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Старый 03.04.2016, 17:57   #1
Scorpius
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По умолчанию Осады (критично!) (FIXED)

[20:54:40] INFO =================================================
[20:54:40] INFO Project Revision: ........ L2s [21928]
[20:54:40] INFO Build Revision: .......... 7937
[20:54:40] INFO Update: .................. Epic Tale of Aden: Underground
[20:54:40] INFO Build date: .............. 2016.04.01 01:50
[20:54:40] INFO Compiler version: ........ 1.8.0_77-b03 (Oracle Corporation
[20:54:40] INFO =================================================

Сегодня начались осады в 20:00. На всех осадах зоны не боевые, ворота сломать невозможно. Игроки при убийстве других игроков получают ПК. Очки не идут.
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Последний раз редактировалось Scorpius; 03.04.2016 в 17:59.
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Старый 03.04.2016, 19:04   #2
Scorpius
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По умолчанию

Этим кончилась осада.

Код:
[03.04.16 22:00:00:996]  WARN objects.SpawnExObject: SpawnExObject: can't spawn twice: rune_castle_light_side; event: CastleSiegeEvent[8;Rune Castle]
java.lang.Exception
	at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49)
	at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:332)
	at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24)
	at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31)
	at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152)
	at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:124)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:173)
	at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:434)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:163)
	at l2s.gameserver.model.entity.events.Event.action(Event.java:408)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577)
	at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26)
	at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152)
	at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:201)
	at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23)
	at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21)
	at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
	at java.util.concurrent.FutureTask.run(Unknown Source)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)
	at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35)
[03.04.16 22:00:00:997]  WARN objects.SpawnExObject: SpawnExObject: can't spawn twice: aden_castle_light_side; event: CastleSiegeEvent[5;Aden Castle]
java.lang.Exception
	at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49)
	at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:332)
	at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24)
	at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31)
	at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152)
	at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:124)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:173)
	at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:434)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:163)
	at l2s.gameserver.model.entity.events.Event.action(Event.java:408)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577)
	at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26)
	at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152)
	at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:201)
	at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23)
	at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21)
	at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
	at java.util.concurrent.FutureTask.run(Unknown Source)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)
	at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35)
[03.04.16 22:00:00:997]  WARN objects.SpawnExObject: SpawnExObject: can't spawn twice: oren_castle_light_side; event: CastleSiegeEvent[4;Oren Castle]
java.lang.Exception
	at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49)
	at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:332)
	at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24)
	at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31)
	at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152)
	at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:124)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:173)
	at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:434)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:163)
	at l2s.gameserver.model.entity.events.Event.action(Event.java:408)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577)
	at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26)
	at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152)
	at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:201)
	at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23)
	at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21)
	at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
	at java.util.concurrent.FutureTask.run(Unknown Source)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)
	at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35)
[03.04.16 22:00:01:008]  WARN objects.SpawnExObject: SpawnExObject: can't spawn twice: goddard_castle_light_side; event: CastleSiegeEvent[7;Goddard Castle]
java.lang.Exception
	at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49)
	at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:332)
	at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24)
	at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31)
	at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152)
	at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:124)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:173)
	at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:434)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:163)
	at l2s.gameserver.model.entity.events.Event.action(Event.java:408)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577)
	at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26)
	at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152)
	at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:201)
	at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23)
	at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21)
	at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
	at java.util.concurrent.FutureTask.run(Unknown Source)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)
	at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35)
[03.04.16 22:00:01:008]  WARN objects.SpawnExObject: SpawnExObject: can't spawn twice: schuttgart_castle_dark_side; event: CastleSiegeEvent[9;Schuttgart Castle]
java.lang.Exception
	at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49)
	at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:332)
	at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24)
	at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31)
	at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152)
	at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:124)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:173)
	at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:434)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:163)
	at l2s.gameserver.model.entity.events.Event.action(Event.java:408)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577)
	at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26)
	at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152)
	at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:201)
	at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23)
	at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21)
	at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
	at java.util.concurrent.FutureTask.run(Unknown Source)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)
	at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35)
[03.04.16 22:00:01:020]  WARN objects.SpawnExObject: SpawnExObject: can't spawn twice: giran_castle_light_side; event: CastleSiegeEvent[3;Giran Castle]
java.lang.Exception
	at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49)
	at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:332)
	at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24)
	at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31)
	at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152)
	at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:124)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:173)
	at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:434)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:163)
	at l2s.gameserver.model.entity.events.Event.action(Event.java:408)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577)
	at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26)
	at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152)
	at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:201)
	at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23)
	at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21)
	at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
	at java.util.concurrent.FutureTask.run(Unknown Source)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)
	at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35)
[03.04.16 22:00:01:021]  WARN objects.SpawnExObject: SpawnExObject: can't spawn twice: innadril_castle_light_side; event: CastleSiegeEvent[6;Innadril Castle]
java.lang.Exception
	at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49)
	at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:332)
	at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24)
	at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31)
	at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152)
	at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:124)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:173)
	at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:434)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:163)
	at l2s.gameserver.model.entity.events.Event.action(Event.java:408)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577)
	at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26)
	at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152)
	at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:201)
	at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23)
	at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21)
	at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
	at java.util.concurrent.FutureTask.run(Unknown Source)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)
	at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35)
[03.04.16 22:00:01:021]  WARN objects.SpawnExObject: SpawnExObject: can't spawn twice: gludio_castle_dark_side; event: CastleSiegeEvent[1;Gludio Castle]
java.lang.Exception
	at l2s.gameserver.model.entity.events.objects.SpawnExObject.spawnObject(SpawnExObject.java:49)
	at l2s.gameserver.model.entity.events.Event.spawnAction(Event.java:332)
	at l2s.gameserver.model.entity.events.actions.SpawnDespawnAction.call(SpawnDespawnAction.java:24)
	at l2s.gameserver.model.entity.events.actions.IfElseAction.call(IfElseAction.java:31)
	at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152)
	at l2s.gameserver.model.entity.events.Event.stopEvent(Event.java:124)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:173)
	at l2s.gameserver.model.entity.events.impl.CastleSiegeEvent.stopEvent(CastleSiegeEvent.java:434)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.stopEvent(SiegeEvent.java:163)
	at l2s.gameserver.model.entity.events.Event.action(Event.java:408)
	at l2s.gameserver.model.entity.events.impl.SiegeEvent.action(SiegeEvent.java:577)
	at l2s.gameserver.model.entity.events.actions.StartStopAction.call(StartStopAction.java:26)
	at l2s.gameserver.model.entity.events.Event.callActions(Event.java:152)
	at l2s.gameserver.model.entity.events.Event.timeActions(Event.java:201)
	at l2s.gameserver.model.entity.events.EventTimeTask.runImpl(EventTimeTask.java:23)
	at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21)
	at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
	at java.util.concurrent.FutureTask.run(Unknown Source)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)
	at l2s.commons.threading.PriorityThreadFactory$1.run(PriorityThreadFactory.java:35)
[03.04.16 22:01:57:073]  WARN c2s.RequestBypassToServer: Cannot find html bypass: services.petevolve.clanhall:fenrirW 0
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Старый 04.04.2016, 01:37   #3
Core
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По умолчанию

Исправлено. Закрыто.
__________________
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Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts
старый скайп тех поддержки обслуживаться не будет !
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