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Старый 08.02.2015, 09:15   #1
Scorpius
Спонсор Арены
 
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Регистрация: 14.06.2013
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Лампочка [core] Немного фиксов 1 (FIXED)

=================================================
[17:34:26] INFO Project Revision: ........ L2s [14583]
[17:34:26] INFO Build Revision: .......... 4113
[17:34:26] INFO Update: .................. Epic Tale of Aden: Ertheia
[17:34:26] INFO Build date: .............. 2015.02.04 18:43
[17:34:26] INFO Compiler version: ........ 1.7.0_71-b14 (Oracle Corporation)
[17:34:26] INFO =================================================

Недостающий спавн нпц

Цитата:
<spawn count="1" respawn="7200" respawn_random="1800" period_of_day="none">
<point x="71448" y="-114264" z="-1744" h="52507"/>
<npc id="33868"/><!--JOKEL-->
</spawn>
Релиз свитков телепорта которые продаются в КХ.

Цитата:
<etcitem id="36170" name="Scroll of Escape: Fog of Blood Region">
<set name="sellable" value="false"/>
<set name="price" value="150000"/>
<set name="icon" value="icon.etc_scroll_white_i00"/>
<set name="weight" value="30"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="handler" value="SkillsReduce"/>
<skills>
<skill id="9690" level="1"/>
</skills>
<cond msgId="1508">
<player olympiad="false"/>
</cond>
</etcitem>
<etcitem id="36171" name="Scroll of Escape: Isle of Souls Harbor">
<set name="sellable" value="false"/>
<set name="price" value="150000"/>
<set name="icon" value="icon.etc_scroll_white_i00"/>
<set name="weight" value="30"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="handler" value="SkillsReduce"/>
<skills>
<skill id="9691" level="1"/>
</skills>
<cond msgId="1508">
<player olympiad="false"/>
</cond>
</etcitem>
<etcitem id="36172" name="Scroll of Escape: Ruins of Ye Sagira">
<set name="sellable" value="false"/>
<set name="price" value="150000"/>
<set name="icon" value="icon.etc_scroll_white_i00"/>
<set name="weight" value="30"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="handler" value="SkillsReduce"/>
<skills>
<skill id="9692" level="1"/>
</skills>
<cond msgId="1508">
<player olympiad="false"/>
</cond>
</etcitem>
<etcitem id="36173" name="Scroll of Escape: Guillotine Fortress">
<set name="sellable" value="false"/>
<set name="price" value="150000"/>
<set name="icon" value="icon.etc_scroll_white_i00"/>
<set name="weight" value="30"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="handler" value="SkillsReduce"/>
<skills>
<skill id="9693" level="1"/>
</skills>
<cond msgId="1508">
<player olympiad="false"/>
</cond>
</etcitem>
<etcitem id="36174" name="Scroll of Escape: Parnassus">
<set name="sellable" value="false"/>
<set name="price" value="150000"/>
<set name="icon" value="icon.etc_scroll_white_i00"/>
<set name="weight" value="30"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="handler" value="SkillsReduce"/>
<skills>
<skill id="9694" level="1"/>
</skills>
<cond msgId="1508">
<player olympiad="false"/>
</cond>
</etcitem>
<etcitem id="36175" name="Scroll of Escape: Seal of Shilen">
<set name="sellable" value="false"/>
<set name="price" value="150000"/>
<set name="icon" value="icon.etc_scroll_white_i00"/>
<set name="weight" value="30"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="handler" value="SkillsReduce"/>
<skills>
<skill id="9695" level="1"/>
</skills>
<cond msgId="1508">
<player olympiad="false"/>
</cond>
</etcitem>

скилы к ним

<skill id="9690" levels="1" name="Scroll of Escape: Fog of Blood Region">
<set name="hitTime" value="20000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="36170"/>
<set name="itemConsumeCount" value="1"/>
<set name="icon" value="icon.skill0000"/>
<set name="hitCancelTime" value="500"/>
<set name="loc" value="-15896;30520;-3616"/> <!--TODO: Check.-->
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RECALL"/>
<set name="operateType" value="OP_ACTIVE"/>
</skill>
<skill id="9691" levels="1" name="Scroll of Escape: Isle of Souls Harbor">
<set name="hitTime" value="20000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="36171"/>
<set name="itemConsumeCount" value="1"/>
<set name="icon" value="icon.skill0000"/>
<set name="hitCancelTime" value="500"/>
<set name="loc" value="-73696;53507;-3680"/> <!--TODO: Check.-->
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RECALL"/>
<set name="operateType" value="OP_ACTIVE"/>
</skill>
<skill id="9692" levels="1" name="Scroll of Escape: Ruins of Ye Sagira">
<set name="hitTime" value="20000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="36172"/>
<set name="itemConsumeCount" value="1"/>
<set name="icon" value="icon.skill0000"/>
<set name="hitCancelTime" value="500"/>
<set name="loc" value="-114605;230113;-1648"/> <!--TODO: Check.-->
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RECALL"/>
<set name="operateType" value="OP_ACTIVE"/>
</skill>
<skill id="9693" levels="1" name="Scroll of Escape: Guillotine Fortress">
<set name="hitTime" value="20000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="36173"/>
<set name="itemConsumeCount" value="1"/>
<set name="icon" value="icon.skill0000"/>
<set name="hitCancelTime" value="500"/>
<set name="loc" value="33720;146216;-3488"/> <!--TODO: Check.-->
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RECALL"/>
<set name="operateType" value="OP_ACTIVE"/>
</skill>
<skill id="9694" levels="1" name="Scroll of Escape: Parnassus">
<set name="hitTime" value="20000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="36174"/>
<set name="itemConsumeCount" value="1"/>
<set name="icon" value="icon.skill0000"/>
<set name="hitCancelTime" value="500"/>
<set name="loc" value="149403;172484;-952"/> <!--TODO: Check.-->
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RECALL"/>
<set name="operateType" value="OP_ACTIVE"/>
</skill>
<skill id="9695" levels="1" name="Scroll of Escape: Seal of Shilen">
<set name="hitTime" value="20000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="36175"/>
<set name="itemConsumeCount" value="1"/>
<set name="icon" value="icon.skill0000"/>
<set name="hitCancelTime" value="500"/>
<set name="loc" value="187480;20840;-3616"/> <!--TODO: Check.-->
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RECALL"/>
<set name="operateType" value="OP_ACTIVE"/>
</skill>
Правила для ношения плаща:

Цитата:
<armor id="36053" name="Clan Cloak - Castle">
<set name="commissionable" value="false"/>
<set name="sellable" value="false"/>
<set name="privatestoreable" value="false"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="icon.vesper_cloack_i00"/>
<set name="price" value="15000000"/>
<set name="type" value="NONE"/>
<set name="weight" value="220"/>
<set name="dropable" value="false"/>
<set name="tradeable" value="false"/>
<set name="price" value="16500000"/>
<cond msgId="113">
<or>
<player residence="Castle;1"/>
<player residence="Castle;2"/>
<player residence="Castle;3"/>
<player residence="Castle;4"/>
<player residence="Castle;5"/>
<player residence="Castle;6"/>
<player residence="Castle;7"/>
<player residence="Castle;8"/>
<player residence="Castle;9"/>
</or>
</cond>
<equip>
<slot id="BACK"/>
</equip>
<skills>
<skill id="13405" level="1"/>
</skills>
<for>
<add stat="pDef" order="0x10" value="50"/>
<add stat="mDef" order="0x10" value="40"/>
</for>
</armor>
фикс агрессии у скилов саммонов:

Цитата:
<skill id="11323" levels="8" name="Feline Aggression">
<table name="#abnormal_level">1 2 3 4 5 6 7 8</table>
<table name="#magicLevel">85 86 88 90 92 94 96 98</table>
<table name="#power">200 230 260 290 320 350 380 410</table>
<table name="#mp_consume">73 76 79 81 84 87 90 93</table>
<table name="#effectPoint">11621 11831 11975 11997 12007 12017 12026 12035 12043 12051 12059 12066 12074</table>
<set name="effectPoint" value="#effectPoint"/>
<set name="reuseDelay" value="15000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1490"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_time" value="3"/>
<set name="abnormal_type" value="target_lock"/>
<set name="icon" value="icon.skill0028"/>
<set name="levelModifier" value="3"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="nextAction" value="attack"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="power" value="#power"/>
<set name="shieldignore" value="true"/>
<set name="skillRadius" value="250"/>
<set name="skillType" value="AGGRESSION"/>
<set name="target" value="TARGET_AURA"/>
<for>
<effect name="TargetLock"/>
</for>
</skill>

<skill id="11341" levels="8" name="Phantom Aggression">
<table name="#abnormal_level">1 2 3 4 5 6 7 8</table>
<table name="#magicLevel">85 86 88 90 92 94 96 98</table>
<table name="#power">200 230 260 290 320 350 380 410</table>
<table name="#effectPoint">11621 11831 11975 11997 12007 12017 12026 12035 12043 12051 12059 12066 12074</table>
<set name="effectPoint" value="#effectPoint"/>
<table name="#mp_consume">73 76 79 81 84 87 90 93</table>
<set name="reuseDelay" value="15000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1490"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_time" value="3"/>
<set name="abnormal_type" value="target_lock"/>
<set name="icon" value="icon.skill0028"/>
<set name="levelModifier" value="3"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="nextAction" value="attack"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="power" value="#power"/>
<set name="shieldignore" value="true"/>
<set name="skillType" value="PDAM"/>
<set name="target" value="TARGET_AURA"/>
<for>
<effect name="TargetLock"/>
</for>
</skill>
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Последний раз редактировалось Scorpius; 08.02.2015 в 09:25.
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Старый 10.02.2015, 04:39   #2
Core
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