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Старый 24.05.2015, 21:48   #1
Scorpius
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Лампочка Прошу рассмотреть (скилы)(FIXED)

Набор скилов, которые я сам исправлял, есть костыли (в ваших обновах до сих пор многих релизов нет, которые я давал).


Код:
<skill id="11177" levels="4" name="Aqua Crash">
		<table name="#magicLevel">85 90 95 99</table>
		<table name="#power">193 195 197 199</table>
		<set name="reuseDelay" value="0"/>
		<set name="coolTime" value="300"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="2279"/>
		<set name="mp_consume" value="37"/>
		<set name="activateRate" value="50"/>
		<set name="abnormal_time" value="5"/>
		<set name="icon" value="icon.skill10879"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="magicType" value="MAGIC"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="overHit" value="true"/>
		<set name="power" value="#power"/>
		<set name="saveVs" value="MEN"/>
		<set name="skillType" value="MDAM"/>
		<set name="target" value="TARGET_ONE"/>
		<for>
			<effect>
				<mul order="0x30" stat="runSpd" value="0.7"/>
				<mul order="0x30" stat="pAtkSpd" value="0.7"/>
				<mul order="0x30" stat="mAtkSpd" value="0.7"/>
				<triggers>
					<trigger id="11178" level="1" type="ON_FINISH_EFFECT"/>
				</triggers>
			</effect>
		</for>
	</skill>
	<skill id="11178" levels="1" name="Aqua Crash - Speed Decrease">
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="FROZEN_PILLAR"/>
		<set name="abnormal_time" value="3"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="freezing"/>
		<set name="magicLevel" value="99"/>
		<set name="activateRate" value="50"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="levelModifier" value="1"/>
		<set name="icon" value="icon.skill11178"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="cancelable" value="false"/>
		<set name="saveVs" value="MEN"/>
		<for>
			<effect name="Paralyze"/>
		</for>
	</skill>
Код:
<skill id="13326" levels="1" name="Octavis' Earring">
		<!--Anais Увеличивает защиту от Земли на 30, сопротивление удерживающим и усыпляющим атакам на 40.-->
		<set name="magicLevel" value="85"/>
		<set name="icon" value="icon.octavis_earring_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="defenceEarth" value="30"/>
			<add order="0x40" stat="rootResist" value="40"/>
			<add order="0x40" stat="sleepResist" value="40"/>
			<add order="0x40" stat="rootPower" value="40"/>
			<add order="0x40" stat="sleepPower" value="40"/>
		</for>
	</skill>
Код:
<skill id="18182" levels="1" name="Alien Nano Supplement">
		<set name="reuseDelay" value="1000"/>
		<set name="hitTime" value="100"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="itemConsumeId" value="45375"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<triggers>
					<trigger id="18183" level="1" type="ON_EXIT_EFFECT" chance="70"/>
					<trigger id="18184" level="1" type="ON_EXIT_EFFECT" chance="50"/>
					<trigger id="18185" level="1" type="ON_EXIT_EFFECT" chance="60"/>
					<trigger id="18186" level="1" type="ON_EXIT_EFFECT" chance="70"/>
					<trigger id="18187" level="1" type="ON_EXIT_EFFECT" chance="50"/>
					<trigger id="18188" level="1" type="ON_EXIT_EFFECT" chance="60"/>
					<trigger id="18189" level="1" type="ON_EXIT_EFFECT" chance="40"/>
					<trigger id="18190" level="1" type="ON_EXIT_EFFECT" chance="40"/>
				</triggers>
			</effect>
		</for>
	</skill>
	<skill id="18183" levels="1" name="Alien Nano Supplement: STR">
		<set name="reuseDelay" value="1000"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="STR" value="6"/>
			</effect>
		</for>
	</skill>
	<skill id="18184" levels="1" name="Alien Nano Supplement: DEX">
		<set name="reuseDelay" value="1000"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="DEX" value="6"/>
			</effect>
		</for>
	</skill>
	<skill id="18185" levels="1" name="Alien Nano Supplement: CON">
		<set name="reuseDelay" value="1000"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="CON" value="6"/>
			</effect>
		</for>
	</skill>
	<skill id="18186" levels="1" name="Alien Nano Supplement: INT">
		<set name="reuseDelay" value="1000"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="INT" value="6"/>
			</effect>
		</for>
	</skill>
	<skill id="18187" levels="1" name="Alien Nano Supplement: WIT">
		<set name="reuseDelay" value="1000"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="WIT" value="6"/>
			</effect>
		</for>
	</skill>
	<skill id="18188" levels="1" name="Alien Nano Supplement: MEN">
		<set name="reuseDelay" value="1000"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="MEN" value="6"/>
			</effect>
		</for>
	</skill>
	<skill id="18189" levels="1" name="Alien Nano Supplement: LUC">
		<set name="reuseDelay" value="1000"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="LUC" value="6"/>
			</effect>
		</for>
	</skill>
	<skill id="18190" levels="1" name="Alien Nano Supplement: CHA">
		<set name="reuseDelay" value="1000"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="CHA" value="6"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="22940" levels="1" name="Vitality Recovery Potion">
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="VP_UP"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="abnormal_type" value="vp_up"/>

		<set name="magicType" value="SPECIAL"/>
		<set name="icon" value="BranchSys2.br_essence_rose_i00"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect name="Vitality"/>
		</for>
	</skill>
	<skill id="22941" levels="1" name="Warrior's Quick CP Potion">
		<set name="icon" value="icon.skill0001"/>
		<set name="itemConsumeId" value="23766"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect instant="true" name="RestoreCP" value="350"/>
		</for>
	</skill>
Код:
<skill id="22996" levels="1" name="Golden Crate">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="23855"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11.111">
				<item id="23784" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23783" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="18566" min_count="3" max_count="3"/>
			</group>
			<group chance="11.111">
				<item id="36972" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36973" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36974" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36975" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36976" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36977" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="19440" min_count="40" max_count="40"/>
			</group>
			<group chance="11.111">
				<item id="35563" min_count="8" max_count="8"/>
			</group>
			<group chance="11.111">
				<item id="35569" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="35568" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="35566" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="35567" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36186" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36185" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36184" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="35562" min_count="20" max_count="20"/>
			</group>
		</restoration>
	</skill>
	<skill id="22997" levels="1" name="Silver Crate">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="23856"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11.111">
				<item id="19448" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="19447" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="34954" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36970" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36969" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36968" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36967" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36966" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36971" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36159" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36160" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36161" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36162" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36164" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="36163" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="34940" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23647" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23646" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	<skill id="22998" levels="1" name="Bronze Crate">
		<set name="icon" value="icon.skill0000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="23857"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="11.111">
				<item id="21707" min_count="3" max_count="3"/>
			</group>
			<group chance="11.111">
				<item id="18566" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23346" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="34661" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="34662" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="34663" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="34664" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="34665" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="34666" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23439" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23376" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23374" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23372" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="22515" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23441" min_count="1" max_count="3"/>
			</group>
			<group chance="11.111">
				<item id="23440" min_count="1" max_count="3"/>
			</group>
			<group chance="11.111">
				<item id="23760" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="23087" min_count="1" max_count="1"/>
			</group>
			<group chance="11.111">
				<item id="20577" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
Код:
<skill id="30017" levels="3" name="Squall">
		<table name="#mpConsume1">4 9 10</table>
		<table name="#mpConsume2">14 28 30</table>
		<table name="#magicLevel">40 76 85</table>
		<table name="#effectPoint">113 485 761</table>
		<table name="#dispelEnabled">false false true</table>
		<table name="#runSpd">0 7 7</table>
		<table name="#triggerLevel">1 2 3</table>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1000"/>
		<set name="mpConsume1" value="#mpConsume1"/>
		<set name="mpConsume2" value="#mpConsume2"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="PERFECT_STORM"/>
		<set name="abnormal_time" value="600"/>
		<set name="abnormal_level" value="1"/>
		<!--TODO: <set name="abnormal_type" value=""/>-->
		<set name="hitCancelTime" value="500"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="magicType" value="MAGIC"/>
		<set name="effectPoint" value="#effectPoint"/>
		<set name="icon" value="icon.skill30017"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect>
				<mul order="0x30" stat="pCritDamRcpt" value="0.85"/>
				<add order="0x80" stat="runSpd" value="#runSpd"/>
				<triggers>
					<trigger id="30026" level="#triggerLevel" type="RECEIVE_DAMAGE" chance="25">
						<player damage="10;0"/>
					</trigger>
				</triggers>
			</effect>
			<effect enabled="#dispelEnabled" instant="true" name="i_dispel_by_category">
				<def name="abnormal_category" value="slot_debuff"/>
				<def name="dispel_chance" value="100"/>
				<def name="max_count" value="-1"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="30020" levels="1" name="Sayha's Fury">
		<set name="reuseDelay" value="300000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1000"/>
		<set name="mp_consume" value="40"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="RED_SPEED_UP"/>
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="1"/>
		<!--TODO: <set name="abnormal_type" value=""/>-->
		<set name="hitCancelTime" value="500"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="MAGIC"/>
		<set name="effectPoint" value="761"/>
		<set name="icon" value="icon.skill30020"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="113">
			<using kind="Sword, Blunt, Big Blunt"/>
		</cond>
		<for>
			<effect>
				<mul order="0x30" stat="pCritDamRcpt" value="0.5"/>
				<add order="0x80" stat="runSpd" value="70"/>
				<triggers>
					<trigger id="30027" level="1" type="RECEIVE_DAMAGE" chance="25">
						<player damage="10;0"/>
					</trigger>
				</triggers>
			</effect>
			<!--TODO: Накладывает Клеймо Шторма Ур. 4.-->
		</for>
	</skill>
Код:
<skill id="30005" levels="4" name="Storm Sign">
		<set name="icon" value="icon.skill30027"/>
		<set name="abnormal_effect" value="STIGMA_STORM"/>
		<set name="abnormal_time" value="5"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="stigma_storm"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="icon" value="icon.skill30027"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="trait" value="DERANGEMENT"/>
		<set name="saveVs" value="MEN"/>
		<for>
			<effect>
				<mul order="0x30" stat="mDef" value="0.5"/>
				<sub order="0x40" stat="runSpd" value="100"/>
			</effect>
		</for>
	</skill>


Вообще рекомендую проверить все значения связанные с <mul order="0x30" stat="pCritDamRcpt" value="х.х"/>, так как многие бафы дают уязвимости к критике, вместо защиты.
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Scorpius вне форума  
Старый 26.05.2015, 18:58   #2
Evil_dnk
Датапакер
 
Регистрация: 03.04.2015
Сообщений: 707
По умолчанию

Проверил, внес исправления.
Evil_dnk вне форума  
Старый 29.05.2015, 20:11   #3
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
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По умолчанию

Еще, пожалуйста.

Код:
<skill id="9240" levels="2" name="XP Rune I (Lv. 1-85)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="br_cashtex.skill.br_cash_rune_of_exp_buff_1"/>
		<table name="#power">1 2</table>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="exp_rate_multiplier" value="#power"/>
			<add order="0x40" stat="sp_rate_multiplier" value="#power"/>
		</for>
	</skill>
Смысл следующего фикса в том, что был видео пруф с руофа, как яд дебафит игрока только тогда, когда тот стоит в луже. Поэтому и фикс

Код:
<skill id="10523" levels="6" name="Poisoned">
		<table name="#magicLevel">85 87 90 93 96 99</table>
		<table name="#abnormal_level">1 2 3 4 5 6</table>
		<table name="#power">687 700 721 742 762 783</table>
		<table name="#runSpd">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды -->
		<table name="#pAtk">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды -->
		<table name="#sDef">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды -->
		<table name="#pmDef">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды -->
		<set name="mp_consume" value="1"/>
		<set name="abnormal_effect" value="DOT_POISON"/>
		<set name="abnormal_time" value="2"/>
		<set name="abnormal_level" value="#abnormal_level"/>
		<set name="abnormal_type" value="poison"/>
		<set name="activateRate" value="100"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="icon" value="icon.skill1167"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="saveVs" value="CON"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="trait" value="POISON"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="skillRadius" value="200"/>
		<for>
			<effect name="Poison" interval="1" value="#power">
				<mul order="0x30" stat="pAtk" value="#pAtk"/>
				<mul order="0x30" stat="runSpd" value="#runSpd"/>
				<mul order="0x30" stat="sDef" value="#sDef"/>
				<mul order="0x30" stat="pDef" value="#pmDef"/>
				<mul order="0x30" stat="mDef" value="#pmDef"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="10760" levels="8" name="Tornado Shot">
		<table name="#element">none</table>
		<table name="#elementPower">0</table>
		<table name="#magicLevel">85 86 88 90 92 94 96 98</table>
		<table name="#powerPvP">0</table>
		<table name="#power">20814 21546 23011 24476 25941 27906 28871 30336</table>
		<table name="#mp_consume">98 100 103 107 110 114 117 121</table>
		<set name="reuseDelay" value="7000"/>
		<set name="coolTime" value="349"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="2200"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="icon" value="icon.skill10760"/>
		<set name="criticalRate" value="15"/>
		<set name="activateRate" value="45"/>
		<set name="elementsPower" value="#elementPower"/>
		<set name="elements" value="#element"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="overHit" value="true"/>
		<set name="powerPvP" value="#powerPvP"/>
		<set name="power" value="#power"/>
		<set name="SSBoost" value="2.0"/>
		<set name="skillType" value="PDAM"/>
		<set name="skillRadius" value="400"/>
		<set name="target" value="TARGET_MULTIFACE"/>
		<set name="analog_skills" value="19;507"/>
		<cond msgId="113">
			<using kind="Crossbow, Bow"/>
		</cond>
		<enchant type="1" levels="10" group="7" name="Cost">
			<table name="#magicLevel">99</table>
			<table name="#mp_consume">113 106 99 91 84 77 70 62 55 48</table>
		</enchant>
		<enchant type="2" name="Duel">
			<table name="#powerPvP">31801 32534 33266 33998 34731 35463 36196 36928 37661 38393</table>
			<table name="#magicLevel">99</table>
		</enchant>
		<enchant type="3" name="Fire Attack">
			<table name="#element">fire</table>
			<table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table>
			<table name="#magicLevel">99</table>
		</enchant>
		<enchant type="4" name="Water Attack">
			<table name="#element">water</table>
			<table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table>
			<table name="#magicLevel">99</table>
		</enchant>
		<enchant type="5" name="Wind Attack">
			<table name="#element">wind</table>
			<table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table>
			<table name="#magicLevel">99</table>
		</enchant>
		<enchant type="6" name="Earth Attack">
			<table name="#element">earth</table>
			<table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table>
			<table name="#magicLevel">99</table>
		</enchant>
		<enchant type="7" name="Holy Attack">
			<table name="#element">Holy</table>
			<table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table>
			<table name="#magicLevel">99</table>
		</enchant>
		<enchant type="8" name="Dark Attack">
			<table name="#element">unholy</table>
			<table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table>
			<table name="#magicLevel">99</table>
		</enchant>
	</skill>
Код:
<skill id="10779" levels="4" name="Quick Fire">
		<table name="#abnormal_time">30</table>
		<table name="#magicLevel">85 90 95 99</table>
		<table name="#pAtkSpd">1.20 1.30 1.40 1.50</table>
		<table name="#reuseDelay">120000</table>
		<table name="#mp_consume">39 42 46 48</table>
		<table name="#rootPower">0</table>
		<table name="#stunPower">0</table>
		<set name="reuseDelay" value="#reuseDelay"/>
		<set name="coolTime" value="200"/>
		<set name="hitTime" value="800"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="abnormal_effect" value="REAL_TARGET"/>
		<set name="abnormal_level" value="4"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_type" value="snipe"/>
		<set name="analog_skills" value="490;99"/>
		<set name="icon" value="icon.skill10779"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="skillType" value="BUFF"/>
		<set name="target" value="TARGET_SELF"/>
		<enchant type="1" levels="10" group="7" name="Cost">
			<table name="#mp_consume">42 40 38 36 34 32 30 28 26 24</table>
			<table name="#magicLevel">99</table>
		</enchant>
		<enchant type="2" name="Stun">
			<table name="#stunPower">1 2 3 4 5 6 7 8 9 10</table>
		</enchant>
		<enchant type="3" name="Root">
			<table name="#rootPower">1 2 3 4 5 6 7 8 9 10</table>
		</enchant>
		<enchant type="4" name="Time">
			<table name="#abnormal_time">31 32 33 34 35 36 37 38 39 40</table>
			<table name="#magicLevel">99</table>
		</enchant>



		<for>
			<effect>
				<mul order="0x30" stat="pAtkSpd" value="#pAtkSpd"/>
				<using kind="Bow, Crossbow"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="10780" levels="6" name="Slow Shot">
		<table name="#activateRate">77</table> 
		<table name="#magicLevel">85 86 89 92 95 98</table>
		<table name="#pwr">9338 9670 10669 11667 12666 13664</table>
		<table name="#reuseDelay">30000</table>
		<table name="#mp_consume">94 96 101 106 111 116</table>
		<set name="reuseDelay" value="#reuseDelay"/>
		<set name="coolTime" value="349"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="2099"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="abnormal_level" value="3"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_type" value="speed_down"/>
		<set name="activateRate" value="#activateRate"/>
		<set name="analog_skills" value="354"/>
		<set name="icon" value="icon.skill10780"/>
		<set name="levelModifier" value="1"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="nextAction" value="attack"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="power" value="#pwr"/>
		<set name="skillType" value="PDAM"/>
		<set name="target" value="TARGET_ONE"/>
		<cond msgId="113">
			<using kind="Crossbow, Bow"/>
		</cond>
		<enchant type="1" levels="10" group="7" name="Cost">
			<table name="#magicLevel">99</table>
			<table name="#mp_consume">109 102 95 88 81 74 67 60 53 46</table>
		</enchant>
		<enchant type="2" name="chance">
			<table name="#activateRate">78 79 80 81 82 83 84 85 86 87</table>
			<table name="#magicLevel">99</table>
		</enchant>
		<!--<enchant type="9" name="Recycle">
			<table name="#magicLevel">99</table>
			<table name="#reuseDelay">29000 28000 27000 26000 25000 24000 23000 22000 21000 21000</table>
		</enchant>-->
		<for>
			<effect>
				<sub order="0x40" stat="runSpd" value="70"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="10781" levels="1" name="Phoenix Arrow">
		<table name="#mp_consume">1067</table>
		<set name="reuseDelay" value="30000"/>

		<set name="coolTime" value="500"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="7500"/>
		<set name="mp_consume" value="#mp_consume"/>


		<set name="elements" value="fire"/>
		<set name="icon" value="icon.skill10781"/>
		<set name="magicLevel" value="95"/>
		<set name="magicType" value="ITEM"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="power" value="45215"/>
		<set name="skillRadius" value="180"/>
		<set name="skillType" value="PDAM"/>
		<set name="target" value="TARGET_GROUND"/>
		<enchant type="1" levels="10" group="7" name="Cost">
			<table name="#magicLevel">99</table>
			<table name="#mp_consume">1000 970 930 880 850 830 800 770 730 700</table>


		</enchant>
		<enchant type="9" name="Recycle">
			<table name="#magicLevel">99</table>
			<table name="#reuseDelay">29000 28000 27000 26000 25000 24000 23000 22000 21000 21000</table>

		</enchant>
		<cond msgId="113">
			<using kind="Crossbow, Bow"/>
		</cond>
	</skill>
Код:
<skill id="11502" levels="1" name="Superior Robe Mastery">
		<table name="#maxHp">4636</table>
		<table name="#pDef">1033</table>
		<table name="#magicLevel">85</table>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="icon" value="icon.skill11252"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<set name="analog_skills" value="229;234;235;251"/>
		<enchant type="1" levels="10" group="7" name="Power">
			<table name="#maxHp">4636 4636 4636 4636 4636 4636 4636 4636 4636 4636</table>
			<table name="#pDef">1063 1093 1123 1153 1183 1213 1243 1273 1303 1335</table>
			<table name="#magicLevel">99</table>
		</enchant>
		<for>
			<add order="0x40" stat="maxHp" value="#maxHp">
				<using armor="Magic"/>
			</add>
			<add order="0x40" stat="pDef" value="#pDef">
				<using armor="Magic"/>
			</add>
		</for>
	</skill>
	<skill id="11503" levels="1" name="Superior Light Armor Mastery">
		<table name="#maxHp">4636</table>
		<table name="#pDef">1040</table>
		<table name="#regMp">1.25</table>
		<table name="#magicLevel">85</table>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="icon" value="icon.skill10254"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<set name="analog_skills" value="229;227;233;236;252;258;465"/>
		<enchant type="1" levels="10" group="7" name="Power">
			<table name="#maxHp">4636 4636 4636 4636 4636 4636 4636 4636 4636 4636</table>
			<table name="#pDef">1070 1100 1130 1160 1190 1220 1250 1280 1310 1344</table>
			<table name="#regMp">1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25</table>
			<table name="#magicLevel">99</table>
		</enchant>
		<for>
			<add order="0x40" stat="maxHp" value="#maxHp">
				<using armor="Light"/>
			</add>
			<add order="0x40" stat="pDef" value="#pDef">
				<using armor="Light"/>
			</add>
			<mul order="0x30" stat="regMp" value="#regMp">
				<using armor="Light"/>
			</mul>
		</for>
	</skill>
	<skill id="11504" levels="1" name="Superior Heavy Armor Mastery">
		<table name="#maxHp">4636</table>
		<table name="#pDef">1194</table>
		<table name="#magicLevel">85</table>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="icon" value="icon.skill10002"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<set name="analog_skills" value="229;231;232;253;259"/>
		<enchant type="1" levels="10" group="7" name="Power">
			<table name="#maxHp">4636 4636 4636 4636 4636 4636 4636 4636 4636 4636</table>
			<table name="#pDef">1229 1264 1299 1334 1369 1404 1439 1474 1509 1545</table>
			<table name="#magicLevel">99</table>
		</enchant>
		<for>
			<add order="0x40" stat="maxHp" value="#maxHp">
				<using armor="Heavy"/>
			</add>
			<add order="0x40" stat="pDef" value="#pDef">
				<using armor="Heavy"/>
			</add>
		</for>
	</skill>
Код:
<skill id="11595" levels="1" name="Knight's Frenzied Harmony">
		<table name="#mp_consume">140</table>
		<table name="#reuseDelay">2000</table>
		<set name="reuseDelay" value="#reuseDelay"/>
		<set name="coolTime" value="300"/>
		<set name="hitTime" value="699"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="castRange" value="900"/>
		<set name="abnormal_time" value="2520"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_class"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="icon" value="icon.skill11596"/>
		<set name="target" value="TARGET_CLAN_ONE"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="effectPoint" value="514"/>
		<set name="analog_skills" value="1243;1389;1283;1391;264;271;1589;1590"/>
		<for>
			<effect name="p_block_buff_slot">
				<def name="abnormal_types" value="song_of_earth;song_of_life;song_of_water;song_of_wind;song_of_hunter;song_of_vitality;song_of_vengeance;song_of_renewal;song_of_champion;song_of_meditation;song_of_warding;song_of_windstorm;song_of_purification;wispering_of_battle;dance_of_berserker;dance_of_bladestorm;dance_of_concentration;dance_of_fire;dance_of_fury;dance_of_inspiration;dance_of_mystic;dance_of_siren;dance_of_vampire;dance_of_warrior;motion_of_defence;berserker;improve_shield_rate_defence_up;shield_prob_up;shield_defence_up;pa_pd_up"/>
				<mul order="0x30" stat="pAtk" value="1.12"/>
				<mul order="0x30" stat="pDef" value="1.45"/>
				<mul order="0x30" stat="sDef" value="1.5"/>
				<mul order="0x30" stat="rShld" value="1.3"/>
				<mul order="0x30" stat="pCritDamage" value="1.35"/>
				<add order="0x40" stat="pCritRate" value="100"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="song_of_earth"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="song_of_life"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="song_of_water"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="song_of_wind"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="song_of_hunter"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="song_of_vitality"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="song_of_vengeance"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="song_of_renewal"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="song_of_champion"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="song_of_meditation"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="song_of_warding"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="song_of_windstorm"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="song_of_purification"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="wispering_of_battle"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="dance_of_berserker"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="dance_of_bladestorm"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="dance_of_concentration"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="dance_of_fire"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="dance_of_fury"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="dance_of_inspiration"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="dance_of_mystic"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="dance_of_siren"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="dance_of_vampire"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="dance_of_warrior"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="motion_of_defence"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="berserker"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="improve_shield_rate_defence_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="shield_prob_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="shield_defence_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="pa_pd_up"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
		</for>
	</skill>
Некоторые эффекты следующих скилов не работают при 0x30. При следующих значениях работают (проверял через .whoami)

Код:
<skill id="13532" levels="1" name="Enhanced Istina' Necklace (Warrior)">
		<set name="icon" value="icon.istina_necklace_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pAtk" value="1.02"/>
			<mul order="0x30" stat="mpConsumePhysical" value="0.95"/>
			<add order="0x40" stat="reflectDam" value="5"/>
			<add order="0x40" stat="reflectBowDam" value="5"/>
			<add order="0x40" stat="reflectPSkillDam" value="5"/>
			<add order="0x40" stat="reflectMSkillDam" value="5"/>
		</for>
	</skill>
Код:
<skill id="13535" levels="1" name="Enhanced Octavis' Necklace (Wizard)">
		<set name="icon" value="icon.octavis_necklace_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="mAtk" value="1.03"/>
			<mul order="0x30" stat="mpConsumePhysical" value="0.95"/>
			<add order="0x40" stat="reflectDam" value="5"/>
			<add order="0x40" stat="reflectBowDam" value="5"/>
			<add order="0x40" stat="reflectPSkillDam" value="5"/>
			<add order="0x40" stat="reflectMSkillDam" value="5"/>
		</for>
	</skill>
	<skill id="13536" levels="1" name="Enhanced Istina' Ring (Wizard)">
		<set name="icon" value="icon.istina_ring_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="mAtkSpd" value="1.03"/>
			<mul order="0x30" stat="mCritRate" value="1.10"/>
			<mul order="0x30" stat="mCritDamage" value="1.10"/>
		</for>
	</skill>
Код:
<skill id="13538" levels="1" name="Enhanced Istina' Necklace (Wizard)">
		<set name="icon" value="icon.istina_necklace_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="mAtk" value="1.05"/>
			<mul order="0x30" stat="mReuse" value="0.90"/>
			<add order="0x40" stat="reflectDam" value="5"/>
			<add order="0x40" stat="reflectBowDam" value="5"/>
			<add order="0x40" stat="reflectPSkillDam" value="5"/>
			<add order="0x40" stat="reflectMSkillDam" value="5"/>
		</for>
	</skill>
	<skill id="13539" levels="1" name="Baium's Soul Ring">
		<set name="icon" value="icon.accessory_ring_of_baium_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x40" stat="stunResist" value="25"/>
			<mul order="0x40" stat="rootResist" value="25"/>
			<mul order="0x40" stat="mentalResist" value="25"/>
			<mul order="0x40" stat="stunPower" value="25"/>
			<mul order="0x40" stat="rootPower" value="25"/>
			<mul order="0x40" stat="mentalPower" value="25"/>
			<mul order="0x30" stat="pCritDamage" value="1.15"/>
			<mul order="0x30" stat="mCritDamage" value="1.15"/>
			<mul order="0x30" stat="pAtkSpd" value="1.05"/>
			<mul order="0x30" stat="mAtkSpd" value="1.05"/>
			<add order="0x40" stat="pAccCombat" value="4"/>
			<add order="0x40" stat="mAccCombat" value="4"/>
		</for>
	</skill>
	<skill id="13540" levels="1" name="Frintezza's Soul Necklace">
		<set name="icon" value="icon.accessory_necklace_of_frintessa_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="sleepResist" value="20"/>
			<add order="0x40" stat="poisonResist" value="20"/>
			<add order="0x40" stat="bleedResist" value="20"/>
			<add order="0x40" stat="paralyzeResist" value="20"/>
			<add order="0x40" stat="stunResist" value="20"/>
			<add order="0x40" stat="sleepPower" value="20"/>
			<add order="0x40" stat="poisonPower" value="20"/>
			<add order="0x40" stat="bleedPower" value="20"/>
			<add order="0x40" stat="paralyzePower" value="20"/>
			<add order="0x40" stat="stunPower" value="20"/>
			<add order="0x40" stat="reflectDam" value="5"/>
			<add order="0x40" stat="reflectBowDam" value="5"/>
			<add order="0x40" stat="reflectPSkillDam" value="5"/>
			<add order="0x40" stat="reflectMSkillDam" value="5"/>
			<add order="0x40" stat="runSpd" value="5"/>
			<mul order="0x30" stat="mReuse" value="0.90"/>
			<mul order="0x30" stat="pReuse" value="0.90"/>
			<mul order="0x30" stat="musicReuse" value="0.90"/>
		</for>
	</skill>
Лучше чем ничего )

Код:
<skill id="14708" levels="1" name="Istina">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillboss"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14709" levels="1" name="Istina">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillboss"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14710" levels="1" name="Raid Boss (Lv. 97)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14711" levels="1" name="Raid Boss (Lv. 97)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14712" levels="1" name="Raid Boss (Lv. 96)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14713" levels="1" name="Raid Boss (Lv. 96)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14714" levels="1" name="Raid Boss (Lv. 98)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
	<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14715" levels="1" name="Raid Boss (Lv. 98)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14716" levels="1" name="Raid Boss (Lv. 98)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14717" levels="1" name="Trasken">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillboss"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14718" levels="1" name="Raid Boss (Lv. 92)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14719" levels="1" name="Raid Boss (Lv. 95)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14720" levels="1" name="Raid Boss (Lv. 88)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14721" levels="1" name="Raid Boss (Lv. 94)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14722" levels="1" name="Raid Boss (Lv. 98)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14723" levels="1" name="Raid Boss (Lv. 94)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14724" levels="1" name="Raid Boss (Lv. 43)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14725" levels="1" name="Raid Boss (Lv. 43)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14726" levels="1" name="Octavis">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillboss"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14727" levels="1" name="Balok">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillboss"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14728" levels="1" name="Raid Boss (Lv. 97)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14729" levels="1" name="Raid Boss (Lv. 92)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14730" levels="1" name="Raid Boss (Lv. 94)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14731" levels="1" name="Raid Boss (Lv. 95)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14732" levels="1" name="Raid Boss (Lv. 96)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14733" levels="1" name="Raid Boss (Lv. 93)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14734" levels="1" name="Raid Boss (Lv. 96)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14735" levels="1" name="Raid Boss (Lv. 96)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
Код:
<skill id="14747" levels="1" name="Raid Boss (Lv. 88)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14748" levels="1" name="Raid Boss (Lv. 98)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14749" levels="1" name="Raid Boss (Lv. 97)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14750" levels="1" name="Raid Boss (Lv. 97)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14751" levels="1" name="Raid Boss (Lv. 97)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14752" levels="1" name="Raid Boss (Lv. 97)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14753" levels="1" name="Raid Boss (Lv. 97)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14754" levels="1" name="Raid Boss (Lv. 97)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14755" levels="1" name="Raid Boss (Lv. 97)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14756" levels="1" name="Raid Boss (Lv. 97)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14757" levels="1" name="Raid Boss (Lv. 97)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14758" levels="1" name="Raid Boss (Lv. 59)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14759" levels="1" name="Raid Boss (Lv. 62)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14760" levels="1" name="Raid Boss (Lv. 66)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14761" levels="1" name="Raid Boss (Lv. 70)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14762" levels="1" name="Raid Boss (Lv. 72)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14763" levels="1" name="Raid Boss (Lv. 75)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14764" levels="1" name="Raid Boss (Lv. 75)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
Код:
<skill id="14768" levels="1" name="Raid Boss (Lv. 85)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14769" levels="1" name="Raid Boss (Lv. 99)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14770" levels="1" name="Raid Boss (Lv. 75)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14771" levels="1" name="Raid Boss (Lv. 29)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14772" levels="1" name="Raid Boss (Lv. 39)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14773" levels="1" name="Raid Boss (Lv. 49)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14774" levels="1" name="Raid Boss (Lv. 59)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14775" levels="1" name="Raid Boss (Lv. 69)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14776" levels="1" name="Raid Boss (Lv. 78)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14777" levels="1" name="Raid Boss (Lv. 81)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
	<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="14778" levels="1" name="Raid Boss (Lv. 83)">
		<set name="magicLevel" value="1"/>
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
Код:
<skill id="15626" levels="1" name="Raid Boss (Lv. 86)">
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="15627" levels="1" name="Raid Boss (Lv. 93)">
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="15628" levels="1" name="Raid Boss (Lv. 95)">
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
Код:
<skill id="15633" levels="1" name="Raid Boss (Lv. 99)">
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="15634" levels="1" name="Raid Boss (Lv. 99)">
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="15635" levels="1" name="Raid Boss (Lv. 99)">
		<set name="icon" value="icon.skillraid"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="HARDCODED"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
Код:
<skill id="17393" levels="1" name="Lady's Hairpin: STR">
		<set name="icon" value="icon.accessory_hairpin_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x10" stat="STR" value="3"/>
		</for>


	</skill>
	<skill id="17394" levels="1" name="Lady's Hairpin: DEX">
		<set name="icon" value="icon.accessory_hairpin_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x10" stat="DEX" value="3"/>
		</for>


	</skill>
	<skill id="17395" levels="1" name="Lady's Hairpin: CON">
		<set name="icon" value="icon.accessory_hairpin_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x10" stat="CON" value="3"/>
		</for>


	</skill>
	<skill id="17396" levels="1" name="Lady's Hairpin: MEN">
		<set name="icon" value="icon.accessory_hairpin_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x10" stat="MEN" value="3"/>
		</for>


	</skill>
	<skill id="17397" levels="1" name="Lady's Hairpin: INT">
		<set name="icon" value="icon.accessory_hairpin_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x10" stat="INT" value="3"/>
		</for>


	</skill>
	<skill id="17398" levels="1" name="Lady's Hairpin: WIT">
		<set name="icon" value="icon.accessory_hairpin_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x10" stat="WIT" value="3"/>
		</for>


	</skill>
Код:
<skill id="22916" levels="1" name="Ninja's Hide">

		<set name="reuseDelay" value="3600000"/>
		<set name="icon" value="BranchSys3.icon1.g_co_ninja_u"/>
		<set name="ride_state" value="NONE"/>
		<set name="abnormal_effect" value="STEALTH"/>
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="stealth"/>
		<set name="icon" value="icon.skill0411"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect name="SilentMove" value="1" cancel_on_action="true">
				<mul order="0x30" stat="runSpd" value="0.9"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="30505" levels="7" name="Pressure Punch">
		<table name="#power">17266 19164 21530 24475 28150 32755 38563</table>
		<table name="#magicLevel">87 89 91 93 95 97 99</table>
		<table name="#mp_consume">149 150 151 151 152 153 155</table>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="2000"/>
		<set name="abnormal_effect" value="KNOCKDOWN"/>
		<set name="abnormal_time" value="2"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="knockdown"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="ride_state" value="NONE"/>
		<set name="levelModifier" value="2"/>
		<set name="icon" value="icon.skill30505"/>
		<set name="power" value="#power"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="skillRadius" value="150"/>
		<set name="skillType" value="PDAM"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="nextAction" value="attack"/>
		<set name="saveVs" value="CON"/>
		<set name="trait" value="KNOCKDOWN"/>
		<cond msgId="113">
			<using kind="Dual Fist"/>
		</cond>
		<for>
			<effect name="KnockDown">
				<def name="fly_radius" value="-150"/>	
			</effect>
		</for>
	</skill>
Код:
<skill id="30506" levels="11" name="Distant Kick">
		<table name="#power">5164 5518 5890 19693 21581 23953 26909 30589 35181 40936 48195</table>
		<table name="#magicLevel">79 81 81 85 87 89 91 93 95 97 99</table>
		<table name="#mp_consume">141 143 146 147 149 150 151 151 152 153 155</table>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="1000"/>
		<set name="castRange" value="80"/>
		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="abnormal_effect" value="KNOCKDOWN"/>
		<set name="abnormal_time" value="2"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="knockdown"/>
		<set name="ride_state" value="NONE"/>
		<set name="levelModifier" value="2"/>
		<set name="icon" value="icon.skill30506"/>
		<set name="power" value="#power"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_MULTIFACE"/>
		<set name="skillType" value="PDAM"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="nextAction" value="attack"/>
		<set name="saveVs" value="CON"/>
		<set name="trait" value="KNOCKDOWN"/>
		<cond msgId="113">
			<using kind="Dual Fist"/>
		</cond>
		<for>
			<effect name="KnockDown">
				<def name="fly_radius" value="200"/>	<!--TODO: Check.-->
			</effect>
		</for>
	</skill>
Код:
<skill id="30517" levels="8" name="Heavy Hand">
		<table name="#magicLevel">85 87 89 91 93 95 97 99</table>
		<table name="#activateRate">50 52 54 56 58 60 62 65</table>	<!--TODO: Check.-->
		<table name="#mp_consume">73 74 75 75 75 76 76 77</table>
		<set name="reuseDelay" value="60000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="hitCancelTime" value="500"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="activateRate" value="#activateRate"/>
		<set name="abnormal_effect" value="GREAT_GRAVITY"/>
		<set name="abnormal_time" value="10"/>	<!--TODO: Check.-->
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="root_physically"/>
		<set name="icon" value="icon.skill30517"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="skillRadius" value="400"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="trait" value="HOLD"/>
		<set name="saveVs" value="CON"/>
		<set name="levelModifier" value="2"/>
		<cond msgId="113">
			<using kind="Dual Fist"/>
		</cond>
		<for>
			<effect name="Root"/>
			<effect name="TeleportBlock"/>
		</for>
	</skill>
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Старый 29.05.2015, 23:19   #4
Moura
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Регистрация: 10.04.2015
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Hi send skills Warped Space to fix
Moura вне форума  
Старый 30.05.2015, 10:17   #5
Scorpius
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Hi send skills Warped Space to fix
I can't fix it.

http://forum.l2-scripts.ru/showthread.php?t=5231
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