon" value="icon.skill1069"/> <set name="reuseDelay" value="10000"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="SLEEP"/> <set name="abnormal_time" value="6"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="sleep"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="SLEEP"/> <set name="operate_type" value="A2"/> <set name="trait" value="SLEEP"/> <for> <effect name="Sleep"/> </for> </skill> <skill id="14063" levels="1" name="Fatal Rush"> <set name="icon" value="icon.skill0484"/> <set name="reuseDelay" value="1000"/> <set name="castRange" value="400"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="20"/> <set name="magicLevel" value="95"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="trait" value="SHOCK"/> <cond msgId="113"> <target min_distance="200"/> </cond> </skill> <skill id="14064" levels="1" name="Wisp Heal"> <set name="icon" value="icon.skill1258"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="600"/> <set name="mp_consume" value="75"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HEAL"/> <set name="operate_type" value="A2"/> <for> <effect instant="true" name="RestoreHP" value="378"/> <effect name="i_dispel_by_slot"> <def name="abnormal_type" value="poison"/> <def name="max_abnormal_level" value="9"/> </effect> </for> </skill> <skill id="14065" levels="1" name="Wisp Heal"> <set name="icon" value="icon.skill1258"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="600"/> <set name="mp_consume" value="75"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect instant="true" name="RestoreHP" value="378"/> <effect instant="true" name="RestoreMP" value="378"/> </for> </skill> <skill id="14066" levels="11" name="Blind Light"> <table name="#magicLevel">85 86 87 88 89 90 91 92 93 94 95</table> <table name="#mp_consume">74 74 75 75 75 77 77 77 77 78 78</table> <set name="icon" value="icon.skill1381"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="600"/> <set name="hitTime" value="500"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="6"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operate_type" value="A2"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14067" levels="11" name="Big Blind Light"> <table name="#magicLevel">85 86 87 88 89 90 91 92 93 94 95</table> <set name="icon" value="icon.skill1381"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="600"/> <set name="hitTime" value="500"/> <set name="mp_consume" value="80"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="7"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operate_type" value="A2"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14068" levels="6" name="Garden Inducement"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">77 78 78 78 78 78</table> <set name="icon" value="icon.skill1239"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="300"/> <set name="hitTime" value="500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MDAM"/> <set name="power" value="3000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14069" levels="6" name="Garden Dark Magic"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">77 78 78 78 78 78</table> <set name="icon" value="icon.skill0279"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="200"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="paralyze"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect name="Paralyze"/> </for> </skill> <skill id="14070" levels="6" name="Branch Straightening"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">77 78 78 78 78 78</table> <set name="icon" value="icon.skill0096"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="200"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="DOT_BLEEDING"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="10"/> <set name="abnormal_type" value="bleeding"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DOT"/> <set name="operate_type" value="A2"/> <for> <effect name="t_hp" interval="1" value="500"/> </for> </skill> <skill id="14071" levels="6" name="Destroyer's Friction"> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="77"/> <set name="abnormal_time" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="knockdown"/> <set name="activateRate" value="80"/> <set name="trait" value="KNOCKDOWN"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <def name="fly_radius" value="55"/> </effect> </for> </skill> <skill id="14072" levels="6" name="Gardener Blow"> <table name="#magicLevel">90 91 92 93 94 95</table> <set name="icon" value="icon.skill4037"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="100"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="77"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="pa_down"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="saveVs" value="MEN"/> <for> <effect> <mul stat="pDef" value="0.7"/> </effect> </for> </skill> <skill id="14073" levels="6" name="Garden Destroyer Slash"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">84 84 85 85 85 85</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="60"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14074" levels="1" name="Garden Destroyer Slash"> <set name="icon" value="icon.skill0048"/> <set name="reuseDelay" value="2000"/> <set name="mp_consume" value="84"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="magicLevel" value="90"/> <set name="skillType" value="DEBUFF"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="SHOCK"/> <set name="operate_type" value="A2"/> <for> <effect name="Stun"/> </for> </skill> <skill id="14075" levels="1" name="Harmful Trap"> <set name="icon" value="icon.skill0127"/> <set name="reuseDelay" value="2000"/> <set name="mp_consume" value="84"/> <set name="abnormal_time" value="180"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="speed_down"/> <set name="magicLevel" value="90"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <sub stat="runSpd" value="100"/> </effect> </for> </skill> <skill id="14076" levels="1" name="Harmful Trap"> <set name="icon" value="icon.skill1206"/> <set name="reuseDelay" value="2000"/> <set name="mp_consume" value="84"/> <set name="abnormal_time" value="180"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="max_hp_up"/> <set name="magicLevel" value="90"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul stat="pAtkSpd" value="0.7"/> </effect> </for> </skill> <skill id="14077" levels="6" name="Gardener Slash"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">77 78 78 78 78 78</table> <set name="icon" value="icon.skill0070"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="200"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MDAM"/> <set name="power" value="3000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14078" levels="6" name="Pirate Gardener Shock"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">84 85 85 85 85 85</table> <set name="icon" value="icon.skill0048"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="200"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="magicLevel" value="#magicLevel"/> <set name="skillType" value="DEBUFF"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="SHOCK"/> <set name="operate_type" value="A2"/> <for> <effect name="Stun"/> </for> </skill> <skill id="14079" levels="1" name="Garden Reflect"> <set name="icon" value="icon.skill4095"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="1500"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="dmg_shield"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <add stat="reflectDam" value="25"/> <add stat="reflectBowDam" value="25"/> <add stat="reflectPSkillDam" value="25"/> <add stat="reflectMSkillDam" value="25"/> </effect> </for> </skill> <skill id="14080" levels="1" name="Self Defense"> <set name="icon" value="icon.skill0110"/> <set name="reuseDelay" value="2000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="84"/> <set name="abnormal_effect" value="ULTIMATE_DEFENCE"/> <set name="abnormal_time" value="2"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="pd_up_special"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect> <add stat="pDef" value="5000"/> </effect> </for> </skill> <skill id="14081" levels="6" name="Garden Judgment"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">84 84 85 85 85 85</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="80"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14082" levels="6" name="Gardener's Wrath"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">84 84 85 85 85 85</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="150"/> <set name="hitTime" value="5000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14083" levels="1" name="Garden Elixir"> <set name="icon" value="icon.skill0922"/> <set name="reuseDelay" value="2000"/> <set name="hitTime" value="100"/> <set name="abnormal_effect" value="FLESH_STONE"/> <set name="abnormal_time" value="6"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_stone"/> <set name="target" value="TARGET_ONE"/> <set name="affect_range" value="150"/> <set name="skillType" value="PARALYZE"/> <set name="operate_type" value="A2"/> <for> <effect name="Invulnerable"/> <effect name="Petrification"> <set stat="regHp" value="0"/> </effect> </for> </skill> <skill id="14084" levels="6" name="Garden Range Bleed"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">77 78 78 78 78 78</table> <set name="icon" value="icon.skill0096"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="200"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="DOT_BLEEDING"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="10"/> <set name="abnormal_type" value="bleeding"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DOT"/> <set name="operate_type" value="A2"/> <set name="trait" value="BLEED"/> <for> <effect name="t_hp" interval="5" value="-500"> <mul stat="runSpd" value="0.8"/> </effect> </for> </skill> <skill id="14085" levels="1" name="Protection"> <set name="icon" value="icon.skill1258"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="200"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="77"/> <set name="magicLevel" value="90"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14086" levels="1" name="Apherus Gate Key Discovery"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="2000"/> <set name="hitTime" value="1500"/> <set name="magicLevel" value="90"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operate_type" value="A2"/> </skill> <skill id="14087" levels="6" name="Apherus' Binding"> <table name="#mp_consume">84 84 85 85 85 85</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="500"/> <set name="hitTime" value="500"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_time" value="20"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="absorb"/> <set name="power" value="40000"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_ONE"/> <set name="overHit" value="true"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> </skill> <skill id="14088" levels="1" name="Garden Apherus Recovery"> <set name="icon" value="icon.skill1268"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="400"/> <set name="hitTime" value="10000"/> <set name="mp_consume" value="1"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="vampiric_attack"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <add stat="absorbDam" value="9"/> <add stat="absorbBowDam" value="9"/> <add stat="absorbPSkillDam" value="9"/> <add stat="absorbMSkillDam" value="9"/> </effect> </for> </skill> <skill id="14089" levels="5" name="Reflect"> <table name="#magicLevel">90 91 92 93 94</table> <table name="#mp_consume">84 84 85 85 85</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="100"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MDAM"/> <set name="power" value="3000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14090" levels="6" name="Apherus Paralysis"> <table name="#magicLevel">90 91 92 93 94 95</table> <set name="icon" value="icon.skill014090"/> <set name="reuseDelay" value="3000"/> <set name="castRange" value="200"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="64"/> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="paralyze"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect name="Paralyze"/> </for> </skill> <skill id="14091" levels="6" name="Rose Poison"> <table name="#magicLevel">90 91 92 93 94 95</table> <set name="icon" value="icon.skill1069"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="78"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="stun"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="skillType" value="DEBUFF"/> <set name="target" value="TARGET_ONE"/> <set name="trait" value="SHOCK"/> <set name="operate_type" value="A2"/> <for> <effect name="Stun"/> </for> </skill> <skill id="14092" levels="6" name="Entangle"> <table name="#magicLevel">90 91 92 93 94 95</table> <table name="#mp_consume">77 78 78 78 78 78</table> <set name="icon" value="icon.skill1201"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="ROOT"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="root_magically"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="skillType" value="DEBUFF"/> <set name="target" value="TARGET_SELF"/> <set name="trait" value="HOLD"/> <set name="operate_type" value="A2"/> <for> <effect name="p_block_move"/> </for> </skill> <skill id="14093" levels="5" name="Sakum Follower Blow"> <table name="#magicLevel">25 26 27 28 29</table> <table name="#mp_consume">24 25 26 27 28</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="80"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14094" levels="5" name="Sakum Follower Blow"> <table name="#magicLevel">30 31 32 33 34</table> <table name="#mp_consume">24 25 26 27 28</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="80"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14095" levels="1" name="Sakum Chaos"> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="80"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="38"/> <set name="magicLevel" value="40"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14096" levels="1" name="Sakum Feeler Blow"> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="80"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="38"/> <set name="magicLevel" value="40"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14097" levels="6" name="Fear of the Basilisk"> <table name="#magicLevel">30 31 32 33 34 35</table> <table name="#mp_consume">28 28 29 30 32 33</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="80"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14098" levels="6" name="Sahara Blow"> <table name="#magicLevel">30 31 32 33 34 35</table> <table name="#mp_consume">28 28 29 30 32 33</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="80"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> <skill id="14099" levels="6" name="Lachik Front Foot Attack"> <table name="#magicLevel">85 86 87 88 89 90</table> <table name="#mp_consume">84 84 84 85 85 85</table> <set name="icon" value="icon.skill0003"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="80"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="power" value="40000"/> <set name="operate_type" value="A2"/> </skill> </list>
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Техническая поддержка L2-Scripts Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts старый скайп тех поддержки обслуживаться не будет ! |
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