maybe this is the problem
in l2s.gameserver.network.l2.s2c.L2FriendList
Цитата:
package l2s.gameserver.network.l2.s2c;
import l2s.gameserver.model.Player;
import l2s.gameserver.model.actor.instances.player.Friend ;
import l2s.gameserver.model.actor.instances.player.Friend List;
public class L2FriendList extends L2GameServerPacket
{
private Friend[] _friends;
public L2FriendList(Player player)
{
this._friends = player.getFriendList().values();
}
protected final void writeImpl()
{
writeC(117);
writeD(this._friends.length);
for (Friend f : this._friends)
{
writeD(f.getObjectId());
writeS(f.getName());
writeD(f.isOnline());
writeD(f.isOnline() ? f.getObjectId() : 0);
writeD(f.getLevel());
writeD(f.getClassId());
writeS(f.getMemo());
}
}
}
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this is how it looks in lindvior, now just game freezes when opening