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Старый 19.03.2015, 14:13   #1
Scorpius
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Лампочка [core] Система способностей Дворянина (FIXED)

Релиз скилов из системы способностей дворянина (пока без триггеров) - http://l2central.info/wiki/Система_с...82.D0.B5.D0.B9 , вперемешку с вашими скилами, прошу проверить и внести в продукт:

Код HTML:
<skill id="19120" levels="4" name="Noble Shield">
		<table name="#pDef">1.02 1.04 1.06 1.08</table>
		<set name="icon" value="icon.skill19120"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pDef" value="#pDef"/>
		</for>
	</skill>
	<skill id="19121" levels="4" name="Noble Magic Barrier">
		<table name="#mDef">1.03 1.05 1.07 1.1</table>
		<set name="icon" value="icon.skill19121"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="mDef" value="#mDef"/>
		</for>
	</skill>
	<skill id="19122" levels="4" name="Noble Blessed Body">
		<table name="#maxHp">1.06 1.1 1.12 1.16</table>
		<set name="icon" value="icon.skill1045"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="maxHp" value="#maxHp"/>
		</for>
	</skill>
	<skill id="19123" levels="4" name="Noble Haste">
		<table name="#pAtkSpd">1.02 1.04 1.06 1.09</table>
		<set name="icon" value="icon.skill1086"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pAtkSpd" value="#pAtkSpd"/>
		</for>
	</skill>
	<skill id="19124" levels="2" name="Noble Knight Buffs">
		<table name="#power">1.05 1.1</table>
		<set name="icon" value="icon.skill19124"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="paralyzePower" value="#power"/>
			<mul order="0x30" stat="stunPower" value="#power"/>
			<mul order="0x30" stat="paralyzeResist" value="#power"/>
			<mul order="0x30" stat="stunResist" value="#power"/>
		</for>
	</skill>
	<skill id="19125" levels="2" name="Noble Critical Focus">
		<table name="#pCritRate">1.05 1.1</table>
		<set name="icon" value="icon.skill0193"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pCritRate" value="#pCritRate"/>
		</for>
	</skill>
	<skill id="19126" levels="2" name="Noble Mindset">
		<table name="#regMp">4 10</table>
		<set name="icon" value="icon.skill0229"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="regMp" value="#regMp"/>
		</for>
	</skill>
	<skill id="19127" levels="2" name="Noble Guidance">
		<table name="#accuracy">8 16</table>
		<set name="icon" value="icon.skill19127"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="pAccCombat" value="#accuracy"/>
			<add order="0x40" stat="mAccCombat" value="#accuracy"/>
			<!--TODO: Физ. Точность слуги.-->
			<!--TODO: Активирует скрытое умение.-->
		</for>
	</skill>
	<skill id="19128" levels="2" name="Noble Sting">
		<table name="#pCritDamage">1.05 1.1</table>
		<set name="icon" value="icon.skill10655"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pCritDamage" value="#pCritDamage"/>
		</for>
	</skill>
	<skill id="19129" levels="2" name="Noble Protection">
		<table name="#pCritDamRcpt">0.98 0.96</table>
		<set name="icon" value="icon.skill19129"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pCritDamRcpt" value="#pCritDamRcpt"/>
		</for>
	</skill>
	<skill id="19130" levels="2" name="Noble Attributes">
		<table name="#power">20 50</table>
		<set name="icon" value="icon.skill19130"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceFire" value="#power"/>
			<add order="0x40" stat="defenceWater" value="#power"/>
			<add order="0x40" stat="defenceWind" value="#power"/>
			<add order="0x40" stat="defenceEarth" value="#power"/>
			<add order="0x40" stat="defenceHoly" value="#power"/>
			<add order="0x40" stat="defenceUnholy" value="#power"/>
			<add order="0x40" stat="attackFire" value="#power"/>
			<add order="0x40" stat="attackWater" value="#power"/>
			<add order="0x40" stat="attackWind" value="#power"/>
			<add order="0x40" stat="attackEarth" value="#power"/>
			<add order="0x40" stat="attackHoly" value="#power"/>
			<add order="0x40" stat="attackUnholy" value="#power"/>
		</for>
	</skill>
	<skill id="19131" levels="2" name="Noble Expertise">
		<table name="#power">1.03 1.05</table>
		<set name="icon" value="icon.skill19131"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pAtk" value="#power">
				<using kind="Pole, Dual Sword, Dual Fist, Big Sword, Big Blunt, Dual Blunt, Dual Dagger, Ancient Sword"/>
			</mul>
			<mul order="0x30" stat="pAtkSpd" value="#power">
				<and>
					<using kind="Pole, Dual Sword, Dual Fist, Big Sword, Big Blunt, Dual Blunt, Dual Dagger, Ancient Sword"/>
					<using kind="Shield"/>
				</and>
			</mul>
		</for>
	</skill>
	<skill id="19132" levels="2" name="Noble Mind">
		<table name="#mReuse">0.97 0.95</table>
		<set name="icon" value="icon.skill19132"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="mReuse" value="#mReuse"/>
		</for>
	</skill>
	<skill id="19133" levels="1" name="Noble Heavy Armor Shield">
		<set name="icon" value="icon.skill19133"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="maxMp" value="1.06">
				<using armor="Heavy"/>
			</mul>
			<mul order="0x30" stat="mDef" value="1.03">
				<using armor="Heavy"/>
			</mul>
		</for>
	</skill>
	<skill id="19134" levels="4" name="Noble Heavy Armor Defense">
		<table name="#pDef">1.03 1.05 1.07 1.1</table>
		<set name="icon" value="icon.skill19134"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pDef" value="#pDef">
				<using armor="Heavy"/>
			</mul>
		</for>
	</skill>
	<skill id="19135" levels="4" name="Noble Heavy Armor Attack">
		<table name="#pAtk">1.02 1.04 1.06 1.08</table>
		<set name="icon" value="icon.skill19135"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pAtk" value="#pAtk">
				<using armor="Heavy"/>
			</mul>
		</for>
	</skill>
	<skill id="19136" levels="3" name="Noble Prayer">
		<table name="#hpEff">1.03 1.06 1.09</table>
		<set name="icon" value="icon.skill1273"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="hpEff" value="#hpEff"/>
		</for>
	</skill>
	<skill id="19137" levels="1" name="Noble Guts">
		<set name="icon" value="icon.skill19137"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pvpPhysDefenceBonus" value="1.1"/>
			<mul order="0x30" stat="pvpPhysSkillDefenceBonus" value="1.1"/>
			<mul order="0x30" stat="pvpMagicSkillDefenceBonus" value="1.1"/>
			<mul order="0x30" stat="pvePhysDefenceBonus" value="1.1"/>
			<mul order="0x30" stat="pvePhysSkillDefenceBonus" value="1.1"/>
			<mul order="0x30" stat="pveMagicSkillDefenceBonus" value="1.1"/>
		</for>
	</skill>
	<skill id="19138" levels="1" name="Noble Frenzy">
		<set name="icon" value="icon.skill19138"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pSkillPower" value="1.1"/>
		</for>
	</skill>
	<skill id="19139" levels="4" name="Noble Might">
		<table name="#pAtk">1.02 1.04 1.06 1.09</table>
		<set name="icon" value="icon.skill19139"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pAtk" value="#pAtk"/>
		</for>
	</skill>
	<skill id="19140" levels="2" name="Noble Cost">
		<table name="#mpConsumePhysical">0.95 0.9</table>
		<set name="icon" value="icon.skill19140"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="mpConsumePhysical" value="#mpConsumePhysical"/>
		</for>
	</skill>
	<skill id="19141" levels="2" name="Noble Wind Walk">
		<table name="#runSpd">5 10</table>
		<set name="icon" value="icon.skill1204"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="runSpd" value="#runSpd"/>
		</for>
	</skill>
	<skill id="19142" levels="2" name="Noble Warrior Buffs">
		<table name="#power">1.05 1.1</table>
		<set name="icon" value="icon.skill19142"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="stunResist" value="#power"/>
			<mul order="0x30" stat="airjokeResist" value="#power"/>
			<mul order="0x30" stat="stunPower" value="#power"/>
			<mul order="0x30" stat="airjokePower" value="#power"/>
		</for>
	</skill>
	<skill id="19143" levels="2" name="Noble Focus">
		<table name="#basePCritRate">20 40</table>
		<set name="icon" value="icon.skill1077"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="basePCritRate" value="#basePCritRate"/>
		</for>
	</skill>
	<skill id="19144" levels="2" name="Noble Backfire">
		<table name="#physDamage">1.03 1.06</table>
		<set name="icon" value="icon.skill0030"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="physDamage" value="#physDamage">
				<target direction="behind"/>
			</mul>
		</for>
	</skill>
	<skill id="19145" levels="2" name="Noble Death Whisper">
		<table name="#pCritDamage">1.03 1.05</table>
		<set name="icon" value="icon.skill4278"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pCritDamage" value="#pCritDamage"/>
		</for>
	</skill>
	<skill id="19146" levels="2" name="Noble Protection Magic">
		<table name="#mCritDamRcpt">0.98 0.96</table>
		<set name="icon" value="icon.skill19146"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="mCritDamRcpt" value="#mCritDamRcpt"/>
		</for>
	</skill>
	<skill id="19147" levels="2" name="Noble Ambush">
		<table name="#runSpd">6 12</table>
		<set name="icon" value="icon.skill1905"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>	
			<add order="0x40" stat="runSpd" value="#runSpd"/>
		</for>
	</skill>
	<skill id="19148" levels="1" name="Noble Light Armor Blessing">
		<set name="icon" value="icon.skill19148"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="maxMp" value="1.06">
				<using armor="Light"/>
			</mul>
			<mul order="0x30" stat="maxHp" value="1.06">
				<using armor="Light"/>
			</mul>
		</for>
	</skill>
	<skill id="19149" levels="4" name="Noble Anti Magic">
		<table name="#mDef">1.03 1.05 1.09 1.12</table>
		<set name="icon" value="icon.skill0146"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="mDef" value="#mDef">
				<using armor="Light"/>
			</mul>
		</for>
	</skill>
	<skill id="19150" levels="4" name="Noble Light Armor Attack">
		<table name="#pAtk">1.02 1.04 1.06 1.08</table>
		<set name="icon" value="icon.skill19150"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pAtk" value="#pAtk">
				<using armor="Light"/>
			</mul>
		</for>
	</skill>
	<skill id="19151" levels="3" name="Noble Vampiric Rage">
		<table name="#TababsorbDam">3 6 9</table>
		<set name="icon" value="icon.skill1268"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<effect>
				<add order="0x40" stat="absorbDam" value="#TababsorbDam"/>
				<add order="0x40" stat="absorbBowDam" value="#TababsorbDam"/>
				<add order="0x40" stat="absorbPSkillDam" value="#TababsorbDam"/>
				<add order="0x40" stat="absorbMSkillDam" value="#TababsorbDam"/>
			</effect>
		</for>
	</skill>
	<skill id="19152" levels="1" name="Noble Endurance">
		<set name="icon" value="icon.skill19152"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="19153" levels="1" name="Noble Critical Boost">
		<set name="icon" value="icon.skill19153"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="basePCritRate" value="50"/>
			<add order="0x40" stat="baseMCritRate" value="20"/>
			<add order="0x40" stat="skillMastery" value="1.5"/>
		</for>
	</skill>
	<skill id="19154" levels="4" name="Noble Empower">
		<table name="#mAtk">1.03 1.06 1.09 1.14</table>
		<table name="#hpEff">47 94 141 211</table>
		<set name="icon" value="icon.skill1059"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="mAtk" value="#mAtk"/>
			<add order="0x40" stat="hpEff" value="#hpEff"/>
		</for>
	</skill>
	<skill id="19155" levels="2" name="Noble Acumen">
		<table name="#mAtkSpd">1.02 1.04</table>
		<set name="icon" value="icon.skill1085"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="mAtkSpd" value="#mAtkSpd"/>
		</for>
	</skill>
	<skill id="19156" levels="2" name="Noble Wizard Buffs">
		<table name="#power">1.05 1.1</table>
		<set name="icon" value="icon.skill19156"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="rootResist" value="#power"/>
			<mul order="0x30" stat="mentalResist" value="#power"/>
			<mul order="0x30" stat="rootPower" value="#power"/>
			<mul order="0x30" stat="mentalPower" value="#power"/>
		</for>
	</skill>
	<skill id="19157" levels="2" name="Noble Wild Magic">
		<table name="#baseMCritRate">20 30</table>
		<set name="icon" value="icon.skill1303"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="baseMCritRate" value="#baseMCritRate"/>
		</for>
	</skill>
	<skill id="19158" levels="2" name="Noble Blessed Soul">
		<table name="#maxMp">1.06 1.1</table>
		<set name="icon" value="icon.skill1048"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="maxMp" value="#maxMp"/>
		</for>
	</skill>
	<skill id="19159" levels="2" name="Noble Resistance">
		<table name="#power">1.05 1.1</table>
		<set name="icon" value="icon.skill11567"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="debuffResist" value="#power"/>
			<mul order="0x30" stat="debuffPower" value="#power"/>
		</for>
	</skill>
	<skill id="19160" levels="2" name="Noble Magic Death">
		<table name="#mCritDamage">1.03 1.05</table>
		<table name="#hpEff">94 211</table>
		<set name="icon" value="icon.skill19160"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="mCritDamage" value="#mCritDamage"/>
			<add order="0x40" stat="hpEff" value="#hpEff"/>
		</for>
	</skill>
	<skill id="19161" levels="2" name="Noble Protection Armor">
		<table name="#pCritChanceRcpt">0.98 0.96</table>
		<set name="icon" value="icon.skill19161"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pCritChanceRcpt" value="#pCritChanceRcpt"/>
		</for>
	</skill>
	<skill id="19162" levels="2" name="Noble Recovery">
		<table name="#mp">8 12</table>
		<set name="icon" value="icon.skill19162"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="regMp" value="#mp">
				<player running="true"/>
			</add>
		</for>
	</skill>
	<skill id="19163" levels="2" name="Noble Skill Mastery">
		<table name="#skillMastery">1.3 1.5</table>
		<set name="icon" value="icon.skill0330"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="skillMastery" value="#skillMastery"/>
		</for>
	</skill>
	<skill id="19164" levels="1" name="Noble Robe Shield">
		<set name="icon" value="icon.skill19164"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="maxMp" value="1.06">
				<using armor="Magic"/>
			</mul>
			<mul order="0x30" stat="pDef" value="1.03">
				<using armor="Magic"/>
			</mul>
		</for>
	</skill>
	<skill id="19165" levels="4" name="Noble Robe Defense">
		<table name="#pDef">1.03 1.05 1.07 1.1</table>
		<set name="icon" value="icon.skill19165"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pDef" value="#pDef">
				<using armor="Magic"/>
			</mul>
		</for>
	</skill>
	<skill id="19166" levels="4" name="Noble Robe Attack">
		<table name="#mAtk">1.03 1.06 1.09 1.12</table>
		<table name="#hpEff">47 94 0 0</table>
		<set name="icon" value="icon.skill19166"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="mAtk" value="#mAtk">
				<using armor="Magic"/>
			</mul>
			<add order="0x40" stat="hpEff" value="#hpEff">
				<using armor="Magic"/>
			</add>
		</for>
	</skill>
	<skill id="19167" levels="3" name="Noble Heal Boost">
		<table name="#hpEff">1.03 1.06 1.09</table>
		<set name="icon" value="icon.skill19167"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="hpEff" value="#hpEff"/>
		</for>
	</skill>
	<skill id="19168" levels="1" name="Noble Gain">
		<set name="icon" value="icon.skill19168"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="regMp" value="33"/>
			<mul order="0x30" stat="maxHp" value="1.1"/>
		</for>
	</skill>
	<skill id="19169" levels="1" name="Noble Advance">
		<set name="icon" value="icon.skill19169"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="regMp" value="33"/>
			<mul order="0x30" stat="mReuse" value="0.95"/>
		</for>
	</skill>
	<skill id="19170" levels="2" name="Noble Blessing">
		<table name="#pDef">1.03 1.05</table>
		<set name="icon" value="icon.skill19120"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pDef" value="#pDef"/>
		</for>
	</skill>
	<skill id="19171" levels="4" name="Noble Condition">
		<table name="#maxHp">1.06 1.1 1.14 1.2</table>
		<set name="icon" value="icon.skill1045"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="maxHp" value="#maxHp"/>
		</for>
	</skill>
	<skill id="19172" levels="2" name="Noble Eagle Eye">
		<table name="#accuracy">8 16</table>
		<set name="icon" value="icon.skill19127"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="pAccCombat" value="#accuracy"/>
			<add order="0x40" stat="mAccCombat" value="#accuracy"/>
			<!--TODO: Физ. Точность слуги.-->
		</for>
	</skill>
	<skill id="19173" levels="2" name="Noble Emblem">
		<table name="#power">20 50</table>
		<set name="icon" value="icon.skill19130"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceFire" value="#power"/>
			<add order="0x40" stat="defenceWater" value="#power"/>
			<add order="0x40" stat="defenceWind" value="#power"/>
			<add order="0x40" stat="defenceEarth" value="#power"/>
			<add order="0x40" stat="defenceHoly" value="#power"/>
			<add order="0x40" stat="defenceUnholy" value="#power"/>
			<add order="0x40" stat="attackFire" value="#power"/>
			<add order="0x40" stat="attackWater" value="#power"/>
			<add order="0x40" stat="attackWind" value="#power"/>
			<add order="0x40" stat="attackEarth" value="#power"/>
			<add order="0x40" stat="attackHoly" value="#power"/>
			<add order="0x40" stat="attackUnholy" value="#power"/>
		</for>
	</skill>
	<skill id="19174" levels="4" name="Noble Earth">
		<table name="#pDef">1.03 1.05 1.06 1.08</table>
		<set name="icon" value="icon.skill19121"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pDef" value="#pDef"/>
		</for>
	</skill>
	<skill id="19175" levels="2" name="Noble Life">
		<table name="#maxHp">1.06 1.1</table>
		<set name="icon" value="icon.skill1045"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="maxHp" value="#maxHp"/>
		</for>
	</skill>
	<skill id="19176" levels="2" name="Noble Vision">
		<table name="#accuracy">8 16</table>
		<set name="icon" value="icon.skill19127"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="pAccCombat" value="#accuracy"/>
			<add order="0x40" stat="mAccCombat" value="#accuracy"/>
			<!--TODO: Физ. Точность слуги.-->
		</for>
	</skill>
	<skill id="19177" levels="2" name="Noble Spirit">
		<table name="#power">20 50</table>
		<set name="icon" value="icon.skill19130"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceFire" value="#power"/>
			<add order="0x40" stat="defenceWater" value="#power"/>
			<add order="0x40" stat="defenceWind" value="#power"/>
			<add order="0x40" stat="defenceEarth" value="#power"/>
			<add order="0x40" stat="defenceHoly" value="#power"/>
			<add order="0x40" stat="defenceUnholy" value="#power"/>
			<add order="0x40" stat="attackFire" value="#power"/>
			<add order="0x40" stat="attackWater" value="#power"/>
			<add order="0x40" stat="attackWind" value="#power"/>
			<add order="0x40" stat="attackEarth" value="#power"/>
			<add order="0x40" stat="attackHoly" value="#power"/>
			<add order="0x40" stat="attackUnholy" value="#power"/>
		</for>
	</skill>
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Scorpius вне форума  
Старый 19.03.2015, 17:24   #2
Core
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Регистрация: 03.06.2012
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По умолчанию

Добавлено и исправлены ваши ошибки. Спасибо.
И запомните pCritRate никогда не используется с оператором MUL!!!!!!!!

BASE_P_CRITICAL_RATE("basePCritRate", 0., Double.POSITIVE_INFINITY), // static crit rate. Use it to ADD some crit points. Sample: <add order="0x40" stat="baseCrit" val="27.4" />
P_CRITICAL_RATE("pCritRate", 0., Double.POSITIVE_INFINITY, 100.), // dynamic crit rate. Use it to MULTIPLE crit for 1.3, 1.5 etc. Sample: <add order="0x40" stat="rCrit" val="50" /> = (x1.5)
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Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts
старый скайп тех поддержки обслуживаться не будет !
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