![]() |
#1 |
Спонсор Арены
|
![]()
[13.09.17 21:20:58:529] INFO gameserver.GameServer: =================================================
[13.09.17 21:20:58:533] INFO gameserver.GameServer: Project Revision: ........ L2s [31560] [13.09.17 21:20:58:533] INFO gameserver.GameServer: Build Revision: .......... 11631 [13.09.17 21:20:58:534] INFO gameserver.GameServer: Update: .................. Grand Crusade [13.09.17 21:20:58:534] INFO gameserver.GameServer: Build date: .............. 2017.09.13 02:00 [13.09.17 21:20:58:534] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_141-b15 (Oracle Corporation) [13.09.17 21:20:58:535] INFO gameserver.GameServer: ================================================= Код:
<skill id="11560" levels="2" name="Celestial Aegis"> <table name="#magicLevel">85 99</table> <table name="#enabledHp">false</table> <table name="#enabledMp">false</table> <table name="#enabledCp">false</table> <table name="#healHp">0</table> <table name="#healMp">0</table> <table name="#healCp">0</table> <table name="#mp_consume">423 557</table> <set name="icon" value="icon.skill11560"/> <set name="reuseDelay" value="1800000"/> <set name="coolTime" value="200"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="INVINCIBILITY"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="5"/> <set name="abnormal_type" value="invincibility"/> <set name="abnormal_cancel_on_action" value="true"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <table name="#target">TARGET_PARTY TARGET_CLAN_ONLY</table> <set name="affect_range" value="1000"/> <set name="target" value="#target"/> <set name="skillType" value="BUFF"/> <set name="isReuseDelayPermanent" value="true"/> <set name="effectPoint" value="668"/> <set name="operate_type" value="A2"/> <set name="analog_skills" value="21;223;837;61;129;1427"/> <enchant_info type="1" name="Major"> <table name="#enabledHp">true</table> <table name="#healHp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table> <enchant_tables skill_level="1" enchant_levels="20"/> <enchant_tables skill_level="2" enchant_levels="20"/> </enchant_info> <enchant_info type="2" name="Recharge"> <table name="#enabledMp">true</table> <table name="#healMp">532 570 607 644 681 718 756 793 830 867 904 942 979 1016 1053 1090 1128 1165 1202 1240</table> <enchant_tables skill_level="1" enchant_levels="20"/> <enchant_tables skill_level="2" enchant_levels="20"/> </enchant_info> <enchant_info type="3" name="Honor"> <table name="#enabledCp">true</table> <table name="#healCp">2421 2590 2759 2928 3097 3265 3434 3603 3772 3941 4110 4279 4448 4617 4786 4955 5124 5293 5462 5631</table> <enchant_tables skill_level="1" enchant_levels="20"/> <enchant_tables skill_level="2" enchant_levels="20"/> </enchant_info> <enchant_info type="4" name="Power MP" available="false"> <enchant_tables skill_level="1" enchant_levels="30"> <table name="#mp_consume">557</table> </enchant_tables> <enchant_tables skill_level="2" enchant_levels="30"/> </enchant_info> <enchant_info type="5" name="Power CP" available="false"> <enchant_tables skill_level="1" enchant_levels="30"> <table name="#mp_consume">557</table> </enchant_tables> <enchant_tables skill_level="2" enchant_levels="30"/> </enchant_info> <for> <effect enabled="#enabledHp" instant="true" name="RestoreHP" value="#healHp"/> <effect enabled="#enabledMp" instant="true" name="RestoreMP" value="#healMp"/> <effect enabled="#enabledCp" instant="true" name="RestoreCP" value="#healCp"/> <effect name="Invulnerable"> <triggers> <trigger id="20007" level="1" type="ON_FINISH_EFFECT"/> </triggers> </effect> <effect name="p_block_debuff"/> </for> </skill> Код:
<skill id="11758" levels="1" name="Celestial Protection"> <table name="#enabled">false</table> <table name="#healHp">0</table> <set name="icon" value="icon.skill11758"/> <set name="reuseDelay" value="240000"/> <set name="castRange" value="600"/> <set name="hitTime" value="500"/> <set name="mp_consume" value="17"/> <set name="abnormal_effect" value="ULTIMATE_DEFENCE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="invincibility"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_PARTY_ONE"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="analog_skills" value="1418"/> <enchant_info type="1" name="Major"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#enabled">true</table> <table name="#healHp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table> </enchant_tables> </enchant_info> <for> <effect enabled="#enabled" instant="true" name="RestoreHP" value="#healHp"> <def name="static_power" value="true"/> </effect> <effect name="Invulnerable"> <triggers> <trigger id="20007" level="1" type="ON_FINISH_EFFECT"/> </triggers> </effect> <effect name="p_block_debuff"/> <effect name="HealBlock"/> </for> </skill> <skill id="11759" levels="1" name="Celestial Party Protection"> <table name="#enabled">false</table> <table name="#healHp">0</table> <set name="icon" value="icon.skill11759"/> <set name="reuseDelay" value="240000"/> <set name="hitTime" value="500"/> <set name="mp_consume" value="36"/> <set name="abnormal_effect" value="ULTIMATE_DEFENCE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="invincibility"/> <set name="magicLevel" value="87"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_PARTY"/> <set name="affect_range" value="1000"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="analog_skills" value="1418"/> <enchant_info type="1" name="Major"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#enabled">true</table> <table name="#healHp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table> </enchant_tables> </enchant_info> <for> <effect enabled="#enabled" instant="true" name="RestoreHP" value="#healHp"> <def name="static_power" value="true"/> </effect> <effect name="Invulnerable"> <triggers> <trigger id="20007" level="1" type="ON_FINISH_EFFECT"/> </triggers> </effect> <effect name="p_block_debuff"/> <effect name="HealBlock"/> </for> </skill> Код:
<skill id="20007" levels="1" name="Block Invincibility"> <set name="icon" value="icon.skill11560"/> <set name="irreplaceable_buff" value="true"/> <set name="abnormal_time" value="120"/> <set name="abnormal_level" value="9"/> <set name="abnormal_type" value="invincibility"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <set name="cancelable" value="false"/> <for> <effect> <add stat="runSpd" value="5"/> <add stat="regHp" value="10"/> <add stat="regMp" value="10"/> </effect> </for> </skill>
__________________
Последний раз редактировалось Scorpius; 13.09.2017 в 19:16. |
![]() |
![]() |
#2 |
Датапакер L2-scripts
Регистрация: 01.02.2016
Сообщений: 944
|
![]()
это что? .
|
![]() |
![]() |
#3 |
Спонсор Арены
|
![]()
Заметки клиента, в ожидании пока датапакер будет делать фиксы по скилам.
__________________
|
![]() |
![]() |
#4 |
Датапакер L2-scripts
Регистрация: 01.02.2016
Сообщений: 944
|
![]()
все эти скилы дают неуязвимость, откуда вы взяли тригер после окончания эфекта?
|
![]() |
![]() |
#5 |
Спонсор Арены
|
![]()
Из клиентской части
__________________
|
![]() |
![]() |
#6 |
Датапакер L2-scripts
Регистрация: 01.02.2016
Сообщений: 944
|
![]()
конкретнее можно откуда из клиентской части
|
![]() |
![]() |
#7 |
Датапакер L2-scripts
Регистрация: 01.02.2016
Сообщений: 944
|
![]()
добавлено .
|
![]() |