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Старый 13.03.2016, 06:54   #1
Scorpius
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По умолчанию Новая бижутерия (релиз) (NOT RELEVANT)

[09:52:46] INFO =================================================
[09:52:46] INFO Project Revision: ........ L2s [21212]
[09:52:46] INFO Build Revision: .......... 7649
[09:52:46] INFO Update: .................. Epic Tale of Aden: Underground
[09:52:46] INFO Build date: .............. 2016.03.12 16:33
[09:52:46] INFO Compiler version: ........ 1.8.0_73-b02 (Oracle Corporation)
[09:52:46] INFO =================================================

Всем привет. В общем такой вот релиз получился.

Код:
<armor id="27678" name="Gran Kain\'s Necklace" add_name="Stage 1">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="NECKLACE"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="292"/>
			<add stat="maxMp" order="0x60" value="107"/>
		</for>
		<skills>
			<skill id="27634" level="1"/>
		</skills>
	</armor>
	<armor id="27679" name="Gran Kain\'s Necklace" add_name="Stage 2">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="NECKLACE"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="333"/>
			<add stat="maxMp" order="0x60" value="114"/>
		</for>
		<skills>
			<skill id="27635" level="2"/>
		</skills>
	</armor>
	<armor id="27680" name="Gran Kain\'s Necklace" add_name="Stage 3">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="NECKLACE"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="374"/>
			<add stat="maxMp" order="0x60" value="121"/>
		</for>
		<skills>
			<skill id="27636" level="3"/>
		</skills>
	</armor>
	<armor id="27681" name="Gran Kain\'s Necklace" add_name="Stage 4">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="NECKLACE"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="407"/>
			<add stat="maxMp" order="0x60" value="126"/>
		</for>
		<skills>
			<skill id="27637" level="4"/>
		</skills>
	</armor>
	<armor id="27682" name="Gran Kain\'s Necklace" add_name="Stage 5">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="NECKLACE"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="437"/>
			<add stat="maxMp" order="0x60" value="131"/>
		</for>
		<skills>
			<skill id="27638" level="5"/>
		</skills>
	</armor>
	<armor id="27683" name="Gran Kain\'s Necklace" add_name="Stage 6">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="NECKLACE"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="479"/>
			<add stat="maxMp" order="0x60" value="136"/>
		</for>
		<skills>
			<skill id="27639" level="6"/>
		</skills>
	</armor>
	<armor id="27684" name="Einhasad\'s Necklace" add_name="Stage 1">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="NECKLACE"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="292"/>
			<add stat="maxMp" order="0x60" value="107"/>
		</for>
		<skills>
			<skill id="27640" level="1"/>
		</skills>
	</armor>
	<armor id="27685" name="Einhasad\'s Necklace" add_name="Stage 2">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="NECKLACE"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="333"/>
			<add stat="maxMp" order="0x60" value="114"/>
		</for>
		<skills>
			<skill id="27641" level="2"/>
		</skills>
	</armor>
	<armor id="27686" name="Einhasad\'s Necklace" add_name="Stage 3">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="NECKLACE"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="374"/>
			<add stat="maxMp" order="0x60" value="121"/>
		</for>
		<skills>
			<skill id="27642" level="3"/>
		</skills>
	</armor>
	<armor id="27687" name="Einhasad\'s Necklace" add_name="Stage 4">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="NECKLACE"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="407"/>
			<add stat="maxMp" order="0x60" value="126"/>
		</for>
		<skills>
			<skill id="27643" level="4"/>
		</skills>
	</armor>
	<armor id="27688" name="Einhasad\'s Necklace" add_name="Stage 5">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="NECKLACE"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="437"/>
			<add stat="maxMp" order="0x60" value="131"/>
		</for>
		<skills>
			<skill id="27644" level="5"/>
		</skills>
	</armor>
	<armor id="27689" name="Einhasad\'s Necklace" add_name="Stage 6">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="NECKLACE"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="479"/>
			<add stat="maxMp" order="0x60" value="136"/>
		</for>
		<skills>
			<skill id="27645" level="6"/>
		</skills>
	</armor>
	<armor id="27690" name="Pa\'agrio\'s Earring" add_name="Stage 1">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_EAR"/>
			<slot id="LEFT_EAR"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="219"/>
			<add stat="maxMp" order="0x60" value="80"/>
		</for>
		<skills>
			<skill id="27646" level="1"/>
		</skills>
	</armor>
	<armor id="27691" name="Pa\'agrio\'s Earring" add_name="Stage 2">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_EAR"/>
			<slot id="LEFT_EAR"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="250"/>
			<add stat="maxMp" order="0x60" value="86"/>
		</for>
		<skills>
			<skill id="27647" level="2"/>
		</skills>
	</armor>
	<armor id="27692" name="Pa\'agrio\'s Earring" add_name="Stage 3">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_EAR"/>
			<slot id="LEFT_EAR"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="280"/>
			<add stat="maxMp" order="0x60" value="91"/>
		</for>
		<skills>
			<skill id="27648" level="3"/>
		</skills>
	</armor>
	<armor id="27693" name="Pa\'agrio\'s Earring" add_name="Stage 4">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_EAR"/>
			<slot id="LEFT_EAR"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="300"/>
			<add stat="maxMp" order="0x60" value="94"/>
		</for>
		<skills>
			<skill id="27649" level="4"/>
		</skills>
	</armor>
	<armor id="27694" name="Pa\'agrio\'s Earring" add_name="Stage 5">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_EAR"/>
			<slot id="LEFT_EAR"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="320"/>
			<add stat="maxMp" order="0x60" value="98"/>
		</for>
		<skills>
			<skill id="27650" level="5"/>
		</skills>
	</armor>
	<armor id="27695" name="Pa\'agrio\'s Earring" add_name="Stage 6">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_EAR"/>
			<slot id="LEFT_EAR"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="359"/>
			<add stat="maxMp" order="0x60" value="102"/>
		</for>
		<skills>
			<skill id="27651" level="6"/>
		</skills>
	</armor>
	<armor id="27696" name="Eva\'s Earring" add_name="Stage 1">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_EAR"/>
			<slot id="LEFT_EAR"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="219"/>
			<add stat="maxMp" order="0x60" value="80"/>
		</for>
		<skills>
			<skill id="27652" level="1"/>
		</skills>
	</armor>
	<armor id="27697" name="Eva\'s Earring" add_name="Stage 2">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_EAR"/>
			<slot id="LEFT_EAR"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="250"/>
			<add stat="maxMp" order="0x60" value="86"/>
		</for>
		<skills>
			<skill id="27653" level="2"/>
		</skills>
	</armor>
	<armor id="27698" name="Eva\'s Earring" add_name="Stage 3">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_EAR"/>
			<slot id="LEFT_EAR"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="280"/>
			<add stat="maxMp" order="0x60" value="91"/>
		</for>
		<skills>
			<skill id="27654" level="3"/>
		</skills>
	</armor>
	<armor id="27699" name="Eva\'s Earring" add_name="Stage 4">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_EAR"/>
			<slot id="LEFT_EAR"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="300"/>
			<add stat="maxMp" order="0x60" value="94"/>
		</for>
		<skills>
			<skill id="27655" level="4"/>
		</skills>
	</armor>
Код:
<armor id="27700" name="Eva\'s Earring" add_name="Stage 5">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_EAR"/>
			<slot id="LEFT_EAR"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="320"/>
			<add stat="maxMp" order="0x60" value="98"/>
		</for>
		<skills>
			<skill id="27656" level="5"/>
		</skills>
	</armor>
	<armor id="27701" name="Eva\'s Earring" add_name="Stage 6">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_EAR"/>
			<slot id="LEFT_EAR"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="359"/>
			<add stat="maxMp" order="0x60" value="102"/>
		</for>
		<skills>
			<skill id="27657" level="6"/>
		</skills>
	</armor>
	<armor id="27702" name="Sayha\'s Ring" add_name="Stage 1">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_FINGER"/>
			<slot id="LEFT_FINGER"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="146"/>
			<add stat="maxMp" order="0x60" value="53"/>
		</for>
		<skills>
			<skill id="27658" level="1"/>
		</skills>
	</armor>
	<armor id="27703" name="Sayha\'s Ring" add_name="Stage 2">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_FINGER"/>
			<slot id="LEFT_FINGER"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="167"/>
			<add stat="maxMp" order="0x60" value="57"/>
		</for>
		<skills>
			<skill id="27659" level="2"/>
		</skills>
	</armor>
	<armor id="27704" name="Sayha\'s Ring" add_name="Stage 3">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_FINGER"/>
			<slot id="LEFT_FINGER"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="187"/>
			<add stat="maxMp" order="0x60" value="60"/>
		</for>
		<skills>
			<skill id="27660" level="3"/>
		</skills>
	</armor>
	<armor id="27705" name="Sayha\'s Ring" add_name="Stage 4">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_FINGER"/>
			<slot id="LEFT_FINGER"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="206"/>
			<add stat="maxMp" order="0x60" value="62"/>
		</for>
		<skills>
			<skill id="27661" level="4"/>
		</skills>
	</armor>
	<armor id="27706" name="Sayha\'s Ring" add_name="Stage 5">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_FINGER"/>
			<slot id="LEFT_FINGER"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="225"/>
			<add stat="maxMp" order="0x60" value="64"/>
		</for>
		<skills>
			<skill id="27662" level="5"/>
		</skills>
	</armor>
	<armor id="27707" name="Sayha\'s Ring" add_name="Stage 6">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_FINGER"/>
			<slot id="LEFT_FINGER"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="239"/>
			<add stat="maxMp" order="0x60" value="68"/>
		</for>
		<skills>
			<skill id="27663" level="6"/>
		</skills>
	</armor>
	<armor id="27708" name="Maphr\'s Ring" add_name="Stage 1">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_FINGER"/>
			<slot id="LEFT_FINGER"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="146"/>
			<add stat="maxMp" order="0x60" value="53"/>
		</for>
		<skills>
			<skill id="27664" level="1"/>
		</skills>
	</armor>
	<armor id="27709" name="Maphr\'s Ring" add_name="Stage 2">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_FINGER"/>
			<slot id="LEFT_FINGER"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="167"/>
			<add stat="maxMp" order="0x60" value="57"/>
		</for>
		<skills>
			<skill id="27665" level="2"/>
		</skills>
	</armor>
	<armor id="27710" name="Maphr\'s Ring" add_name="Stage 3">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_FINGER"/>
			<slot id="LEFT_FINGER"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="187"/>
			<add stat="maxMp" order="0x60" value="60"/>
		</for>
		<skills>
			<skill id="27666" level="3"/>
		</skills>
	</armor>
	<armor id="27711" name="Maphr\'s Ring" add_name="Stage 4">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_FINGER"/>
			<slot id="LEFT_FINGER"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="206"/>
			<add stat="maxMp" order="0x60" value="62"/>
		</for>
		<skills>
			<skill id="27667" level="4"/>
		</skills>
	</armor>
	<armor id="27712" name="Maphr\'s Ring" add_name="Stage 5">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_FINGER"/>
			<slot id="LEFT_FINGER"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="225"/>
			<add stat="maxMp" order="0x60" value="64"/>
		</for>
		<skills>
			<skill id="27668" level="5"/>
		</skills>
	</armor>
	<armor id="27713" name="Maphr\'s Ring" add_name="Stage 6">
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<equip>
			<slot id="RIGHT_FINGER"/>
			<slot id="LEFT_FINGER"/>
		</equip>
		<for>
			<add stat="mDef" order="0x10" value="239"/>
			<add stat="maxMp" order="0x60" value="68"/>
		</for>
		<skills>
			<skill id="27669" level="6"/>
		</skills>
	</armor>
__________________
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Scorpius вне форума  
Старый 13.03.2016, 06:55   #2
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
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По умолчанию

Скилы:

Код:
<skill id="27634" levels="1" name="Gran Kain's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceUnholy" value="50"/>
			<add order="0x10" stat="CON" value="3"/>
			<add order="0x10" stat="MEN" value="3"/>
			<add order="0x10" stat="INT" value="3"/>
			<mul order="0x30" stat="mReuse" value="0.90"/>
			<mul order="0x30" stat="pReuse" value="0.90"/>
			<mul order="0x30" stat="musicReuse" value="0.90"/>
			<add order="0x40" stat="reflectDam" value="5"/>
			<add order="0x40" stat="reflectBowDam" value="5"/>
			<add order="0x40" stat="reflectPSkillDam" value="5"/>
			<add order="0x40" stat="reflectMSkillDam" value="5"/>
			<mul order="0x30" stat="pAtk" value="1.15"/>
			<mul order="0x30" stat="mAtk" value="1.1"/>
			<mul order="0x30" stat="maxHp" value="1.03"/>
			<mul order="0x30" stat="maxMp" value="1.05"/>
			<add order="0x40" stat="stunResist" value="25"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="25"/>-->
			<add order="0x40" stat="airjokeResist" value="25"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="25"/>-->
			<add order="0x40" stat="disarmResist" value="15"/>
			<add order="0x40" stat="sleepResist" value="15"/>
		</for>
	</skill>
	<skill id="27635" levels="2" name="Gran Kain's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceUnholy" value="50"/>
			<add order="0x10" stat="CON" value="3"/>
			<add order="0x10" stat="MEN" value="3"/>
			<add order="0x10" stat="INT" value="3"/>
			<mul order="0x30" stat="mReuse" value="0.89"/>
			<mul order="0x30" stat="pReuse" value="0.89"/>
			<mul order="0x30" stat="musicReuse" value="0.89"/>
			<add order="0x40" stat="reflectDam" value="6"/>
			<add order="0x40" stat="reflectBowDam" value="6"/>
			<add order="0x40" stat="reflectPSkillDam" value="6"/>
			<add order="0x40" stat="reflectMSkillDam" value="6"/>
			<mul order="0x30" stat="pAtk" value="1.16"/>
			<mul order="0x30" stat="mAtk" value="1.11"/>
			<mul order="0x30" stat="maxHp" value="1.03"/>
			<mul order="0x30" stat="maxMp" value="1.05"/>
			<add order="0x40" stat="stunResist" value="26"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="26"/>-->
			<add order="0x40" stat="airjokeResist" value="26"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="26"/>-->
			<add order="0x40" stat="disarmResist" value="16"/>
			<add order="0x40" stat="sleepResist" value="16"/>
		</for>
	</skill>
	<skill id="27636" levels="3" name="Gran Kain's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceUnholy" value="60"/>
			<add order="0x10" stat="CON" value="4"/>
			<add order="0x10" stat="MEN" value="4"/>
			<add order="0x10" stat="INT" value="4"/>
			<mul order="0x30" stat="mReuse" value="0.88"/>
			<mul order="0x30" stat="pReuse" value="0.88"/>
			<mul order="0x30" stat="musicReuse" value="0.88"/>
			<add order="0x40" stat="reflectDam" value="7"/>
			<add order="0x40" stat="reflectBowDam" value="7"/>
			<add order="0x40" stat="reflectPSkillDam" value="7"/>
			<add order="0x40" stat="reflectMSkillDam" value="7"/>
			<mul order="0x30" stat="pAtk" value="1.17"/>
			<mul order="0x30" stat="mAtk" value="1.12"/>
			<mul order="0x30" stat="maxHp" value="1.05"/>
			<mul order="0x30" stat="maxMp" value="1.07"/>
			<add order="0x40" stat="stunResist" value="27"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="27"/>-->
			<add order="0x40" stat="airjokeResist" value="27"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="27"/>-->
			<add order="0x40" stat="disarmResist" value="17"/>
			<add order="0x40" stat="sleepResist" value="17"/>
		</for>
	</skill>
	<skill id="27637" levels="4" name="Gran Kain's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceUnholy" value="60"/>
			<add order="0x10" stat="CON" value="4"/>
			<add order="0x10" stat="MEN" value="4"/>
			<add order="0x10" stat="INT" value="4"/>
			<mul order="0x30" stat="mReuse" value="0.87"/>
			<mul order="0x30" stat="pReuse" value="0.87"/>
			<mul order="0x30" stat="musicReuse" value="0.87"/>
			<add order="0x40" stat="reflectDam" value="8"/>
			<add order="0x40" stat="reflectBowDam" value="8"/>
			<add order="0x40" stat="reflectPSkillDam" value="8"/>
			<add order="0x40" stat="reflectMSkillDam" value="8"/>
			<mul order="0x30" stat="pAtk" value="1.18"/>
			<mul order="0x30" stat="mAtk" value="1.13"/>
			<mul order="0x30" stat="maxHp" value="1.05"/>
			<mul order="0x30" stat="maxMp" value="1.07"/>
			<add order="0x40" stat="stunResist" value="28"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="28"/>-->
			<add order="0x40" stat="airjokeResist" value="28"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="28"/>-->
			<add order="0x40" stat="disarmResist" value="18"/>
			<add order="0x40" stat="sleepResist" value="18"/>
		</for>
	</skill>
	<skill id="27638" levels="5" name="Gran Kain's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceUnholy" value="70"/>
			<add order="0x10" stat="CON" value="5"/>
			<add order="0x10" stat="MEN" value="5"/>
			<add order="0x10" stat="INT" value="5"/>
			<mul order="0x30" stat="mReuse" value="0.86"/>
			<mul order="0x30" stat="pReuse" value="0.86"/>
			<mul order="0x30" stat="musicReuse" value="0.86"/>
			<add order="0x40" stat="reflectDam" value="9"/>
			<add order="0x40" stat="reflectBowDam" value="9"/>
			<add order="0x40" stat="reflectPSkillDam" value="9"/>
			<add order="0x40" stat="reflectMSkillDam" value="9"/>
			<mul order="0x30" stat="pAtk" value="1.19"/>
			<mul order="0x30" stat="mAtk" value="1.14"/>
			<mul order="0x30" stat="maxHp" value="1.07"/>
			<mul order="0x30" stat="maxMp" value="1.1"/>
			<add order="0x40" stat="stunResist" value="29"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="29"/>-->
			<add order="0x40" stat="airjokeResist" value="29"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="29"/>-->
			<add order="0x40" stat="disarmResist" value="19"/>
			<add order="0x40" stat="sleepResist" value="19"/>
		</for>
	</skill>
	<skill id="27639" levels="6" name="Gran Kain's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceUnholy" value="70"/>
			<add order="0x10" stat="CON" value="5"/>
			<add order="0x10" stat="MEN" value="5"/>
			<add order="0x10" stat="INT" value="5"/>
			<mul order="0x30" stat="mReuse" value="0.85"/>
			<mul order="0x30" stat="pReuse" value="0.85"/>
			<mul order="0x30" stat="musicReuse" value="0.85"/>
			<add order="0x40" stat="reflectDam" value="10"/>
			<add order="0x40" stat="reflectBowDam" value="10"/>
			<add order="0x40" stat="reflectPSkillDam" value="10"/>
			<add order="0x40" stat="reflectMSkillDam" value="10"/>
			<mul order="0x30" stat="pAtk" value="1.2"/>
			<mul order="0x30" stat="mAtk" value="1.15"/>
			<mul order="0x30" stat="maxHp" value="1.07"/>
			<mul order="0x30" stat="maxMp" value="1.1"/>
			<add order="0x40" stat="stunResist" value="30"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="30"/>-->
			<add order="0x40" stat="airjokeResist" value="30"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="30"/>-->
			<add order="0x40" stat="disarmResist" value="20"/>
			<add order="0x40" stat="sleepResist" value="20"/>
		</for>
	</skill>
	<skill id="27640" levels="1" name="Einhasad's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceHoly" value="50"/>
			<add order="0x10" stat="CON" value="3"/>
			<add order="0x10" stat="MEN" value="3"/>
			<add order="0x10" stat="INT" value="3"/>
			<mul order="0x30" stat="mReuse" value="0.90"/>
			<mul order="0x30" stat="pReuse" value="0.90"/>
			<mul order="0x30" stat="musicReuse" value="0.90"/>
			<add order="0x40" stat="reflectDam" value="5"/>
			<add order="0x40" stat="reflectBowDam" value="5"/>
			<add order="0x40" stat="reflectPSkillDam" value="5"/>
			<add order="0x40" stat="reflectMSkillDam" value="5"/>
			<mul order="0x30" stat="pAtk" value="1.1"/>
			<mul order="0x30" stat="mAtk" value="1.15"/>
			<mul order="0x30" stat="maxHp" value="1.03"/>
			<mul order="0x30" stat="maxMp" value="1.05"/>
			<add order="0x40" stat="stunResist" value="25"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="25"/>-->
			<add order="0x40" stat="airjokeResist" value="15"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="15"/>-->
			<add order="0x40" stat="disarmResist" value="25"/>
			<add order="0x40" stat="sleepResist" value="25"/>
		</for>
	</skill>
	<skill id="27641" levels="2" name="Einhasad's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceHoly" value="50"/>
			<add order="0x10" stat="CON" value="3"/>
			<add order="0x10" stat="MEN" value="3"/>
			<add order="0x10" stat="INT" value="3"/>
			<mul order="0x30" stat="mReuse" value="0.89"/>
			<mul order="0x30" stat="pReuse" value="0.89"/>
			<mul order="0x30" stat="musicReuse" value="0.89"/>
			<add order="0x40" stat="reflectDam" value="6"/>
			<add order="0x40" stat="reflectBowDam" value="6"/>
			<add order="0x40" stat="reflectPSkillDam" value="6"/>
			<add order="0x40" stat="reflectMSkillDam" value="6"/>
			<mul order="0x30" stat="pAtk" value="1.11"/>
			<mul order="0x30" stat="mAtk" value="1.16"/>
			<mul order="0x30" stat="maxHp" value="1.03"/>
			<mul order="0x30" stat="maxMp" value="1.05"/>
			<add order="0x40" stat="stunResist" value="26"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="26"/>-->
			<add order="0x40" stat="airjokeResist" value="16"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="16"/>-->
			<add order="0x40" stat="disarmResist" value="26"/>
			<add order="0x40" stat="sleepResist" value="26"/>
		</for>
	</skill>
	<skill id="27642" levels="3" name="Einhasad's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceHoly" value="60"/>
			<add order="0x10" stat="CON" value="4"/>
			<add order="0x10" stat="MEN" value="4"/>
			<add order="0x10" stat="INT" value="4"/>
			<mul order="0x30" stat="mReuse" value="0.88"/>
			<mul order="0x30" stat="pReuse" value="0.88"/>
			<mul order="0x30" stat="musicReuse" value="0.88"/>
			<add order="0x40" stat="reflectDam" value="7"/>
			<add order="0x40" stat="reflectBowDam" value="7"/>
			<add order="0x40" stat="reflectPSkillDam" value="7"/>
			<add order="0x40" stat="reflectMSkillDam" value="7"/>
			<mul order="0x30" stat="pAtk" value="1.12"/>
			<mul order="0x30" stat="mAtk" value="1.17"/>
			<mul order="0x30" stat="maxHp" value="1.05"/>
			<mul order="0x30" stat="maxMp" value="1.07"/>
			<add order="0x40" stat="stunResist" value="27"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="27"/>-->
			<add order="0x40" stat="airjokeResist" value="17"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="17"/>-->
			<add order="0x40" stat="disarmResist" value="27"/>
			<add order="0x40" stat="sleepResist" value="27"/>
		</for>
	</skill>
	<skill id="27643" levels="4" name="Einhasad's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceHoly" value="60"/>
			<add order="0x10" stat="CON" value="4"/>
			<add order="0x10" stat="MEN" value="4"/>
			<add order="0x10" stat="INT" value="4"/>
			<mul order="0x30" stat="mReuse" value="0.87"/>
			<mul order="0x30" stat="pReuse" value="0.87"/>
			<mul order="0x30" stat="musicReuse" value="0.87"/>
			<add order="0x40" stat="reflectDam" value="8"/>
			<add order="0x40" stat="reflectBowDam" value="8"/>
			<add order="0x40" stat="reflectPSkillDam" value="8"/>
			<add order="0x40" stat="reflectMSkillDam" value="8"/>
			<mul order="0x30" stat="pAtk" value="1.13"/>
			<mul order="0x30" stat="mAtk" value="1.18"/>
			<mul order="0x30" stat="maxHp" value="1.05"/>
			<mul order="0x30" stat="maxMp" value="1.07"/>
			<add order="0x40" stat="stunResist" value="28"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="28"/>-->
			<add order="0x40" stat="airjokeResist" value="18"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="18"/>-->
			<add order="0x40" stat="disarmResist" value="28"/>
			<add order="0x40" stat="sleepResist" value="28"/>
		</for>
	</skill>
	<skill id="27644" levels="5" name="Einhasad's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceHoly" value="70"/>
			<add order="0x10" stat="CON" value="5"/>
			<add order="0x10" stat="MEN" value="5"/>
			<add order="0x10" stat="INT" value="5"/>
			<mul order="0x30" stat="mReuse" value="0.86"/>
			<mul order="0x30" stat="pReuse" value="0.86"/>
			<mul order="0x30" stat="musicReuse" value="0.86"/>
			<add order="0x40" stat="reflectDam" value="9"/>
			<add order="0x40" stat="reflectBowDam" value="9"/>
			<add order="0x40" stat="reflectPSkillDam" value="9"/>
			<add order="0x40" stat="reflectMSkillDam" value="9"/>
			<mul order="0x30" stat="pAtk" value="1.14"/>
			<mul order="0x30" stat="mAtk" value="1.19"/>
			<mul order="0x30" stat="maxHp" value="1.07"/>
			<mul order="0x30" stat="maxMp" value="1.1"/>
			<add order="0x40" stat="stunResist" value="29"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="29"/>-->
			<add order="0x40" stat="airjokeResist" value="19"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="19"/>-->
			<add order="0x40" stat="disarmResist" value="29"/>
			<add order="0x40" stat="sleepResist" value="29"/>
		</for>
	</skill>
	<skill id="27645" levels="6" name="Einhasad's Necklace">
		<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceHoly" value="70"/>
			<add order="0x10" stat="CON" value="5"/>
			<add order="0x10" stat="MEN" value="5"/>
			<add order="0x10" stat="INT" value="5"/>
			<mul order="0x30" stat="mReuse" value="0.85"/>
			<mul order="0x30" stat="pReuse" value="0.85"/>
			<mul order="0x30" stat="musicReuse" value="0.85"/>
			<add order="0x40" stat="reflectDam" value="10"/>
			<add order="0x40" stat="reflectBowDam" value="10"/>
			<add order="0x40" stat="reflectPSkillDam" value="10"/>
			<add order="0x40" stat="reflectMSkillDam" value="10"/>
			<mul order="0x30" stat="pAtk" value="1.15"/>
			<mul order="0x30" stat="mAtk" value="1.2"/>
			<mul order="0x30" stat="maxHp" value="1.07"/>
			<mul order="0x30" stat="maxMp" value="1.1"/>
			<add order="0x40" stat="stunResist" value="30"/>
			<!--TODO: <add order="0x40" stat="hateResist" value="30"/>-->
			<add order="0x40" stat="airjokeResist" value="20"/>
			<!--TODO: <add order="0x40" stat="unsummonResist" value="20"/>-->
			<add order="0x40" stat="disarmResist" value="30"/>
			<add order="0x40" stat="sleepResist" value="30"/>
		</for>
	</skill>
	<skill id="27646" levels="1" name="Pa'agrio's Earring">
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceFire" value="50"/>
			<add order="0x10" stat="WIT" value="3"/>
			<add order="0x10" stat="DEX" value="3"/>
			<add order="0x10" stat="MEN" value="3"/>
			<add order="0x40" stat="absorbDam" value="5"/>
			<add order="0x40" stat="absorbBowDam" value="5"/>
			<add order="0x40" stat="absorbPSkillDam" value="5"/>
			<add order="0x40" stat="absorbMSkillDam" value="5"/>
			<mul order="0x30" stat="mpConsum" value="0.95"/>
			<mul order="0x30" stat="mpConsumePhysical" value="0.95"/>
			<mul order="0x30" stat="mpDanceConsume" value="0.95"/>
			<mul order="0x30" stat="pDef" value="1.15"/>
			<mul order="0x30" stat="mDef" value="1.1"/>
			<mul order="0x30" stat="hpEff" value="1.1"/>
			<add order="0x40" stat="healPower" value="80"/>
			<add order="0x40" stat="paralyzeResist" value="15"/>
			<!--TODO: add order="0x40" stat="bluffResist" value="15"/-->
			<add order="0x40" stat="mentalResist" value="15"/>
			<add order="0x40" stat="sleepResist" value="15"/>
			<add order="0x40" stat="airjokeResist" value="10"/>
			<add order="0x40" stat="mutateResist" value="10"/>
		</for>
	</skill>
	<skill id="27647" levels="2" name="Pa'agrio's Earring">
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceFire" value="50"/>
			<add order="0x10" stat="WIT" value="3"/>
			<add order="0x10" stat="DEX" value="3"/>
			<add order="0x10" stat="MEN" value="3"/>
			<add order="0x40" stat="absorbDam" value="5"/>
			<add order="0x40" stat="absorbBowDam" value="5"/>
			<add order="0x40" stat="absorbPSkillDam" value="5"/>
			<add order="0x40" stat="absorbMSkillDam" value="5"/>
			<mul order="0x30" stat="mpConsum" value="0.95"/>
			<mul order="0x30" stat="mpConsumePhysical" value="0.95"/>
			<mul order="0x30" stat="mpDanceConsume" value="0.95"/>
			<mul order="0x30" stat="pDef" value="1.15"/>
			<mul order="0x30" stat="mDef" value="1.1"/>
			<mul order="0x30" stat="hpEff" value="1.1"/>
			<add order="0x40" stat="healPower" value="88"/>
			<add order="0x40" stat="paralyzeResist" value="16"/>
			<!--TODO: add order="0x40" stat="bluffResist" value="16"/-->
			<add order="0x40" stat="mentalResist" value="16"/>
			<add order="0x40" stat="sleepResist" value="16"/>
			<add order="0x40" stat="airjokeResist" value="11"/>
			<add order="0x40" stat="mutateResist" value="11"/>
		</for>
	</skill>
	<skill id="27648" levels="3" name="Pa'agrio's Earring">
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceFire" value="60"/>
			<add order="0x10" stat="WIT" value="4"/>
			<add order="0x10" stat="DEX" value="4"/>
			<add order="0x10" stat="MEN" value="4"/>
			<add order="0x40" stat="absorbDam" value="6"/>
			<add order="0x40" stat="absorbBowDam" value="6"/>
			<add order="0x40" stat="absorbPSkillDam" value="6"/>
			<add order="0x40" stat="absorbMSkillDam" value="6"/>
			<mul order="0x30" stat="mpConsum" value="0.94"/>
			<mul order="0x30" stat="mpConsumePhysical" value="0.94"/>
			<mul order="0x30" stat="mpDanceConsume" value="0.94"/>
			<mul order="0x30" stat="pDef" value="1.16"/>
			<mul order="0x30" stat="mDef" value="1.11"/>
			<mul order="0x30" stat="hpEff" value="1.11"/>
			<add order="0x40" stat="healPower" value="96"/>
			<add order="0x40" stat="paralyzeResist" value="17"/>
			<!--TODO: add order="0x40" stat="bluffResist" value="17"/-->
			<add order="0x40" stat="mentalResist" value="17"/>
			<add order="0x40" stat="sleepResist" value="17"/>
			<add order="0x40" stat="airjokeResist" value="12"/>
			<add order="0x40" stat="mutateResist" value="12"/>
		</for>
	</skill>
	<skill id="27649" levels="4" name="Pa'agrio's Earring">
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceFire" value="30"/>
			<add order="0x10" stat="WIT" value="4"/>
			<add order="0x10" stat="DEX" value="4"/>
			<add order="0x10" stat="MEN" value="4"/>
			<add order="0x40" stat="absorbDam" value="6"/>
			<add order="0x40" stat="absorbBowDam" value="6"/>
			<add order="0x40" stat="absorbPSkillDam" value="6"/>
			<add order="0x40" stat="absorbMSkillDam" value="6"/>
			<mul order="0x30" stat="mpConsum" value="0.94"/>
			<mul order="0x30" stat="mpConsumePhysical" value="0.94"/>
			<mul order="0x30" stat="mpDanceConsume" value="0.94"/>
			<mul order="0x30" stat="pDef" value="1.16"/>
			<mul order="0x30" stat="mDef" value="1.11"/>
			<mul order="0x30" stat="hpEff" value="1.11"/>
			<add order="0x40" stat="healPower" value="104"/>
			<add order="0x40" stat="paralyzeResist" value="18"/>
			<!--TODO: add order="0x40" stat="bluffResist" value="18"/-->
			<add order="0x40" stat="mentalResist" value="18"/>
			<add order="0x40" stat="sleepResist" value="18"/>
			<add order="0x40" stat="airjokeResist" value="13"/>
			<add order="0x40" stat="mutateResist" value="13"/>
		</for>
	</skill>
	<skill id="27650" levels="5" name="Pa'agrio's Earring">
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceFire" value="70"/>
			<add order="0x10" stat="WIT" value="5"/>
			<add order="0x10" stat="DEX" value="5"/>
			<add order="0x10" stat="MEN" value="5"/>
			<add order="0x40" stat="absorbDam" value="7"/>
			<add order="0x40" stat="absorbBowDam" value="7"/>
			<add order="0x40" stat="absorbPSkillDam" value="7"/>
			<add order="0x40" stat="absorbMSkillDam" value="7"/>
			<mul order="0x30" stat="mpConsum" value="0.93"/>
			<mul order="0x30" stat="mpConsumePhysical" value="0.93"/>
			<mul order="0x30" stat="mpDanceConsume" value="0.93"/>
			<mul order="0x30" stat="pDef" value="1.17"/>
			<mul order="0x30" stat="mDef" value="1.12"/>
			<mul order="0x30" stat="hpEff" value="1.12"/>
			<add order="0x40" stat="healPower" value="108"/>
			<add order="0x40" stat="paralyzeResist" value="19"/>
			<!--TODO: add order="0x40" stat="bluffResist" value="19"/-->
			<add order="0x40" stat="mentalResist" value="19"/>
			<add order="0x40" stat="sleepResist" value="19"/>
			<add order="0x40" stat="airjokeResist" value="14"/>
			<add order="0x40" stat="mutateResist" value="14"/>
		</for>
	</skill>
	<skill id="27651" levels="6" name="Pa'agrio's Earring">
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceFire" value="70"/>
			<add order="0x10" stat="WIT" value="5"/>
			<add order="0x10" stat="DEX" value="5"/>
			<add order="0x10" stat="MEN" value="5"/>
			<add order="0x40" stat="absorbDam" value="7"/>
			<add order="0x40" stat="absorbBowDam" value="7"/>
			<add order="0x40" stat="absorbPSkillDam" value="7"/>
			<add order="0x40" stat="absorbMSkillDam" value="7"/>
			<mul order="0x30" stat="mpConsum" value="0.93"/>
			<mul order="0x30" stat="mpConsumePhysical" value="0.93"/>
			<mul order="0x30" stat="mpDanceConsume" value="0.93"/>
			<mul order="0x30" stat="pDef" value="1.17"/>
			<mul order="0x30" stat="mDef" value="1.12"/>
			<mul order="0x30" stat="hpEff" value="1.12"/>
			<add order="0x40" stat="healPower" value="112"/>
			<add order="0x40" stat="paralyzeResist" value="20"/>
			<!--TODO: add order="0x40" stat="bluffResist" value="20"/-->
			<add order="0x40" stat="mentalResist" value="20"/>
			<add order="0x40" stat="sleepResist" value="20"/>
			<add order="0x40" stat="airjokeResist" value="15"/>
			<add order="0x40" stat="mutateResist" value="15"/>
		</for>
	</skill>
	<skill id="27652" levels="1" name="Eva's Earring">
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceWater" value="50"/>
			<add order="0x10" stat="WIT" value="3"/>
			<add order="0x10" stat="DEX" value="3"/>
			<add order="0x10" stat="MEN" value="3"/>
			<add order="0x40" stat="absorbDam" value="5"/>
			<add order="0x40" stat="absorbBowDam" value="5"/>
			<add order="0x40" stat="absorbPSkillDam" value="5"/>
			<add order="0x40" stat="absorbMSkillDam" value="5"/>
			<mul order="0x30" stat="mpConsum" value="0.95"/>
			<mul order="0x30" stat="mpConsumePhysical" value="0.95"/>
			<mul order="0x30" stat="mpDanceConsume" value="0.95"/>
			<mul order="0x30" stat="pDef" value="1.1"/>
			<mul order="0x30" stat="mDef" value="1.15"/>
			<mul order="0x30" stat="hpEff" value="1.05"/>
			<add order="0x40" stat="healPower" value="160"/>
			<add order="0x40" stat="paralyzeResist" value="15"/>
			<!--TODO: add order="0x40" stat="bluffResist" value="15"/-->
			<add order="0x40" stat="mentalResist" value="10"/>
			<add order="0x40" stat="sleepResist" value="10"/>
			<add order="0x40" stat="airjokeResist" value="15"/>
			<add order="0x40" stat="mutateResist" value="10"/>
		</for>
	</skill>
	<skill id="27653" levels="2" name="Eva's Earring">
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceWater" value="50"/>
			<add order="0x10" stat="WIT" value="3"/>
			<add order="0x10" stat="DEX" value="3"/>
			<add order="0x10" stat="MEN" value="3"/>
			<add order="0x40" stat="absorbDam" value="5"/>
			<add order="0x40" stat="absorbBowDam" value="5"/>
			<add order="0x40" stat="absorbPSkillDam" value="5"/>
			<add order="0x40" stat="absorbMSkillDam" value="5"/>
			<mul order="0x30" stat="mpConsum" value="0.95"/>
			<mul order="0x30" stat="mpConsumePhysical" value="0.95"/>
			<mul order="0x30" stat="mpDanceConsume" value="0.95"/>
			<mul order="0x30" stat="pDef" value="1.1"/>
			<mul order="0x30" stat="mDef" value="1.15"/>
			<mul order="0x30" stat="hpEff" value="1.05"/>
			<add order="0x40" stat="healPower" value="168"/>
			<add order="0x40" stat="paralyzeResist" value="16"/>
			<!--TODO: add order="0x40" stat="bluffResist" value="16"/-->
			<add order="0x40" stat="mentalResist" value="11"/>
			<add order="0x40" stat="sleepResist" value="11"/>
			<add order="0x40" stat="airjokeResist" value="16"/>
			<add order="0x40" stat="mutateResist" value="11"/>
		</for>
	</skill>
	<skill id="27654" levels="3" name="Eva's Earring">
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceWater" value="60"/>
			<add order="0x10" stat="WIT" value="4"/>
			<add order="0x10" stat="DEX" value="4"/>
			<add order="0x10" stat="MEN" value="4"/>
			<add order="0x40" stat="absorbDam" value="6"/>
			<add order="0x40" stat="absorbBowDam" value="6"/>
			<add order="0x40" stat="absorbPSkillDam" value="6"/>
			<add order="0x40" stat="absorbMSkillDam" value="6"/>
			<mul order="0x30" stat="mpConsum" value="0.94"/>
			<mul order="0x30" stat="mpConsumePhysical" value="0.94"/>
			<mul order="0x30" stat="mpDanceConsume" value="0.94"/>
			<mul order="0x30" stat="pDef" value="1.11"/>
			<mul order="0x30" stat="mDef" value="1.16"/>
			<mul order="0x30" stat="hpEff" value="1.06"/>
			<add order="0x40" stat="healPower" value="176"/>
			<add order="0x40" stat="paralyzeResist" value="17"/>
			<!--TODO: add order="0x40" stat="bluffResist" value="17"/-->
			<add order="0x40" stat="mentalResist" value="12"/>
			<add order="0x40" stat="sleepResist" value="12"/>
			<add order="0x40" stat="airjokeResist" value="17"/>
			<add order="0x40" stat="mutateResist" value="12"/>
		</for>
	</skill>
	<skill id="27655" levels="4" name="Eva's Earring">
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceWater" value="30"/>
			<add order="0x10" stat="WIT" value="4"/>
			<add order="0x10" stat="DEX" value="4"/>
			<add order="0x10" stat="MEN" value="4"/>
			<add order="0x40" stat="absorbDam" value="6"/>
			<add order="0x40" stat="absorbBowDam" value="6"/>
			<add order="0x40" stat="absorbPSkillDam" value="6"/>
			<add order="0x40" stat="absorbMSkillDam" value="6"/>
			<mul order="0x30" stat="mpConsum" value="0.94"/>
			<mul order="0x30" stat="mpConsumePhysical" value="0.94"/>
			<mul order="0x30" stat="mpDanceConsume" value="0.94"/>
			<mul order="0x30" stat="pDef" value="1.11"/>
			<mul order="0x30" stat="mDef" value="1.16"/>
			<mul order="0x30" stat="hpEff" value="1.06"/>
			<add order="0x40" stat="healPower" value="184"/>
			<add order="0x40" stat="paralyzeResist" value="18"/>
			<!--TODO: add order="0x40" stat="bluffResist" value="18"/-->
			<add order="0x40" stat="mentalResist" value="13"/>
			<add order="0x40" stat="sleepResist" value="13"/>
			<add order="0x40" stat="airjokeResist" value="18"/>
			<add order="0x40" stat="mutateResist" value="13"/>
		</for>
	</skill>
	<skill id="27656" levels="5" name="Eva's Earring">
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceWater" value="70"/>
			<add order="0x10" stat="WIT" value="5"/>
			<add order="0x10" stat="DEX" value="5"/>
			<add order="0x10" stat="MEN" value="5"/>
			<add order="0x40" stat="absorbDam" value="7"/>
			<add order="0x40" stat="absorbBowDam" value="7"/>
			<add order="0x40" stat="absorbPSkillDam" value="7"/>
			<add order="0x40" stat="absorbMSkillDam" value="7"/>
			<mul order="0x30" stat="mpConsum" value="0.93"/>
			<mul order="0x30" stat="mpConsumePhysical" value="0.93"/>
			<mul order="0x30" stat="mpDanceConsume" value="0.93"/>
			<mul order="0x30" stat="pDef" value="1.12"/>
			<mul order="0x30" stat="mDef" value="1.17"/>
			<mul order="0x30" stat="hpEff" value="1.07"/>
			<add order="0x40" stat="healPower" value="188"/>
			<add order="0x40" stat="paralyzeResist" value="19"/>
			<!--TODO: add order="0x40" stat="bluffResist" value="19"/-->
			<add order="0x40" stat="mentalResist" value="14"/>
			<add order="0x40" stat="sleepResist" value="14"/>
			<add order="0x40" stat="airjokeResist" value="19"/>
			<add order="0x40" stat="mutateResist" value="14"/>
		</for>
	</skill>
	<skill id="27657" levels="6" name="Eva's Earring">
		<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceWater" value="70"/>
			<add order="0x10" stat="WIT" value="5"/>
			<add order="0x10" stat="DEX" value="5"/>
			<add order="0x10" stat="MEN" value="5"/>
			<add order="0x40" stat="absorbDam" value="7"/>
			<add order="0x40" stat="absorbBowDam" value="7"/>
			<add order="0x40" stat="absorbPSkillDam" value="7"/>
			<add order="0x40" stat="absorbMSkillDam" value="7"/>
			<mul order="0x30" stat="mpConsum" value="0.93"/>
			<mul order="0x30" stat="mpConsumePhysical" value="0.93"/>
			<mul order="0x30" stat="mpDanceConsume" value="0.93"/>
			<mul order="0x30" stat="pDef" value="1.12"/>
			<mul order="0x30" stat="mDef" value="1.17"/>
			<mul order="0x30" stat="hpEff" value="1.07"/>
			<add order="0x40" stat="healPower" value="192"/>
			<add order="0x40" stat="paralyzeResist" value="20"/>
			<!--TODO: add order="0x40" stat="bluffResist" value="20"/-->
			<add order="0x40" stat="mentalResist" value="15"/>
			<add order="0x40" stat="sleepResist" value="15"/>
			<add order="0x40" stat="airjokeResist" value="20"/>
			<add order="0x40" stat="mutateResist" value="15"/>
		</for>
	</skill>
	<skill id="27658" levels="1" name="Sayha's Ring">
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceWind" value="50"/>
			<add order="0x10" stat="CHA" value="3"/>
			<add order="0x10" stat="LUC" value="3"/>
			<mul order="0x30" stat="pCritDamage" value="1.2"/>
			<mul order="0x30" stat="pAtkSpd" value="1.06"/>
			<mul order="0x30" stat="mAtkSpd" value="1.06"/>
			<mul stat="pvpPhysDmgBonus" order="0x30" value="1.08"/>
			<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.08"/>
			<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.08"/>
			<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.05"/>
			<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.05"/>
			<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.05"/>
			<mul order="0x30" stat="pCritDamageSkill" value="1.1"/>
			<mul order="0x30" stat="mCritRate" value="1.05"/>
			<add order="0x40" stat="stunResist" value="15"/>
			<add order="0x40" stat="pullResist" value="15"/>
			<add order="0x40" stat="knockBackResist" value="15"/>
			<add order="0x40" stat="knockDownResist" value="15"/>
			<add order="0x40" stat="rootResist" value="15"/>
			<!--TODO: add order="0x40" stat="CharmResist" value="10"/-->
			<!--TODO: add order="0x40" stat="FleshStoneResist" value="10"/-->
		</for>
	</skill>
	<skill id="27659" levels="2" name="Sayha's Ring">
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceWind" value="50"/>
			<add order="0x10" stat="CHA" value="3"/>
			<add order="0x10" stat="LUC" value="3"/>
			<mul order="0x30" stat="pCritDamage" value="1.2"/>
			<mul order="0x30" stat="pAtkSpd" value="1.06"/>
			<mul order="0x30" stat="mAtkSpd" value="1.06"/>
			<mul stat="pvpPhysDmgBonus" order="0x30" value="1.08"/>
			<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.08"/>
			<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.08"/>
			<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.05"/>
			<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.05"/>
			<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.05"/>
			<mul order="0x30" stat="pCritDamageSkill" value="1.05"/>
			<mul order="0x30" stat="mCritRate" value="1.1"/>
			<add order="0x40" stat="stunResist" value="16"/>
			<add order="0x40" stat="pullResist" value="16"/>
			<add order="0x40" stat="knockBackResist" value="16"/>
			<add order="0x40" stat="knockDownResist" value="16"/>
			<add order="0x40" stat="rootResist" value="16"/>
			<!--TODO: add order="0x40" stat="CharmResist" value="11"/-->
			<!--TODO: add order="0x40" stat="FleshStoneResist" value="11"/-->
		</for>
	</skill>
	<skill id="27660" levels="3" name="Sayha's Ring">
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceWind" value="60"/>
			<add order="0x10" stat="CHA" value="4"/>
			<add order="0x10" stat="LUC" value="4"/>
			<mul order="0x30" stat="pCritDamage" value="1.21"/>
			<mul order="0x30" stat="pAtkSpd" value="1.07"/>
			<mul order="0x30" stat="mAtkSpd" value="1.07"/>
			<mul stat="pvpPhysDmgBonus" order="0x30" value="1.09"/>
			<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.09"/>
			<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.09"/>
			<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.06"/>
			<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.06"/>
			<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.06"/>
			<mul order="0x30" stat="pCritDamageSkill" value="1.11"/>
			<mul order="0x30" stat="mCritRate" value="1.06"/>
			<add order="0x40" stat="stunResist" value="17"/>
			<add order="0x40" stat="pullResist" value="17"/>
			<add order="0x40" stat="knockBackResist" value="17"/>
			<add order="0x40" stat="knockDownResist" value="17"/>
			<add order="0x40" stat="rootResist" value="17"/>
			<!--TODO: add order="0x40" stat="CharmResist" value="12"/-->
			<!--TODO: add order="0x40" stat="FleshStoneResist" value="12"/-->
		</for>
	</skill>
	<skill id="27661" levels="4" name="Sayha's Ring">
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceWind" value="60"/>
			<add order="0x10" stat="CHA" value="4"/>
			<add order="0x10" stat="LUC" value="4"/>
			<mul order="0x30" stat="pCritDamage" value="1.2"/>
			<mul order="0x30" stat="pAtkSpd" value="1.06"/>
			<mul order="0x30" stat="mAtkSpd" value="1.06"/>
			<mul stat="pvpPhysDmgBonus" order="0x30" value="1.09"/>
			<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.09"/>
			<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.09"/>
			<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.06"/>
			<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.06"/>
			<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.06"/>
			<mul order="0x30" stat="pCritDamageSkill" value="1.11"/>
			<mul order="0x30" stat="mCritRate" value="1.06"/>
			<add order="0x40" stat="stunResist" value="18"/>
			<add order="0x40" stat="pullResist" value="18"/>
			<add order="0x40" stat="knockBackResist" value="18"/>
			<add order="0x40" stat="knockDownResist" value="18"/>
			<add order="0x40" stat="rootResist" value="18"/>
			<!--TODO: add order="0x40" stat="CharmResist" value="13"/-->
			<!--TODO: add order="0x40" stat="FleshStoneResist" value="13"/-->
		</for>
	</skill>
	<skill id="27662" levels="5" name="Sayha's Ring">
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceWind" value="70"/>
			<add order="0x10" stat="CHA" value="5"/>
			<add order="0x10" stat="LUC" value="5"/>
			<mul order="0x30" stat="pCritDamage" value="1.2"/>
			<mul order="0x30" stat="pAtkSpd" value="1.06"/>
			<mul order="0x30" stat="mAtkSpd" value="1.06"/>
			<mul stat="pvpPhysDmgBonus" order="0x30" value="1.1"/>
			<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.1"/>
			<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.1"/>
			<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.07"/>
			<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.07"/>
			<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.07"/>
			<mul order="0x30" stat="pCritDamageSkill" value="1.12"/>
			<mul order="0x30" stat="mCritRate" value="1.07"/>
			<add order="0x40" stat="stunResist" value="19"/>
			<add order="0x40" stat="pullResist" value="19"/>
			<add order="0x40" stat="knockBackResist" value="19"/>
			<add order="0x40" stat="knockDownResist" value="19"/>
			<add order="0x40" stat="rootResist" value="19"/>
			<!--TODO: add order="0x40" stat="CharmResist" value="14"/-->
			<!--TODO: add order="0x40" stat="FleshStoneResist" value="14"/-->
		</for>
	</skill>
	<skill id="27663" levels="6" name="Sayha's Ring">
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceWind" value="70"/>
			<add order="0x10" stat="CHA" value="5"/>
			<add order="0x10" stat="LUC" value="5"/>
			<mul order="0x30" stat="pCritDamage" value="1.2"/>
			<mul order="0x30" stat="pAtkSpd" value="1.06"/>
			<mul order="0x30" stat="mAtkSpd" value="1.06"/>
			<mul stat="pvpPhysDmgBonus" order="0x30" value="1.08"/>
			<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.08"/>
			<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.08"/>
			<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.05"/>
			<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.05"/>
			<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.05"/>
			<mul order="0x30" stat="pCritDamageSkill" value="1.12"/>
			<mul order="0x30" stat="mCritRate" value="1.07"/>
			<add order="0x40" stat="stunResist" value="20"/>
			<add order="0x40" stat="pullResist" value="20"/>
			<add order="0x40" stat="knockBackResist" value="20"/>
			<add order="0x40" stat="knockDownResist" value="20"/>
			<add order="0x40" stat="rootResist" value="20"/>
			<!--TODO: add order="0x40" stat="CharmResist" value="15"/-->
			<!--TODO: add order="0x40" stat="FleshStoneResist" value="15"/-->
		</for>
	</skill>
	<skill id="27664" levels="1" name="Maphr's Ring">
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceEarth" value="50"/>
			<add order="0x10" stat="CHA" value="3"/>
			<add order="0x10" stat="LUC" value="3"/>
			<mul order="0x30" stat="pCritDamage" value="1.2"/>
			<mul order="0x30" stat="pAtkSpd" value="1.06"/>
			<mul order="0x30" stat="mAtkSpd" value="1.06"/>
			<mul stat="pvpPhysDmgBonus" order="0x30" value="1.05"/>
			<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.05"/>
			<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.05"/>
			<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.08"/>
			<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.08"/>
			<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.08"/>
			<mul order="0x30" stat="pCritDamageSkill" value="1.05"/>
			<mul order="0x30" stat="mCritRate" value="1.1"/>
			<add order="0x40" stat="stunResist" value="15"/>
			<add order="0x40" stat="pullResist" value="10"/>
			<add order="0x40" stat="knockBackResist" value="10"/>
			<add order="0x40" stat="knockDownResist" value="10"/>
			<add order="0x40" stat="rootResist" value="10"/>
			<!--TODO: add order="0x40" stat="CharmResist" value="15"/-->
			<!--TODO: add order="0x40" stat="FleshStoneResist" value="15"/-->
		</for>
	</skill>
	<skill id="27665" levels="2" name="Maphr's Ring">
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceEarth" value="50"/>
			<add order="0x10" stat="CHA" value="3"/>
			<add order="0x10" stat="LUC" value="3"/>
			<mul order="0x30" stat="pCritDamage" value="1.2"/>
			<mul order="0x30" stat="pAtkSpd" value="1.06"/>
			<mul order="0x30" stat="mAtkSpd" value="1.06"/>
			<mul stat="pvpPhysDmgBonus" order="0x30" value="1.08"/>
			<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.05"/>
			<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.05"/>
			<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.08"/>
			<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.08"/>
			<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.08"/>
			<mul order="0x30" stat="pCritDamageSkill" value="1.05"/>
			<mul order="0x30" stat="mCritRate" value="1.1"/>
			<add order="0x40" stat="stunResist" value="16"/>
			<add order="0x40" stat="pullResist" value="11"/>
			<add order="0x40" stat="knockBackResist" value="11"/>
			<add order="0x40" stat="knockDownResist" value="11"/>
			<add order="0x40" stat="rootResist" value="11"/>
			<!--TODO: add order="0x40" stat="CharmResist" value="16"/-->
			<!--TODO: add order="0x40" stat="FleshStoneResist" value="16"/-->
		</for>
	</skill>
	<skill id="27666" levels="3" name="Maphr's Ring">
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceEarth" value="60"/>
			<add order="0x10" stat="CHA" value="4"/>
			<add order="0x10" stat="LUC" value="4"/>
			<mul order="0x30" stat="pCritDamage" value="1.21"/>
			<mul order="0x30" stat="pAtkSpd" value="1.07"/>
			<mul order="0x30" stat="mAtkSpd" value="1.07"/>
			<mul stat="pvpPhysDmgBonus" order="0x30" value="1.06"/>
			<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.06"/>
			<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.06"/>
			<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.09"/>
			<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.09"/>
			<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.09"/>
			<mul order="0x30" stat="pCritDamageSkill" value="1.06"/>
			<mul order="0x30" stat="mCritRate" value="1.11"/>
			<add order="0x40" stat="stunResist" value="17"/>
			<add order="0x40" stat="pullResist" value="12"/>
			<add order="0x40" stat="knockBackResist" value="12"/>
			<add order="0x40" stat="knockDownResist" value="12"/>
			<add order="0x40" stat="rootResist" value="12"/>
			<!--TODO: add order="0x40" stat="CharmResist" value="17"/-->
			<!--TODO: add order="0x40" stat="FleshStoneResist" value="17"/-->
		</for>
	</skill>
	<skill id="27667" levels="4" name="Maphr's Ring">
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceEarth" value="60"/>
			<add order="0x10" stat="CHA" value="4"/>
			<add order="0x10" stat="LUC" value="4"/>
			<mul order="0x30" stat="pCritDamage" value="1.2"/>
			<mul order="0x30" stat="pAtkSpd" value="1.06"/>
			<mul order="0x30" stat="mAtkSpd" value="1.06"/>
			<mul stat="pvpPhysDmgBonus" order="0x30" value="1.06"/>
			<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.06"/>
			<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.06"/>
			<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.09"/>
			<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.09"/>
			<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.09"/>
			<mul order="0x30" stat="pCritDamageSkill" value="1.06"/>
			<mul order="0x30" stat="mCritRate" value="1.11"/>
			<add order="0x40" stat="stunResist" value="18"/>
			<add order="0x40" stat="pullResist" value="13"/>
			<add order="0x40" stat="knockBackResist" value="13"/>
			<add order="0x40" stat="knockDownResist" value="13"/>
			<add order="0x40" stat="rootResist" value="13"/>
			<!--TODO: add order="0x40" stat="CharmResist" value="18"/-->
			<!--TODO: add order="0x40" stat="FleshStoneResist" value="18"/-->
		</for>
	</skill>
	<skill id="27668" levels="5" name="Maphr's Ring">
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceEarth" value="70"/>
			<add order="0x10" stat="CHA" value="5"/>
			<add order="0x10" stat="LUC" value="5"/>
			<mul order="0x30" stat="pCritDamage" value="1.2"/>
			<mul order="0x30" stat="pAtkSpd" value="1.06"/>
			<mul order="0x30" stat="mAtkSpd" value="1.06"/>
			<mul stat="pvpPhysDmgBonus" order="0x30" value="1.07"/>
			<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.07"/>
			<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.07"/>
			<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.1"/>
			<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.1"/>
			<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.1"/>
			<mul order="0x30" stat="pCritDamageSkill" value="1.07"/>
			<mul order="0x30" stat="mCritRate" value="1.12"/>
			<add order="0x40" stat="stunResist" value="19"/>
			<add order="0x40" stat="pullResist" value="14"/>
			<add order="0x40" stat="knockBackResist" value="14"/>
			<add order="0x40" stat="knockDownResist" value="14"/>
			<add order="0x40" stat="rootResist" value="14"/>
			<!--TODO: add order="0x40" stat="CharmResist" value="19"/-->
			<!--TODO: add order="0x40" stat="FleshStoneResist" value="19"/-->
		</for>
	</skill>
	<skill id="27669" levels="6" name="Maphr's Ring">
		<set name="icon" value="icon.ring_earthworm_heart"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceEarth" value="70"/>
			<add order="0x10" stat="CHA" value="5"/>
			<add order="0x10" stat="LUC" value="5"/>
			<mul order="0x30" stat="pCritDamage" value="1.2"/>
			<mul order="0x30" stat="pAtkSpd" value="1.06"/>
			<mul order="0x30" stat="mAtkSpd" value="1.06"/>
			<mul stat="pvpPhysDmgBonus" order="0x30" value="1.07"/>
			<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.07"/>
			<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.07"/>
			<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.1"/>
			<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.1"/>
			<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.1"/>
			<mul order="0x30" stat="pCritDamageSkill" value="1.07"/>
			<mul order="0x30" stat="mCritRate" value="1.12"/>
			<add order="0x40" stat="stunResist" value="20"/>
			<add order="0x40" stat="pullResist" value="15"/>
			<add order="0x40" stat="knockBackResist" value="15"/>
			<add order="0x40" stat="knockDownResist" value="15"/>
			<add order="0x40" stat="rootResist" value="15"/>
			<!--TODO: add order="0x40" stat="CharmResist" value="20"/-->
			<!--TODO: add order="0x40" stat="FleshStoneResist" value="20"/-->
		</for>
	</skill>
Нюансы:

- у скилов есть комменты. Это резисты к которым я не нашел методов в сборке. Их надо либо прописать либо создать.

- у предметов нет стоимости и они не бьются на кристаллы. Какие должны быть значения по этим пунктам, я не знаю.

Рецептам в recipes.xml надо добавить для корзины значения add_adena_rate="???". Какие? Хз, я свои добавил.

В остальном все реализовано (то, что было в описании в клиенте).
__________________
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Scorpius вне форума  
Старый 21.07.2016, 00:07   #3
Core
Модератор
 
Аватар для Core
 
Регистрация: 03.06.2012
Сообщений: 4,624
По умолчанию

Добавлено, спасибо!

TODO:
Цитата:
Нюансы:

- у скилов есть комменты. Это резисты к которым я не нашел методов в сборке. Их надо либо прописать либо создать.

- у предметов нет стоимости и они не бьются на кристаллы. Какие должны быть значения по этим пунктам, я не знаю.

Рецептам в recipes.xml надо добавить для корзины значения add_adena_rate="???". Какие? Хз, я свои добавил.
__________________
Техническая поддержка L2-Scripts
Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts
старый скайп тех поддержки обслуживаться не будет !
Core вне форума  
Старый 01.12.2016, 08:14   #4
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
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По умолчанию

Не актуально. Можно закрыть.
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Scorpius вне форума  
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