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Старый 28.12.2016, 19:02   #1
Scorpius
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По умолчанию Немного фиксов 2 (скилы) (FIXED)

[26.12.16 13:00:11:459] INFO gameserver.GameServer: =================================================
[26.12.16 13:00:11:461] INFO gameserver.GameServer: Project Revision: ........ L2s [21963]
[26.12.16 13:00:11:461] INFO gameserver.GameServer: Build Revision: .......... 9496
[26.12.16 13:00:11:461] INFO gameserver.GameServer: Update: .................. Classic 1.5
[26.12.16 13:00:11:461] INFO gameserver.GameServer: Build date: .............. 2016.12.22 20:24
[26.12.16 13:00:11:461] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_111-b14 (Oracle Corporation)
[26.12.16 13:00:11:461] INFO gameserver.GameServer: =================================================

Код:
<skill id="39016" levels="1" name="Agathion - Dance of Fury">
		<set name="icon" value="icon.bm_agathion_fury"/>
		<set name="hitTime" value="2000"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="1"/>
		<set name="magicLevel" value="1"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtkSpd" value="1.05"/>
			</effect>
		</for>
	</skill>
	<skill id="39017" levels="1" name="Agathion - Dance of Concentration">
		<set name="icon" value="icon.bm_agathion_concentration"/>
		<set name="hitTime" value="2000"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="1"/>
		<set name="magicLevel" value="1"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul order="0x30" stat="mAtkSpd" value="1.05"/>
			</effect>
		</for>
	</skill>
	<skill id="39018" levels="1" name="Agathion - Song of Wind">
		<set name="icon" value="icon.bm_agathion_wind"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="2000"/>
		<set name="abnormal_time" value="300"/>
		<set name="abnormal_level" value="1"/>
		<set name="magicLevel" value="1"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<add order="0x40" stat="runSpd" value="20"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="39046" levels="1" name="Letter Collector\'s Gift">
		<set name="icon" value="icon.shield_bread_i00"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="3"/>
		<!--<set name="abnormal_effect" value="UNK_32"/>-->
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<set name="buff_slot_type" value="2"/>
		<set name="isPreservedOnDeath" value="true"/>
		<for>
			<effect>
				<mul order="0x30" stat="maxHp" value="1.1"/>
				<mul order="0x30" stat="maxMp" value="1.1"/>
				<add order="0x40" stat="exp_rate_multiplier" value="0.1"/>
				<add order="0x40" stat="sp_rate_multiplier" value="0.1"/>
				<add order="0x40" stat="runSpd" value="5"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="39057" levels="1" name="Hero Experience Rune">
		<set name="icon" value="icon.skill19226"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="exp_rate_multiplier" value="0.2"/>
			<add order="0x40" stat="sp_rate_multiplier" value="0.2"/>
		</for>
	</skill>
Код:
<skill id="39074" levels="1" name="Angel Cat\'s Energy">
		<set name="icon" value="icon.accessory_cat_the_cat_cap_i00"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="3"/>
		<set name="abnormal_type" value="br_event_buf3"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<set name="buff_slot_type" value="2"/>
		<set name="isPreservedOnDeath" value="true"/>
		<for>
			<effect>
				<mul order="0x30" stat="maxHp" value="1.05"/>
				<mul order="0x30" stat="maxMp" value="1.05"/>
				<add order="0x40" stat="exp_rate_multiplier" value="0.2"/>
				<add order="0x40" stat="sp_rate_multiplier" value="0.2"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="39082" levels="1" name="Amulet: Prosperity">
		<set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x10" stat="STR" value="1"/>
			<add order="0x10" stat="INT" value="1"/>
			<add order="0x10" stat="DEX" value="1"/>
			<add order="0x10" stat="WIT" value="1"/>
			<add order="0x10" stat="CON" value="1"/>
			<add order="0x10" stat="MEN" value="1"/>
		</for>
	</skill>
Код:
<skill id="39096" levels="1" name="Agathion Teleport: Giran">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="60000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="9"/>
	</skill>
	<skill id="39097" levels="1" name="Agathion Teleport: Gludio">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="60000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="6"/>
	</skill>
	<skill id="39098" levels="1" name="Agathion Teleport: Dion">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="60000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="8"/>
	</skill>
	<skill id="39099" levels="1" name="Agathion Teleport: Oren">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="60000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="10"/>
	</skill>
Код:
<skill id="39100" levels="1" name="Agathion Teleport - Hunters Village">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="60000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="townId" value="12"/>
	</skill>
	<skill id="39101" levels="1" name="Evidence Chase">
		<set name="icon" value="icon.skill0998"/>
		<set name="reuseDelay" value="30000"/>
		<set name="hitTime" value="1000"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="magicLevel" value="1"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<add order="0x40" stat="runSpd" value="66"/>
			</effect>
		</for>
	</skill>
	<skill id="39102" levels="1" name="Secret Investigation">
		<set name="icon" value="icon.skill10518"/>
		<set name="mp_consume" value="1"/>
		<set name="ride_state" value="NONE"/>
		<set name="abnormal_effect" value="STEALTH"/>
		<set name="magicLevel" value="40"/>
		<set name="operate_type" value="T"/>
		<set name="isHideStartMessage" value="true"/>
		<for>
			<effect name="SilentMove" interval="3" value="5">
				<mul order="0x30" stat="runSpd" value="0.8"/>
			</effect>
		</for>
	</skill>
	<skill id="39103" levels="1" name="Warrior\'s Quick Healing Potion">
		<set name="icon" value="icon.etc_reagent_white_i00"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HEAL"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect instant="true" name="RestoreHP" value="435"/>
		</for>
	</skill>
Код:
	<skill id="55000" levels="4" name="XP/SP Scroll">
		<table name="#abnormal_level">1 2 3 4</table>
		<table name="#exp_rate_multiplier">0.3 0.3 0.4 1</table>
		<table name="#sp_rate_multiplier">0.3 0.3 0.4 1</table>
		<set name="icon" value="icon.etc_recall_exp_scroll"/>
		<set name="reuseDelay" value="1200000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="#abnormal_level"/>
		<set name="abnormal_type" value="vote"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isSelfDispellable" value="false"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="buff_slot_type" value="-1"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="#exp_rate_multiplier"/>
				<add order="0x40" stat="sp_rate_multiplier" value="#exp_rate_multiplier"/>
			</effect>
		</for>
	</skill>
	
	<skill id="55003" levels="1" name="1st Class Buff Scroll">
		<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i00"/>
		<set name="hitTime" value="4000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<for>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1040"/>	<!--Щит 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1068"/>	<!--Могущество 2 УР.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1078"/>	<!--Концентрация 2 УР.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1085"/>	<!--Проницательность 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1204"/>	<!--Легкая Походка 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1077"/>	<!--Фокусировка 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1087"/>	<!--Проворство 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1059"/>	<!--Воодушевление 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
		</for>
	</skill>
	<skill id="55004" levels="1" name="2nd Class Buff Scroll">
		<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i01"/>
		<set name="hitTime" value="4000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<for>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1040"/>	<!--Щит 3 Ур.-->
				<def name="effects_skill_level" value="3"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1085"/>	<!--Проницательность 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1204"/>	<!--Легкая Походка 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1077"/>	<!--Фокусировка 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1044"/>	<!--Регенерация 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1240"/>	<!--Наведение 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1242"/>	<!--Шепот Смерти 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1036"/>	<!--Магический Барьер 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1045"/>	<!--Благословение Тела 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1048"/>	<!--Благословение Души 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1086"/>	<!--Ускорение 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1087"/>	<!--Проворство 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1068"/>	<!--Могущество 3 УР.-->
				<def name="effects_skill_level" value="3"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1059"/>	<!--Воодушевление 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
		</for>
	</skill>
	
	<skill id="55015" levels="1" name="Quick Healing Potion">
		<set name="icon" value="icon.skill0000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HEAL"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect instant="true" name="RestoreHP" value="435"/>
		</for>
	</skill>
	<skill id="55016" levels="1" name="Major Quick Healing Potion">
		<set name="icon" value="icon.skill0000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HEAL"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect instant="true" name="RestoreHP" value="1000"/>
		</for>
	</skill>
	
	<skill id="55035" levels="1" name="1st Class Buff Scroll">
		<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i00"/>
		<set name="hitTime" value="4000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<for>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1040"/>	<!--Щит 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1068"/>	<!--Могущество 2 УР.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1078"/>	<!--Концентрация 2 УР.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1085"/>	<!--Проницательность 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1204"/>	<!--Легкая Походка 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1077"/>	<!--Фокусировка 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1087"/>	<!--Проворство 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1059"/>	<!--Воодушевление 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
		</for>
	</skill>
	<skill id="55036" levels="1" name="2nd Class Buff Scroll">
		<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i01"/>
		<set name="hitTime" value="4000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<for>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1040"/>	<!--Щит 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1085"/>	<!--Проницательность 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1204"/>	<!--Легкая Походка 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1077"/>	<!--Фокусировка 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1044"/>	<!--Регенерация 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1240"/>	<!--Наведение 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1242"/>	<!--Шепот Смерти 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1036"/>	<!--Магический Барьер 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1045"/>	<!--Благословение Тела 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1048"/>	<!--Благословение Души 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1086"/>	<!--Ускорение 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1087"/>	<!--Проворство 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1068"/>	<!--Могущество 3 УР.-->
				<def name="effects_skill_level" value="3"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1059"/>	<!--Воодушевление 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
		</for>
	</skill>
	<skill id="55037" levels="1" name="Quick Healing Potion">
		<set name="icon" value="icon.skill0000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HEAL"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect instant="true" name="RestoreHP" value="435"/>
		</for>
	</skill>
	<skill id="55038" levels="1" name="Major Quick Healing Potion">
		<set name="icon" value="icon.skill0000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HEAL"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect instant="true" name="RestoreHP" value="1000"/>
		</for>
	</skill>
	<skill id="55039" levels="1" name="Chronicle Chest">
		<set name="icon" value="icon.new_user_box"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="55040" levels="1" name="Greater Scion Ring">
		<set name="icon" value="icon.event_classic_ring"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="maxHp" value="1.1"/>
			<mul order="0x30" stat="regHp" value="1.1"/>
			<mul order="0x30" stat="pAtkSpd" value="1.05"/>	<!--TODO: Check value.-->
			<mul order="0x30" stat="mAtkSpd" value="1.05"/>	<!--TODO: Check value.-->
			<add order="0x40" stat="pAccCombat" value="1"/>
			<add order="0x40" stat="mAccCombat" value="1"/>
			<add order="0x40" stat="maxLoad" value="5000"/>
		</for>
	</skill>
	<skill id="55041" levels="1" name="XP/SP Scroll">
		<set name="icon" value="icon.etc_recall_exp_scroll"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="3"/>
		<set name="abnormal_type" value="vote"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isSelfDispellable" value="false"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="buff_slot_type" value="-1"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="0.2"/>
				<add order="0x40" stat="sp_rate_multiplier" value="0.2"/>
			</effect>
		</for>
	</skill>
	<skill id="55042" levels="1" name="Attendance XP Rune">
		<set name="icon" value="br_cashtex.item.br_cash_rune_of_exp_i00"/>


		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="exp_rate_multiplier" value="0.1"/>
			<add order="0x40" stat="sp_rate_multiplier" value="0.1"/>
		</for>
	</skill>
	<skill id="55043" levels="1" name="Rare Accessory Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="29578"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="49509" min_count="1" max_count="1"/> <!--Queen Ant's Ring--> 
			</group>
			<group chance="100">
				<item id="49493" min_count="1" max_count="1"/> <!--Orfen's Earring--> 
			</group>
			<group chance="100">
				<item id="49477" min_count="1" max_count="1"/> <!--Ring of Core"--> 
			</group>
		</restoration>
	</skill>
	
	<skill id="55047" levels="1" name="Romantic Chapeau - Player Commendation - Blessing">
		<set name="icon" value="icon.accessory_archer_hat2_i00"/>
		<set name="reuseDelay" value="10000"/>
		<set name="hitTime" value="4000"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="max_hp_up"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul order="0x30" stat="maxHp" value="1.1"/>
			</effect>
		</for>
	</skill>
	<skill id="55048" levels="1" name="Romantic Chapeau - Wind Walk">
		<set name="icon" value="icon.accessory_archer_hat2_i00"/>
		<set name="reuseDelay" value="10000"/>
		<set name="hitTime" value="4000"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="speed_up"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<add order="0x40" stat="runSpd" value="20"/>
			</effect>
		</for>
	</skill>
	
	<skill id="55051" levels="1" name="XP/SP Scroll">
		<set name="icon" value="icon.etc_recall_exp_scroll"/>
		<set name="reuseDelay" value="1200000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="vote"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isSelfDispellable" value="false"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="buff_slot_type" value="-1"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="0.3"/>
				<add order="0x40" stat="sp_rate_multiplier" value="0.3"/>
			</effect>
		</for>
	</skill>
	<skill id="55052" levels="2" name="XP/SP Scroll - Normal">
		<set name="icon" value="icon.etc_recall_exp_scroll"/>
		<set name="reuseDelay" value="1200000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="2"/>
		<set name="abnormal_type" value="vote"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isSelfDispellable" value="false"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="buff_slot_type" value="-1"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="0.3"/>
				<add order="0x40" stat="sp_rate_multiplier" value="0.3"/>
			</effect>
		</for>
	</skill>
	<skill id="55053" levels="3" name="XP/SP Scroll - Medium">
		<set name="icon" value="icon.etc_recall_exp_scroll"/>
		<set name="reuseDelay" value="1200000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="3"/>
		<set name="abnormal_type" value="vote"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isSelfDispellable" value="false"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="buff_slot_type" value="-1"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="0.4"/>
				<add order="0x40" stat="sp_rate_multiplier" value="0.4"/>
			</effect>
		</for>
	</skill>
	<skill id="55054" levels="4" name="XP/SP Scroll - High">
		<set name="icon" value="icon.etc_recall_exp_scroll"/>
		<set name="reuseDelay" value="1200000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="4"/>
		<set name="abnormal_type" value="vote"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isSelfDispellable" value="false"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="buff_slot_type" value="-1"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="1"/>
				<add order="0x40" stat="sp_rate_multiplier" value="1"/>
			</effect>
		</for>
	</skill>
	<skill id="55055" levels="1" name="1st Class Buff Scroll">
		<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i00"/>
		<set name="hitTime" value="4000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<for>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1040"/>	<!--Щит 2 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1068"/>	<!--Могущество 2 УР.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1078"/>	<!--Концентрация 2 УР.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1085"/>	<!--Проницательность 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1204"/>	<!--Легкая Походка 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1077"/>	<!--Фокусировка 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1087"/>	<!--Проворство 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1059"/>	<!--Воодушевление 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
		</for>
	</skill>
	<skill id="55056" levels="1" name="2nd Class Buff Scroll">
		<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i01"/>
		<set name="hitTime" value="4000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<for>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1040"/>	<!--Щит 3 Ур.-->
				<def name="effects_skill_level" value="3"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1085"/>	<!--Проницательность 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1204"/>	<!--Легкая Походка 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1077"/>	<!--Фокусировка 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1044"/>	<!--Регенерация 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1240"/>	<!--Наведение 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1242"/>	<!--Шепот Смерти 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1036"/>	<!--Магический Барьер 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1045"/>	<!--Благословение Тела 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1048"/>	<!--Благословение Души 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1086"/>	<!--Ускорение 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1087"/>	<!--Проворство 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1068"/>	<!--Могущество 3 УР.-->
				<def name="effects_skill_level" value="3"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1059"/>	<!--Воодушевление 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
		</for>
	</skill>
	
	<skill id="55061" levels="2" name="Castle XP/SP Scroll - Normal">
		<set name="icon" value="icon.etc_recall_exp_scroll"/>
		<set name="reuseDelay" value="1200000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="3"/>
		<set name="abnormal_type" value="vote"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isSelfDispellable" value="false"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="buff_slot_type" value="-1"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="0.35"/>
				<add order="0x40" stat="sp_rate_multiplier" value="0.35"/>
			</effect>
		</for>
	</skill>
	<skill id="55062" levels="2" name="Castle XP/SP Scroll - Medium">
		<set name="icon" value="icon.etc_recall_exp_scroll"/>
		<set name="reuseDelay" value="1200000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="3"/>
		<set name="abnormal_type" value="vote"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isSelfDispellable" value="false"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="buff_slot_type" value="-1"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="0.45"/>
				<add order="0x40" stat="sp_rate_multiplier" value="0.45"/>
			</effect>
		</for>
	</skill>

	<skill id="55083" levels="1" name="Quick Healing Potion">
		<set name="icon" value="icon.skill0000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HEAL"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect instant="true" name="RestoreHP" value="435"/>
		</for>
	</skill>
	<skill id="55084" levels="1" name="Major Quick Healing Potion">
		<set name="icon" value="icon.skill0000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HEAL"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect instant="true" name="RestoreHP" value="1000"/>
		</for>
	</skill>
	<skill id="55085" levels="1" name="1st Class Buff Scroll">
		<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i00"/>
		<set name="hitTime" value="4000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<for>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1040"/>	<!--Щит 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1068"/>	<!--Могущество 2 УР.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1078"/>	<!--Концентрация 2 УР.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1085"/>	<!--Проницательность 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1204"/>	<!--Легкая Походка 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1077"/>	<!--Фокусировка 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1087"/>	<!--Проворство 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1059"/>	<!--Воодушевление 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
		</for>
	</skill>
	<skill id="55086" levels="1" name="2nd Class Buff Scroll">
		<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i01"/>
		<set name="hitTime" value="4000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<for>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1040"/>	<!--Щит 3 Ур.-->
				<def name="effects_skill_level" value="3"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1085"/>	<!--Проницательность 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1204"/>	<!--Легкая Походка 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1077"/>	<!--Фокусировка 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1044"/>	<!--Регенерация 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1240"/>	<!--Наведение 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1242"/>	<!--Шепот Смерти 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1036"/>	<!--Магический Барьер 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1045"/>	<!--Благословение Тела 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1048"/>	<!--Благословение Души 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1086"/>	<!--Ускорение 1 Ур.-->
				<def name="effects_skill_level" value="1"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1087"/>	<!--Проворство 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1068"/>	<!--Могущество 3 УР.-->
				<def name="effects_skill_level" value="3"/>
			</effect>
			<effect instant="true" name="GetEffects">
				<def name="effects_skill_id" value="1059"/>	<!--Воодушевление 2 Ур.-->
				<def name="effects_skill_level" value="2"/>
			</effect>
		</for>
	</skill>
	<skill id="55087" levels="1" name="Minor Blessed Scroll of Escape">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="55088" levels="1" name="Minor Blessed Scroll of Resurrection">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="400"/>
		<set name="hitTime" value="1000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="55089" levels="1" name="Rare Accessory Pack">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="29578"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="29575" min_count="1" max_count="1"/> <!--Queen Ant's Ring--> 
			</group>
			<group chance="100">
				<item id="29576" min_count="1" max_count="1"/> <!--Orfen's Earring--> 
			</group>
			<group chance="100">
				<item id="29577" min_count="1" max_count="1"/> <!--Ring of Core--> 
			</group>
		</restoration>
	</skill>
__________________
http://forum.l2-scripts.ru/image.php?type=sigpic&userid=947&dateline=1423019797
Scorpius вне форума  
Старый 03.01.2017, 02:04   #2
Core
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Аватар для Core
 
Регистрация: 03.06.2012
Сообщений: 4,624
По умолчанию

Добавлено. Спасибо!
Закрыто.

(P.S. Свитки баффов были реализованы 1 в 1 по оффу лично мною, ваши испорченные я не переносил.)
__________________
Техническая поддержка L2-Scripts
Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts
старый скайп тех поддержки обслуживаться не будет !
Core вне форума  
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