17.05.2018, 03:04 | #1 |
Classic 2.5 + GEO
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Damage from long-ranged attacks (FIXED)
Project Revision: ........ L2s [26881]
Build Revision: .......... 13288 Update: .................. Classic: Saviors Build date: .............. 2018.05.07 01:45 I know that the damage calculation for long-range attacks has changed, but my server is almost 8 months old, the players are accustomed and it is bad to change a character in the middle of the game, and it really reduced a lot, to the point that a dwarf C-Grade is causing the same damage as a B-grade archer. So I would ask to include the option to change as it was before in the file "formulas.properties", or another one of your preference. It's not quite a bug report, just asking for something that is not hard to do. |
22.06.2018, 22:33 | #2 |
Classic 2.5 + GEO
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Is this possible? I think it is not a difficult option to make the configuration available in the .properties file
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29.06.2018, 06:02 | #3 |
Модератор
Регистрация: 03.06.2012
Сообщений: 4,624
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Complete. formulas.properties:
Код:
#------------------------------------------------------------- # Modifier of P. Atk. for long-range automatic attack # Default: 1 #------------------------------------------------------------- # Модификатор Физ. Атк. при дальней автоматической атаке # Базово: 1 #------------------------------------------------------------- LONG_RANGE_AUTO_ATTACK_P_ATK_MOD = 1 #------------------------------------------------------------- # Modifier of P. Atk. for short-range automatic attack # Default: 1 #------------------------------------------------------------- # Модификатор Физ. Атк. при ближней автоматической атаке # Базово: 1 #------------------------------------------------------------- SHORT_RANGE_AUTO_ATTACK_P_ATK_MOD = 1
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