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#1 |
Спонсор Арены
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[20:54:40] INFO =================================================
[20:54:40] INFO Project Revision: ........ L2s [21928] [20:54:40] INFO Build Revision: .......... 7937 [20:54:40] INFO Update: .................. Epic Tale of Aden: Underground [20:54:40] INFO Build date: .............. 2016.04.01 01:50 [20:54:40] INFO Compiler version: ........ 1.8.0_77-b03 (Oracle Corporation [20:54:40] INFO ================================================= Сегодня начались осады в 20:00. На всех осадах зоны не боевые, ворота сломать невозможно. Игроки при убийстве других игроков получают ПК. Очки не идут.
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Последний раз редактировалось Scorpius; 03.04.2016 в 17:59. |
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#2 |
Спонсор Арены
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Этим кончилась осада.
Код:
[03.04.16 22:00:00:996] WARN objects.SpawnExObject: SpawnExObject: can't spawn twice: rune_castle_light_side; event: CastleSiegeEvent[8;Rune Castle] java.lang.Exception at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49) at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:332) at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24) at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31) at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152) at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:124) at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:173) at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:434) at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:163) at l2s.gameserver.model.entity.events.Event.action(Event.java:408) at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577) at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26) at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152) at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:201) at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23) at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35) [03.04.16 22:00:00:997] WARN objects.SpawnExObject: SpawnExObject: can't spawn twice: aden_castle_light_side; event: CastleSiegeEvent[5;Aden Castle] java.lang.Exception at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49) at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:332) at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24) at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31) at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152) at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:124) at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:173) at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:434) at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:163) at l2s.gameserver.model.entity.events.Event.action(Event.java:408) at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577) at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26) at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152) at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:201) at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23) at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35) [03.04.16 22:00:00:997] WARN objects.SpawnExObject: SpawnExObject: can't spawn twice: oren_castle_light_side; event: CastleSiegeEvent[4;Oren Castle] java.lang.Exception at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49) at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:332) at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24) at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31) at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152) at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:124) at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:173) at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:434) at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:163) at l2s.gameserver.model.entity.events.Event.action(Event.java:408) at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577) at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26) at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152) at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:201) at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23) at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35) [03.04.16 22:00:01:008] WARN objects.SpawnExObject: SpawnExObject: can't spawn twice: goddard_castle_light_side; event: CastleSiegeEvent[7;Goddard Castle] java.lang.Exception at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49) at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:332) at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24) at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31) at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152) at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:124) at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:173) at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:434) at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:163) at l2s.gameserver.model.entity.events.Event.action(Event.java:408) at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577) at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26) at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152) at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:201) at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23) at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35) [03.04.16 22:00:01:008] WARN objects.SpawnExObject: SpawnExObject: can't spawn twice: schuttgart_castle_dark_side; event: CastleSiegeEvent[9;Schuttgart Castle] java.lang.Exception at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49) at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:332) at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24) at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31) at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152) at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:124) at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:173) at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:434) at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:163) at l2s.gameserver.model.entity.events.Event.action(Event.java:408) at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577) at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26) at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152) at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:201) at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23) at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35) [03.04.16 22:00:01:020] WARN objects.SpawnExObject: SpawnExObject: can't spawn twice: giran_castle_light_side; event: CastleSiegeEvent[3;Giran Castle] java.lang.Exception at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49) at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:332) at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24) at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31) at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152) at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:124) at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:173) at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:434) at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:163) at l2s.gameserver.model.entity.events.Event.action(Event.java:408) at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577) at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26) at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152) at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:201) at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23) at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35) [03.04.16 22:00:01:021] WARN objects.SpawnExObject: SpawnExObject: can't spawn twice: innadril_castle_light_side; event: CastleSiegeEvent[6;Innadril Castle] java.lang.Exception at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49) at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:332) at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24) at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31) at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152) at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:124) at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:173) at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:434) at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:163) at l2s.gameserver.model.entity.events.Event.action(Event.java:408) at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577) at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26) at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152) at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:201) at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23) at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35) [03.04.16 22:00:01:021] WARN objects.SpawnExObject: SpawnExObject: can't spawn twice: gludio_castle_dark_side; event: CastleSiegeEvent[1;Gludio Castle] java.lang.Exception at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49) at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:332) at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24) at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31) at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152) at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:124) at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:173) at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:434) at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:163) at l2s.gameserver.model.entity.events.Event.action(Event.java:408) at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577) at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26) at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152) at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:201) at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23) at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35) [03.04.16 22:01:57:073] WARN c2s.RequestBypassToServer: Cannot find html bypass: services.petevolve.clanhall:fenrirW 0
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#3 |
Модератор
Регистрация: 03.06.2012
Сообщений: 4,624
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Исправлено. Закрыто.
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Техническая поддержка L2-Scripts Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts старый скайп тех поддержки обслуживаться не будет ! |
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