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Старый 26.10.2017, 13:21   #1
l2gold
Клиент Расширенка Crusade, + Classic 2.5 + svn + New GEO
 
Регистрация: 13.04.2012
Сообщений: 2,226
По умолчанию CastleSiegeEvent[2;Dion Castle (CLOSED)

[05:00:41] INFO =================================================
[05:00:41] INFO Project Revision: ........ L2s [26360]
[05:00:41] INFO Build Revision: .......... 11861
[05:00:41] INFO Update: .................. Classic: Saviors (Zaken)
[05:00:41] INFO Build date: .............. 2017.10.17 15:11
[05:00:41] INFO Compiler version: ........ 1.8.0_141-b15 (Oracle Corporation)
[05:00:41] INFO =================================================

Код:
[21:31:37]  INFO BotReportManager: Reports saved.
[21:43:47]  WARN Dialog: data/html/ru/olympiad/monument_hero_info.htm not found.
[21:43:48]  WARN Dialog: data/html/ru/olympiad/monument_hero_info.htm not found.
[21:43:48]  WARN Dialog: data/html/ru/olympiad/monument_hero_info.htm not found.
[21:43:48]  WARN Dialog: data/html/ru/olympiad/monument_hero_info.htm not found.
[22:00:00]  INFO Olympiad System: Olympiad Game Ended
[22:00:00]  WARN SpawnExObject: can't spawn twice: dion_castle_dark_side; event: CastleSiegeEvent[2;Dion Castle]
java.lang.Exception
    at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49)
    at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:335)
    at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24)
    at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31)
    at l2s.gameserver.model.entity.events.Event.callActions(Event.java:151)
    at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:123)
    at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:168)
    at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:459)
    at l2s.gameserver.model.entity.events.Event.action(Event.java:411)
    at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577)
    at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26)
    at l2s.gameserver.model.entity.events.Event.callActions(Event.java:151)
    at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:200)
    at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23)
    at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21)
    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
    at java.util.concurrent.FutureTask.run(FutureTask.java:266)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:180)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:293)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
    at java.lang.Thread.run(Thread.java:748)
    at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35)
[22:00:00]  WARN SpawnExObject: can't spawn twice: oren_castle_light_side; event: CastleSiegeEvent[4;Oren Castle]
java.lang.Exception
    at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49)
    at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:335)
    at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24)
    at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31)
    at l2s.gameserver.model.entity.events.Event.callActions(Event.java:151)
    at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:123)
    at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:168)
    at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:459)
    at l2s.gameserver.model.entity.events.Event.action(Event.java:411)
    at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577)
    at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26)
    at l2s.gameserver.model.entity.events.Event.callActions(Event.java:151)
    at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:200)
    at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23)
    at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21)
    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
    at java.util.concurrent.FutureTask.run(FutureTask.java:266)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:180)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:293)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
    at java.lang.Thread.run(Thread.java:748)
    at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35)
[22:00:00]  WARN SpawnExObject: can't spawn twice: gludio_castle_dark_side; event: CastleSiegeEvent[1;Gludio Castle]
java.lang.Exception
    at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49)
    at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:335)
    at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24)
    at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31)
    at l2s.gameserver.model.entity.events.Event.callActions(Event.java:151)
    at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:123)
    at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:168)
    at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:459)
    at l2s.gameserver.model.entity.events.Event.action(Event.java:411)
    at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577)
    at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26)
    at l2s.gameserver.model.entity.events.Event.callActions(Event.java:151)
    at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:200)
    at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23)
    at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21)
    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
    at java.util.concurrent.FutureTask.run(FutureTask.java:266)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:180)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:293)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
    at java.lang.Thread.run(Thread.java:748)
    at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35)
[22:00:00]  INFO Olympiad System: Competition Period Starts in 4 days, 19 hours and 59 mins.
[22:00:00]  INFO Olympiad System: Event starts/started: Fri Oct 27 18:00:00 EEST 2017
[22:00:00]  INFO spawn time Sun Oct 22 22:00:00 EEST 2017 mob count 2 hour 22
[22:00:00]  INFO spawn time Sun Oct 22 22:00:00 EEST 2017 mob count 3 hour 22
[22:01:37]  INFO BotReportManager: Reports saved.
[22:30:00]  INFO spawn time Sun Oct 22 22:30:00 EEST 2017 mob count 2 hour 22
l2gold вне форума  
Старый 30.10.2017, 04:49   #2
Core
Модератор
 
Аватар для Core
 
Регистрация: 03.06.2012
Сообщений: 4,624
По умолчанию

Покажите свой файл пожалуйста: data\events\siege\[1] gludio_castle.xml
__________________
Техническая поддержка L2-Scripts
Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts
старый скайп тех поддержки обслуживаться не будет !
Core вне форума  
Старый 31.10.2017, 17:38   #3
l2gold
Клиент Расширенка Crusade, + Classic 2.5 + svn + New GEO
 
Регистрация: 13.04.2012
Сообщений: 2,226
По умолчанию

выносил в кастом недоправил, наверно из за этого и ошибки. закрыто.

====================

<event id="1" name="Gludio Castle" impl="CastleNewbieSiege">
<event id="1" name="Gludio Castle" impl="CastleSiege">

====================

<parameter name="siege_interval_in_weeks" value="2"/>


====================


<on_stop>
<if name="light_side">
<despawn name="castle_peace_dark_npcs"/>
<spawn name="castle_peace_light_npcs"/>
</if>
<if name="dark_side">
<despawn name="castle_peace_light_npcs"/>
<spawn name="castle_peace_dark_npcs"/>
</if>



<on_stop>
<despawn name="castle_peace_light_npcs"/>
<despawn name="castle_peace_dark_npcs"/>
<if name="light_side">
<spawn name="castle_peace_light_npcs"/>
</if>
<if name="dark_side">
<spawn name="castle_peace_dark_npcs"/>
</if>
l2gold вне форума  
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